Difference between revisions of "Battle Armor Weapons"
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'''Note:''' Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game; a +1 increases your chance to hit and a -1 decreases it. This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad. | '''Note:''' Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game; a +1 increases your chance to hit and a -1 decreases it. This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad. | ||
− | Generally speaking, BA weapons are weaker and shorter range than | + | Generally speaking, BA weapons are weaker and shorter range than their BattleMech equivalents. They make up for this by firing en masse as all members of a BA team contribute damage when firing. |
__TOC__ | __TOC__ | ||
+ | |||
+ | = Ballistic = | ||
+ | == BA Heavy Sniper AC == | ||
+ | the Heavy Sniper AC has excellent range, letting a BA squad hang back and take potshots into the fray for as long as their ammo lasts. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Heavy Sniper AC | ||
+ | | N/A | ||
+ | | Ballistic | ||
+ | | 0.3 | ||
+ | | 1 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 360 | ||
+ | | 540 | ||
+ | | 720 | ||
+ | | Yes | ||
+ | | Internal Ammo: 6. 5 structure damage. Volatile: explodes for 15 dmg. | ||
+ | |} | ||
+ | |||
+ | == BA Tube Artillery == | ||
+ | Exceptionally long range compared to other BA weaponry, Tube Artillery is capable of doing large amounts of indirect AoE damage. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Tube Artillery | ||
+ | | N/A | ||
+ | | Ballistic | ||
+ | | 1 | ||
+ | | 2 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 5 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | +50% | ||
+ | | 100 | ||
+ | | 300 | ||
+ | | 450 | ||
+ | | 600 | ||
+ | | 750 | ||
+ | | No | ||
+ | | Internal Ammo: 4. +/- 5 direct damage. 45 AoE damage. Scatter 5-15m | ||
+ | |} | ||
= Energy = | = Energy = | ||
− | |||
== Medium Laser == | == Medium Laser == | ||
Medium Lasers are lightweight with good accuracy and respectable damage. They do not require ammunition and are generally more accurate but produce higher heat than ballistic weapons. The BA Medium Laser is identical to the vehicle and 'mech mounted one. | Medium Lasers are lightweight with good accuracy and respectable damage. They do not require ammunition and are generally more accurate but produce higher heat than ballistic weapons. The BA Medium Laser is identical to the vehicle and 'mech mounted one. | ||
Line 69: | Line 193: | ||
|} | |} | ||
− | ==PPCs== | + | == PPCs == |
Support PPCs are light PPC-class weapons, dating back to the Star League era, though they only saw use on battle armor in the 3060s, with the Draconis Combine's Void suit. The S-PPC has low damage but respectable range for a battle armor weapon and is a low muss, low fuss weapon. PPCs also degrade the accuracy of their target if they hit. | Support PPCs are light PPC-class weapons, dating back to the Star League era, though they only saw use on battle armor in the 3060s, with the Draconis Combine's Void suit. The S-PPC has low damage but respectable range for a battle armor weapon and is a low muss, low fuss weapon. PPCs also degrade the accuracy of their target if they hit. | ||
Line 129: | Line 253: | ||
| Yes | | Yes | ||
| -1 accuracy debuff on target | | -1 accuracy debuff on target | ||
+ | |} | ||
+ | |||
+ | = Missile = | ||
+ | == BA Heavy SRM4 == | ||
+ | Battle Armor SRM racks are notorious for having extremely poor ammunition reserves, however the Heavy SRM4 comes with 7 reloads giving it considerable endurance compared to other BA missile systems. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Heavy SRM4 | ||
+ | | N/A | ||
+ | | Missile | ||
+ | | 1 | ||
+ | | 2 | ||
+ | | 8 | ||
+ | | 0 | ||
+ | | 4 | ||
+ | | 4 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 360 | ||
+ | | Yes | ||
+ | | Internal ammo: 28. Missile Health: 2 | ||
|} | |} | ||
= Support = | = Support = | ||
+ | == BA Avenger (C) == | ||
+ | The Avenger Crowd-Control Weapon is a fully automatic shotgun. It does little to nothing against armored targets but if it can reach internal structure the pellets it fires are brutally effective. | ||
− | == BA | + | {| class="wikitable" |
