Difference between revisions of "Patch Notes"

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v15.3 (aka the "Man, Y'all Keep Busy, Huh" patch) has been released to the installer. This is moderately chunky so read on, friends, Marians, countrymen!
+
v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.
  
'''UPDATED SUBSYTEM:''' In patch 15.2, BTA introduced the SPAM subsystem that added various mercenary companies in the place of Local Gov or Mercenaries (as the faction). This made the world feel more alive and complex and demonstrated that there were other mercs out and about in the setting. Now, with 15.3, SPAM has been expanded. Now, SPAM has also added subfactions to all the Great Houses, as well as several other major factions. Now, when you drop into a fight against, say, the Draconis Combine you will face one of their various House regiments (in this case, you can face either the 1st Sword of Light, the 3rd Night Stalkers, or the 2nd Legion of Vega). These subcommands have their own distinct unit lists as well as their own dialogue at the start of a mission letting you know who you're facing (all the dialogues are unique to the command in question). A full list of the individual subcommands is available on the wiki (here: https://www.bta3062.com/index.php?title=List_of_Major_Power_Subcommands_For_SPAM). Worth noting however is that all subcommands are roughly "rated" as either elite, regular, or garrison level forces. The better the rating, the better their tech (elites have the cutting edge, the regulars get a spread of stuff, the garrison guys get the crappy tech). All subcommands on the wiki have their rating listed. The "main" factions that have this treatment are as follows: all five Great Houses, ComStar, Word of Blake, Free Rasalhague Republic, Taurian Concordat, Outworlds Alliance, Magistracy of Canopus, Marian Hegemony.
+
'''MODTEK UPDATE:''' ModTek has been updated again. This update brings with it more stability and performance increases. Good times!
  
'''NEW SPAM FACTIONS:''' In addition to the subcommands mentioned above, two new SPAM factions have been added. To the planet of Sarna comes the mercenary company Grim Determination. This unit has a long history and was betrayed by their employers and now hold the fort on Sarna against any attackers. They can also be found in missions against Local Gov or Mercenaries. Additionally, the Solaris VII Mercenary League has been added. This faction can be faced in missions against Local Gov or Mercenaries like most mercenary companies and has two notable features. First, they use the arena-intended designs such as the Juggernaut or the Prometheus in combat (those designs have been removed from all other spawn lists outside the arenas). Second, they actually make use of the unique named hero gladiator mechs in open combat, though those are rare to see on the field. This provides a second way to acquire heroes, so go for it.
+
'''***CRITICAL NOTE***:''' Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.
  
'''BIG MECHBAY NEWS: ''' I'm pleased to announce that the Mech Bay is expanding! In the old days of BTA, we had other rows in the Mech Bay so you could store more mechs but they had to be removed due to serious stability and bug issues. It has long been asked to bring them back and today is the day. However, they work a little differently than they used to. Now, after you purchase the upgrade, Mech Bay 2 unlocks (it is accessed via a tab on the Mech Bay tab, just like the BA and Vehicle Bays). The odd thing though is that *before* you buy the upgrade, they're still visible they're just not usable. There are also a few oddities to how they work (you can't move mechs between bays, you can't choose what bay a mech goes in [mechs fill Mech Bay first then move to Mech Bay 2 only if Mech Bay is full], and mechs brought out of storage as 1 piece can only go to Mech Bay, not Mech Bay 2 [though assembling a mech from parts works fine with Mech Bay 2]). There is a YouTube video explaining all this in detail that has been posted to the FAQ to explain how Mech Bay 2 functions.
+
'''NEW MECH!!:''' It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.
  
'''NEW VOICEPACK:''' A friend of BTA and a personal friend of mine, FrostRaptor, is a big fan of Morrowind and of Heavy Gear. To celebrate his many, many, *many* contributions to the community, a modeler by the name of LtShade and myself collaborated on a surprise gift for him: a new mech named the Dagoth and a new pilot and voicepack themed after Dagoth Ur from Morrowind. This voicepack is now a part of BTA and available to all commanders if they wish to use it. It was AI generated out of necessity which I know is not to everyone's liking but if that bothers you simply do not use it. This also comes with a unique Dagoth Ur pilot, callsign Sharmat, who can join your crew via an event once you have a certain MRB reputation. He comes with his own mech, the Akulakhan (a unique variant of the Dagoth).
+
'''LOST IN SPACE UPDATED:''' This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!
  
