Difference between revisions of "Patch Notes"

From BTAWiki
Jump to navigation Jump to search
 
(27 intermediate revisions by the same user not shown)
Line 1: Line 1:
v15.0 (aka the "Sanctuary Worlds Arrival!" release) has been released to the installer. This is a smaller patch but there's some fun toys in here so let's take a look:
+
v18.2 (aka the "Time For Holiday Cheer" patch) has been released to the installer. This patch has a brand new, super cool, feature that has been in production for literally years. Eet excited! I sure am!
  
'''**IMPORTANT AS HELL READ THIS DAMN YOUR EYES**:''' This patch is a SAVE BREAKING UPDATE. Your old saves are *not* compatible and you *will* need to restart your career. This is necessary for a bunch of internal reasons. It is our fourth ever in more than 3 years, I think you'll agree it is worth it for this patch, just read on to see what this patch contains (it's a whole lotta nuggets).
+
'''WARTECH IIC UPDATED:''' This is the big ticket item folks, the reason for the season. After several years of discussion, development, and more discussion than you would ever believe, a long-awaited feature for Wartech IIC has finally arrived: Extended Contracts. I'm not going to go excessively in-depth about ECs here in the patch notes but you can read about it more on the wiki here: https://www.bta3062.com/index.php?title=Wartech_IIC
  
'''**LESS IMPORTANT BUT READ IT ANYWAY DAMN YOUR EYES AGAIN**:''' We have a new installer released alongside this patch. This new installer is **absolutely mandatory** in this case. We have updated to a newer build of ModTek, which installs in a different fashion than old ModTek and requires a new installer to function. *The old installer will not work for this patch, period, you must get a new installer from the wiki!*
+
'''MODTEK UPDATED:''' ModTek has been updated to version 4.2.2. This is an important update that brings with it some performance increases. Do know that for Linux users it might be a little buggy to get working, we've had mixed results with getting it working. We *should* have it sorted out but there is a chance it won't install properly depending on your installation method, so some fiddling may be required on Linux user's ends.
  
'''**THE BIGGEST NEWS**:''' This patch introduces four completely new, non-canon, totally custom factions to BTA. These factions are collectively called the Sanctuary Worlds factions. I have put extensive work into making these fun to play with and against and making all their new weapons and gear interesting and fun. There will be an FAQ post discussing the factions in-depth as well as a Dev Blog post talking about the behind-the-scenes of the factions for those who are interested in knowing more about them (spoilers will apply to the Dev Blog). These notes will discuss the new factions in relatively light detail, as a large aspect of their introduction is as a mystery. Further, keep in mind that this is just the *initial* release, more content and story will appear for them as time goes on and I have more time to work on the factions (assuming folks like them), so if they feel slightly anemic in plot right now, that's why. Much of it is still on the drawing board.
+
'''CRITICAL UPDATE NOTE:''' Because of the ModTek update, it is absolutely imperative you manually delete your Mods folder before running the installer to update BTAU to v18.2. Be absolutely sure you do this.
  
'''NEW FACTIONS:''' The Dane Sacellum, Jacobson Haven, and Mallard Republic have come to BTA. These entirely new, non-canon, completely custom factions exist in a hidden area of space called the Sanctuary Worlds. They have their own little plot that will unfold over the course of a career, between 3062 and 3064, so keep an eye out for new timeline events! All three of these factions can be worked for and allied with and have unique faction stores.  
+
'''SUBSTANTIAL MAP UPDATES:''' In order to improve performance, we've done some backend changes to the starmap. We've removed a lot of things that were fundamentally unnecessary and took some limited processing power to sort through. Players are unlikely to see the difference visually since we're talking about milliseconds of performance improvements but hey, every bit helps over a long career.
  
'''NEW FACTION:''' The Sanctuary Alliance has come to BTA. This entirely new, non-canon, completely custom faction will perform an invasion of a major power on the starmap during 3062. Keep your eye out for their attacks and help the major power they attack, if you're so inclined (if not, just hang back and watch the timeline events and the starmap to see how the war goes). This faction cannot be worked for or allied with and serves only as OpFor.
+
'''FACTION STORE UPDATES:''' The Outworlds Alliance now sells all three types of ATM ammo for their Improved MMLs. Clan Snow Raven now sells the proper aidrop contract for an Omen instead of for a Nova Cat Prime as well as also selling two Pulverizer variants.
  