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Avenger (C) | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 4 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | 20 | ||
+ | | 30 | ||
+ | | 40 | ||
+ | | Yes | ||
+ | | Unlimited Ammo | ||
+ | |} | ||
+ | |||
+ | == BA Bearhunter SH AC (C) == | ||
+ | Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Bearhunter SH AC (C) | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.3 | ||
+ | | 2 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 8 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 45 | ||
+ | | 90 | ||
+ | | 135 | ||
+ | | 180 | ||
+ | | Yes | ||
+ | | Internal Ammo: 4. Anti-BA bonus damage: +100%. Volatile: explodes for 20 dmg + 5 stability | ||
+ | |} | ||
+ | |||
+ | == BA Firedrake == | ||
+ | The Firedrake uses a specialized incendiary flechette ammunition to apply heat as well as regular damage. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Firedrake | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.1 | ||
+ | | 1 | ||
+ | | 2 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 30 | ||
+ | | 60 | ||
+ | | 90 | ||
+ | | 90 | ||
+ | | Yes | ||
+ | | Internal Ammo: 5. Anti-BA bonus damage: +25% | ||
+ | |} | ||
+ | |||
+ | == BA Flamers == | ||
Battle Armor Flamers are smaller and weaker than large-scale vehicle flamers but share their same use of a limited ammo supply. | Battle Armor Flamers are smaller and weaker than large-scale vehicle flamers but share their same use of a limited ammo supply. | ||
Line 192: | Line 564: | ||
| 90 | | 90 | ||
| Yes | | Yes | ||
− | | Internal Ammo: 5 | + | | Internal Ammo: 5. Anti-BA bonus damage: +25% |
+ | |- | ||
+ | | BA Flamer (C) | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.1 | ||
+ | | 1 | ||
+ | | 5 | ||
+ | | 5 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 30 | ||
+ | | 60 | ||
+ | | 90 | ||
+ | | 90 | ||
+ | | Yes | ||
+ | | Internal Ammo: 5. Anti-BA bonus damage: +25% | ||
|} | |} | ||
− | == BA | + | == BA Gauss Rifles == |
− | + | BA Gauss rifles all fill slightly difference niches but at their heart are essentially just 'Mech Gauss weaponry scaled down to fit Battle Armor. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 233: | Line 628: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | BA | + | | BA AP Gauss Rifle (C) |
| N/A | | N/A | ||
| Support | | Support | ||
− | | 0. | + | | 0.2 |
+ | | 1 | ||
+ | | 9 | ||
+ | | 0 | ||
+ | | 3 | ||
| 2 | | 2 | ||
− | | | + | | 1 |
+ | | 5 | ||
+ | | 1 | ||
+ | | +1 | ||
+ | | 3 | ||
+ | | 0 | ||
| 0 | | 0 | ||
+ | | 70 | ||
+ | | 140 | ||
+ | | 210 | ||
+ | | 280 | ||
+ | | Yes | ||
+ | | Internal ammo: 12. Volatile: explodes for 18 dmg + 5 stability | ||
+ | |- | ||
+ | | BA Magshot Gauss Rifle | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.2 | ||
+ | | 1 | ||
| 10 | | 10 | ||
+ | | 0 | ||
+ | | 2 | ||
| 1 | | 1 | ||
| 1 | | 1 | ||
+ | | 5 | ||
| 1 | | 1 | ||
+ | | 0 | ||
+ | | 4 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
+ | | 100 | ||
+ | | 200 | ||
+ | | 300 | ||
+ | | 400 | ||
+ | | Yes | ||
+ | | Internal ammo: 10. Volatile: explodes for 10 dmg + 5 stability | ||
+ | |- | ||
+ | | 'King David' Gauss Rifle | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.2 | ||
+ | | 1 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 5 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 360 | ||
+ | | Yes | ||
+ | | Internal ammo: 10. Volatile: explodes for 15 dmg + 5 stability | ||
+ | |- | ||
+ | | Tsunami Heavy Gauss Rifle | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.3 | ||
| 2 | | 2 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 5 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 4 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 90 |
− | |||
| 180 | | 180 | ||
− | | | + | | 270 |
+ | | 360 | ||
| Yes | | Yes | ||
− | | Internal | + | | Internal ammo: 5. 5 structure damage. Volatile: explodes for 10 dmg + 5 stability |
|} | |} | ||
− | == BA | + | == BA LB-X AC == |
− | + | A Battle Armor-scale LB-X Autocannon, patterned after the LB-10X AC of BattleMech fame. The BA LB-X AC lacks a slug firing option, instead focusing on firing a cluster of 4 shots that shred the target. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 295: | Line 759: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | BA | + | | BA LB-X AC |
