Difference between revisions of "Mad Cat Prime"
Jump to navigation
Jump to search
(Page creation) |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{AutoInfoboxVariant|MC-PRIME}} | {{AutoInfoboxVariant|MC-PRIME}} | ||
− | '''Special Note:''' The Mad Cat Prime is a custom [[Community Content]] ' | + | '''Special Note:''' The Mad Cat Prime is a custom [[Community Content]] 'Mech. |
===Description=== | ===Description=== | ||
{{MechDetails|MC-PRIME}} | {{MechDetails|MC-PRIME}} | ||
Line 19: | Line 19: | ||
[[Category:Community Content]] | [[Category:Community Content]] | ||
+ | [[Category:75 Ton Mechs]] | ||
+ | [[Category:Clan OmniMechs]] |
Latest revision as of 15:23, 10 March 2022
MC-PRIME
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Twist On The Iconic Timber Wolf |
Stock Specifications | |
Hardpoints | Omni: 11 |
Speed | 3/5/0 |
Firepower | Max Damage: 440 Max Stability: 102 Max Heat: 0 |
Durability | Armor: 1160 Structure: 571 |
Heat Efficiency | Sinking: 78 Alpha: 190 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine (Fixed) |
Core | 225 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | None |
Gyro | OmniMech Gyro (Fixed) |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Left Torso | Heat Sink Double (C) Ammo LRM Ammo LRM LRM15 (C) LRM20 (C) Ammo MG |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) (Fixed) Ammo LRM Ammo LRM LRM15 (C) LRM20 (C) |
Left Arm | ER PPC (C) Heat Sink Double (C) Ammo LRM MG (C) |
Right Arm | ER PPC (C) Ammo LRM MG (C) |
Special Note: The Mad Cat Prime is a custom Community Content 'Mech.
Description
This is a strange Timber Wolf variant that has adopted the false but persistent Inner Sphere reporting name, Mad Cat. Armed with a staggering array of firepower, this Mad Cat is extremely hard-hitting but is slower than its normal brethren. It also comes with a unique Target Jammer component that provides some unique versatility on the battlefield.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Command Unit
Gains +1 initiative
Factions