'''UPDATED FINANCES:''' BTA's economy has been a thorn in my side for awhile. The Argo has long been very cheap as have mechs while pilots have been unusually expensive to pay for in upkeep. This has been adjusted. Now, the Argo is more expensive by default and mechs are significantly more expensive to maintain (as they should be) while pilots are significantly cheaper. The very very early game may be slightly trickier to navigate but players can compensate by taking a little extra starting cash at first if they find it necessary so it should work out.
+
'''WARTECH IIC UPDATED:''' This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!
  
'''NEW MECH:''' The Buccaneer, a 55 ton Word of Blake medium BattleMech with a hatchet, has sprinted into play. You can find it with all of the Word of Blake subcommands as well as the elite and regular-rated Marik subcommands.
+
'''vMRMS NOW HAVE AN FCS:''' Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!
  
'''NEW MECH:''' The Nyx Prototype, a 30 ton super-fast Word of Blake scout design, has dashed into combat. This ultra-fast scout can be found exclusively with the Word of Blake elite subcommand, the 40th Shadow Division.
+
'''EVENT PILOT UPDATE:''' The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.
  
'''NEW MECH:''' The Jackrabbit, a 25 ton Amaris Civil War-era design, has arrived. Originally intended for the SLDF but co-opted by Amaris's forces, the Jackrabbit can now be found with the Rim Collection, ComStar and WoB's garrison-rated subcommands, and a rare variant with the WoB elite and regular subcommands.
+
'''HANSEATIC CRUSADE IS FIXED. AGAIN.:''' Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.
  
'''NEW MECH:''' The Dragoon, a 70 ton Amaris Empire design, has been put back into production. This incredible line combat design has been resurrected by the Rim Collection for their military after being discovered in a bunker in the Periphery.
+
'''NERFED CALLED SHOT AGAIN:''' The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).  
  
'''NEW MECH:''' The Malak, a 30 ton Word of Blake omnimech, has snuck into play. This is the final Word of Blake "Celestial" series omnimech and completes the series in BTA. It can be found exclusively with the Word of Blake elite subcommand, the 40th Shadow Division.
+
'''STRATOPS UPDATE:''' StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).  
  
'''NEW MECH:''' The Rampage, a 85 ton fast assault mech from the Amaris Empire, has stomped into play. It serves the Rim Collection with dignity after having been rediscovered in a Periphery depot.
+
'''ULTRALIGHTS UPDATED:''' The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.
  
'''NEW MECH:''' The Great Turtle, a 100 ton gladiatorial quad mech that is officially indestructible, has slowly lumbered into the arenas. This mech can be found in the arenas, for sale on Solaris VII, and in service to the Solaris VII Mercenary League.
+
'''EXTENDED CONTRACT ADJUSTMENTS:''' ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.
  
'''NEW MECH:''' The Dagoth, a 65 ton gladiatorial mech that is mentioned above, has arrived. It is available in the arenas, for sale on Solaris VII, and in service to the Solaris VII Mercenary League.  
+
'''ADDED JWTWEAKS:''' This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710
  
'''NEW MECH:''' The Naginata, a 95 ton Kuritan force command mech, has rained missiles onto the battlefield. The Naginata is armed for ranged combat and to command a C3 lance with its C3 Master. It can be found exclusively with the Draconis Combine's elite and regular-rated regiments. You can also buy one on Quentin.
+
* iMMLs no longer can indirect fire ATMs, that was a bug.
 +
* Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
 +
* Quentin no longer sells the Hatchetman (that was a bug left over from older times).
 +
* FLE-14 got some extra hardpoints.
 +
* Shanky's shank works properly now.
 +
* The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
 +
* TisButAScratch updated the dll for performance gains.
 +
* Duan Gung has been resized to be slightly smaller.
 +
* Clarified HEAP ammo descriptions.
 +
* Buncha typos and minor bugs were fixed.
  