| N/A | | N/A | ||
| Support | | Support | ||
− | | 0. | + | | 0.2 |
− | | | + | | 1 |
− | | | + | | 16 |
| 0 | | 0 | ||
− | | | + | | 8 |
− | |||
| 1 | | 1 | ||
+ | | 4 | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 2 | | 2 | ||
− | | | + | | +25% |
| 0 | | 0 | ||
| 60 | | 60 | ||
Line 316: | Line 780: | ||
| 240 | | 240 | ||
| Yes | | Yes | ||
− | | Internal Ammo: | + | | Internal Ammo: 6. Volatile: explodes for 12 dmg + 8 stability |
|} | |} | ||
Line 379: | Line 843: | ||
| Yes | | Yes | ||
| | | | ||
+ | |} | ||
+ | |||
+ | == BA LRM4 (C) == | ||
+ | A BA-scale LRM rack for long range fire support. Like all Clan LRMs these have no minimum range. Like most BA weaponry it has a very limited ammo supply. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA LRM4 (C) | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.3 | ||
+ | | 1 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 4 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 150 | ||
+ | | 300 | ||
+ | | 450 | ||
+ | | 600 | ||
+ | | Yes | ||
+ | | Internal ammo: 8. Missile Health: 2 | ||
|} | |} | ||
Line 630: | Line 1,156: | ||
|} | |} | ||
− | == BA | + | == BA Micro Grenade == |
− | The | + | The BA MGL is designed to target other Battle Armor, however it deals relatively little damage to larger targets. |
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Micro Grenade | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.1 | ||
+ | | 1 | ||
+ | | 5 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 30 | ||
+ | | 60 | ||
+ | | 90 | ||
+ | | 120 | ||
+ | | Yes | ||
+ | | Internal Ammo: 12. 5 AoE damage. Anti-BA bonus damage: +25% | ||
+ | |} | ||
+ | |||
+ | == BA Micro Pulse Laser (C) == | ||
+ | Micro Pulses do relatively little damage and have very short range even by Battle Armor standards but it is incredibly accurate, being able to track high evasive targets. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 668: | Line 1,256: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | BA | + | | BA Micro Pulse Laser (C) |
| N/A | | N/A | ||
| Support | | Support | ||
− | | 0. | + | | 0.1 |
| 1 | | 1 | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
− | | | + | | 0 |
| 1 | | 1 | ||
| 1 | | 1 | ||
| 5 | | 5 | ||
− | |||
| 0 | | 0 | ||
+ | | +2 | ||
| 4 | | 4 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 30 |
− | | | + | | 45 |
− | | | + | | 60 |
− | | | + | | 75 |
| Yes | | Yes | ||
− | | | + | | |
|} | |} | ||
Line 752: | Line 1,340: | ||
| No | | No | ||
| | | | ||
+ | |} | ||
+ | |||
+ | == BA MRM4 == | ||
+ | MRM4s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption and have exceptional range compared to most other BA weapons though they suffer from the same innaccuracies as the full-size variants. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA MRM4 | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.2 | ||
+ | | 1 | ||
+ | | 4 | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | 4 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | -1 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 420 | ||
+ | | 510 | ||
+ | | Yes | ||
+ | | Internal ammo: 8. Missile Health: 2 | ||
+ | |} | ||
+ | |||
+ | == BA Plasma Rifle == | ||
+ | Adapted from the original Man-Portable Plasma Rifle does high damage to infantry and other Battle Armor, and double damage against targets that are already overheated although it suffers from a quite small ammunition supply. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Plasma Rifle | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.3 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 120 | ||
+ | | 180 | ||
+ | | 240 | ||
+ | | Yes | ||
+ | | Internal Ammo: 4. Anti-BA bonus damage: +50%. Increases target heat gen by 5%. 100% bonus damage against overheating targets | ||
+ | |} | ||
+ | |||
+ | == BA Pop-Up Mine == | ||
+ | Designed for the Sloth BA, the Pop-Up Mine penetrates the target's armor from below dealing direct structure damage. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Pop-Up Mine | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.05 | ||
+ | | 1 | ||
+ | | 20 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | | Yes | ||
