Difference between revisions of "RawData:Weapon COIL COIL 0-STOCK"

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|Bonuses=HeatPerCharge: 0.8,EvasiveExponent: 0.7,HeatPerChargeOC: 1.25,EvasiveExponentOC: 1
 
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|Type=COIL
 
|Type=COIL

Revision as of 03:52, 18 January 2021

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange150
AttackRecoil4
Damage30
HeatGenerated30
TypeCOIL
IdWeapon_COIL_COIL_0-STOCK
RangeSplit150,150,150
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameCOIL
Instability0
BonusesHeatPerCharge: 0.8,EvasiveExponent: 0.7,HeatPerChargeOC: 1.25,EvasiveExponentOC: 1
Cost150000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_COILS
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage7
InventorySize6
Rarity99
ComponentTypeWeapon
DetailsThe Contained Overflow Inertia Linkage—COIL— beam weapon translates power from motion into a kinetic battery for rapid release. In practical terms, this means that the farther a unit moves in a turn (tracked as EVASIVE charges), the more damage it can dish out with its COIL attack, and the more Heat it generates.

The COIL has multiple fire modes for maximum modularity, including an Off, On, and Overcharge mode.

The COIL will explode if destroyed, damaging the installed location.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier-1
ManufacturerImperator
NameCOIL
ModelCOIL Beam
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryNotSet
HeatDamage0