Difference between revisions of "Patch Notes"

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v16.5 (aka the "C3 Adjustments and Sanctuary Expansions" patch) has been released to the installer. This is a fairly important patch, so be sure to read closely!
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v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.
  
'''NEW MECH:''' The Menoetes, a 100 ton Atlas-type Sanctuary BattleMech, has arrived! This mech is the Sanctuary Alliance's response to the Atlas's they encountered in the Taurian war. Notably, this mech *only* spawns after you see the timeline event on 11/14/3062. After that event triggers, all four Sanctuary factions will spawn the Menoetes. Note: if you are past that date in your save, you *cannot* acquire the Menoetes via combat on that save. Notably, the Mallard Republic's faction store does sell the Menoetes regardless of the event.
+
'''MODTEK UPDATE:''' ModTek has been updated again. This update brings with it more stability and performance increases. Good times!
  
'''NEW MECH:''' The Peregrine, a 30 ton Sanctuary BattleMech, has flown into battle. The Peregrine is equipped with a Light BattleMech Wing, giving it unparalleled mobility. You can find it with all the Sanctuary factions as well as the Dane Sacellum faction store.
+
'''***CRITICAL NOTE***:''' Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.
  
'''NEW MECH:''' The Erinyes, a 50 ton medium Sanctuary skirmisher, has sped into the fray. So, the Erinyes is actually a little complicated. In combat, you'll never encounter a mech name the Erinyes. Instead, you'll encounter mechs named the Alecto, the Megaera, and the Tisiphone (these are the three Erinyes from mythology). These mechs are all compatible with each other in terms of mech assembly. Notably, they do *not* share a model. The Alecto and Megaera share a model and the Tisiphone has a very similar but notably different model that includes a wing. This is because the Tisiphone has a Medium BattleMech Wing. You can find these mechs with all Sanctuary factions and they are scattered between the faction stores (Dane sells the Tisiphone, Mallard sells the Megaera, and Jacobson sells the Alecto).
+
'''NEW MECH!!:''' It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.
  
'''NEW MECH:''' The Uranus, a 65 ton heavy Sanctuary brawler, has lumbered into combat. The Uranus isn't super unique but it *is* very cool looking. Go check it out! Every Sanctuary faction fields it and the Jacobson Haven sells it in their faction store.
+
'''LOST IN SPACE UPDATED:''' This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!
  
'''C3 ADJUSTMENTS:''' C3 now requires a C3 Master to form a functional C3 network, you can no longer use *just* C3 slaves for a functional network. Without a C3 Master, the network will not function (this means if your master is killed in combat, the network collapses; also if the master is subject to ECM interference the network also collapses). Notably, *friendly* ECM also no longer breaks friendly C3 networks (enemy ECM still breaks C3 networks). As a note, C3i is unadjusted from its current functionality.
+
'''WARTECH IIC UPDATED:''' This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!
  
'''ROOKIES AUTO-HEAL YOU:''' The B-Team and Training Day missions now auto-repair any units you send as a thanks for being willing to take out the rookies. Thanks, employer!
+
'''vMRMS NOW HAVE AN FCS:''' Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!
  
'''CAREER LENGTH EXTENDED:''' BTA Careers now go almost exactly as long as we have timeline events for, it's pretty cool! Now, you have much more time to proceed with your careers before the end-of-career score. Enjoy!
+
'''EVENT PILOT UPDATE:''' The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.
  
'''MML ATTACHMENTS:''' MMLs can now accept LRM/SRM FCS attachments *but* they only apply to that specific mode of the MML (i.e. the LRM FCS only buffs the LRM fire mode of the MML, not the SRM fire mode). People have asked for a way to use attachments on MMLs and this made a lot of sense for them. The FCS's are tuned for their specific weapon type, after all. Now, a proper MML attachment may arrive one day but I haven't gotten to it yet so it hasn't been a thing just yet. Note that the iMML's LRM and ATM modes are both buffed by the LRM FCS.
+
'''HANSEATIC CRUSADE IS FIXED. AGAIN.:''' Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.
  
'''IMPROVED LRM NERF:''' This gets its own category because it's a bit of a hot button issue. The Improved LRMs are arguably too powerful, so to adjust their battlefield role and use, they've received a damage nerf. This may be further adjusted over time if the Improved LRM still proves too powerful.
+
'''NERFED CALLED SHOT AGAIN:''' The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).  
  
'''NEW SANCTUARY EVENT:''' In November 3063, the Sanctuary Alliance will push up into the Tortuga Dominions. With the Treaty of Micros in effect at this point and the Taurian war over, the Alliance is looking for something to do and decides to smash some pirates and take their worlds. If you feel like helping, the pirates will absolutely take the help!
+
'''STRATOPS UPDATE:''' StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).
  
'''AMS ADJUSTED:''' This patch is testing some AMS adjustments. The goal is to make Laser AMS less obviously the best option and to see if standard AMS options can be set to be a little more impactful. These changes are still in testing and are not necessarily final. Just play with AMS normally and report back on how it feels to play with now.
+
'''ULTRALIGHTS UPDATED:''' The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.
  
'''TEPPO AND PALADIN PRICE INCREASED:''' Both the Teppo and the Paladin have historically been too cheap and now they're more expensive. Notably, the third member of the superheavy arty tank trio, the Kalki, did *not* get a price increase due to its various downsides.
+
'''EXTENDED CONTRACT ADJUSTMENTS:''' ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.
  