+ | | 20 structure damage. Volatile: explodes for 20 dmg + 10 stability | ||
+ | |} | ||
+ | |||
+ | == BA Recoilless Rifles == | ||
+ | Recoilless rifles use principles dating back to the 20th century, firing an explosive fin-stabilized rocket while venting the rocket's backblast out the rear of the weapon in order to suffer no recoil from the shot. While it does not do incredible damage even by Battle Armor standards, it has reasonable range, good accuracy, and as appropriate, no recoil to speak of. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA Light Recoilless Rifle | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.2 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 5 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 120 | ||
+ | | 180 | ||
+ | | 240 | ||
+ | | Yes | ||
+ | | Internal Ammo: 12. Volatile: explodes for 10 dmg + 5 stability | ||
+ | |- | ||
+ | | BA Medium Recoilless Rifle | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.3 | ||
+ | | 1 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 7.5 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 120 | ||
+ | | 180 | ||
+ | | 240 | ||
+ | | Yes | ||
+ | | Internal Ammo: 8. Volatile: explodes for 15 dmg + 7.5 stability | ||
+ | |- | ||
+ | | BA Heavy Recoilless Rifle | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.4 | ||
+ | | 2 | ||
+ | | 25 | ||
+ | | 0 | ||
+ | | 10 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 60 | ||
+ | | 120 | ||
+ | | 180 | ||
+ | | 240 | ||
+ | | Yes | ||
+ | | Internal Ammo: 6. Volatile: explodes for 25 dmg + 10 stability | ||
+ | |} | ||
+ | |||
+ | == BA Rocket Launcher == | ||
+ | BA Rocket Launchers fire unguided missiles. The removal of guidance systems allows for a larger payload, and thus does somewhat higher damage than normal BA-scale missiles. Unlike 'Mech scale rocket launchers these come with a limited supply of reloads. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA RL1 | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.2 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 5 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 75 | ||
+ | | 150 | ||
+ | | 225 | ||
+ | | 300 | ||
+ | | Yes | ||
+ | | Internal ammo: 3. Missile Health: 1 | ||
|} | |} | ||
Line 816: | Line 1,760: | ||
|} | |} | ||
− | == BA | + | == BA ER S Laser (C) == |
+ | Made even smaller for use on BA suits, ER Small Lasers deal superb damage for their weight and heat generation and have longer range than standard BA S Lasers. Like all Lasers, they enjoy a baseline accuracy bonus over other weapons. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! | ||
+ | ! | ||
+ | ! | ||
+ | ! colspan="2" |Tonnage/Size | ||
+ | ! colspan="3" |Damage | ||
+ | ! colspan="4" |Per salvo | ||
+ | ! colspan="3" |Modifiers | ||
+ | ! colspan="5" |Range | ||
+ | ! | ||
+ | ! | ||
+ | |- | ||
+ | !<small>Name</small> | ||
+ | !<small>Ammo</small> | ||
+ | !<small>Hardpoint</small> | ||
+ | !<small>Tonnage</small> | ||
+ | !<small>Slots</small> | ||
+ | !<small>Normal</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Stab</small> | ||
+ | !<small>Shots</small> | ||
+ | !<small>Projectiles</small> | ||
+ | !<small>Heat</small> | ||
+ | !<small>Recoil</small> | ||
+ | !<small>Accuracy</small> | ||
+ | !<small>Evasion Ignored</small> | ||
+ | !<small>Bonus Crit Chance</small> | ||
+ | !<small>Min</small> | ||
+ | !<small>Short</small> | ||
+ | !<small>Medium</small> | ||
+ | !<small>Long</small> | ||
+ | !<small>Max</small> | ||
+ | !<small>Fires In Melee</small> | ||
+ | !<small>Additional Info</small> | ||
+ | |- | ||
+ | | BA ER S Laser (C) | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.2 | ||
+ | | 1 | ||
+ | | 15 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 5 | ||
+ | | 0 | ||
+ | | +1 | ||
+ | | 2 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 40 | ||
+ | | 80 | ||
+ | | 120 | ||
+ | | 160 | ||
+ | | Yes | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | == BA SRMs == | ||
A tiny rack of Short-Range Missiles, SRMs deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, the shots deal above-average stability impact per hit compared to other weapons. | A tiny rack of Short-Range Missiles, SRMs deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, the shots deal above-average stability impact per hit compared to other weapons. | ||
