Difference between revisions of "RawData:Ammo AmmunitionBox Caseless AC10"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=BonusAmmo: 100%,RecoilAC: +2,CostPerShot: 250, | + | |Bonuses=BonusAmmo: 100%,RecoilAC: +2,WordsWords: Increases range for each (non-min) range bracket by 60 meters.,CostPerShot: 250,AmmoCount: 20,Caseless |
|AmmoID=Ammunition_AC10_Caseless | |AmmoID=Ammunition_AC10_Caseless | ||
|Capacity=20 | |Capacity=20 |
Latest revision as of 20:42, 22 December 2023
Ammunition | |
---|---|
UIName | Ammo AC/10 [CL] |
DisallowedLocations | All |
Bonuses | BonusAmmo: 100%,RecoilAC: +2,WordsWords: Increases range for each (non-min) range bracket by 60 meters.,CostPerShot: 250,AmmoCount: 20,Caseless |
Cost | 120000 |
ComponentSubType | Ammunition |
Category | AC10 |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Ballistic |
AllowedLocations | All |
BonusValueA | +50% Ammo |
Rarity | 5 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Caseless_AC10 |
BonusValueB | +50% Ammo |
AmmoID | Ammunition_AC10_Caseless |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | AC/10 Caseless Ammo |
Model | AC10 Caseless |
Capacity | 20 |
Purchasable | true |
PerUnitCost | 250 |
Details | Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 20 shots. |