Difference between revisions of "RawData:Ammo AmmunitionBox Generic ATM"
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<b><color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> </b> | <b><color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> </b> | ||
− | |Icon= | + | |Icon=uixSvgIcon_ammoBox_Missile |
|Tonnage=1 | |Tonnage=1 | ||
|InventorySize=1 | |InventorySize=1 | ||
Line 19: | Line 19: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=CostPerShot: 150, | + | |Bonuses=CostPerShot: 150,AmmoCount: 60 |
|AmmoID=Ammunition_ATM | |AmmoID=Ammunition_ATM | ||
|Capacity=60 | |Capacity=60 |
Latest revision as of 20:42, 22 December 2023
Ammunition | |
---|---|
UIName | Ammo ATM |
DisallowedLocations | All |
Bonuses | CostPerShot: 150,AmmoCount: 60 |
Cost | 30000 |
ComponentSubType | Ammunition |
Category | ATM |
Manufacturer | CLAN |
Icon | uixSvgIcon_ammoBox_Missile |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_ATM |
AmmoID | Ammunition_ATM |
BattleValue | 0 |
Tonnage | 1 |
InventorySize | 1 |
Name | ATM Ammo |
Model | ATM |
Capacity | 60 |
Purchasable | true |
PerUnitCost | 150 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. <color=#00ffff>Left Click on Ammo count during battle to swap Ammo Type. Ctrl+click on ammunition counter to eject ammo.</color> |