Line 876: | Line 1,882: | ||
| Yes | | Yes | ||
| Internal ammo: 8. Missile Health: 2 | | Internal ammo: 8. Missile Health: 2 | ||
+ | |- | ||
+ | | BA SRM2 (C) | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.1 | ||
+ | | 1 | ||
+ | | 9 | ||
+ | | 0 | ||
+ | | 4 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 70 | ||
+ | | 140 | ||
+ | | 210 | ||
+ | | 280 | ||
+ | | Yes | ||
+ | | Internal ammo: 4. Missile Health: 2 | ||
|- | |- | ||
| BA SRM4 | | BA SRM4 | ||
Line 898: | Line 1,927: | ||
| 360 | | 360 | ||
| Yes | | Yes | ||
− | | Internal ammo: | + | | Internal ammo: 4. Missile Health: 2 |
+ | |- | ||
+ | | BA Inferno SRM1 (C) | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.1 | ||
+ | | 1 | ||
+ | | 4 | ||
+ | | 4 | ||
+ | | 4 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 90 | ||
+ | | 180 | ||
+ | | 270 | ||
+ | | 360 | ||
+ | | Yes | ||
+ | | Internal ammo: 2. Missile Health: 2. Anti-BA bonus damage: +50% | ||
|} | |} | ||
− | == | + | == BA Avanced SRMs == |
− | + | Advanced SRMs are BA Streak SRM launchers, functioning the same way normal Streaks do, in that they will not fire unless it can guarantee a hit on the target. Advanced SRMs do slightly more damage than standard SRMs. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 939: | Line 1,991: | ||
!<small>Additional Info</small> | !<small>Additional Info</small> | ||
|- | |- | ||
− | | | + | | BA Adv SRM2 (C) |
| N/A | | N/A | ||
| Support | | Support | ||
| 0.2 | | 0.2 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 3 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 70 | ||
+ | | 140 | ||
+ | | 210 | ||
+ | | 280 | ||
+ | | Yes | ||
+ | | Internal ammo: 4. Missile Health: 2 | ||
+ | |- | ||
+ | | BA Adv SRM5 (C) | ||
+ | | N/A | ||
+ | | Support | ||
+ | | 0.4 | ||
| 2 | | 2 | ||
− | | | + | | 10 |
| 0 | | 0 | ||
| 3 | | 3 | ||
− | |||
− | |||
| 5 | | 5 | ||
| 1 | | 1 | ||
+ | | 6 | ||
+ | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 3 |
| 0 | | 0 | ||
| 0 | | 0 | ||
− | | | + | | 70 |
− | | | + | | 140 |
− | | | + | | 210 |
− | | | + | | 280 |
| Yes | | Yes | ||
− | | Internal ammo: 10. | + | | Internal ammo: 10. Missile Health: 2 |
|} | |} | ||
[[Category:Battle Armor]] | [[Category:Battle Armor]] |
Latest revision as of 00:24, 12 February 2023
Note: Accuracy bonuses/penalties are displayed as they're seen in tool-tips and orange text within the game; a +1 increases your chance to hit and a -1 decreases it. This might cause some confusion with anyone used to table-top rules where -1 is good and +1 is bad.
Generally speaking, BA weapons are weaker and shorter range than their BattleMech equivalents. They make up for this by firing en masse as all members of a BA team contribute damage when firing.
Ballistic
BA Heavy Sniper AC
the Heavy Sniper AC has excellent range, letting a BA squad hang back and take potshots into the fray for as long as their ammo lasts.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Heavy Sniper AC | N/A | Ballistic | 0.3 | 1 | 15 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 180 | 360 | 540 | 720 | Yes | Internal Ammo: 6. 5 structure damage. Volatile: explodes for 15 dmg. |
BA Tube Artillery
Exceptionally long range compared to other BA weaponry, Tube Artillery is capable of doing large amounts of indirect AoE damage.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Tube Artillery | N/A | Ballistic | 1 | 2 | 20 | 0 | 10 | 1 | 1 | 5 | 2 | 0 | 0 | +50% | 100 | 300 | 450 | 600 | 750 | No | Internal Ammo: 4. +/- 5 direct damage. 45 AoE damage. Scatter 5-15m |
Energy
Medium Laser
Medium Lasers are lightweight with good accuracy and respectable damage. They do not require ammunition and are generally more accurate but produce higher heat than ballistic weapons. The BA Medium Laser is identical to the vehicle and 'mech mounted one.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
M Laser | N/A | Energy | 1 | 1 | 20 | 0 | 0 | 1 | 1 | 10 | 0 | +1 | 0 | 0 | 0 | 90 | 180 | 270 | 360 | Yes |
PPCs