'''NEW MECH:''' The Stag/Stag II, a 45 ton mech from the Not-Named Clan, has blasted into combat. The Stag is a fast striker design and is available exclusively from the Dark Caste.
+
'''IMPORTANT:''' v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''UPDATED MECHS:''' The three "Society" Clan Omnis, the Septicemia, the Osteon, and the Cephalus, have had full-scale production omnimechs produced for their respective Clans front-line forces. You can find the Septicemia with Jade Falcon, the Osteon with Ghost Bear, and the Cephalus with Wolf. The original "prototype" variants of these mechs have been restricted to second-line galaxies and all have some weirdness about them such as only partial omni hardpoints or gear that wasn't suitable for use on the main omnis.
+
'''IMPORTANT:''' v18.3 is not a save breaking update, your saves are compatible and will work fine.
  
'''UPDATED LAMS:''' LAMs now have been a little updated to be slightly more accurate to TT entries (kind of). They now have Landing Gear equipped (which gives a small speed boost but also further reduces stability during AirMech mode). To do this, they had their side torso engines reduced from 2 crits to 1 crit, making them slightly more durable. Enjoy.
+
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
'''NEW HEROES:''' The Blitzkrieg and Septicemia Design Contests have had their winning entries incorporated as gladiator mechs for the game world duels! Hurrah!
+
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
 
'''UPDATED FLASHPOINT MISSION:''' Defense: Panzyr has long been the hardest mission in BTA (the one with the god damn APCs). To adjust this somewhat, the APCs have been downgraded to Prowlers and their pilots have been nerfed fairly significantly. Defense: Panzyr should be a little less punishing now.
 
 
 
'''NEW LATE-GAME EVENTS:''' Starting in late 3064 and running through 3066, we now have some pirate and pirate-adjacent factions that will raid nearby worlds as WartechIIC raids. This includes various SPAM pirate subfactions such as the Tortuga Fusilliers or the New Belt Pirates. This also includes the Circinians and the Tortuga Dominions. Have fun with some pirate funtimes! This feature was brought to you by a community member, Scholomancer, who volunteered his time to make them. All praise to Scholomancer!
 
 
 
'''UPDATED FACTION:''' ComStar has been very hard to acquire reputation with for awhile due to having a few too many enemies. This has been changed, now ComStar is no longer enemies with Houses Kurita and Davion, as well as the Magistracy of Canopus and the Taurian Concordat. Ally away!
 
 
 
'''BATTLE ARMOR BALANCE CHANGE:''' Battle armor weapons have received a significant nerf. BA has been killing things a little too easily and quickly so was nerfed. All BA missile launchers (except the Heavy SRM 4 on the Grenadier and the BA Rocket Launcher 1) now only have 1 shot as they are supposed to (they had two shots as a way to encourage their use but they ended up being super powerful and needed to be scaled back). Most BA weapons also received a significant damage nerf, including most of the missiles, most/all of the gauss-style weapons, and a variety of other weapons such as the Clan lasers and the BA LBX.
 
 
 
'''OMNIMECH CORRECTION:''' OmniMechs can no longer mount MASC or TSM unless they come with it by default. This is tabletop accurate and should have been done literally years ago. There are several OmniMechs (mostly Clan though there's one IS omni in this group) with either MASC or TSM equipped by default. These OmniMechs retain the systems and work as intended. This may not be super popular but it *is* the way Omnis are intended to behave. And before you complain that Omnis are being unfairly nerfed, I *am* monitoring the situation and considering possible adjustments if necessary to buff up Omnis a little.
 
  
'''COMMUNITY CONTENT:''' there is a unique shop on Wynn's Roost (it has a selection of Battle Armor as well as every King Crab and UrbanMech normally available); there's a new Marauder II Omni with a LBX-Rotary AC/5; the Matar SAM-3G has been added, a Matar that uses St. Ives 3G technology;
 
  
* Retractable Blades got a buff, now they have an extra attack when used. This stacks with Juggernaut's extra attack bonus.
+
== BTA Light ==
* A *lot* of Clan and Flashpoint-specific Report Me's have been fixed.
+
BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.
* We fixed the Quad 360 twist bug, now all Quads can properly 360 twist.
 
