Difference between revisions of "Mantis"
m (Fixed link) |
Amidatelion (talk | contribs) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 14: | Line 14: | ||
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkMeleeWeapon2}} | |
− | |||
− | |||
Line 26: | Line 24: | ||
− | {{LoadoutImage|image=MTS-P. | + | {{LoadoutImage|image=MTS-P.jpg}} |
</tab> | </tab> | ||
<tab name="MTS-S"> | <tab name="MTS-S"> | ||
Line 39: | Line 37: | ||
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkMeleeWeapon2}} | |
− | |||
− | |||
Line 51: | Line 47: | ||
− | {{LoadoutImage|image=MTS-S. | + | {{LoadoutImage|image=MTS-S.jpg}} |
</tab> | </tab> | ||
<tab name="MTS-T"> | <tab name="MTS-T"> | ||
Line 64: | Line 60: | ||
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkMeleeWeapon2}} | |
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MTS-T}} | ||
− | + | ||
+ | {{LoadoutImage|image=MTS-T.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MTS-T2"> | ||
+ | {{AutoInfoboxVariant|MTS-T2 | ||
+ | |speed = 10/15/0 | ||
+ | |modspeed = 19 (MASC) | ||
+ | |meleeweapondamage = 30 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MTS-T2}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkMeleeWeapon2}} | ||
Line 73: | Line 90: | ||
===Factions=== | ===Factions=== | ||
− | {{MechFactions|MTS- | + | {{MechFactions|MTS-T2}} |
+ | |||
+ | |||
+ | {{LoadoutImage|image=MTS-T2.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MTS-T3"> | ||
+ | {{AutoInfoboxVariant|MTS-T3 | ||
+ | |speed = 10/15/0 | ||
+ | |modspeed = 19 (MASC) | ||
+ | |meleeweapondamage = 30 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MTS-T3}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkMeleeWeapon2}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MTS-T3}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=MTS-T3.jpg}} | ||
+ | </tab> | ||
+ | <tab name="MTS-X"> | ||
+ | {{AutoInfoboxVariant|MTS-X | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|MTS-X}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkMeleeWeapon2}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|MTS-X}} | ||
− | {{LoadoutImage|image=MTS- | + | {{LoadoutImage|image=MTS-X.jpg}} |
</tab> | </tab> | ||
<tab name="SA-MN"> | <tab name="SA-MN"> | ||
Line 89: | Line 149: | ||
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkMeleeWeapon2}} | |
+ | |||
− | + | {{AffinityBrawler}} | |
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|SA-MN}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=SA-MN.jpg}} | ||
+ | </tab> | ||
+ | <tab name="SA-MN2"> | ||
+ | {{AutoInfoboxVariant|SA-MN2 | ||
+ | |speed = 10/15/0 | ||
+ | |modspeed = 19 (MASC) | ||
+ | |meleeweapondamage = 30 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|SA-MN2}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkMeleeWeapon2}} | ||
Line 98: | Line 179: | ||
===Factions=== | ===Factions=== | ||
− | {{MechFactions|SA- | + | {{MechFactions|SA-MN2}} |
− | {{LoadoutImage|image=SA- | + | {{LoadoutImage|image=SA-MN2.jpg}} |
</tab> | </tab> | ||
</tabs> | </tabs> |
Latest revision as of 19:00, 27 October 2023
MTS-P
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 16 (TSM) |
Firepower | Max Damage: 160 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 624 Structure: 256 |
Heat Efficiency | Sinking: 66 Alpha: 66 |
Melee | Kick: 39 Weapon: 39 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | Reinforced Life Support |
Center Torso | T.S.M. |
Left Torso | Heavy M Laser (C) Heavy S Laser (C) |
Right Torso | Heat Sink (D) Heavy M Laser (C) Heavy S Laser (C) |
Left Arm | Claws (Fixed) |
Right Arm | Claws (Fixed) |
Description
After a run in with this mech, you'll be Praying too, though to a different god than the Praying Mantis does. Armed with the traditional Claws that have brought the Mantis so much arena glory, the Praying Mantis mixes it up with some Clan-spec Heavy Medium and Heavy Small Lasers. TSM increases the speed even further and boosts the power of the Claws to incredible heights. Though the Praying Mantis is small and fragile, it hits with a punch far beyond its weight, so don't underestimate it.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The MTS-P can only be found as an enemy duelist in Game Worlds contracts.
MTS-S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 105 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 490 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | ER M Laser |
Left Torso | ER M Laser ER S Laser M.A.S.C. |
Right Torso | ER M Laser ER S Laser |
Left Arm | Claws (Fixed) |
Right Arm | Claws (Fixed) |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and powerful extended range lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three ER Medium Lasers and two ER Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Solaris VII Mercenary League
MTS-T
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 105 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | XL Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | FCS Precision Computer |
Center Torso | ER M Laser |
Left Torso | ER M Laser ER S Laser M.A.S.C. |
Right Torso | ER M Laser ER S Laser |
Left Arm | Claws (Fixed) |
Right Arm | Claws (Fixed) |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and powerful extended range lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three ER Medium Lasers and two ER Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws. The MTS-T includes a Targeting Computer and XL Gyro, putting the saved weight into armor.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Solaris VII Mercenary League
MTS-T2
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 105 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | XL Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Reflective Coating |
Center Torso | ER M Laser |
Left Torso | ER M Laser ER S Laser M.A.S.C. |
Right Torso | ER M Laser ER S Laser |
Left Arm | Claws (Fixed) |
Right Arm | Claws (Fixed) |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and powerful extended range lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three ER Medium Lasers and two ER Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws. The MTS-T includes a Targeting Computer and XL Gyro, putting the saved weight into its Reflective Coating armor.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Solaris VII Mercenary League
MTS-T3
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 105 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | XL Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Reactive Plating |
Center Torso | ER M Laser |
Left Torso | ER M Laser ER S Laser M.A.S.C. |
Right Torso | ER M Laser ER S Laser |
Left Arm | Claws (Fixed) |
Right Arm | Claws (Fixed) |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and powerful extended range lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three ER Medium Lasers and two ER Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws. The MTS-T includes a Targeting Computer and XL Gyro, putting the saved weight into its experimental Reactive Plating armor.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Solaris VII Mercenary League
MTS-X
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 3 |
Speed | 9/14/0 |
Firepower | Max Damage: 108 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 46 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Life Support (Fixed) Virtual Reality Piloting Pod (Fixed) |
Left Torso | Life Support (Fixed) Medium X-Pulse Small X-Pulse |
Right Torso | Life Support (Fixed) Medium X-Pulse Small X-Pulse |
Left Arm | Claws (Fixed) |
Right Arm | Claws (Fixed) |
Description
The Mantis's reputation as a fearsome light brawler in the Solaris arenas drew great attention to the design from prospective buyers, including the Dark Mirage project helmed by Professor Burke Kale. Dark Mirage purchased several Mantis chassis and retrofitted them with a Virtual Reality Piloting Pod for greater combat control as well as two each Medium and Small X-Pulse Lasers for even further enhanced accuracy. To do so, they had to remove half a ton of armor and the MASC system of the MTS-S but the advantages were deemed worth the trade-offs.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Solaris VII Mercenary League
SA-MN
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 84 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 490 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 40 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | M Laser |
Left Torso | M Laser M.A.S.C. S Laser |
Right Torso | M Laser S Laser |
Left Arm | Claws (Fixed) |
Right Arm | Claws (Fixed) |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and a battery of lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three Medium Laser and two Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Solaris VII Mercenary League
SA-MN2
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Melee Solaris Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 2 |
Speed | 10/15/0 |
Modified Sprint | 19 (MASC) |
Firepower | Max Damage: 105 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 490 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 30 Weapon: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | ER M Laser |
Left Torso | ER M Laser ER S Laser M.A.S.C. |
Right Torso | ER M Laser ER S Laser |
Left Arm | Claws (Fixed) |
Right Arm | Claws (Fixed) |
Description
A Solaris VII turned mercenary BattleMech, the Mantis uses high speed (boosted by MASC) and a battery of lasers to slice off enemy armor. Once the Mantis is in grappling range, it can use the experimental Claw systems to literally tear an enemy apart. The Mantis's main weapon are its two tungsten-reinforced composite Claws. These are backed up by three ER Medium Lasers and two ER Small Lasers. As the lasers are mounted in the torso, the Mantis can always use the Claws.
Bonuses
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Solaris VII Mercenary League