Difference between revisions of "Patch Notes"

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v18.1 (aka the "Yes Kowalski, Kaboom" patch) has been released to the installer. This patch is took me awhile to get to but here we are, back in the saddle for real! Let's gooooo!
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v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.
  
'''NEW HARDPOINT:''' The big headline news here is that there is a new hardpoint, the Superweapon hardpoint. This hardpoint covers a roster of weapons that didn't have a clear home before and all are either unusual in terms of functionality or have such absurd statistics that they count as superweapons. A number of existing weapons have been swapped to the hardpoint and three more weapons have been made that use the hardpoint. A full list of the superweapons is as follows: Experimental Assault Gauss, Scattershot Railgun, 'Death' Ray, HISC Hyper Laser, Mercy, COIL, Lava Gun (CC), Rail Gun (CC), Super MML (CC), Will of the Star League (unique to Ambassador), Wrath of Dagoth (unique to Dagoth hero mech), Experimental MIRV (new), Ground Mobile HPG (new), 'Naval' PPC, and Skyshell Cannon (new). Any existing 'Mech with one of these weapons as the stock loadout now has the appropriate hardpoint.  
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'''MODTEK UPDATE:''' ModTek has been updated again. This update brings with it more stability and performance increases. Good times!
  
'''FACTION STORE UPDATES:''' To spread around the weapons, one superweapon has been given to each Great House and a few other factions, as follows: Experimental Assault Gauss to Steiner, Scattershot Railgun to Marik, HISC Hyper Laser to Hegemony, Experimental MIRV to Liao, Skyshell Cannon to Davion, 'Naval' PPC to Kurita, 'Death' Ray and Mercy to RWR, and Ground Mobile HPG to ComStar. Each faction sells at least one 'Mech variant that mounts the weapon as well, to ensure you can use the new gear.
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'''***CRITICAL NOTE***:''' Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.
  
'''MECHBAY FILTER ADJUSTMENT:''' To give the superweapons a filter tab in the MechBay, one of the existing filters had to go away. To accomodate this, the AMS filter was removed and AMS was added to the Physical Support weapons tab with MGs/Flamers/Fluid Guns/etc. There is also a unique ammo tab for superweapons, though no existing ammo tab had to die for this to happen so AMS still has its own tab in ammo.
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'''NEW MECH!!:''' It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.
  
'''NEW STRUCTURE COLOR:''' Cleaned up the color of structure items, now they're a slightly less bright orange color, it was a little too bright before and has been adjusted; Bomb Bay weapons have changed color to a darkish red color; Superweapons are a light gray color.
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'''LOST IN SPACE UPDATED:''' This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!
  
'''NEW VARIANTS:''' There's a moderate number of new mech variants, such as a Terran Hegemony Helepolis and Mackie, a new UrbanMech (introtech with a LRM-20 :D), and a good number of new superweapon-based variants (Banshee/Striker for the HPG; Argus/Victor for the Skyshell; Stalker/Hatamoto for the 'Naval' PPC; Fafnir for the Experimental Assault Gauss; Lao Hu/Xerxes for the MIRV; Orion for the Scattershot Railgun)
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'''WARTECH IIC UPDATED:''' This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!
  
'''SPECIAL PILOTS UPDATED:''' The bloodydoves pilot now has two more affinities, one with Mackies and one with Great Turtles; Amidatelion was promoted to BTA Team member so his pilot, Amid, has been promoted as well and has gained a unique skill: Spirit of the Cicada, where he gains +15% walk speed.; if you already have these in your lineup tehy won't update with them. It'll only apply if you find and buy the pilot *after* patching (if they're in the hiring hall when you update, they won't have the affinities either, gotta find them fresh); Cargo_Vroom from RogueTech has had his custom pilot added, complete with unique ability that gives him a unique tank calldown mid-combat, it's a pretty slick ability
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'''vMRMS NOW HAVE AN FCS:''' Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!
  
'''RATTLER FIGHT MOVED:''' The Rattler Mk.2 fight has been moved to Gibson and the Rattler Mk.1 has been added to Terra. Whoops!
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'''EVENT PILOT UPDATE:''' The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.
  
'''BALANCE CHANGES:''' The Bombard (weapon system) has been nerfed with a damage decrease; the Periphery Rifles have been nerfed with damage decreases, accuracy penalties, and increased heat on attacks; the AC/10, AC/5, and AC/2 have all been lightly buffed to make them more competitive via damage and stability increases;
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'''HANSEATIC CRUSADE IS FIXED. AGAIN.:''' Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.
  
'''KURITA/CNC FRIENDS AGAIN:''' There was a rather silly bug where Kurita and Clan Nova Cat were erronously enemies. This has been fixed, they are buddies once again.
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'''NERFED CALLED SHOT AGAIN:''' The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).  
  
'''SOME NEW DIALOGUE:''' SPAM has had some generic and merc-focused dialogue updates. Should see some cool stuff there. Thanks to the contributor who did this update! <3
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'''STRATOPS UPDATE:''' StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).
  
