Difference between revisions of "Night Gyr"

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(Clan quirk)
 
(10 intermediate revisions by one other user not shown)
Line 2: Line 2:
 
<tab name="NTG-PRIME">
 
<tab name="NTG-PRIME">
 
{{AutoInfoboxVariant|NTG-PRIME
 
{{AutoInfoboxVariant|NTG-PRIME
|speed = 4/7/4}}
+
|speed = 5/7/5}}
 
===Description===
 
===Description===
 
{{MechDetails|NTG-PRIME}}
 
{{MechDetails|NTG-PRIME}}
Line 8: Line 8:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
 
+
{{AffinityEncouraging}}
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
  
  
Line 22: Line 18:
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=NTG-PRIME.png}}
|+ '''Stock Loadout'''
 
| [[File:NTG-PRIME.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
 
<tab name="NTG-A">
 
<tab name="NTG-A">
 
{{AutoInfoboxVariant|NTG-A
 
{{AutoInfoboxVariant|NTG-A
|speed = 4/7/4}}
+
|speed = 5/7/5}}
 
===Description===
 
===Description===
 
{{MechDetails|NTG-A}}
 
{{MechDetails|NTG-A}}
Line 36: Line 28:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
  
'''Pilot Affinity:''' Encouraging
+
{{AffinityEncouraging}}
 
 
+3 morale whenever morale is gained
 
  
  
Line 50: Line 38:
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=NTG-A.png}}
|+ '''Stock Loadout'''
 
| [[File:NTG-A.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
 
 
<tab name="NTG-B">
 
<tab name="NTG-B">
 
{{AutoInfoboxVariant|NTG-B
 
{{AutoInfoboxVariant|NTG-B
|speed = 4/7/4}}
+
|speed = 5/7/5}}
 
===Description===
 
===Description===
 
{{MechDetails|NTG-B}}
 
{{MechDetails|NTG-B}}
Line 65: Line 48:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
 
 
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
 
 
  
'''Pilot Affinity:''' Encouraging
 
  
+3 morale whenever morale is gained
+
{{AffinityEncouraging}}
  
  
Line 79: Line 58:
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=NTG-B.png}}
|+ '''Stock Loadout'''
 
| [[File:NTG-B.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
 
<tab name="NTG-C">
 
<tab name="NTG-C">
 
{{AutoInfoboxVariant|NTG-C
 
{{AutoInfoboxVariant|NTG-C
|speed = 4/7/4
+
|speed = 5/7/5
 
}}
 
}}
 
===Description===
 
===Description===
Line 94: Line 69:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
 
+
{{AffinityEncouraging}}
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
  
  
Line 108: Line 79:
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=NTG-C.png}}
|+ '''Stock Loadout'''
 
| [[File:NTG-C.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="NTG-D">
 
<tab name="NTG-D">
 
{{AutoInfoboxVariant|NTG-D
 
{{AutoInfoboxVariant|NTG-D
|speed = 4/7/4
+
|speed = 5/7/5
 
}}
 
}}
 
===Description===
 
===Description===
Line 122: Line 90:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
 
+
{{AffinityEncouraging}}
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
  
  
Line 136: Line 100:
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=NTG-D.png}}
|+ '''Stock Loadout'''
 
| [[File:NTG-D.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="NTG-E">
 
<tab name="NTG-E">
 
{{AutoInfoboxVariant|NTG-E
 
{{AutoInfoboxVariant|NTG-E
|speed = 4/7/4
+
|speed = 5/7/5
 
}}
 
}}
 
===Description===
 
===Description===
Line 150: Line 111:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
 +
 
 +
 
 +
{{AffinityEncouraging}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|NTG-E}}
 +
 