* Fixed a shit-ton of back-end bugs and updated a lot of dlls.
 
* The Crabrauder and Shorty's Rifleman can both be encountered, rarely, in the forces of the Circinus Federation and the Snord's Irregulars respectively. Neither can be salvaged, this is mostly a flavor win.
 
* You can no longer put a BA Handhold onto a Battle Armor squad.
 
* There's a number of mechs that had missing affinities, these have been corrected.
 
* Fixed the VIP's special safety ability in the VIP missions. Now it properly lasts a full turn cycle.
 
* B-Pods are now mountable in any location.
 
* The Sturdy Affinity should now work.
 
* X-Pulse Lasers have been buffed with a heat reduction. Their heat was way too high and has been brought down to manageable levels.
 
* LRM ArtemisIV ammo has been mildly nerfed with the removal of its general accuracy bonus, instead only having the direct-fire accuracy bonus.
 
* Tandem SRM should *finally* be fixed.
 
* There's a new Wasp LAM, the WSP-100. This one comes with bomb bays!
 
* There's also a new Champion, the CHP C, a Clantech Champion refit. This one can be found with the Clan second-line forces.
 
* Fixed some weird behavior in a few Blackout contracts involving the player's Commander.
 
  
'''IMPORTANT:''' v15.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
  
'''IMPORTANT:''' v15.3 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
 
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
 
 
= Older Patch Notes =
 
= Older Patch Notes =
 
+
[[2025/01/15 - Patch v18.3]] - The Slowpoke patch.<br>
 +
[[2024/12/19 - Patch v18.2]] - The Extended Contracts patch. <br>
 +
[[2024/11/22 - Patch v18.1]] - The "Superweapons" patch.<br>
 +
[[2024/10/10 - Patch v18.0.3]] - The "I'm Back" patch.<br>
 +
[[2024/8/30 - Patch v18.0]] - The BTAU patch.<br>
 +
[[2024/6/7 - Patch v17.6]] - The Pile of Mechs patch.<br>
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 +
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 +
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 +
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 +
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 +
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>
 
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>

Latest revision as of 18:28, 15 January 2025

v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.

MODTEK UPDATE: ModTek has been updated again. This update brings with it more stability and performance increases. Good times!

***CRITICAL NOTE***: Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.

NEW MECH!!: It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.

LOST IN SPACE UPDATED: This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!

WARTECH IIC UPDATED: This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!

vMRMS NOW HAVE AN FCS: Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!

EVENT PILOT UPDATE: The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.

HANSEATIC CRUSADE IS FIXED. AGAIN.: Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.

NERFED CALLED SHOT AGAIN: The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).

STRATOPS UPDATE: StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).

ULTRALIGHTS UPDATED: The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.

EXTENDED CONTRACT ADJUSTMENTS: ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.

ADDED JWTWEAKS: This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710

  • iMMLs no longer can indirect fire ATMs, that was a bug.
  • Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
  • Quentin no longer sells the Hatchetman (that was a bug left over from older times).
  • FLE-14 got some extra hardpoints.
  • Shanky's shank works properly now.
  • The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
  • TisButAScratch updated the dll for performance gains.
  • Duan Gung has been resized to be slightly smaller.
  • Clarified HEAP ammo descriptions.
  • Buncha typos and minor bugs were fixed.

IMPORTANT: v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v18.3 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.


Older Patch Notes

2025/01/15 - Patch v18.3 - The Slowpoke patch.
2024/12/19 - Patch v18.2 - The Extended Contracts patch.
2024/11/22 - Patch v18.1 - The "Superweapons" patch.
2024/10/10 - Patch v18.0.3 - The "I'm Back" patch.
2024/8/30 - Patch v18.0 - The BTAU patch.
2024/6/7 - Patch v17.6 - The Pile of Mechs patch.
2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2