Difference between revisions of "Dire Wolf"
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+ | {{MechFactions|DW-B}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=DW-B.png}} | ||
+ | </tab> | ||
+ | <tab name="DW-C"> | ||
+ | {{AutoInfoboxVariant|DW-C}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|DW-C}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkClanMech}} | ||
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+ | {{AffinityUnlimitedPower}} | ||
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+ | ===Factions=== | ||
+ | {{MechFactions|DW-C}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=DW-C.jpg}} | ||
+ | </tab> | ||
+ | <tab name="DW-D"> | ||
+ | {{AutoInfoboxVariant|DW-D}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|DW-D}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkClanMech}} | ||
+ | |||
+ | |||
+ | {{AffinityUnlimitedPower}} | ||
===Factions=== | ===Factions=== | ||
− | {{MechFactions|DW- | + | {{MechFactions|DW-DC}} |
− | {{LoadoutImage|image=DW- | + | {{LoadoutImage|image=DW-D.jpg}} |
</tab> | </tab> | ||
<tab name="DW-DS"> | <tab name="DW-DS"> | ||
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+ | {{AffinityUnlimitedPower}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|DW-S}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=DW-S.png}} | ||
+ | </tab> | ||
+ | <tab name="DW-UV"> | ||
+ | {{AutoInfoboxVariant|DW-UV | ||
+ | |image = Dire Wolf.png | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|DW-UV}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkClanMech}} | ||
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+ | {{QuirkHeroMech}} | ||
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− | + | {{AffinityUnlimitedPower}} | |
===Factions=== | ===Factions=== | ||
− | + | The DW-UV can only be found as an enemy duelist in [[Game Worlds]] contracts. | |
− | {{LoadoutImage|image=DW- | + | {{LoadoutImage|image=DW-UV.png}} |
</tab> | </tab> | ||
<tab name="DW-W"> | <tab name="DW-W"> | ||
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</tab> | </tab> | ||
</tabs> | </tabs> | ||
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+ | [[Category:Clan Mechs]] | ||
+ | [[Category:Clan OmniMechs]] | ||
+ | [[Category:100 Ton Mechs]] |
Latest revision as of 23:29, 23 February 2024
DW-PRIME
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 3/5/0 |
Firepower | Max Damage: 490 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 132 Alpha: 223 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Heat Sink Double (C) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) Ammo LRM LRM10 (C) |
Right Torso | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) |
Left Arm | ER L Laser (C) ER L Laser (C) M Pulse (C) M Pulse (C) Ammo UAC/5 UAC/5 (C) |
Right Arm | ER L Laser (C) ER L Laser (C) M Pulse (C) M Pulse (C) Ammo UAC/5 UAC/5 (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. In its primary configuration, the Dire Wolf carries an extensive long range payload that is backed up by good close combat weapons. The primary long range weapons are four ER Large Lasers which give the Dire Wolf an impressive long range punch. These are backed up by two Ultra Autocannon/5s for even more direct fire capability and an LRM-10 launcher giving the Dire Wolf some indirect fire capabilities. For close combat, the Dire Wolf has a simple yet effective array of four Medium Pulse Lasers.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
DW-A
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Omni: 10 |
Speed | 3/5/0 |
Firepower | Max Damage: 350 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 126 Alpha: 132 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Heat Sink Double (C) |
Left Torso | Heat Sink Double (C) Heat Sink Double (C) (Fixed) Ammo Streak SRM Ammo Streak SRM Streak SRM6 (C) Streak SRM6 (C) |
Right Torso | Ammo AMS Ammo AMS Ammo AMS AMS (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) |
Left Arm | Ammo Gauss Ammo Gauss Ammo Gauss Gauss Rifle (C) |
Right Arm | Heat Sink Double (C) L Pulse (C) L Pulse (C) L Pulse (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Right Leg | Heat Sink Double (C) |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. The A configuration of the Dire Wolf is configured to engage its enemies at a variety of ranges. The primary long range weapon carried in this configuration is a Gauss Rifle. This is backed up by three impressive Large Pulse Lasers which are effective at any range. For close combat, the A configuration carries two Streak SRM-6 launchers and for additional defense against incoming missiles it carries an Anti-Missile System.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
DW-B
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Omni: 15 |
Speed | 3/5/0 |
Firepower | Max Damage: 398 Max Stability: 57 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 90 Alpha: 177 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | ER S Laser (C) |
Left Torso | Heat Sink Double (C) (Fixed) Ammo UAC/2 UAC/2 (C) UAC/2 (C) |
Right Torso | Heat Sink Double (C) (Fixed) Ammo UAC/2 UAC/2 (C) UAC/2 (C) |
Left Arm | ER PPC (C) ER PPC (C) M Pulse (C) M Pulse (C) |
Right Arm | LBX AC/10 (C) Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Left Leg | Heat Sink Double (C) (Fixed) |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. The B configuration is armed for long range engagements with four Ultra Autocannon/2s which have a reach of 810 meters and are backed up by a pair of ER PPCs for even greater punch. An LB-X Autocannon/10 provides excellent medium to long range firepower and allows the Dire Wolf B to act in a variety of roles including vehicle hunting and anti-aircraft. For close combat, the B configuration has two Medium Pulse Lasers and an ER Small Laser.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
