Difference between revisions of "Berserker"
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+ | [[Category:Melee Mechs]] | ||
+ | [[Category:100 Ton Mechs]] | ||
+ | [[Category:Inner Sphere BattleMechs]] | ||
+ | [[Category:Inner Sphere Mechs]] |
Latest revision as of 10:43, 10 March 2022
BRZ-A3
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Melee Monster |
Stock Specifications | |
Hardpoints | Energy: 7 Support: 2 |
Speed | 5/7/0 |
Modified Sprint | 10 (MASC) |
Firepower | Max Damage: 165 Max Stability: 20 Max Heat: 15 |
Durability | Armor: 1480 Structure: 766 |
Heat Efficiency | Sinking: 96 Alpha: 84 |
Melee | Kick: 100 Weapon: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +6 |
Gyro | Berserker Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Flamer |
Center Torso | Ammo AMS AMS |
Left Torso | L Pulse M.A.S.C. |
Right Torso | Guardian ECM L Pulse |
Left Arm | ER PPC |
Right Arm | Hatchet (Fixed) |
Description
The Berserker was designed as a massive close range brawling 'Mech. Because it is designed to engage an enemy at close range, the 'Mech needs to be able to close with its target to bring its incredibly destructive power to bear on an enemy. To do this, the Berserker is propelled to a top speed of 86.4 kph by using a Pitban 400 XL Engine and a MASC system. The Berserker also uses sixteen double heat sinks to handle the heavy heat load produced by its arsenal of high-heat energy weapons. An ER PPC and 2 Large Pulse Lasers provide high-end ranged firepower while a Flamer covers infantry. An ECM and AMS provide various defenses.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- Davion Assault Guards
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Mercenaries
- Wolf's Dragoons
- Kell Hounds
- Solaris VII Mercenary League
BRZ-B3
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Melee Monster |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 2 |
Speed | 5/7/0 |
Modified Sprint | 10 (MASC) |
Firepower | Max Damage: 145 Max Stability: 40 Max Heat: 15 |
Durability | Armor: 1480 Structure: 766 |
Heat Efficiency | Sinking: 96 Alpha: 62 |
Melee | Kick: 100 Weapon: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +6 |
Gyro | Berserker Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Flamer |
Center Torso | Ammo AMS AMS |
Left Torso | LRM10 M.A.S.C. |
Right Torso | Guardian ECM LRM10 |
Left Arm | ER PPC Ammo LRM Ammo LRM Ammo LRM Ammo LRM |
Right Arm | Hatchet (Fixed) |
Description
The Berserker was designed as a massive close range brawling 'Mech. Because it is designed to engage an enemy at close range, the 'Mech needs to be able to close with its target to bring its incredibly destructive power to bear on an enemy. The B3 variant is a modification of the Berserker that changes the 'Mech from a powerful brawler to a well armed fire support 'Mech. The twin Large Pulse Lasers have been replaced with a pair of LRM-10 launchers which allow the 'Mech to sit at long ranges and bombard the enemy. If a 'Mech closes to short range, the Berserker can act as its own bodyguard by using its Hatchet.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Mercenaries
- Solaris VII Mercenary League
BRZ-C3
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Melee Monster |
Stock Specifications | |
Hardpoints | Energy: 7 Support: 2 |
Speed | 6/7/0 |
Modified Sprint | 9 (TSM) |
Firepower | Max Damage: 215 Max Stability: 20 Max Heat: 15 |
Durability | Armor: 1480 Structure: 766 |
Heat Efficiency | Sinking: 90 Alpha: 193 |
Melee | Kick: 150 Weapon: 150 Punch: 75 |
Stock Equipment | |
Engine | Light Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Berserker Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Flamer |
Center Torso | Ammo AMS AMS |
Left Torso | C3 Slave ER M Laser ER M Laser ER M Laser |
Right Torso | ER M Laser ER M Laser ER M Laser Guardian ECM T.S.M. |
Left Arm | ER PPC |
Right Arm | Hatchet (Fixed) |
Description
An upgrade of the Berserker that makes use of a Light Fusion Engine and a C3 network, the C3 variant removes both of the Large Pulse Lasers and one Double Heat Sink. In their place, six ER Medium Lasers and a C3 Slave unit have been added. The 'Mech removes the MASC system and relies on Triple Strength Myomer. The 'Mech is able to move at speeds similar to that of the A3 model and can do a dramatically higher amount of damage with its Hatchet.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- Mercenaries
- Solaris VII Mercenary League