Difference between revisions of "Patch Notes"

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v16.1 (aka the "Too Much to Be a Hotfix" patch) has been released to the installer. This is a very dense patch with a lot of changes, so read carefully!
+
v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.
  
'''NEW MECH:''' The Omen, an 85 ton Clan BattleMech, has lumbered into battle. This heavily armored brick of guns is fielded (and sold) by Clan Snow Raven, specifically their second-line force, Delta Galaxy.
+
'''MODTEK UPDATE:''' ModTek has been updated again. This update brings with it more stability and performance increases. Good times!
  
'''NEW MECH:''' The Decimator, a 100 ton Inner Sphere BattleMech, is peppering the battlefield with support fire. This mech is the Inner Sphere answer to the Clan's Bane and is based on the same old Star League design as that mech is. The Decimator is fielded by ComStar and the Free Rasalhague Republic and also sold at Grumium and Tukayyid.
+
'''***CRITICAL NOTE***:''' Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.
  
'''NEW MECH:''' The Wight, a 35 ton light trooper BattleMech, has sprinted into battle. This Kuritan design is fielded by Houses Kurita and Steiner and is sold at Luthien and Son Hoa.
+
'''NEW MECH!!:''' It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.
  
'''NEW PIRATE HAVENS:''' The Pirates are an interesting faction, one a lot of players wanted to do stuff with, but since they have no "homeworlds" they were a little tricky to get reputation with. Well, that's been fixed. Now, there are four worlds scattered about the Periphery that are proper Pirate worlds: Antallos (north of the Outworlds Alliance), Novo Franklin (south of the Outworlds Alliance), Port Vail/The Rack (northwest of the Lyran Commonwealth and north of the Rim Collection), and Astrokaszy (southwest of the Free Worlds League and nestled between the FWL, the Marian Hegemony, and the Magistracy of Canopus). All of these worlds offer exclusively pirate contracts. Additionally, the Pirates now have a "faction" store. In reality, it's just another Black Market, but it's one you can get via alliance and not via the BM event. Enjoy your piratical career!
+
'''LOST IN SPACE UPDATED:''' This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!
  
'''SOME PERIPHERY TECH UPDATES:''' The Jury-Rigged XL (which was hot garbage) has been swapped out for the Prototype XL in every stock mech that has it (except for a couple of CC mechs). The ProtoXL is the same size as a normal XL but causes extra heat generation. Light Plating is slightly less crap thanks to reducing armor a little less than before (15% reduction instead of 25%). Heavy Plating was nerfed somewhat (+20% instead of +25%). Primitive armor was removed from several shops that sold it (for some reason?) and several mechs with Primitive Armor have been adjusted to no longer use it (namely, the ExcavatorMech-1X was the primary change here). Prototype Endo-Steel has been created (it's normal endo but takes 2 more crits) and several Periphery omnimechs have been updated with both ES-Proto and the Proto XL (the Hepheastus and the Liberty, specifically). Finally, the Rifles now use ammunition boxes. Every stock mech with Rifles has been updated to use ammo boxes. The ammo has also been spread out into Periphery stores and faction stores wherever Rifles are sold.
+
'''WARTECH IIC UPDATED:''' This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!
  
'''HO HO HO:''' Kringle's Killers has been fixed! Hurrah! Sorry about the soft-locks, we got a fix for it now though, so you should be able to accept Kringle's properly now!
+
'''vMRMS NOW HAVE AN FCS:''' Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!
  
'''SPECIAL NOTE FOR SUB-MODDERS:''' So, we've heard your cries and pleas for some better AdvancedJSONMerge features and behold! This patch includes an updated ModTek that will help you with your advanced JSON merges! Enjoy! (if you don't know what I'm talking about, this isn't for you, don't worry about it)
+
'''EVENT PILOT UPDATE:''' The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.
  
'''COMMUNITY CONTENT:''' The Matar SAM-3G has been updated, as per the maker's wishes, and comes with a little bit of new gear such as the S.M.E.S. and the Universal Magnification Array. Check it out!
+
'''HANSEATIC CRUSADE IS FIXED. AGAIN.:''' Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.
  