DW-C
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Omni: 10 |
Speed | 3/5/3 |
Firepower | Max Damage: 426 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 156 Alpha: 206 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | FCS Precision Computer Streak SRM4 (C, OS) |
Center Torso | Jump Jet (A) ECM Suite (C) Heat Sink Double (C) |
Left Torso | Jump Jet (A) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) M Pulse (C) M Pulse (C) M Pulse (C) |
Right Torso | Jump Jet (A) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) M Pulse (C) |
Left Arm | ATM 6 (C) Ammo ATM ER ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | ATM 6 (C) Ammo ATM ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Right Leg | Heat Sink Double (C) |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. In the C configuration, the Dire Wolf is a mixed-range attacker, using ER PPCs and ATM-6s at both long and medium ranges for primary punch. Up close, it can call on 4 Medium Pulse Lasers as well as a One-Shot Streak SRM-4. A trio of Jump Jets keep it mobile and an ECM Suite keeps it protected.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
DW-D
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Omni: 9 |
Speed | 3/5/0 |
Firepower | Max Damage: 188 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 90 Alpha: 108 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | ER S Laser (C) |
Center Torso | M Pulse (C) M Pulse (C) |
Left Torso | Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Heat Sink Double (C) (Fixed) Ammo Streak SRM Streak SRM6 (C) |
Right Torso | Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Ammo Hyper Gauss Heat Sink Double (C) (Fixed) |
Left Arm | Hyper-Assault Gauss 40 (C) |
Right Arm | Hyper-Assault Gauss 40 (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. This variant mounts two of the largest weapons in the Clan arsenal: the HAG 40. Ten tons of ammunition ensure that the 'Mech will not quickly run out. The uncharacteristically light backup weapons include a pair of Medium Pulse Lasers, a Streak SRM-6, and a single ER Small Laser.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
DW-DS
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|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Too Many PPCs |
Stock Specifications | |
Hardpoints | Omni: 15 |
Speed | 3/5/0 |
Firepower | Max Damage: 825 Max Stability: 165 Max Heat: 0 |
Durability | Armor: 280 Structure: 761 |
Heat Efficiency | Sinking: 90 Alpha: 528 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | ER PPC (C) |
Left Torso | Heat Sink Double (C) (Fixed) |
Right Torso | ER PPC (C) ER PPC (C) Heat Sink Double (C) (Fixed) |
Left Arm | ER PPC (C) ER PPC (C) ER PPC (C) ER PPC (C) |
Right Arm | ER PPC (C) ER PPC (C) ER PPC (C) ER PPC (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Description
While the standard Dire Wolf set the golden standard for death-dealing among the Clans, there were those on the fringes who believed that it could be improved upon for short duels and so, this mech came to be. Called the Direstar (because it glows as bright as the sun when it fires), this monster carries 11 Clan-tech ER PPCs. Of course, it can't fire them all at once, it can barely fire two, but that's not the point. The point is to vaporize the target in a hail of PPC fire and then shut down to vent the massive waste heat. The mech carries virtually no armor as a result, being exclusively a first-strike weapon.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
DW-H
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 3/5/3 |
Firepower | Max Damage: 330 Max Stability: 40 Max Heat: 10 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 126 Alpha: 147 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | Flamer (C) |
Center Torso | Jump Jet (A) Heat Sink Double (C) |
Left Torso | Jump Jet (A) Ammo Gauss Ammo Gauss Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) |
Right Torso | Jump Jet (A) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) M Pulse (C) |
Left Arm | Ammo Gauss Gauss Rifle (C) Heavy L Laser (C) |
Right Arm | Ammo Gauss Gauss Rifle (C) Heavy L Laser (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Right Leg | Heat Sink Double (C) |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. A simple direct fire configuration of the Dire Wolf, the H configuration carries a pair of Gauss Rifles as its primary long range weaponry. These are backed up by two Heavy Large Lasers for medium to short ranges. Finally, for short range combat, the H configuration has a Medium Pulse Laser and a Flamer. All of this configuration's weapons are linked to a Targeting Computer, increasing their accuracy.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
DW-S
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Support: 2 Omni: 12 |
Speed | 3/5/3 |
Firepower | Max Damage: 490 Max Stability: 61 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 120 Alpha: 159 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | M Pulse (C) |
Center Torso | Jump Jet (A) Streak SRM4 (C) |
Left Torso | Jump Jet (A) Heat Sink Double (C) Heat Sink Double (C) (Fixed) M Pulse (C) M Pulse (C) MG (C) Ammo Streak SRM Streak SRM4 (C) |
