Difference between revisions of "Argus"
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<tab name="AGS-3M"> | <tab name="AGS-3M"> | ||
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</tab> | </tab> | ||
<tab name="AGS-4D"> | <tab name="AGS-4D"> | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkEasyToMaintain}} | |
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+ | {{AffinityUnlimitedPower}} | ||
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+ | ===Factions=== | ||
+ | {{MechFactions|AGS-4D}} | ||
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+ | {{LoadoutImage|image=AGS-4D.png}} | ||
+ | </tab> | ||
+ | <tab name="AGS-DF"> | ||
+ | {{AutoInfoboxVariant|AGS-DF | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|AGS-DF}} | ||
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− | + | ===Bonuses=== | |
+ | {{QuirkEasyToMaintain}} | ||
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− | + | {{AffinityUnlimitedPower}} | |
===Factions=== | ===Factions=== | ||
− | {{MechFactions|AGS- | + | {{MechFactions|AGS-DF}} |
− | {| | + | {{LoadoutImage|image=AGS-DF.jpg}} |
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</tab> | </tab> | ||
</tabs> | </tabs> | ||
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+ | [[Category:60 Ton Mechs]] | ||
+ | [[Category:Inner Sphere BattleMechs]] | ||
+ | [[Category:Inner Sphere Mechs]] |
Latest revision as of 05:42, 12 May 2024
AGS-2D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Striker |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 3 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 180 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 880 Structure: 496 |
Heat Efficiency | Sinking: 84 Alpha: 65 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Argus Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | Heat Sink (D) Heat Sink (D) |
Left Arm | Artemis IV FCS LRM15 |
Right Arm | ER PPC |
Description
Originally designed as an OmniMech, the Argus was developed in a joint venture between Achernar BattleMechs and Robinson Standard BattleWorks and was originally rejected by the AFFC citing cost of production. Achernar and Robinson modified the 'Mech and resubmitted it as a standard BattleMech that was quickly picked up by the AFFC. Powered by a 300 XL engine and built with Endo-Steel construction, the Argus is a versatile chassis. The AGS-2D is the original model, armed for a ranged stand-off, carrying a pair of Artemis IV-enabled LRM-15s for bombardment while an ER PPC provides direct-fire punch.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- Davion Assault Guards
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 11th Avalon Hussars
- 5th Donegal Guards
- Mercenaries
- Federated Freemen
AGS-3M
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Striker |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 2 Support: 6 |
Speed | 5/8/0 |
Firepower | Max Damage: 245 Max Stability: 78 Max Heat: 0 |
Durability | Armor: 880 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 75 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Argus Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Magshot Rifle |
Left Torso | CASE Magshot Rifle Ammo T-Bolt10 Ammo T-Bolt10 Ammo T-Bolt10 Ammo T-Bolt10 |
Right Torso | Ammo Magshot Ammo Magshot Magshot Rifle Magshot Rifle |
Left Arm | Thunderbolt 10 Thunderbolt 10 |
Right Arm | ER L Laser Magshot Rifle Magshot Rifle |
Description
Once the AFFS could accept the Magshot Gauss Rifle into production, the brass found itself with a weapon in need of a platform. The Argus AGS-3M was born of that need. Armed with a massive six Magshots, the Argus proved the perfect platform for the weapons. However, the designers were given a little too much latitude with the rest of the mech's systems and after a few greased palms the -3M was put into service. The backup weapons for the Magshots turned out to be a pair of Thunderbolt-10 launchers and a solitary ER Large Laser. While the missiles proved effective, supply issues often meant the -3M was immediately refit upon reaching the front lines.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
AGS-4D
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Striker |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 130 Max Stability: 21 Max Heat: 0 |
Durability | Armor: 960 Structure: 496 |
Heat Efficiency | Sinking: 78 Alpha: 53 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Argus Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | FCS Precision Computer |
Left Torso | Beagle Probe CASE ER M Laser Heat Sink (D) Ammo LRM Ammo LRM |
Right Torso | CASE ER M Laser Ammo MG [Half] Ammo RAC/5 Ammo RAC/5 Ammo RAC/5 |
Left Arm | LRM10 |
Right Arm | MG Rotary AC/5 |
Description
Originally designed as an OmniMech, the Argus was developed in a joint venture between Achernar BattleMechs and Robinson Standard BattleWorks and was originally rejected by the AFFC citing cost of production. Achernar and Robinson modified the 'Mech and resubmitted it as a standard BattleMech that was quickly picked up by the AFFC. Powered by a 300 XL engine and built with Endo-Steel construction, the Argus is a versatile chassis. The AGS-4D is the primary production model, armed for all ranges, with a LRM-10 at long range, a RAC/5 at middle ranges, and a pair of ER Mediums and a Machine Gun up close.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- Davion Assault Guards
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 11th Avalon Hussars
- 5th Donegal Guards
- Mercenaries
- Federated Freemen
AGS-DF
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 10 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 193 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1120 Structure: 496 |
Heat Efficiency | Sinking: 84 Alpha: 101 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Argus Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Large X-Pulse |
Left Torso | Heat Sink (D) Medium X-Pulse |
Right Torso | Heat Sink (D) Medium X-Pulse |
Right Arm | Dissolving L Pulse Pierce L Pulse |
Description
This gladiator got its name from the fans as the original owner called it something else entirely. However, they understood the power of good publicity and decided to give in to the fans on this one and rechristened the 'Mech with its new name, Dance Floor, named for the light shows it puts on in the arenas. Armed with a trio of exotic Large Pulse Lasers as well as two Medium X-Pulse Lasers, Dance Floor never fails to put on a great show for the viewers. The rest of the design is depressingly mundane: Inner Sphere XL Engine, Endo-Steel, Ferro-Fibrous, and Double Heat Sinks.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons do 10% more damage
Factions
- Mercenaries
- Solaris VII Mercenary League