Support PPCs are light PPC-class weapons, dating back to the Star League era, though they only saw use on battle armor in the 3060s, with the Draconis Combine's Void suit. The S-PPC has low damage but respectable range for a battle armor weapon and is a low muss, low fuss weapon. PPCs also degrade the accuracy of their target if they hit.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Support PPC | N/A | Energy | 0.3 | 2 | 15 | 0 | 5 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 150 | 210 | 300 | Yes | -1 accuracy debuff on target |
Missile
BA Heavy SRM4
Battle Armor SRM racks are notorious for having extremely poor ammunition reserves, however the Heavy SRM4 comes with 7 reloads giving it considerable endurance compared to other BA missile systems.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Heavy SRM4 | N/A | Missile | 1 | 2 | 8 | 0 | 4 | 4 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Internal ammo: 28. Missile Health: 2 |
Support
BA Avenger (C)
The Avenger Crowd-Control Weapon is a fully automatic shotgun. It does little to nothing against armored targets but if it can reach internal structure the pellets it fires are brutally effective.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Avenger (C) | N/A | Support | 0 | 1 | 1 | 0 | 1 | 1 | 4 | 1 | 0 | 0 | 4 | 0 | 0 | 10 | 20 | 30 | 40 | Yes | Unlimited Ammo |
BA Bearhunter SH AC (C)
Designed to fight other Clan BA, the Bearhunter is a short-ranged weapon that has a significant damage bonus against Battle Armor. While it can be used against other targets the low ammo capacity means you'll have to pick your shots.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Bearhunter SH AC (C) | N/A | Support | 0.3 | 2 | 20 | 0 | 8 | 1 | 1 | 1 | 0 | 0 | 3 | 0 | 0 | 45 | 90 | 135 | 180 | Yes | Internal Ammo: 4. Anti-BA bonus damage: +100%. Volatile: explodes for 20 dmg + 5 stability |
BA Firedrake
The Firedrake uses a specialized incendiary flechette ammunition to apply heat as well as regular damage.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Firedrake | N/A | Support | 0.1 | 1 | 2 | 3 | 0 | 1 | 1 | 1 | 0 | +1 | 3 | 0 | 0 | 30 | 60 | 90 | 90 | Yes | Internal Ammo: 5. Anti-BA bonus damage: +25% |
BA Flamers
Battle Armor Flamers are smaller and weaker than large-scale vehicle flamers but share their same use of a limited ammo supply.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Flamer | N/A | Support | 0.2 | 1 | 5 | 5 | 0 | 1 | 1 | 0 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 90 | Yes | Internal Ammo: 5. Anti-BA bonus damage: +25% |
BA Flamer (C) | N/A | Support | 0.1 | 1 | 5 | 5 | 0 | 1 | 1 | 0 | 0 | 0 | 3 | 0 | 0 | 30 | 60 | 90 | 90 | Yes | Internal Ammo: 5. Anti-BA bonus damage: +25% |
BA Gauss Rifles
BA Gauss rifles all fill slightly difference niches but at their heart are essentially just 'Mech Gauss weaponry scaled down to fit Battle Armor.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA AP Gauss Rifle (C) | N/A | Support | 0.2 | 1 | 9 | 0 | 3 | 2 | 1 | 5 | 1 | +1 | 3 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Internal ammo: 12. Volatile: explodes for 18 dmg + 5 stability |
BA Magshot Gauss Rifle | N/A | Support | 0.2 | 1 | 10 | 0 | 2 | 1 | 1 | 5 | 1 | 0 | 4 | 0 | 0 | 100 | 200 | 300 | 400 | Yes | Internal ammo: 10. Volatile: explodes for 10 dmg + 5 stability |
'King David' Gauss Rifle | N/A | Support | 0.2 | 1 | 15 | 0 | 3 | 1 | 1 | 5 | 1 | 0 | 4 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Internal ammo: 10. Volatile: explodes for 15 dmg + 5 stability |
Tsunami Heavy Gauss Rifle | N/A | Support | 0.3 | 2 | 10 | 0 | 3 | 1 | 1 | 5 | 1 | 0 | 4 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Internal ammo: 5. 5 structure damage. Volatile: explodes for 10 dmg + 5 stability |
BA LB-X AC
A Battle Armor-scale LB-X Autocannon, patterned after the LB-10X AC of BattleMech fame. The BA LB-X AC lacks a slug firing option, instead focusing on firing a cluster of 4 shots that shred the target.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA LB-X AC | N/A | Support | 0.2 | 1 | 16 | 0 | 8 | 1 | 4 | 1 | 0 | 0 | 2 | +25% | 0 | 60 | 120 | 180 | 240 | Yes | Internal Ammo: 6. Volatile: explodes for 12 dmg + 8 stability |
BA Light TAG
This Target Acquisition Gear combines several active scanning systems to act like a BA-sized laser pointer and share targeting information with the Lance. Two turn duration, does not stack.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Light TAG | N/A | Support | 0.1 | 1 | 5 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 4 | 0 | 0 | 90 | 180 | 270 | 360 | Yes |
