Difference between revisions of "Strafing Run Comm Suite"
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− | This specialized communication equipment grants the carrying mech's pilot the ability to coordinate with the Argo and call in an aerospace fighter strafing run on a given flight path. The basic ASF called in is the Shilone, which has a battery of lasers and SRMs. | + | This specialized communication equipment grants the carrying mech's pilot the ability to coordinate with the Argo and call in an aerospace fighter strafing run on a given flight path. The basic ASF called in is the [[Full List of Vehicles#Aerospace Fighters|Shilone]], which has a battery of lasers and SRMs. Other ASF units can be called in if you find and purchase the appropriate [[Contracts#Aerospace|contracts]]. |
{| class="wikitable" | {| class="wikitable" | ||
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− | '''Resolve Cost:''' | + | '''Resolve Cost:''' 15 |
− | '''C-Bill Cost:''' | + | '''C-Bill Cost:''' 35,000 |
'''Number of Uses Per Mission:''' 2 | '''Number of Uses Per Mission:''' 2 | ||
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'''Found In:''' [[Spare Parts Crate]] and system stores in systems with the Inner Sphere-Level Civilization or Manufacturing tags | '''Found In:''' [[Spare Parts Crate]] and system stores in systems with the Inner Sphere-Level Civilization or Manufacturing tags | ||
+ | |||
+ | |||
+ | Tips and Tricks: | ||
+ | * Strafes do not shoot at *everything* in the area, just a few units picked semi-randomly by the strafing unit, usually whatever is closest to where the strafing unit spawned, so angle your strafing path carefully to get maximum effect. | ||
+ | * The strafing unit is a real combat unit with a pilot and can actually miss. It is not guaranteed to hit, though we've done what we can to make it likely to hit. To account for this, strafes can be called more frequently and more times overall than [[Airdrop Beacons]] and don't cost as much in c-bills or resolve, meaning you can feel pretty free to spam them out if you like. The comm suite itself is small and fairly light so you should have no issues mounting it to something fast and light. | ||
+ | * If you deploy a strafe on the last initiative phase of the turn, the strafing unit will appear and strafe after everything is done moving for the turn. | ||
+ | * '''STRAFES CAN HIT FRIENDLIES. DO NOT STAND IN THE STRAFING AREA.''' |
Latest revision as of 11:33, 14 February 2022
This specialized communication equipment grants the carrying mech's pilot the ability to coordinate with the Argo and call in an aerospace fighter strafing run on a given flight path. The basic ASF called in is the Shilone, which has a battery of lasers and SRMs. Other ASF units can be called in if you find and purchase the appropriate contracts.
Manufacturer: | Achernar |
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Tonnage: | 2 |
Critical Slots: | 2 |
Install Location: | Any |
Value: | 570,000 |
Resolve Cost: 15
C-Bill Cost: 35,000
Number of Uses Per Mission: 2
Airdrop Range: 250m
Found In: Spare Parts Crate and system stores in systems with the Inner Sphere-Level Civilization or Manufacturing tags
Tips and Tricks:
- Strafes do not shoot at *everything* in the area, just a few units picked semi-randomly by the strafing unit, usually whatever is closest to where the strafing unit spawned, so angle your strafing path carefully to get maximum effect.
- The strafing unit is a real combat unit with a pilot and can actually miss. It is not guaranteed to hit, though we've done what we can to make it likely to hit. To account for this, strafes can be called more frequently and more times overall than Airdrop Beacons and don't cost as much in c-bills or resolve, meaning you can feel pretty free to spam them out if you like. The comm suite itself is small and fairly light so you should have no issues mounting it to something fast and light.
- If you deploy a strafe on the last initiative phase of the turn, the strafing unit will appear and strafe after everything is done moving for the turn.
- STRAFES CAN HIT FRIENDLIES. DO NOT STAND IN THE STRAFING AREA.