Difference between revisions of "RawData:Ammo AmmunitionBox EMP iATM"

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Latest revision as of 04:12, 17 March 2023

Ammunition
UINameAmmo iATM EMP
DisallowedLocationsAll
BonusesATMDamage: -2,iATMHaywire: 6,ImpAccuracy: -1,ImpMove: -10%,ImpHeatSink: -10%,AmmoCount: 60
Cost40000
ComponentSubTypeAmmunition
CategoryiATM
ManufacturerCLAN
IconMRM
AllowedLocationsAll
Rarity5
ComponentTypeAmmunitionBox
IdAmmo_AmmunitionBox_EMP_iATM
AmmoIDAmmunition_iATM_EMP
BattleValue0
Tonnage1
InventorySize1
NameiATM EMP Ammo
ModeliATM EMP
Capacity60
Purchasabletrue
PerUnitCost0
DetailsThough they do inflict damage directly on a target, what makes these missiles so effective is their secondary effects. The warheads blanket the target in electromagnetic noise, causing the target to move more slowly, overheat, and interfere with targeting and communications systems. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color>