BA LRM4 (C)
A BA-scale LRM rack for long range fire support. Like all Clan LRMs these have no minimum range. Like most BA weaponry it has a very limited ammo supply.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA LRM4 (C) | N/A | Support | 0.3 | 1 | 4 | 0 | 1 | 4 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 150 | 300 | 450 | 600 | Yes | Internal ammo: 8. Missile Health: 2 |
BA Machine Guns
BA MG
Machine Guns deal little damage, have severely limited range, and depend upon volatile ammunition stores. Fire rate can be adjusted from x1 shot up to x3 shots - left click on Mode during battle to switch firing modes. Unlike larger MGs, BA MGs do not jam.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA MG | N/A | Support | 0.2 | 1 | 4 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 3 | -60% | 0 | 30 | 60 | 90 | 90 | Yes | Internal Ammo: 30 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA MG | N/A | Support | 0.2 | 1 | 4 | 0 | 1 | 2 | 1 | 2 | 1 | 0 | 3 | -60% | 0 | 30 | 60 | 90 | 90 | Yes | Internal Ammo: 30 |
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA MG | N/A | Support | 0.2 | 1 | 4 | 0 | 1 | 3 | 1 | 3 | 2 | 0 | 3 | -60% | 0 | 30 | 60 | 90 | 90 | Yes | Internal Ammo: 30 |
BA SMG
An infantry-scale SMG carried in the hand of a suit of Battle Armor, the BA SMG exists to deal with infantry. While capable of damaging heavier armor in theory, in practice the BA SMG has extremely short range and damage for large-scale combat and is difficult to use effectively against armor. The upside is it has unlimited ammunition.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA SMG | N/A | Support | 0 | 1 | 3 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 3 | +50% | 0 | 15 | 30 | 45 | 60 | Yes | Unlimited ammunition |
BA Micro Grenade
The BA MGL is designed to target other Battle Armor, however it deals relatively little damage to larger targets.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Micro Grenade | N/A | Support | 0.1 | 1 | 5 | 3 | 0 | 1 | 1 | 1 | 0 | +1 | 3 | 0 | 0 | 30 | 60 | 90 | 120 | Yes | Internal Ammo: 12. 5 AoE damage. Anti-BA bonus damage: +25% |
BA Micro Pulse Laser (C)
Micro Pulses do relatively little damage and have very short range even by Battle Armor standards but it is incredibly accurate, being able to track high evasive targets.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Micro Pulse Laser (C) | N/A | Support | 0.1 | 1 | 10 | 0 | 0 | 1 | 1 | 5 | 0 | +2 | 4 | 0 | 0 | 30 | 45 | 60 | 75 | Yes |
BA Mine Dispenser
Built by the Capellan Confederation for their Fa Shih battle armor suit. Although it's only armed with only 2 shots, the Mine Dispenser allows the dispersal of four highly damaging landmines per shot per dispenser. Comes with one ton of ammo for a total of 8 shots (each trooper fires one shot so two volleys worth).
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Mine Dispenser | N/A | Support | 0.05 | 1 | 0 | 0 | 0 | 1 | 1 | 3 | 1 | 0 | 3 | 0 | 0 | 60 | 120 | 180 | 240 | No |
BA MRM4
MRM4s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption and have exceptional range compared to most other BA weapons though they suffer from the same innaccuracies as the full-size variants.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA MRM4 | N/A | Support | 0.2 | 1 | 4 | 0 | 2 | 4 | 1 | 6 | 0 | -1 | 3 | 0 | 0 | 180 | 270 | 420 | 510 | Yes | Internal ammo: 8. Missile Health: 2 |
BA Plasma Rifle
Adapted from the original Man-Portable Plasma Rifle does high damage to infantry and other Battle Armor, and double damage against targets that are already overheated although it suffers from a quite small ammunition supply.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Plasma Rifle | N/A | Support | 0.3 | 1 | 10 | 10 | 0 | 1 | 1 | 1 | 0 | +1 | 3 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | Internal Ammo: 4. Anti-BA bonus damage: +50%. Increases target heat gen by 5%. 100% bonus damage against overheating targets |
BA Pop-Up Mine
Designed for the Sloth BA, the Pop-Up Mine penetrates the target's armor from below dealing direct structure damage.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Pop-Up Mine | N/A | Support | 0.05 | 1 | 20 | 0 | 10 | 1 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 10 | 10 | 10 | 10 | Yes | 20 structure damage. Volatile: explodes for 20 dmg + 10 stability |
BA Recoilless Rifles
Recoilless rifles use principles dating back to the 20th century, firing an explosive fin-stabilized rocket while venting the rocket's backblast out the rear of the weapon in order to suffer no recoil from the shot. While it does not do incredible damage even by Battle Armor standards, it has reasonable range, good accuracy, and as appropriate, no recoil to speak of.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Light Recoilless Rifle | N/A | Support | 0.2 | 1 | 10 | 0 | 5 | 1 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | Internal Ammo: 12. Volatile: explodes for 10 dmg + 5 stability |
BA Medium Recoilless Rifle | N/A | Support | 0.3 | 1 | 15 | 0 | 7.5 | 1 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | Internal Ammo: 8. Volatile: explodes for 15 dmg + 7.5 stability |
BA Heavy Recoilless Rifle | N/A | Support | 0.4 | 2 | 25 | 0 | 10 | 1 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 60 | 120 | 180 | 240 | Yes | Internal Ammo: 6. Volatile: explodes for 25 dmg + 10 stability |
BA Rocket Launcher
BA Rocket Launchers fire unguided missiles. The removal of guidance systems allows for a larger payload, and thus does somewhat higher damage than normal BA-scale missiles. Unlike 'Mech scale rocket launchers these come with a limited supply of reloads.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA RL1 | N/A | Support | 0.2 | 1 | 10 | 0 | 5 | 1 | 1 | 6 | 0 | 0 | 2 | 0 | 0 | 75 | 150 | 225 | 300 | Yes | Internal ammo: 3. Missile Health: 1 |
BA S Laser
Made even smaller for use on BA suits, Small Lasers deal superb damage for their weight and heat generation but have extremely limited range. Like all Lasers, Small Lasers enjoy a baseline accuracy bonus over other weapons.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA S Laser | N/A | Support | 0.2 | 1 | 10 | 0 | 0 | 1 | 1 | 5 | 0 | +1 | 3 | 0 | 0 | 30 | 60 | 90 | 90 | Yes |
BA ER S Laser (C)
Made even smaller for use on BA suits, ER Small Lasers deal superb damage for their weight and heat generation and have longer range than standard BA S Lasers. Like all Lasers, they enjoy a baseline accuracy bonus over other weapons.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA ER S Laser (C) | N/A | Support | 0.2 | 1 | 15 | 0 | 0 | 1 | 1 | 5 | 0 | +1 | 2 | 0 | 0 | 40 | 80 | 120 | 160 | Yes |
BA SRMs
A tiny rack of Short-Range Missiles, SRMs deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, the shots deal above-average stability impact per hit compared to other weapons.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA SRM2 | N/A | Support | 0.1 | 1 | 8 | 0 | 4 | 2 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Internal ammo: 8. Missile Health: 2 |
BA SRM2 (C) | N/A | Support | 0.1 | 1 | 9 | 0 | 4 | 2 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Internal ammo: 4. Missile Health: 2 |
BA SRM4 | N/A | Support | 0.4 | 1 | 8 | 0 | 4 | 4 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Internal ammo: 4. Missile Health: 2 |
BA Inferno SRM1 (C) | N/A | Support | 0.1 | 1 | 4 | 4 | 4 | 1 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 90 | 180 | 270 | 360 | Yes | Internal ammo: 2. Missile Health: 2. Anti-BA bonus damage: +50% |
BA Avanced SRMs
Advanced SRMs are BA Streak SRM launchers, functioning the same way normal Streaks do, in that they will not fire unless it can guarantee a hit on the target. Advanced SRMs do slightly more damage than standard SRMs.
Tonnage/Size | Damage | Per salvo | Modifiers | Range | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Ammo | Hardpoint | Tonnage | Slots | Normal | Heat | Stab | Shots | Projectiles | Heat | Recoil | Accuracy | Evasion Ignored | Bonus Crit Chance | Min | Short | Medium | Long | Max | Fires In Melee | Additional Info |
BA Adv SRM2 (C) | N/A | Support | 0.2 | 1 | 10 | 0 | 3 | 2 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Internal ammo: 4. Missile Health: 2 |
BA Adv SRM5 (C) | N/A | Support | 0.4 | 2 | 10 | 0 | 3 | 5 | 1 | 6 | 0 | 0 | 3 | 0 | 0 | 70 | 140 | 210 | 280 | Yes | Internal ammo: 10. Missile Health: 2 |