Difference between revisions of "RawData:Weapon Flamer Heavy Vehicle"
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Latest revision as of 13:00, 17 March 2023
Weapon | |
---|---|
StartingAmmoCapacity | 5 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 0 |
Damage | 10 |
HeatGenerated | 10 |
Type | Flamer |
Id | Weapon_Flamer_Heavy_Vehicle |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Vehicle Flamer |
Instability | 0 |
Bonuses | CostPerShot: 200,OHDamage: 75%,AntiBA: 100%,PipsIgnored: 5,InternalAmmo: 5,AlwaysStartsFire |
Cost | 350000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Flamer |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 2 |
InventorySize | 3 |
Rarity | 5 |
ComponentType | Weapon |
Details | The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting ammunition and use that to generate the stream of hot gas. |
RefireModifier | 0 |
EvasivePipsIgnored | 5 |
OverheatedDamageMultiplier | 1.75 |
AccuracyModifier | 0 |
Manufacturer | GM Flashpoint |
Name | Vehicle Flamer |
Model | Heavy Vehicle Flamer |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | Flamer |
HeatDamage | 20 |