Difference between revisions of "RawData:Ammo AmmunitionBox Ultra AC10 half"
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|Id=Ammo_AmmunitionBox_Ultra_AC10_half | |Id=Ammo_AmmunitionBox_Ultra_AC10_half | ||
|Name=UAC/10 Ammo | |Name=UAC/10 Ammo | ||
− | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E | + | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. |
|Icon=uixSvgIcon_ammoBox_Ballistic | |Icon=uixSvgIcon_ammoBox_Ballistic | ||
|Tonnage=0.5 | |Tonnage=0.5 | ||
Line 17: | Line 17: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=CostPerShot: 500, | + | |Bonuses=CostPerShot: 500,AmmoCount: 10 |
|AmmoID=Ammunition_UAC10 | |AmmoID=Ammunition_UAC10 | ||
− | |Capacity= | + | |Capacity=10 |
|Category=UAC10 | |Category=UAC10 | ||
|PerUnitCost=500 | |PerUnitCost=500 | ||
}} | }} |
Latest revision as of 20:29, 30 August 2024
Ammunition | |
---|---|
UIName | Ammo UAC/10 [Half] |
DisallowedLocations | All |
Bonuses | CostPerShot: 500,AmmoCount: 10 |
Cost | 19800 |
ComponentSubType | Ammunition |
Category | UAC10 |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Ballistic |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Ultra_AC10_half |
AmmoID | Ammunition_UAC10 |
BattleValue | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Name | UAC/10 Ammo |
Model | UAC10 |
Capacity | 10 |
Purchasable | true |
PerUnitCost | 500 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. |