Difference between revisions of "Tarnkappe Target Jammer"
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|- | |- | ||
! Value: | ! Value: | ||
− | | | + | | 4,000,000 |
+ | |- | ||
+ | ! Gear ID: | ||
+ | | Gear_Tarnkappe_Target_Jammer | ||
|} | |} | ||
'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * +10 hit defense when activated | + | * +10 hit defense when activated |
− | * -5 accuracy when activated | + | * -5 accuracy when activated |
− | * -80% move speed when activated | + | * -80% move speed when activated |
− | * 10% chance of failure on activation | + | * 10% chance of failure on activation |
− | * 40% additional chance of failure on consecutive turns while active | + | * 40% additional chance of failure on consecutive turns while active |
− | * On a failure, the target jammer is destroyed | + | * On a failure, the target jammer is destroyed |
'''Critical Effects:''' | '''Critical Effects:''' | ||
Line 31: | Line 34: | ||
'''Notes:''' | '''Notes:''' | ||
− | * Click the labelled button on the weapons panel in a mission to activate the shield | + | * Click the labelled button on the weapons panel in a mission to activate the shield |
− | * As the target jammer is fixed equipment you can't permanently lose it if it's destroyed in combat. You'll just need to pay to repair it afterwards in the | + | * As the target jammer is fixed equipment you can't permanently lose it if it's destroyed in combat. You'll just need to pay to repair it afterwards in the 'Mech bay |
+ | |||
+ | '''Found On These 'Mechs:''' | ||
+ | {{EquipmentMechs|Gear_Tarnkappe_Target_Jammer}} | ||
[[Category:Community Content]] | [[Category:Community Content]] |
Latest revision as of 07:53, 10 December 2021
The Tarnkappe Target Jammer, named for a mythological Norse cloak, is a prototype defensive system that essentially creates ghost duplicates for enemy targeting, reducing their ability to effectively target the carrier. However, the Tarnkappe is extremely energy intensive, draining the mech's fusion core of power, preventing it from using weapons effectively or even from moving much. Still, the target jamming effect is powerful enough to be worth using. The TJT is Community Content gear and is only found as fixed gear on a Community Content mech - the Mad Cat Prime.
Manufacturer: | Herakleon |
---|---|
Tonnage: | 2.5 |
Critical Slots: | 2 |
Install Location: | Center Torso |
Value: | 4,000,000 |
Gear ID: | Gear_Tarnkappe_Target_Jammer |
Equipped Effects:
- +10 hit defense when activated
- -5 accuracy when activated
- -80% move speed when activated
- 10% chance of failure on activation
- 40% additional chance of failure on consecutive turns while active
- On a failure, the target jammer is destroyed
Critical Effects:
- DESTROYED: Equipped effects disabled.
Notes:
- Click the labelled button on the weapons panel in a mission to activate the shield
- As the target jammer is fixed equipment you can't permanently lose it if it's destroyed in combat. You'll just need to pay to repair it afterwards in the 'Mech bay
Found On These 'Mechs:
- Mad Cat MC-PRIME (Fixed Gear)