* Several Snow Raven events have had their text corrected so there's no more ERRORs.
+
'''NERFED CALLED SHOT AGAIN:''' The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).  
* Fixed fusion cores no longer being able to removed. Now they can be removed easily! Enjoy!
 
* Snow Ravens have tanks/turrets properly now. Whoops!
 
* Tandem SRM ammo now does 2 structure damage instead of 1.
 
* CASE II now properly requires ClanArmor.
 
* The Valkyrie VLK-QD1 has been updated to its canon loadout of ArtIV.
 
* The Bull Sharks have been given Support hardpoints and the BSK-MAZ has a brand-new loadout involving artillery!
 
* Lots, and I mean lots, of dll updates.
 
  
 +
'''STRATOPS UPDATE:''' StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).
  
'''IMPORTANT:''' v16.1 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''ULTRALIGHTS UPDATED:''' The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.
  
'''IMPORTANT:''' v16.1 is not a save breaking update, your saves are compatible and will work fine.
+
'''EXTENDED CONTRACT ADJUSTMENTS:''' ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.
 +
 
 +
'''ADDED JWTWEAKS:''' This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710
 +
 
 +
* iMMLs no longer can indirect fire ATMs, that was a bug.
 +
* Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
 +
* Quentin no longer sells the Hatchetman (that was a bug left over from older times).
 +
* FLE-14 got some extra hardpoints.
 +
* Shanky's shank works properly now.
 +
* The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
 +
* TisButAScratch updated the dll for performance gains.
 +
* Duan Gung has been resized to be slightly smaller.
 +
* Clarified HEAP ammo descriptions.
 +
* Buncha typos and minor bugs were fixed.
 +
 
 +
'''IMPORTANT:''' v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v18.3 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 +
 +
 +
== BTA Light ==
 +
BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.
 +
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 
+
[[2025/01/15 - Patch v18.3]] - The Slowpoke patch.<br>
 +
[[2024/12/19 - Patch v18.2]] - The Extended Contracts patch. <br>
 +
[[2024/11/22 - Patch v18.1]] - The "Superweapons" patch.<br>
 +
[[2024/10/10 - Patch v18.0.3]] - The "I'm Back" patch.<br>
 +
[[2024/8/30 - Patch v18.0]] - The BTAU patch.<br>
 +
[[2024/6/7 - Patch v17.6]] - The Pile of Mechs patch.<br>
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 +
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 +
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>

Latest revision as of 18:28, 15 January 2025

v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.

MODTEK UPDATE: ModTek has been updated again. This update brings with it more stability and performance increases. Good times!

***CRITICAL NOTE***: Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.

NEW MECH!!: It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.

LOST IN SPACE UPDATED: This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!

WARTECH IIC UPDATED: This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!

vMRMS NOW HAVE AN FCS: Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!

EVENT PILOT UPDATE: The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.

HANSEATIC CRUSADE IS FIXED. AGAIN.: Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.

NERFED CALLED SHOT AGAIN: The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).

STRATOPS UPDATE: StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).

ULTRALIGHTS UPDATED: The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.

EXTENDED CONTRACT ADJUSTMENTS: ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.

ADDED JWTWEAKS: This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710

  • iMMLs no longer can indirect fire ATMs, that was a bug.
  • Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
  • Quentin no longer sells the Hatchetman (that was a bug left over from older times).
  • FLE-14 got some extra hardpoints.
  • Shanky's shank works properly now.
  • The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
  • TisButAScratch updated the dll for performance gains.
  • Duan Gung has been resized to be slightly smaller.
  • Clarified HEAP ammo descriptions.
  • Buncha typos and minor bugs were fixed.

IMPORTANT: v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v18.3 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.


Older Patch Notes

2025/01/15 - Patch v18.3 - The Slowpoke patch.
2024/12/19 - Patch v18.2 - The Extended Contracts patch.
2024/11/22 - Patch v18.1 - The "Superweapons" patch.
2024/10/10 - Patch v18.0.3 - The "I'm Back" patch.
2024/8/30 - Patch v18.0 - The BTAU patch.
2024/6/7 - Patch v17.6 - The Pile of Mechs patch.
2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2