Difference between revisions of "Supernova"

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(Clan quirk)
 
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
 
+
{{AffinityCommandUnit}}
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
  
  
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{|style="margin-left: auto; margin-right: auto;"
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{{LoadoutImage|image=SNV-1.png}}
|+ '''Stock Loadout'''
 
| [[File:SNV-1.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="SNV-2">
 
<tab name="SNV-2">
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
 +
{{AffinityCommandUnit}}
  
'''Pilot Affinity:''' Command Unit
 
  
Gains +1 initiative
+
===Factions===
 +
{{MechFactions|SNV-2}}
 +
 
 +
 
 +
{{LoadoutImage|image=SNV-2.png}}
 +
</tab>
 +
<tab name="SNV-3">
 +
{{AutoInfoboxVariant|SNV-3}}
 +
===Description===
 +
{{MechDetails|SNV-3}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
  
  
 
===Factions===
 
===Factions===
{{MechFactions|SNV-2}}
+
{{MechFactions|SNV-3}}
 +
 
 +
 
 +
{{LoadoutImage|image=SNV-3.jpg}}
 +
</tab>
 +
<tab name="SNV-4">
 +
{{AutoInfoboxVariant|SNV-4}}
 +
===Description===
 +
{{MechDetails|SNV-4}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|SNV-4}}
 +
 
 +
 
 +
{{LoadoutImage|image=SNV-4.jpg}}
 +
</tab>
 +
<tab name="SNV-II">
 +
{{AutoInfoboxVariant|SNV-II}}
 +
===Description===
 +
{{MechDetails|SNV-II}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 
 +
{{QuirkUniversalMagnificationArray}}
 +
 
 +
{{AffinityCommandUnit}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|SNV-II}}
 +
 
 +
 
 +
{{LoadoutImage|image=SNV-II.jpg}}
 +
</tab>
 +
<tab name="SNV-BR">
 +
{{AutoInfoboxVariant|SNV-BR
 +
|image = Supernova.png
 +
}}
 +
===Description===
 +
{{MechDetails|SNV-BR}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 
 +
 
 +
{{QuirkHeroMech}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
 +
 
 +
 
 +
===Factions===
 +
The SNV-BR can only be found as an enemy duelist in [[Game Worlds]] contracts.
 +
 
 +
 
 +
{{LoadoutImage|image=SNV-BR.png}}
 +
</tab>
 +
<tab name="SNV-P">
 +
{{AutoInfoboxVariant|SNV-P}}
 +
'''Special Note:''' The Supernova SNV-P is a custom [[Community Content]] 'Mech.
 +
===Description===
 +
{{MechDetails|SNV-P}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|SNV-P}}
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=SNV-P.png}}
|+ '''Stock Loadout'''
 
| [[File:SNV-2.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
 +
 +
[[Category:Clan BattleMechs]]
 +
[[Category:Community Content]]
 +
[[Category:90 Ton Mechs]]

Latest revision as of 21:04, 10 March 2024

SNV-1
Supernova.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Assault Sniper
Stock Specifications
Hardpoints Energy: 10
Support: 2
Speed 3/5/3
Firepower Max Damage: 330
Max Stability: 0
Max Heat: 0
Durability Armor: 1160
Structure: 691
Heat Efficiency Sinking: 156
Alpha: 180
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor (C)
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm ER L Laser (C)
ER L Laser (C)
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm ER L Laser (C)
ER L Laser (C)
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. The Supernova's only armaments are six Clan ER Large Lasers. While this is a fair amount of firepower for a 'Mech of its size, it has a severe overheating problem. After firing no more than a few full consecutive salvos the Supernova will force an automatic shutdown, so MechWarriors must carefully manage their heat.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
SNV-2
Supernova.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Assault Sniper
Stock Specifications
Hardpoints Energy: 5
Missile: 4
Support: 2
Speed 3/5/3
Firepower Max Damage: 398
Max Stability: 72
Max Heat: 0
Durability Armor: 1360
Structure: 691
Heat Efficiency Sinking: 102
Alpha: 148
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Head FCS Precision Computer
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
ATM 9 (C)
ATM 9 (C)
Heat Sink Double (C)
Right Torso Jump Jet (A)
ATM 9 (C)
ATM 9 (C)
Heat Sink Double (C)
Left Arm Ammo ATM
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm Ammo ATM
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Ammo ATM ER
Ammo ATM HE
Right Leg Ammo ATM ER
Ammo ATM HE


Description

A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. Created by Clan Nova Cat after their Abjuration, this variant uses Endo Steel and increased armor protection. The first variant replaces four of the ER Large Lasers and many of their attendant heat sinks with four ATM 9s, six tons of ammunition, and adds an advanced Targeting Computer to guide the remaining pair of lasers.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
SNV-3
Supernova.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Assault Sniper
Stock Specifications
Hardpoints Energy: 10
Support: 1
Speed 3/5/3
Firepower Max Damage: 330
Max Stability: 30
Max Heat: 0
Durability Armor: 1360
Structure: 691
Heat Efficiency Sinking: 138
Alpha: 190
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Head M Pulse (C)
FCS Precision Computer
Center Torso Jump Jet (A)
M Pulse (C)
Left Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso Jump Jet (A)
Bulk Heat Bank
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Exchanger I
Left Arm ER L Laser (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm ER L Laser (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. The second variant similarly strips out four lasers but replaces them with two Medium Pulse Lasers and two ER PPCs, along with a Targeting Computer; three heat sinks are removed.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
SNV-4
Supernova.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Assault Sniper
Stock Specifications
Hardpoints Energy: 10
Support: 1
Speed 3/5/3
Firepower Max Damage: 380
Max Stability: 0
Max Heat: 0
Durability Armor: 1360
Structure: 691
Heat Efficiency Sinking: 108
Alpha: 198
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Head ER M Laser (C)
FCS Precision Computer
Center Torso Jump Jet (A)
ER M Laser (C)
Left Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso Jump Jet (A)
Bulk Heat Bank
Heat Sink Double (C)
Heat Sink Double (C)
Exchanger II
Left Arm Heat Sink Double (C)
Heavy M Laser (C)
L Pulse (C)
L Pulse (C)
Right Arm Heat Sink Double (C)
Heavy M Laser (C)
L Pulse (C)
L Pulse (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