'''START SCREEN LOGO UPDATED:''' Just what it says on the tin, the start screen BTA logo has been slightly updated. Looks nice! Thanks, Wulf!
+
'''ADDED JWTWEAKS:''' This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710
  
'''COMMUNITY CONTENT:''' There's some new CC in this patch, including a fixed Enfield-6Z, a new Grand Dragon, a new Jenner, and a new Panther, a mew Twin MagShot weapon; a new planet, Port Rime, and its Experimental Jump Jet and JJ-focused store.
+
* iMMLs no longer can indirect fire ATMs, that was a bug.
 +
* Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
 +
* Quentin no longer sells the Hatchetman (that was a bug left over from older times).
 +
* FLE-14 got some extra hardpoints.
 +
* Shanky's shank works properly now.
 +
* The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
 +
* TisButAScratch updated the dll for performance gains.
 +
* Duan Gung has been resized to be slightly smaller.
 +
* Clarified HEAP ammo descriptions.
 +
* Buncha typos and minor bugs were fixed.
  
* VTOLs should be slightly more resistant to AoE damage, due to now being considered a little higher up for AoE purposes.
+
'''IMPORTANT:''' v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
* Adjusted some Bellerophon hardpoints (several gained support hardpoints, one lost a bunch of random missile hardpoints it had for some reason).
 
* Bomb weapons now cost a sane amount for ammo costs.
 
* Tank BV costs are corrected for SPAM bribe calculations (no free bribes anymore!).
 
* Heavy Plating Armor has been adjusted to be a little better.
 
* Clarified that Sanctuary ECM doesn't stack infinitely with itself and that it stacks with non-Sanc ECMs for defensive purposes.
 
* Properly set BA Shield to be BA only.
 
* Fixed the PPC Capacitor's interactions with the Snub-Nose PPC.
 
* Some items with location restrictions have had that clarified.
 
* LAMs/VTOLs are now properly unable to be swarmed by BA.
 
* There are some new timeline events to reach out towards the end of 3067. Thanks, Scholo!
 
* VTOLs have now been properly prohibited from Martian/Lunar maps.
 
* SAR contract salvage has been nerfed to counter-act a possible exploit involving SAR missions.
 
* The Hunchback IIC variants have all received some support hardpoints.
 
* Corrected the ammo explosion values on some of the inferno artillery ammo boxes.
 
  
'''IMPORTANT:''' v16.5 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''IMPORTANT:''' v18.3 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''IMPORTANT:''' v16.5 is not a save breaking update, your saves are compatible and will work fine.
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
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== BTA Light ==
 +
BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.
  
'''BTA LIGHT:''' BTA Light patch v16.4.1.lite has also been released. This is almost entirely a bug-fixing patch and has no new content. Fixes a variety of bugs, such as: added a Centurion to the Axylus loot crate; fixed the Debilitated events; updated RTS for some performance enhancements. Also, updated the main menu logo to indicate that the player is using BTA Light.
 
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2025/01/15 - Patch v18.3]] - The Slowpoke patch.<br>
 +
[[2024/12/19 - Patch v18.2]] - The Extended Contracts patch. <br>
 +
[[2024/11/22 - Patch v18.1]] - The "Superweapons" patch.<br>
 +
[[2024/10/10 - Patch v18.0.3]] - The "I'm Back" patch.<br>
 +
[[2024/8/30 - Patch v18.0]] - The BTAU patch.<br>
 +
[[2024/6/7 - Patch v17.6]] - The Pile of Mechs patch.<br>
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>

Latest revision as of 18:28, 15 January 2025

v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.

MODTEK UPDATE: ModTek has been updated again. This update brings with it more stability and performance increases. Good times!

***CRITICAL NOTE***: Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.

NEW MECH!!: It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.

LOST IN SPACE UPDATED: This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!

WARTECH IIC UPDATED: This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!

vMRMS NOW HAVE AN FCS: Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!

EVENT PILOT UPDATE: The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.

HANSEATIC CRUSADE IS FIXED. AGAIN.: Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.

NERFED CALLED SHOT AGAIN: The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).

STRATOPS UPDATE: StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).

ULTRALIGHTS UPDATED: The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.

EXTENDED CONTRACT ADJUSTMENTS: ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.

ADDED JWTWEAKS: This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710

  • iMMLs no longer can indirect fire ATMs, that was a bug.
  • Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
  • Quentin no longer sells the Hatchetman (that was a bug left over from older times).
  • FLE-14 got some extra hardpoints.
  • Shanky's shank works properly now.
  • The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
  • TisButAScratch updated the dll for performance gains.
  • Duan Gung has been resized to be slightly smaller.
  • Clarified HEAP ammo descriptions.
  • Buncha typos and minor bugs were fixed.

IMPORTANT: v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v18.3 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.


Older Patch Notes

2025/01/15 - Patch v18.3 - The Slowpoke patch.
2024/12/19 - Patch v18.2 - The Extended Contracts patch.
2024/11/22 - Patch v18.1 - The "Superweapons" patch.
2024/10/10 - Patch v18.0.3 - The "I'm Back" patch.
2024/8/30 - Patch v18.0 - The BTAU patch.
2024/6/7 - Patch v17.6 - The Pile of Mechs patch.
2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2