'''SPECIAL NOTE:''' All of these mechs have new-to-BTA models (i.e. models from the CAB that BTA is not using anywhere else). They have their own quirks and affinities and all are equipped with the finest Sanctuary Worlds technologies.
+
'''UPDATED TERRAN HEGEMONY WORLDS:''' For new careers, the Terran Hegemony will have a slightly modified OpFor roster on their worlds. Instead of Local Gov, you can face Word of Blake. Does not apply to existing careers, only to new ones.
  
'''NEW MECH:''' The Embrasure, a 100 ton monster, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''PRACTICE MAKES PERFECT ADJUSTED:''' The OpFor specialities that offer discounts in stores have had their values reduced to help curb the possibility of getting profit in their stores.  
  
'''NEW MECH:''' The Crusher, a 95 ton winged jumping machine, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''AETHER UPDATED:''' At BlueWinds request, Aether has been updated. She now has a new portrait and a new special pilot skill, Speed of Light, that gives increased ground speed but also reduced weapons range at all ranges. Existing instances of Aether in your career will retain her old ability and portrait. This change only applies to new careers or new instances of Aether being acquired.
  
'''NEW MECH:''' The Swooping Falcon, a 60 ton winged weapons platform, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''QUIRK ICON UPDATED:''' Easy to Pilot now has the proper icon for a gyro quirk.
  
'''NEW MECH:''' The Pixie, a 45 ton descendant of the Phoenix Hawk, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Dane Sacellum's faction store.
+
'''HELLO TEXT PROVIDED:''' The Terran Hegemony and the Rim Worlds Republic now have proper greetings for their sub-factions when you face them in combat. Somehow missed this, whoopsie-daisy.
  
'''NEW MECH:''' The Lithobolos, an 85 ton weapons testing platform, has arrived with the Mallard Republic specifically. Only they field it, no other Sanctuary Worlds powers do, though they also sell it in their faction store.
+
'''LASER HEAT SINK UPDATES:''' The E-Cooling on the Laser Heat Sink Night Gyrs now give -10 heat so that they actually *do* something for the mech. Also, you can now buy LHS at Tywcross (no kits, just the heat sink itself).
  
'''NEW MECH:''' The Scrapper, a 35 ton light trooper mech, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
'''SUPERWEAPON FCS EXISTS:''' See the title. Anyone who sells a superweapon also sells the FCS now. Hurrah!
  
'''NEW MECH:''' The Liquidator, a 40 ton heavy scount, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
'''COMMUNITY CONTENT:''' There's a bit of new CC in this patch, just a wee bit: a new Nagual named the Wayob and a Marauder II with a HISC Hyper Laser (and the accompanying superweapon hardpoint).
  
'''NEW MECH:''' The Leaper, a 50 ton winged jumper, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Mallard Republic's faction store.
+
* Default Gyro now does stability damage when destroyed.
 +
* Adjusted Helepolis hardpoints, mostly expanded them a bit.
 +
* Updated Anubis hardpoints a bit.
 +
* ComStar faction store now offers LAM Bombs.
 +
* Updated UAC/2 and UAC/5 ammo bins to be 30 shots instead of 15.
 +
* Adjusted Hellspawn sizing.
 +
* Fixed an event in 3061 to properly attack an intended system.
 +
* Hardwired the Ferro-Lam on the Shieldmaiden.
 +
* Fixed Dakota description to no longer reference BA firing ports.
 +
* Resorted the Super MML to the superweapon category.
 +
* Wulf's event should no longer fire multiple times.
 +
* There's a new introtech Longbow, just for giggles.
 +
* Mini Heat Sink has been changed to the Micro Heat Sink and now does -2 heat instead of -1.
 +
* IS MASC is now 3 crits instead of 4.
 +
* The Chevalier is now salvageable.
 +
* The Mech Grenade Launcher has been adjusted to have stronger effects with smaller radii.
 +
* Buncha typos and minor bugs were fixed.
  