A second-line Clan 'Mech feared by many Inner Sphere pilots. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition and gave rise to a lighter and leaner new design, the Supernova. With average assault mech mobility enhanced by a trio of jump jets, the Supernova uses cheap components to maximum effect. This variant strips out all the lasers and replaces them with four Large Pulse Lasers, two heavy medium lasers, and a Targeting Computer; two ER medium lasers complete the package. This variant retains eighteen double heat sinks to help with heat management.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
SNV-II
Supernova.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Assault Sniper
Stock Specifications
Hardpoints Energy: 12
Speed 3/5/6
Firepower Max Damage: 330
Max Stability: 0
Max Heat: 0
Durability Armor: 1533
Structure: 761
Heat Efficiency Sinking: 102
Alpha: 180
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro XL Gyro
Structure Composite Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Head Targeting Computer [Assault]
Armored Cockpit
Rangefinder Magestrix
Universal Magnification Array (Fixed)
Center Torso Improved Jump Jet (A)
Exchanger III
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Improved Jump Jet (A)
Right Torso Bulk Heat Bank
Heat Sink Double (C)
Improved Jump Jet (A)
Left Arm ER L Laser (C)
ER L Laser (C)
ER L Laser (C)
Laser Insulator
Laser Insulator
Laser Insulator
Right Arm ER L Laser (C)
ER L Laser (C)
ER L Laser (C)
Laser Insulator
Laser Insulator
Laser Insulator
Left Leg Improved Jump Jet (A)
Right Leg Improved Jump Jet (A)


Description

'Scientist Hans, do you know our Supernova? It carries many Extended Range Large Lasers, our best weapon! It is light with good range and good damage. How do we better abuse this?' Thus the Supernova II was born, a bigger, colder, and far more accurate improvement on the original.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy

Mech Quirk: Universal Magnification Array

Increases Medium and Long range spotting distance by 20%. Increases sensor range by 20%.

Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
SNV-BR
Supernova.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 3
Support: 2
Speed 3/5/3
Firepower Max Damage: 315
Max Stability: 59
Max Heat: 0
Durability Armor: 1160
Structure: 691
Heat Efficiency Sinking: 102
Alpha: 90
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Center Torso Jump Jet (A)
Left Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Ammo LRM
LRM15 (C)
Right Torso Jump Jet (A)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
Ammo UAC/20
Left Arm Ammo UAC/20
UAC/20 (C)
Right Arm Ammo UAC/20
UAC/20 (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

Originally, the Supernova was intended as a replacement for aging SLDF-spec King Crabs but the loadout ended up moving towards ER Large Lasers due to shortages in early Clan inventories. However, this Supernova, the Boiler, seeks to return to that original design, effectively making it a King Crab IIC. Armed with twin Ultra Autocannon/20s as well as a shoulder mounted Large Pulse Laser and LRM-15, the Boiler heavily resembles the King Crab. It even emulates that mech's famous ammunition limits, with a mere three tons for the UAC/20s. Still, it's enough for the arenas and the Boiler has developed a brutal reputation.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The SNV-BR can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
SNV-P
Supernova.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Hot Weather Sniper
Stock Specifications
Hardpoints Ballistic: 6
Energy: 2
Missile: 2
Speed 3/5/3
Firepower Max Damage: 328
Max Stability: 92
Max Heat: 0
Durability Armor: 1120
Structure: 691
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C)
Core 270
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Standard Armor (C)
Center Torso Jump Jet (A)
Left Torso ATM 3 (C)
Ammo ATM HE
CASE II (C) (Fixed)
Ammo LBX/2 CLUSTER
Ammo LBX/2 CLUSTER
Ammo LBX/2 SLUG
Right Torso ATM 3 (C)
Ammo ATM
CASE II (C) (Fixed)
Ammo LBX/5 CLUSTER
Ammo LBX/5 CLUSTER
Ammo LBX/5 SLUG
Ammo LBX/5 SLUG
Left Arm Ultra LBX AC/2 (C)
Ultra LBX AC/2 (C)
Ultra LBX AC/2 (C)
Right Arm Ultra LBX AC/5 (C)
Ultra LBX AC/5 (C)
Left Leg Jump Jet (A)
Right Leg Jump Jet (A)


Special Note: The Supernova SNV-P is a custom Community Content 'Mech.

Description

Designed by a Diamond Shark engineer who had devised the Ultra LBX ACs in secret as a way of advancing up the ranks of the merchant caste, the Supernova SNV-P was intended for operations on high temperature worlds where the weapons would run cool and provide extended operation without issue. The Supernova SNV-P carries twin ULBX-5s and triple ULBX-2s, with only a lonely pair of ATM-3s backing up the autocannons. 9 total tons of ammo keep the weapons firing in most circumstances, though a little prudence is recommended with the ultra functionality of the ACs as the ammo bins aren't extensive.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Command Unit

Gains +1 initiative


Factions


Stock Loadout
Stock Loadout