'''NEW STAR SYSTEMS:''' ComStar has a new planet, Pokhara, on the eastern edge of the Terran Hegemony. The pirates have a number of new planets scattered around the map: Barataria (located between Circinus, Marian Hegemony, and FWL), Clew Bay (located nearby the Ghost Bear Occupation Zone), and New Providence (located in the heart of the IS, nestled in-between the FWL, Terran Hegemony, and CapCon; also note that you can fight the Wolf's Dragoons here due to the close proximity to Outreach).
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'''ULTRALIGHTS UPDATED:''' The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.
  
'''IMPORTANT NOTE ABOUT ABOVE:''' The new planets will *not* appear on an existing save. The map is "baked in" at career start and new planets won't make an appearance unless you start a new career.
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'''EXTENDED CONTRACT ADJUSTMENTS:''' ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.
  
'''COMMUNITY CONTENT:''' There's a little new CC in this patch, including a Superheavy LRM Carrier; a Rotary HVAC/5 (sold at Mack's); a new pilot (Dryke); a Rotary Silver Bullet GR + Gunslinger to carry it;
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'''ADDED JWTWEAKS:''' This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710
  
* Updated Trebuchet hardpoints so they've got more going on.
+
* iMMLs no longer can indirect fire ATMs, that was a bug.
* Updated hardpoints on the JM6-PA1.
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* Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
* Updated Vision Quest hardpoints.
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* Quentin no longer sells the Hatchetman (that was a bug left over from older times).
* Updated the ENF-6T to be a little more record sheet accurate.
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* FLE-14 got some extra hardpoints.
* Removed references to the Chaos March from a number of planets.
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* Shanky's shank works properly now.
* Cleaned up how the RWR/TH faction stores work on the backend, though they're not major changes.
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* The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
* Updated Kerensky campaign score reward since someone actually did it in BTAU for the first time and deserved a good reward.
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* TisButAScratch updated the dll for performance gains.
* Some weapons fire faster, things like the Howitzers, RACs, and XPulse lasers.
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* Duan Gung has been resized to be slightly smaller.
* Corrected Owens, Perseus, Hauptmann, and Templar DHS kits not being fixed to the chassis.  
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* Clarified HEAP ammo descriptions.
* Ditto for the UrbanMech Omni that most people don't even know exists.  
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* Buncha typos and minor bugs were fixed.
* Lots of minor fixes (typos, bug fixes, etc)
 
  
'''IMPORTANT:''' v18.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''IMPORTANT:''' v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''IMPORTANT:''' v18.1 is not a save breaking update, your saves are compatible and will work fine.
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'''IMPORTANT:''' v18.3 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
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== BTA Light ==
 
== BTA Light ==
BTA Light has received no changes. No superweapons for BTA Light!
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BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.
  
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2025/01/15 - Patch v18.3]] - The Slowpoke patch.<br>
 +
[[2024/12/19 - Patch v18.2]] - The Extended Contracts patch. <br>
 
[[2024/11/22 - Patch v18.1]] - The "Superweapons" patch.<br>
 
[[2024/11/22 - Patch v18.1]] - The "Superweapons" patch.<br>
 
[[2024/10/10 - Patch v18.0.3]] - The "I'm Back" patch.<br>
 
[[2024/10/10 - Patch v18.0.3]] - The "I'm Back" patch.<br>

Latest revision as of 18:28, 15 January 2025

v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.

MODTEK UPDATE: ModTek has been updated again. This update brings with it more stability and performance increases. Good times!

***CRITICAL NOTE***: Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.

NEW MECH!!: It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.

LOST IN SPACE UPDATED: This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!

WARTECH IIC UPDATED: This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!

vMRMS NOW HAVE AN FCS: Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!

EVENT PILOT UPDATE: The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.

HANSEATIC CRUSADE IS FIXED. AGAIN.: Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.

NERFED CALLED SHOT AGAIN: The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).

STRATOPS UPDATE: StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).

ULTRALIGHTS UPDATED: The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.

EXTENDED CONTRACT ADJUSTMENTS: ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.

ADDED JWTWEAKS: This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710

  • iMMLs no longer can indirect fire ATMs, that was a bug.
  • Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
  • Quentin no longer sells the Hatchetman (that was a bug left over from older times).
  • FLE-14 got some extra hardpoints.
  • Shanky's shank works properly now.
  • The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
  • TisButAScratch updated the dll for performance gains.
  • Duan Gung has been resized to be slightly smaller.
  • Clarified HEAP ammo descriptions.
  • Buncha typos and minor bugs were fixed.

IMPORTANT: v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v18.3 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.


Older Patch Notes

2025/01/15 - Patch v18.3 - The Slowpoke patch.
2024/12/19 - Patch v18.2 - The Extended Contracts patch.
2024/11/22 - Patch v18.1 - The "Superweapons" patch.
2024/10/10 - Patch v18.0.3 - The "I'm Back" patch.
2024/8/30 - Patch v18.0 - The BTAU patch.
2024/6/7 - Patch v17.6 - The Pile of Mechs patch.
2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2