Difference between revisions of "RawData:Ammo AmmunitionBox Ultra AC20 half"

From BTAWiki
Jump to navigation Jump to search
(automated page update)
(automated page update)
 
(2 intermediate revisions by 2 users not shown)
Line 8: Line 8:
 
|Id=Ammo_AmmunitionBox_Ultra_AC20_half
 
|Id=Ammo_AmmunitionBox_Ultra_AC20_half
 
|Name=UAC/20 Ammo
 
|Name=UAC/20 Ammo
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 2 shots.
+
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
 
|Icon=uixSvgIcon_ammoBox_Ballistic
 
|Icon=uixSvgIcon_ammoBox_Ballistic
 
|Tonnage=0.5
 
|Tonnage=0.5
Line 17: Line 17:
 
|AllowedLocations=All
 
|AllowedLocations=All
 
|DisallowedLocations=All
 
|DisallowedLocations=All
|Bonuses=CostPerShot: 1000,AmmoCount: 2
+
|Bonuses=CostPerShot: 1000,AmmoCount: 5
 
|AmmoID=Ammunition_UAC20
 
|AmmoID=Ammunition_UAC20
|Capacity=2
+
|Capacity=5
 
|Category=UAC20
 
|Category=UAC20
 
|PerUnitCost=1000
 
|PerUnitCost=1000
 
}}
 
}}

Latest revision as of 20:29, 30 August 2024

Ammunition
UINameAmmo UAC/20 [Half]
DisallowedLocationsAll
BonusesCostPerShot: 1000,AmmoCount: 5
Cost26400
ComponentSubTypeAmmunition
CategoryUAC20
ManufacturerGeneric
IconuixSvgIcon_ammoBox_Ballistic
AllowedLocationsAll
Rarity1
ComponentTypeAmmunitionBox
IdAmmo_AmmunitionBox_Ultra_AC20_half
AmmoIDAmmunition_UAC20
BattleValue0
Tonnage0.5
InventorySize1
NameUAC/20 Ammo
ModelUAC20
Capacity5
Purchasabletrue
PerUnitCost1000
DetailsAmmo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.