'''NEW MECH:''' The Taranis, an 80 ton line combat design, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''IMPORTANT:''' v18.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''NEW MECH:''' The Lambda, a 45 ton trooper mech, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''IMPORTANT:''' v18.2 is not a save breaking update, your saves are compatible and will work fine.
  
'''NEW MECH:''' The Screecher, a 40 ton winged jumping design, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''NEW MECH:''' The Blaze, a 30 ton super-fast flame-based skirmisher, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
 
'''NEW MECH:''' The Cheetah, a 25 ton insanely-fast super-scout, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
 
 
 
'''NEW MECH:''' The Rashnu, a 90 ton ranged bombardment behemoth, has arrived with the Sanctuary Worlds powers. Get it from any of them in battle and from the Jacobson Haven's faction store.
 
 
 
'''NEW MECHS:''' The Wasp II, Stinger II, and Locust II have all arrived. They are all 25 ton descendants of their original Inner Sphere designs and they all have distinct unique models. The Locust II can be found in the Mallard Republic faction store and the WaspII/StingerII can be found in the Dane Sacellum faction store. All three are also fielded by all the Sanctuary powers in the field.
 
 
 
'''NEW MODEL:''' The Word of Blake-exclusive Nagual LAM has had its model changed as the model it was using has been reused elsewhere for something more appropriate (the Pixie, mentioned above).
 
 
 
'''NEW TECHNOLOGY BASE:''' The Sanctuary Worlds use an entirely custom, entirely new, set of weapons and gear. They share almost nothing with the Inner Sphere, beyond the tube artillery (Thumper/Sniper/Long Tom). The entire rest of their kit, every weapon, ammo, engine, heat sink, armor, structure, and special gear such as electronic warfare and movement technologies, is new. It has all been extensively tested and balanced, though of course more balancing will occur after community feedback. Their tech is meant to be strong, though not overwhelmingly powerful, and is meant to provide more *interesting* gameplay via new choices in both mech building and combat options. They have a lot of weapons with new behaviors, weapon modes, and fun visual effects.
 
 
 
'''SEARCH AND RESCUE:''' Ejection has been somewhat modified. Now, when you click the ejection button, your pilot will eject as normal. However, they won't always be retrieved properly as the battlefield is chaotic and finding one person on the field is tough. Pilots have a chance to be "captured" by the OpFor after ejection. If this happens, you'll be notified, they'll be removed from the barracks, and a limited-time Search and Rescue (SAR) contract will be generated in the Command Center. If you complete that mission, you get your pilot back. If you let that mission expire, they're gone forever (don't let it expire). The chance you get them back is pretty good, but it's not a guarantee.
 
 
 
'''UPDATED COMPONENT:''' If you're worried about losing your pilots, you can hunt down a Homing Cockpit. This is a variant on the Armored Cockpit that guarantees pilot retrieval after ejection and replaced the Armored Cowl+. The Armored Cowls have all been renamed as well: Armored Cockpit is the base model, Homing Cockpit is the + model, and the Hardened Cockpit is the ++ model (and still ensures the pilot cannot bleed out). Tonnages and costs have not been adjusted.
 
 
 
'''MAJOR DLL UPDATE:''' Mission Control updated. In addition to a lot of back-end stuff, MC 1.5.1 also provided us with some more maps for Solo and Duo Duel contracts. Now you can face duels on any terrain type, including the DLC biomes such as Jungle and Urban. Thank you, CWolf!
 
 
 
'''UPDATED FLASHPOINT:''' If you complete the Steiner Alliance Flashpoint, you'll get a new reward mech: the Hatchetman HCT-6X, a customized experimental variant using TSM and energy weapons for maximum effectiveness.
 
 
 
'''FUCK RAISING THE DEAD:''' After many, many, many used complaints about the campaign mission Raising the Dead, I've swapped Kamea's mech out. She now drives a customized Royal Ostroc with Hardened Armor, nearly 2000 points of it. If you get it killed now, you're officially bad and I can't help you any further.
 
 
 
'''FUCK AGAMEMNON:''' Thanks to a community member commissioning this, we now have a special contract where you hunt down and kill Agamemnon. Do a Tag Team mission first, then it'll unlock the new contract, Revenge Is A Dish Best Served Cold, where you can wreak your bloody vengeance on Agamemnon's ass. Fuck Agamemnon, all my homies hate Agamemnon.
 
