Difference between revisions of "Behemoth II"

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(Changed redirect target from Behemoth#BM-2 to Behemoth (Battle Armor)#BM-2)
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#REDIRECT [[Behemoth (Battle Armor)#BM-2]]
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{{AutoInfoboxVariant|BM-2
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|image = Stone_Rhino.png
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'''Special Note:''' The Behemoth II BM-2 is a custom [[Community Content]] 'Mech.
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===Description===
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{{MechDetails|BM-2}}
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===Bonuses===
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{{QuirkClanMech}}
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{{AffinityCommandUnit}}
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===Factions===
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{{MechFactions|BM-2}}
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{{LoadoutImage|image=BM-2.jpg}}
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[[Category:100 Ton Mechs]]
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[[Category:Inner Sphere BattleMechs]]
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[[Category:Inner Sphere Mechs]]
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[[Category:Community Content]]

Latest revision as of 07:31, 10 March 2022

BM-2
Stone Rhino.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Experimental Weapons Platform
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 1
Speed 3/5/0
Firepower Max Damage: 510
Max Stability: 75
Max Heat: 0
Durability Armor: 1440
Structure: 761
Heat Efficiency Sinking: 84
Alpha: 90
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor (C)
Head TAG (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Ammo Rail Gun
Ammo Rail Gun
Ammo Rail Gun
Ammo Rail Gun
Right Torso Rail Gun
Left Arm ER L Laser (C)
Heat Sink Double (C)
Right Arm ER L Laser (C)
Heat Sink Double (C)


Special Note: The Behemoth II BM-2 is a custom Community Content 'Mech.

Description

The Behemoth II has but 1 purpose: to carry the largest weapon physically possible into battle, the mighty Rail Gun. Armed with the Rail Gun and a few token lasers, the Behemoth II can crush even the largest of foes in but a few shots from its primary weapon. However, the Rail Gun is gigantic and weighty, necessitating the Behemoth II be slow and unwieldy in combat. Additionally, the Rail Gun has rather awful ammunition endurance, meaning the Behemoth II cannot sustain fire for long. Luckily, it usually doesn't need to.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout