Difference between revisions of "Jenner"
(Fixed JR7-DS heat stuff) |
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{{LoadoutImage|image=JR7-C.png}} | {{LoadoutImage|image=JR7-C.png}} | ||
+ | </tab> | ||
+ | <tab name="JR7-C3"> | ||
+ | {{AutoInfoboxVariant|JR7-C3 | ||
+ | |heatsinking = 43 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JR7-C3}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCooling}} | ||
+ | |||
+ | |||
+ | {{AffinityCoolRunning}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JR7-C3}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=JR7-C3.jpg}} | ||
</tab> | </tab> | ||
<tab name="JR7-D"> | <tab name="JR7-D"> | ||
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|speed = 7/11/7 | |speed = 7/11/7 | ||
|structure = 146 | |structure = 146 | ||
− | |heatsinking = | + | |heatsinking = 43 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
Line 170: | Line 190: | ||
===Factions=== | ===Factions=== | ||
− | The JR7-O can only be found as an enemy duelist in [[Game | + | The JR7-O can only be found as an enemy duelist in [[Game Worlds]] contracts. |
{{LoadoutImage|image=JR7-O.png}} | {{LoadoutImage|image=JR7-O.png}} | ||
+ | </tab> | ||
+ | <tab name="JR7-PA"> | ||
+ | {{AutoInfoboxVariant|JR7-PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JR7-PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCooling}} | ||
+ | |||
+ | |||
+ | {{AffinityCoolRunning}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JR7-PA}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=JR7-PA.jpg}} | ||
+ | </tab> | ||
+ | <tab name="JR7-PA1"> | ||
+ | {{AutoInfoboxVariant|JR7-PA1}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JR7-PA1}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCooling}} | ||
+ | |||
+ | |||
+ | {{AffinityCoolRunning}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JR7-PA1}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=JR7-PA1.jpg}} | ||
+ | </tab> | ||
+ | <tab name="JR7-PAI-I"> | ||
+ | {{AutoInfoboxVariant|JR7-PAI-I}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JR7-PAI-I}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCooling}} | ||
+ | |||
+ | |||
+ | {{AffinityCoolRunning}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JR7-PAI-I}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=JR7-PAI-I.jpg}} | ||
+ | </tab> | ||
+ | <tab name="JR7-PAI-II"> | ||
+ | {{AutoInfoboxVariant|JR7-PAI-II}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JR7-PAI-II}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCooling}} | ||
+ | |||
+ | |||
+ | {{AffinityCoolRunning}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JR7-PAI-II}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=JR7-PAI-II.jpg}} | ||
+ | </tab> | ||
+ | <tab name="JR7-BN"> | ||
+ | {{AutoInfoboxVariant|JR7-BN | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JR7-BN}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCooling}} | ||
+ | |||
+ | |||
+ | {{AffinityCoolRunning}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JR7-BN}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=JR7-BN.jpg}} | ||
+ | </tab> | ||
+ | <tab name="JR7-PC"> | ||
+ | {{AutoInfoboxVariant|JR7-PC}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JR7-PC}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCooling}} | ||
+ | |||
+ | |||
+ | {{AffinityCoolRunning}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JR7-PC}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=JR7-PC.jpg}} | ||
</tab> | </tab> | ||
</tabs> | </tabs> |
Latest revision as of 23:53, 24 September 2023
JR7-A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 2 |
Speed | 7/11/5 |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 320 Structure: 291 |
Heat Efficiency | Sinking: 43 Alpha: 42 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Jump Jet (S) Jump Jet (S) |
Right Torso | Jenner Torso Turret (Fixed) L Laser M Laser Prototype M Laser Prototype Jump Jet (S) Jump Jet (S) |
Description
The original Jenner, now a vanishingly rare 'Mech, had the same general idea as the later JR7-D: fast and evasive with energy-based firepower. However, where the more successful JR7-D would use a quartet of Medium Lasers and a SRM-4 for firepower, the JR7-A instead used a Large Laser and twin Agra Medium Lasers (complete with targeting defect), all torso-mounted with a Star League-era prototype shoulder turret, giving much increased accuracy. The JR7-A was not very popular and was later reworked into the JR7-D and history was made.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Chainelane Isles
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- JàrnFòlk
- New Delphi Compact
JR7-C
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 7/11/5 |
Firepower | Max Damage: 92 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 310 Structure: 291 |
Heat Efficiency | Sinking: 43 Alpha: 38 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | SRM4 Jump Jet (S) |
Left Torso | C3 Slave Heat Sink Jump Jet (S) Jump Jet (S) |
Right Torso | CASE Ammo SRM Jump Jet (S) Jump Jet (S) |
Left Arm | M Laser |
Right Arm | M Laser M Laser |
Description
The Jenner-C is a simple modification of the JR7-K. It simply drops a Medium Laser in exchange for a C3 Slave computer. Otherwise, it is the same as the Jenner-K.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 1st Sword Of Light
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
JR7-C3
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 7/11/5 |
Firepower | Max Damage: 100 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 445 Structure: 291 |
Heat Efficiency | Sinking: 43 Alpha: 60 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | C3 Slave Jenner Improved Cooling (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink (D) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink (D) Jump Jet (S) Jump Jet (S) |
Left Arm | ER M Laser ER M Laser |
Right Arm | ER M Laser ER M Laser |
Description
In the 3060s, Luthien Armor Works began looking at the venerable Jenner, a staple of DCMS forces for centuries, for possible upgrades and refits. One of the approved refits was dubbed the JR7-C3. Upgrading the heat sinks to doubles and the lasers to ER Medium Lasers vastly improved the design's firepower and effectiveness. Dropping the missile launcher permitted the mounting of an extra DHS as well as a C3 Slave unit for linked targeting information. The JR7-C3 quickly became the new gold standard Jenner for the DCMS and served with distinction.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
JR7-D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 7/11/5 |
Firepower | Max Damage: 112 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 320 Structure: 291 |
Heat Efficiency | Sinking: 43 Alpha: 48 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | SRM4 Jump Jet (S) |
Left Torso | Heat Sink Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo SRM Jump Jet (S) Jump Jet (S) |
Left Arm | M Laser M Laser |
Right Arm | M Laser M Laser |
Description
Jenner Ds run hot, and they run fast but can quickly bound into combat to deliver a knockout punch, even against heavier units. Their capability with speed and weaponry tends to come at the expense of lower armor capacity, though.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Band of the Damned
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Rubinsky's Light Horse
- The Black Outlaws
- The Blackhearts
- 21st Centauri Lancers
- The Krushers
- Romanov's Crusaders
- Knights of Caerbannog
- Bannockburn's Bandits
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Barrett's Fusiliers
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Narhal's Raiders
- Greenburg's Godzillas
- Camacho's Caballeros
- Broadsword Legion
- Kell Hounds
- Burr's Black Cobras
- Fist Of Mokal
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Wolf's Dragoons
- Tortuga Fusiliers
- Death's Consorts
- Shen-Se Tian
- Morrison's Extractors
- New Belt Pirates
- Antian Lanciarii
- Simonson's Cutthroats
- Langendorf Lancers
- Smithson's Chinese Bandits
- Screaming Eagles
- Vanguard Legion
- Mobile Fire
- Avanti's Angels
- Always Faithful
- Harlock's Warriors
- 12th Vegan Rangers
- Lethal Injection
- Dioscuri
- Olson's Rangers
- The Arcadians
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- 1st Helius Legionnaires
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- WoB Protectorate Militia
JR7-DS
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 7/11/7 |
Firepower | Max Damage: 90 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 580 Structure: 146 |
Heat Efficiency | Sinking: 43 Alpha: 51 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XXL Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Composite Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | MML5 Jump Jet (S) Jump Jet (S) |
Left Torso | Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo LRM Ammo SRM Jump Jet (S) Jump Jet (S) |
Left Arm | M VSPL |
Right Arm | M VSPL |
Description
The JR7-DS was a joint Davion-Steiner project to mass produce some of the most advanced technologies available at the time, on a versatile light platform. It was armed with two Medium VSP Lasers and an MML5, fed by one ton bins of LRM and SRM ammo and driven by an XXL 250 engine. Nonetheless, several major compromises were made for ease of production, such as use of basic missile munitions and use of Composite Structure instead of Endo Steel. Though the plans for massive production runs not seen since the days of the Star League were optimistic to begin with and fell apart completely with the start of the FedCom Civil War, a production license was obtained by Corean Enterprises and their facilities on Augusta and Stewart continuously made small production runs until 3070.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
JR7-F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 |
Speed | 7/11/5 |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 560 Structure: 291 |
Heat Efficiency | Sinking: 43 Alpha: 40 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Jump Jet (S) Jump Jet (S) |
Right Torso | Jump Jet (S) Jump Jet (S) |
Left Arm | M Laser M Laser |
Right Arm | M Laser M Laser |
Description
The Jenner F drops the SRM in favor of increasing armor across the entire 'Mech, producing a more durable striker.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
JR7-K
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 7/11/5 |
Firepower | Max Damage: 112 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 310 Structure: 291 |
Heat Efficiency | Sinking: 43 Alpha: 48 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | SRM4 Jump Jet (S) |
Left Torso | Heat Sink Jump Jet (S) Jump Jet (S) |
Right Torso | CASE Ammo SRM Jump Jet (S) Jump Jet (S) |
Left Arm | M Laser M Laser |
Right Arm | M Laser M Laser |
Description
The JR7-K adds a higher degree of survivability to the Jenner by upgrading the armor to Ferro-Fibrous, while removing a half ton of the armor. This provides virtually the same armor protection while allowing space for CASE to protect the SRM-4 ammunition.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 1st Sword Of Light
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 1st Tyr
- 4th Kavalleri
- Gray Death Legion
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Local Government
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
JR7-M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 2 |
Speed | 7/11/5 |
Firepower | Max Damage: 94 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 535 Structure: 291 |
Heat Efficiency | Sinking: 63 Alpha: 33 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Light Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | MRM10 |
Left Torso | Beagle Probe Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink (D) Ammo MRM Jump Jet (S) Jump Jet (S) |
Left Arm | M Pulse |
Right Arm | M Pulse |
Description
The Jenner-M is the long-rumored and only recently seen Kuritan upgrade of their famous Jenner with MRMs, the Dragon's favorite weapon system. To accommodate the weight, the JR7-M has to make use of a Light Fusion Engine as well as Endo-Steel and Ferro-Fibrous construction techniques. All of that weight saving goes towards a MRM-10 with a ton of ammo and a pair of Medium Pulse Lasers for backup. A Beagle Active Probe and five jump jets round out the -M's utility suite. The variant has so far served with distinction in Kuritan regiments.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
JR7-O
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Unique FrankenMech |
Stock Specifications | |
Hardpoints | Missile: 4 Support: 2 |
Speed | 7/11/0 |
Firepower | Max Damage: 104 Max Stability: 42 Max Heat: 0 |
Durability | Armor: 320 Structure: 291 |
Heat Efficiency | Sinking: 63 Alpha: 28 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 235 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | LRM5 LRM5 |
Left Torso | Heat Sink (D) Ammo LRM Ammo SRM |
Right Torso | Ammo LRM Ammo SRM |
Left Arm | SRM4 |
Right Arm | SRM4 |
Description
Like many FrankenMechs, the reasoning behind the "Oxide" is lost either to time or the untimely end of its creator. This Jenner can't seem to decide whether it wants to be a short-range skirmisher or an excessively mobile fire-support unit. Either way, when its tubes run dry, it's time to use that speed and get out of there ASAP.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
The JR7-O can only be found as an enemy duelist in Game Worlds contracts.
JR7-PA
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 3 Support: 1 |
Speed | 7/11/5 |
Firepower | Max Damage: 196 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 320 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 46 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | RL15 RL15 Jump Jet (S) |
Left Torso | Ammo Chemical Laser Heat Sink Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo Chemical Laser Jump Jet (S) Jump Jet (S) |
Left Arm | M Chem Pulse Laser |
Right Arm | M Chem Pulse Laser |
Description
The Jenner needs no introduction and this, the JR7-PA, is a very simple refit of the venerable design. Replacing the Medium Lasers with 2 Medium Chem Pulse Lasers is a simple swap and removing the SRM-4 in favor of twin RL-15s actually increases the mech's firepower significantly. With the standard movement profile, the JR7-PA is a simple and effective machine.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
JR7-PA1
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 Support: 1 |
Speed | 7/11/0 |
Firepower | Max Damage: 820 Max Stability: 52 Max Heat: 0 |
Durability | Armor: 320 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 80 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | RL10 RL10 |
Left Torso | Heat Sink |
Left Arm | Light Cannon Light Cannon |
Right Arm | Light Cannon Light Cannon |
Description
This Jenner has been refitted to do one job. Use its speed to get in with its cannons and kill a mech. A lucky pilot might even survive.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
JR7-PAI-I
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 3 |
Speed | 7/11/6 |
Firepower | Max Damage: 150 Max Stability: 80 Max Heat: 110 |
Durability | Armor: 627 Structure: 291 |
Heat Efficiency | Sinking: 48 Alpha: 72 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Light Plating Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | Inferno RL20 Inferno RL20 |
Left Torso | Heat Sink Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer M Binary Laser |
Right Arm | Flamer M Binary Laser |
Description
Made by Periphery Arms as a means to bring the medium Binary Laser on a fast scout, the closely related JR7-PAI-I and JR7-PAI-II, differ only in the setup of their heat sinking. The PAI-II having 2 prototype Freezers installed in lieu of 2 of the standard heat sinks of the PAI-I. Armament consists of 2 Medium Binary Lasers, 2 Flamers, and 2 Inferno RL20s. The chassis is built upon periphery prototype endo-steel and protected by the very cost effective Retro Light Plating.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
JR7-PAI-II
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 3 |
Speed | 7/11/6 |
Firepower | Max Damage: 150 Max Stability: 80 Max Heat: 110 |
Durability | Armor: 627 Structure: 291 |
Heat Efficiency | Sinking: 56 Alpha: 72 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 245 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Light Plating Armor |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | Inferno RL20 Inferno RL20 |
Left Torso | Heat Sink Freezer (D) Heat Sink Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink Freezer (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | Flamer M Binary Laser |
Right Arm | Flamer M Binary Laser |
Description
Made by Periphery Arms as a means to bring the medium Binary Laser on a fast scout, the closely related JR7-PAI-I and JR7-PAI-II differ only in the setup of their heat sinking. The PAI-II has 2 prototype Freezers installed in lieu of 2 of the single heat sinks of the PAI-I. Armament consists of 2 Medium Binary Lasers, 2 Flamers, and 2 Inferno RL20s. The Chassis is built upon periphery prototype endo-steel and protected by the very cost effective Retro Light Plating.
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
JR7-BN
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 7/11/7 |
Firepower | Max Damage: 254 Max Stability: 24 Max Heat: 0 |
Durability | Armor: 670 Structure: 291 |
Heat Efficiency | Sinking: 60 Alpha: 96 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 245 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | XL Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Head | Jenner Improved Cooling (Fixed) |
Center Torso | Jump Jet (S) Streak SRM6 |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Ammo Streak SRM [Half] |
Right Torso | Heat Sink (D) Jump Jet (S) Jump Jet (S) Jump Jet (S) Ammo Streak SRM [Half] |
Left Arm | Heavy M Laser (C) Heavy M Laser (C) Laser Insulator Laser Insulator |
Right Arm | Heavy M Laser (C) Heavy M Laser (C) Laser Insulator Laser Insulator |
Description
Originally a Clan Tech battlefield refit done by the Bear Necessities, the Jenner BN proved a popular refit among mercenary comapnies with access to clan salvage. Espoused as the eptitome of the original D design, the BN is fast, well armored, and delivers a devastating punch with its close in weaponry.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- Gray Death Legion
- Mercenaries
- Mercenaries
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Eridani Light Horse
JR7-PC
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Fast Striker Cavalry |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 143 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 667 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 27 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Light Plating Armor |
Head | Jenner Improved Cooling (Fixed) Ammo MRM |
Center Torso | RL15 Rocket Ammo Feed |
Left Torso | Ammo Chemical Laser Heat Sink |
Right Torso | Ammo Chemical Laser Heat Sink |
Left Arm | M Chem Laser M Chem Laser |
Right Arm | M Chem Laser M Chem Laser |
Description
Modern lances deserve modern upgrades! Don't let brownfield let you down! Are your Jenners running too hot and too light on armor? Using the best of PAI tech, we've upgraded the venerable Jenner C with MORE armor, MORE weapons, all the while running LESS hot for LESS cost! This is the ultimate - the Jenner PC - The 3 medium lasers has been increased and upgraded 4 top tier Medium Chemical Lasers, while the measly 4 torso missiles have been quintupled to 20 higher range Rockets, complete with an ammo feed for extra firepower! Show your crew that you love them, get the Jenner PC today!
Bonuses
Mech Quirk: Improved Cooling
-3 heat per turn
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions