Difference between revisions of "Apollo"
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===Description=== | ===Description=== |
Revision as of 00:16, 3 March 2025
APL-1J
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Recon |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 45 Max Stability: 1 Max Heat: 0 |
Durability | Armor: 240 Structure: 131 |
Heat Efficiency | Sinking: 40 Alpha: 21 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | Standard Engine |
Core | 90 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Apollo Ultralight (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink MG Ammo MG |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink |
Left Arm | M Laser |
Right Arm | M Laser |
Description
During the Reunification War of the 2500s, each Great House had to tighten their budgets somewhat due to the costs of the war. For the Free Worlds League, this took the form of cost-cutting with their recon lances and so the Apollo APL-1J was introduced. At 2/3rds the cost of a Wasp or Stinger but with equivalent or superior capabilities, the Apollo made perfect sense to the overtaxed public that would end up paying for it. The Apollo is built with a 90-rated fusion engine and carries a pair of Medium Lasers for primary firepower as well as a Machine Gun in the center torso.
Bonuses
Mech Quirk: Ultralight
Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability
Walk Distance +10%, Jump Distance +20%
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
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APL-3J
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Recon |
Stock Specifications | |
Hardpoints | Missile: 3 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 30 Max Stability: 24 Max Heat: 12 |
Durability | Armor: 240 Structure: 131 |
Heat Efficiency | Sinking: 40 Alpha: 18 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | XL Engine |
Core | 90 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Apollo Ultralight (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Inferno S-SRM2 Ammo Streak SRM |
Left Torso | Heat Sink Heat Sink Heat Sink Inferno S-SRM2 |
Right Torso | Heat Sink Heat Sink Heat Sink Inferno S-SRM2 |
Description
During the technological renaissance of the 3040s and 3050s, the Free Worlds League Military revisited their ultralight BattleMech, the Apollo. Armed with modern technology and with a surprisingly high budget for upgrades, the FWLM authorized a variety of new Apollo configurations. Among them was the APL-3J, using an atrophied technological branch of Streak SRM development, the Inferno SSRM-2. With three of them hardwired to the frame as well as a ton of ammunition for them, the -3J was a moderate success and proceeded to see wide deployment throughout the FWLM.
Bonuses
Mech Quirk: Ultralight
Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability
Walk Distance +10%, Jump Distance +20%
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
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APL-3JJ
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Recon |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 4 |
Speed | 6/9/6 |
Firepower | Max Damage: 52 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 240 Structure: 131 |
Heat Efficiency | Sinking: 40 Alpha: 25 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | XL Engine |
Core | 90 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Apollo Ultralight (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink S Laser |
Left Torso | Heat Sink Heat Sink Heat Sink Jump Jet (UL) Jump Jet (UL) Jump Jet (UL) |
Right Torso | Heat Sink Heat Sink Heat Sink Jump Jet (UL) Jump Jet (UL) Jump Jet (UL) |
Left Arm | M Laser |
Right Arm | M Laser |
Description
During the technological renaissance of the 3040s and 3050s, the Free Worlds League Military revisited their ultralight BattleMech, the Apollo. Armed with modern technology and with a surprisingly high budget for upgrades, the FWLM authorized a variety of new Apollo configurations. Among them was the APL-3JJ, colloquially known as the Double Jay. The Double Jay is an advancement of Succession War Apollo refits that included jump jets and uses the tonnage freed up from an XL engine and Endo-Steel frame to mount 6 jump jets. Unfortunately, this means that the firepower is reduced to a mere two Medium Lasers and a Small Laser.
Bonuses
Mech Quirk: Ultralight
Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability
Walk Distance +10%, Jump Distance +20%
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
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APL-4J
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Recon |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 45 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 280 Structure: 131 |
Heat Efficiency | Sinking: 40 Alpha: 25 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | XL Engine |
Core | 90 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Apollo Ultralight (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | ER L Laser Heat Sink |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink |
Description
During the technological renaissance of the 3040s and 3050s, the Free Worlds League Military revisited their ultralight BattleMech, the Apollo. Armed with modern technology and with a surprisingly high budget for upgrades, the FWLM authorized a variety of new Apollo configurations. Among them was the APL-4J which made use of one of the FWLM's favorite weapons, the ER Large Laser. Thanks to a 90-rated XL engine and Endo-Steel bones, the -4J can just manage to carry the laser and even have enough weight left over to upgrade the armor slightly.
Bonuses
Mech Quirk: Ultralight
Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability
Walk Distance +10%, Jump Distance +20%
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
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APL-4L
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Recon |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 3 |
Speed | 6/9/0 |
Firepower | Max Damage: 75 Max Stability: 15 Max Heat: 0 |
Durability | Armor: 240 Structure: 131 |
Heat Efficiency | Sinking: 40 Alpha: 24 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | XL Engine |
Core | 90 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Apollo Ultralight (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink Small Cockpit |
Center Torso | ER S Laser |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink Ammo LRM LRM15 |
Description
During the technological renaissance of the 3040s and 3050s, the Free Worlds League Military revisited their ultralight BattleMech, the Apollo. Armed with modern technology and with a surprisingly high budget for upgrades, the FWLM authorized a variety of new Apollo configurations. Among them was the APL-4L, designed as a heavy fire-support unit for other light BattleMech forces. Using a Small Cockpit, 90-rated XL engine, and Endo-Steel frame, the -4L manages to squeeze a LRM-15 with one ton of ammunition onto the Apollo. It even has an ER Small Laser for ammo-free firepower. The -4L was regarded as a bit of a failure due to its low combat endurance and production eventually ceased.
Bonuses
Mech Quirk: Ultralight
Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability
Walk Distance +10%, Jump Distance +20%
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
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APL-WR
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 15T |
Stock Role | Ultralight Gladiator |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 3 |
Speed | 8/12/0 |
Firepower | Max Damage: 90 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 320 Structure: 131 |
Heat Efficiency | Sinking: 40 Alpha: 42 |
Melee | Kick: 15 Punch: 8 |
Stock Equipment | |
Engine | XL Engine |
Core | 120 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Apollo Ultralight (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Medium X-Pulse |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink |
Left Arm | Medium X-Pulse |
Right Arm | Medium X-Pulse |
Description
Like the other ultralight designs of the time, the Apollo eventually made its way to the arenas of the gameworld Solaris VII. There, it found a niche for itself as one of the most popular 'Mechs on the ultralight dueling circuit. Among the Apollos that excelled in the arenas was this one, the White Rabbit. Built using a Small Cockpit, a 120-rated XL engine for speed, and an Endo-Steel frame for weight-savings, the White Rabbit carries a trio of powerful Medium X-Pulse Lasers, more than enough to slice apart any other ultralight it faces in the arenas.
Bonuses
Mech Quirk: Ultralight
Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability
Walk Distance +10%, Jump Distance +20%
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
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