 
 
'''UPDATED CONTRACT:''' Mystery Machine includes a one-off unique mech, it shouldn't be a mission you can do a dozen times to farm the Pallas. Accordingly, it's been edited such that once you complete it by destroying the Pallas the mission never appears again (because the unique prototype mech was destroyed/salvaged and ComStar no longer has it). If you see Mystery Machine, be sure you bring your salvage A-Game to the party.
 
 
 
'''IN-MISSION MINIMAP:''' Thanks to a CustomUnits update, we now have an in-mission minimap. It is located in the bottom left corner of the screen after selecting a unit. There is also a X button located on the minimap that will close the minimap until the next time you boot the game, if you find you dislike it. It has no real special functionality, just exists to give a different view of the map if you want it. Thanks, KMiSSioN!
 
 
 
'''COMMUNITY CONTENT:''' A new Dragon Engine and its special Unique Light Engine has arrived; a new Strafing Run contract has been released to Mack's Dustball: the Mechbuster Mary, which has a Light Gauss Rifle; a variety of mechs in the Midnight Moonbeam series has arrived (a Firestarter/Marauder/Grasshopper, to go with the existing Blackjack); the non-canon 70-ton Talos II has arrived; a new pilot named Soontide has been recruited.
 
 
 
* Swapped around a few weapons on the stock Timber Wolf Prime to maybe get the weapon models to behave properly.
 
* Fixed Arm AES to fix a crashing issue, sorry about that.
 
* Should have fixed the FrankenMech events so they'll fire properly now.
 
* Phantom was resized to be less silly huge.
 
* We fixed the bug surrounding the exploding power transformers on Urban maps. Now, they should just damage stuff in the radius instead of your own mechs too.
 
* Fixed the Anubis hero, the Taz.
 
* There's a new pilot out there for you to find, Amid! Thanks Amidatelion for your help with the wiki, enjoy the pilot!
 
* There's a new Cyclops variant, the CP-11-A-DC, which is a Command Console Cyclops. All the Great Houses, as well as ComStar/WoB, most of the Periphery powers, and Mercs/Locals field it.
 
* Omni actuators are now in the starting crate.
 
* Fixed a typo with Whirlwinds on Martian maps.
 
* Fixed some APCs, such that Heavy Wheeled APCs have better armor than standard Wheeled APCs.
 
* The AC/5 Schrek now has the proper number of MGs.
 
* Updated just about every core dll.
 
  
'''IMPORTANT:''' v15.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
  
'''IMPORTANT:''' v15.0 is a save breaking update, your old saves do not work anymore and are not compatible. They cannot be used in with this patch, don't waste your time with them.
+
== BTA Light ==
 +
BTA Light has received the ModTek update and is now on version v18.2.lite.  
  
'''IMPORTANT:''' You can see v15.0's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 
+
[[2024/12/19 - Patch v18.2]] - The Extended Contracts patch. <br>
 +
[[2024/11/22 - Patch v18.1]] - The "Superweapons" patch.<br>
 +
[[2024/10/10 - Patch v18.0.3]] - The "I'm Back" patch.<br>
 +
[[2024/8/30 - Patch v18.0]] - The BTAU patch.<br>
 +
[[2024/6/7 - Patch v17.6]] - The Pile of Mechs patch.<br>
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 +
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 +
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 +
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 +
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 +
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 +
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 +
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 +
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>

Latest revision as of 18:00, 19 December 2024

v18.2 (aka the "Time For Holiday Cheer" patch) has been released to the installer. This patch has a brand new, super cool, feature that has been in production for literally years. Eet excited! I sure am!

WARTECH IIC UPDATED: This is the big ticket item folks, the reason for the season. After several years of discussion, development, and more discussion than you would ever believe, a long-awaited feature for Wartech IIC has finally arrived: Extended Contracts. I'm not going to go excessively in-depth about ECs here in the patch notes but you can read about it more on the wiki here: https://www.bta3062.com/index.php?title=Wartech_IIC

MODTEK UPDATED: ModTek has been updated to version 4.2.2. This is an important update that brings with it some performance increases. Do know that for Linux users it might be a little buggy to get working, we've had mixed results with getting it working. We *should* have it sorted out but there is a chance it won't install properly depending on your installation method, so some fiddling may be required on Linux user's ends.