 +
 
 +
{{LoadoutImage|image=NTG-E.png}}
 +
</tab>
 +
<tab name="NTG-F">
 +
{{AutoInfoboxVariant|NTG-F
 +
|speed = 5/7/5
 +
}}
 +
===Description===
 +
{{MechDetails|NTG-F}}
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
 +
===Bonuses===
 +
{{QuirkClanMech}}
  
'''Pilot Affinity:''' Encouraging
 
  
+3 morale whenever morale is gained
+
{{AffinityEncouraging}}
  
  
 
===Factions===
 
===Factions===
{{MechFactions|NTG-E}}
+
{{MechFactions|NTG-F}}
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=NTG-F.jpg}}
|+ '''Stock Loadout'''
 
| [[File:NTG-E.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
<tab name="NTG-H">
 
<tab name="NTG-H">
 
{{AutoInfoboxVariant|NTG-H
 
{{AutoInfoboxVariant|NTG-H
|speed = 4/7/4
+
|speed = 5/7/5
 
}}
 
}}
 
===Description===
 
===Description===
Line 178: Line 153:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
 +
 
 +
 
 +
{{AffinityEncouraging}}
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
 +
===Factions===
 +
{{MechFactions|NTG-H}}
  
'''Pilot Affinity:''' Encouraging
 
  
+3 morale whenever morale is gained
+
{{LoadoutImage|image=NTG-H.png}}
 +
</tab>
 +
<tab name="NTG-JK">
 +
{{AutoInfoboxVariant|NTG-JK
 +
|image = Night Gyr.png
 +
|speed = 5/7/5
 +
|heatsinking = 75
 +
}}
 +
===Description===
 +
{{MechDetails|NTG-JK}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 
 +
 
 +
{{QuirkHeroMech}}
 +
 
 +
 
 +
{{AffinityEncouraging}}
  
  
 
===Factions===
 
===Factions===
{{MechFactions|NTG-H}}
+
The NTG-JK can only be found as an enemy duelist in [[Game Worlds]] contracts.
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=NTG-JK.png}}
|+ '''Stock Loadout'''
 
| [[File:NTG-H.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
 
<tab name="NTG-L">
 
<tab name="NTG-L">
 
{{AutoInfoboxVariant|NTG-L
 
{{AutoInfoboxVariant|NTG-L
|speed = 4/7/4
+
|heatsinking = 95
 +
|speed = 5/7/5
 
}}
 
}}
 
===Description===
 
===Description===
Line 207: Line 201:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Clan Mech
+
{{QuirkClanMech}}
  
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -12 heat at the end of the turn, -30 melee accuracy
 
  
 
+
{{AffinityEncouraging}}
'''Pilot Affinity:''' Encouraging
 
 
 
+3 morale whenever morale is gained
 
  
  
Line 221: Line 211:
  
  
{|style="margin-left: auto; margin-right: auto;"
+
{{LoadoutImage|image=NTG-L.png}}
|+ '''Stock Loadout'''
 
| [[File:NTG-L.png|810px|border|Stock Loadout]]
 
|}
 
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
 +
 +
[[Category:Clan Mechs]]
 +
[[Category:75 Ton Mechs]]
 +
[[Category:Clan OmniMechs]]

Latest revision as of 18:43, 10 March 2024

NTG-PRIME
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 315
Max Stability: 45
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 120
Alpha: 162
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head M Pulse (C)
Center Torso Heat Sink Double (C)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
M Pulse (C)
Left Arm ER PPC (C)
ER PPC (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Arm Heat Sink Double (C)
Ammo UAC/10
Ammo UAC/10
UAC/10 (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. Built with an XL Engine, Endo-Steel, and Ferro-Fibrous, along with 4 fixed jump jets, this Omnimech has 38 tons of pod space, which the Prime uses for a pair of ER PPCs, an Ultra Autocannon/10, and a trio of Medium Lasers. 8 extra heat sinks round out the design.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
NTG-A
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 7
Speed 5/7/5
Firepower Max Damage: 380
Max Stability: 58
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 131
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head M Pulse (C)
Center Torso Heat Sink Double (C)
Left Torso Heat Sink Double (C)
Ammo Streak SRM
Streak SRM6 (C)
Right Torso Streak SRM6 (C)
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
M Pulse (C)
M Pulse (C)
Right Arm UAC/20 (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This first variant is a short-range powerhouse. It mounts an Ultra Autocannon/20 to breach opponent's armor and a pair of Streak SRM-6s to exploit those holes. A Large Pulse Laser and a trio of Medium Pulse Lasers are highly accurate weapons that can help to minimize collateral damage in an urban environment. Even with four additional double heat sinks, this variant can be quickly overwhelmed by heat.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
NTG-B
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 180
Max Stability: 52
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 26
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Left Torso Ammo Gauss
LBX AC/2 (C)
Ammo LBX/2 CLUSTER
Right Torso Ammo Gauss
Ammo Gauss
LBX AC/2 (C)
Left Arm Gauss Rifle (C)
Right Arm Gauss Rifle (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. The Night Gyr B seeks to destroy opponents before they can return fire. A pair of Gauss Rifles and LB-X Autocannon/2s carry out that mandate. Ammo is somewhat lacking, however, so this design cannot stray far from supply, especially as it has no backup energy weapons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
NTG-C
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 7
Speed 5/7/5
Firepower Max Damage: 245
Max Stability: 9
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 126
Alpha: 114
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head ER M Laser (C)
FCS Precision Computer
Center Torso Heat Sink Double (C)
Left Torso ER M Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Arm Ammo UAC/2
Ammo UAC/2
Ammo UAC/2
UAC/2 (C)
UAC/2 (C)
UAC/2 (C)
Right Arm ER L Laser (C)
ER L Laser (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. Another long-range variant, the C mounts three Ultra Autocannon/2s and two ER Large Lasers. A pair of ER Medium Lasers are present for backup. All of these weapons are linked to a Targeting Computer. Six extra heat sinks ensure the 'Mech stays mostly cool.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
NTG-D
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 7
Speed 5/7/5
Firepower Max Damage: 410
Max Stability: 80
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 147
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head M Pulse (C)
Center Torso L Pulse (C)
Left Torso Artemis IV FCS
LRM20 (C)
Right Torso Artemis IV FCS
LRM20 (C)
Left Arm Artemis IV FCS
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Right Arm Artemis IV FCS
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20 (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This missile boat carries four LRM-20 launchers, each of which is slaved to an Artemis IV FCS. Ten tons of ammunition is enough to keep it firing for a minute. A Large Pulse Laser and Medium Pulse Laser are effective backup weapons.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
NTG-E
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Missile: 1
Omni: 10
Speed 5/7/5
Firepower Max Damage: 422
Max Stability: 30
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 108
Alpha: 193
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head SRM6 (C)
Center Torso M Pulse (C)
M Pulse (C)
Left Torso ATM 6 (C)
Ammo ATM
Ammo ATM ER
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Ammo SRM
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
M Pulse (C)
M Pulse (C)
Right Arm Heat Sink Double (C)
Heat Sink Double (C)
L Pulse (C)
M Pulse (C)
M Pulse (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This variant uses massed pulse lasers, two large and six medium, in conjunction with an ATM 6 and an SRM-6. The ATM only mounts two tons of ammunition, limiting its flexibility.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
NTG-F
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 85
Max Stability: 5
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 84
Alpha: 66
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head ER M Laser (C)
FCS Precision Computer
Center Torso ECM Suite (C)
Ammo Hyper Gauss
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Right Torso ER M Laser (C)
Ammo Hyper Gauss
Ammo Hyper Gauss
Ammo Hyper Gauss
Ammo Hyper Gauss
Left Arm Gauss FCS
Ammo Hyper Gauss
Ammo Hyper Gauss
Hyper-Assault Gauss 20 (C)
Right Arm Gauss FCS
Hyper-Assault Gauss 30 (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. This variant uses Hyper-Assault Gauss technology to its fullest. Armed with a HAG-20 and a HAG-30, this variant can lay down incredible flak at range. Backing these up are a pair of ER Medium Lasers, and all the weapons are linked to a Targeting Computer. The F also carries an ECM Suite.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
NTG-H
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 240
Max Stability: 35
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 102
Alpha: 95
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head M Pulse (C)
Center Torso Heat Sink Double (C)
Left Torso Heavy L Laser (C)
Ammo UAC/10
Ammo UAC/10
Right Torso ECM Suite (C)
Ammo Gauss
Ammo Gauss
Heat Sink Double (C)
Left Arm Heat Sink Double (C)
Heat Sink Double (C)
UAC/10 (C)
Right Arm Gauss Rifle (C)
Heat Sink Double (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Night Gyr came back with Clan Jade Falcon leaders following their return to the Clan homeworlds in 3051 to elect a new ilKhan, then disseminating to the rest of the Clans. The heavy laser variant only mounts one, a Heavy Large Laser. A Gauss Rifle gives it long-range firepower, while an Ultra Autocannon/10 is effective at medium and short range. A Medium Pulse Laser is an accurate backup weapon. Five heat sinks are added to ensure the design never has to worry about heat. An ECM Suite provides protection against some enemy electronics.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout
NTG-JK
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Missile: 1
Omni: 10
Speed 5/7/5
Firepower Max Damage: 330
Max Stability: 74
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 75
Alpha: 142
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Heat Sink Kit (Laser) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Heat Sink (L)
Left Torso MG (C)
MG (C)
Ammo MG [Half]
Ammo MG TRC
Ammo UAC/2
Right Torso Ammo Streak SRM
Streak SRM6 (C)
Streak SRM6 (C)
Left Arm Heat Sink (L)
Ammo UAC/2
Ammo UAC/2
UAC/2 (C)
UAC/2 (C)
Right Arm ER PPC (C)
ER PPC (C)
Heat Sink (L)
Heat Sink (L)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

The Jade Kite Hero 'Mech loadout features strong stand-off firepower in the form of a pair of ER PPCs in the right arm and twin Ultra Autocannon/2s in its left arm fed by three tons of ammo. Two Streak SRM-6s in the right torso and two Machine Guns in the left torso give the Jade Kite some close range firepower. Sixteen Laser Heat Sinks struggle to keep the 'Mech cool.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

The NTG-JK can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
NTG-L
Night Gyr.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 1
Omni: 6
Speed 5/7/5
Firepower Max Damage: 235
Max Stability: 3
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 95
Alpha: 138
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Heat Sink Kit (Laser) (Fixed)
E-Cooling +2 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Head ER L Laser (C)
Center Torso Heat Sink (L)
Left Torso ER L Laser (C)
Heat Sink (L)
Heat Sink (L)
Right Torso Ammo Hyper Gauss
Ammo Hyper Gauss
Heat Sink (L)
Left Arm ER L Laser (C)
ER L Laser (C)
Heat Sink (L)
Heat Sink (L)
Heat Sink (L)
Right Arm Hyper-Assault Gauss 30 (C)
Left Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)
Right Leg Jump Jet (H) (Fixed)
Jump Jet (H) (Fixed)


Description

Based on the original experimental Night Gyr design, the NTG-L uses Clan Jade Falcon's experimental Laser Heat Sinks for cooling, giving the NTG-L unparalleled cooling in even the most oppressive environments. For armaments, the NTG-L plays at long range, armed with a Hyper-Assault Gauss Rifle/30 and a quartet of ER Large Lasers. 19 Laser Heat Sinks work overtime to keep the mech cold and only partially succeed. The NTG-L retains the traditional armor, speed, and jump jets of the standard Night Gyr.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions


Stock Loadout
Stock Loadout