Right Torso | Jump Jet (A) Heat Sink Double (C) (Fixed) Ammo LBX/20 CLUSTER Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG M Pulse (C) M Pulse (C) MG (C) Ammo MG |
Left Arm | Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) L Pulse (C) |
Right Arm | LBX AC/20 (C) Ammo LBX/20 SLUG |
Left Leg | Heat Sink Double (C) (Fixed) |
Right Leg | A-Pod A-Pod |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. The S configuration is intended for the close confines of urban and jungle warfare. The S configurations primary weapon is a massive LB-X Autocannon/20 which is capable of disabling most light and medium 'Mechs in a single blast. This is backed up by a single Large Pulse Laser to provide some long range firepower should the Dire Wolf S be caught in the open. Additional short range firepower is provided by five Medium Pulse Lasers and two Streak SRM-4 launchers. Two Anti-Personnel Pods and two Machine Guns provide exceptional anti infantry capabilities. The S configuration has added mobility with three jump jets allowing it to jump up to ninety meters.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
DW-UV
|
|
---|---|
General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Omni: 13 |
Speed | 3/5/0 |
Firepower | Max Damage: 360 Max Stability: 52 Max Heat: 0 |
Durability | Armor: 1520 Structure: 921 |
Heat Efficiency | Sinking: 132 Alpha: 169 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Center Torso | Ammo LRM LRM10 (C) |
Left Torso | ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) M Pulse (C) |
Right Torso | ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) (Fixed) M Pulse (C) |
Left Arm | Heat Sink Double (C) Ammo UAC/2 Ammo UAC/2 UAC/2 (C) UAC/2 (C) |
Right Arm | Heat Sink Double (C) Ammo UAC/2 Ammo UAC/2 UAC/2 (C) UAC/2 (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Right Leg | Heat Sink Double (C) |
Description
Patterned after the Dire Wolf piloted by Galaxy Commander Jin Mehta of Clan Smoke Jaguar (who met his end during Operation Bulldog, when the Second Star League annihilated that Clan), the Ultraviolet (sometimes nicknamed the Ultraviolent by its opponents) has proven a powerful and enduring arena design. The Ultraviolet emphasizes ranged stand-off combat, with a quartet of fast-firing Ultra Autocannon/2s backed by a pair each of ER PPCs and Medium Pulse Lasers. A lone LRM-10 is the sole afterthought to indirect combat.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
The DW-UV can only be found as an enemy duelist in Game Worlds contracts.
DW-W
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Omni: 9 |
Speed | 3/5/0 |
Firepower | Max Damage: 388 Max Stability: 62 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 120 Alpha: 129 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | ER S Laser (C) |
Center Torso | M Pulse (C) M Pulse (C) |
Left Torso | Heat Sink Double (C) (Fixed) Ammo LRM Ammo LRM LRM20 (C) Ammo UAC/20 Ammo UAC/20 |
Right Torso | Heat Sink Double (C) (Fixed) UAC/20 (C) |
Left Arm | Ammo Gauss Ammo Gauss Ammo Gauss Ammo Gauss Gauss Rifle (C) |
Right Arm | ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Right Leg | Heat Sink Double (C) |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. This Wolf's Dragoons variant is effective at both long and short range. For long range, it uses a Gauss Rifle, an ER Large Laser, and an LRM-20. At close range, an Ultra Autocannon/20, ER Small Laser, and a pair of Medium Pulse Lasers provide devastating firepower. Twenty double heat sinks allow the design to almost continually fire all of its weapons.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
DW-X
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Unstoppable Whale |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 3/5/0 |
Firepower | Max Damage: 394 Max Stability: 71 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 90 Alpha: 140 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine (C) (Fixed) |
Core | 300 (Fixed) |
Heat Sinks | Engine Sink Kit (CDHS) (Fixed) |
E-Cooling | +2 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) (Fixed) |
Head | Targeting Computer [Assault] Streak SRM2 (C) |
Center Torso | ER Micro Laser (C) ER Micro Laser (C) |
Left Torso | Artemis IV FCS Artemis IV FCS Heat Sink Double (C) (Fixed) Ammo LRM ARTIV LRM15 (C) Ammo SRM ARTIV SRM4 (C) Ammo Streak SRM |
Right Torso | ATM 6 (C) Ammo ATM Ammo ATM ER Ammo ATM HE Heat Sink Double (C) (Fixed) Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG |
Left Arm | Heavy M Laser (C) L Pulse (C) |
Right Arm | LBX AC/5 (C) Ammo UAC/10 Ammo UAC/10 UAC/10 (C) |
Left Leg | Heat Sink Double (C) (Fixed) |
Description
The Dire Wolf is one of the OmniMechs that became feared throughout the Inner Sphere during the initial Clan Invasion and rightly so. Its speed and armor protection matches that of an Atlas, but it has superior potential firepower with fifty and a half tons of free pod space for weapons and equipment. This variant carries a Targeting Computer to guide the fire of a Large Pulse Laser, Heavy Medium Laser, twin ER Micro Lasers, an Ultra AC/10 and the solid shot of an LB 5-X autocannon. To provide missile support, the Daishi X carries an ATM 6 with a ton of each ammunition type, a head mounted Streak SRM-2, and an SRM-4 and LRM-15.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Clan Diamond Shark
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- Clan Goliath Scorpion
- Clan Jade Falcon
- Clan Nova Cat
- Clan Snow Raven
- Clan Wolf
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Scorpion Empire
Stock Loadout |