CRITICAL UPDATE NOTE: Because of the ModTek update, it is absolutely imperative you manually delete your Mods folder before running the installer to update BTAU to v18.2. Be absolutely sure you do this.

SUBSTANTIAL MAP UPDATES: In order to improve performance, we've done some backend changes to the starmap. We've removed a lot of things that were fundamentally unnecessary and took some limited processing power to sort through. Players are unlikely to see the difference visually since we're talking about milliseconds of performance improvements but hey, every bit helps over a long career.

FACTION STORE UPDATES: The Outworlds Alliance now sells all three types of ATM ammo for their Improved MMLs. Clan Snow Raven now sells the proper aidrop contract for an Omen instead of for a Nova Cat Prime as well as also selling two Pulverizer variants.

UPDATED TERRAN HEGEMONY WORLDS: For new careers, the Terran Hegemony will have a slightly modified OpFor roster on their worlds. Instead of Local Gov, you can face Word of Blake. Does not apply to existing careers, only to new ones.

PRACTICE MAKES PERFECT ADJUSTED: The OpFor specialities that offer discounts in stores have had their values reduced to help curb the possibility of getting profit in their stores.

AETHER UPDATED: At BlueWinds request, Aether has been updated. She now has a new portrait and a new special pilot skill, Speed of Light, that gives increased ground speed but also reduced weapons range at all ranges. Existing instances of Aether in your career will retain her old ability and portrait. This change only applies to new careers or new instances of Aether being acquired.

QUIRK ICON UPDATED: Easy to Pilot now has the proper icon for a gyro quirk.

HELLO TEXT PROVIDED: The Terran Hegemony and the Rim Worlds Republic now have proper greetings for their sub-factions when you face them in combat. Somehow missed this, whoopsie-daisy.

LASER HEAT SINK UPDATES: The E-Cooling on the Laser Heat Sink Night Gyrs now give -10 heat so that they actually *do* something for the mech. Also, you can now buy LHS at Tywcross (no kits, just the heat sink itself).

SUPERWEAPON FCS EXISTS: See the title. Anyone who sells a superweapon also sells the FCS now. Hurrah!

COMMUNITY CONTENT: There's a bit of new CC in this patch, just a wee bit: a new Nagual named the Wayob and a Marauder II with a HISC Hyper Laser (and the accompanying superweapon hardpoint).

  • Default Gyro now does stability damage when destroyed.
  • Adjusted Helepolis hardpoints, mostly expanded them a bit.
  • Updated Anubis hardpoints a bit.
  • ComStar faction store now offers LAM Bombs.
  • Updated UAC/2 and UAC/5 ammo bins to be 30 shots instead of 15.
  • Adjusted Hellspawn sizing.
  • Fixed an event in 3061 to properly attack an intended system.
  • Hardwired the Ferro-Lam on the Shieldmaiden.
  • Fixed Dakota description to no longer reference BA firing ports.
  • Resorted the Super MML to the superweapon category.
  • Wulf's event should no longer fire multiple times.
  • There's a new introtech Longbow, just for giggles.
  • Mini Heat Sink has been changed to the Micro Heat Sink and now does -2 heat instead of -1.
  • IS MASC is now 3 crits instead of 4.
  • The Chevalier is now salvageable.
  • The Mech Grenade Launcher has been adjusted to have stronger effects with smaller radii.
  • Buncha typos and minor bugs were fixed.

IMPORTANT: v18.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v18.2 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has received the ModTek update and is now on version v18.2.lite.


Older Patch Notes

2024/12/19 - Patch v18.2 - The Extended Contracts patch.
2024/11/22 - Patch v18.1 - The "Superweapons" patch.
2024/10/10 - Patch v18.0.3 - The "I'm Back" patch.
2024/8/30 - Patch v18.0 - The BTAU patch.
2024/6/7 - Patch v17.6 - The Pile of Mechs patch.
2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2