Difference between revisions of "Patch Notes"

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v14.0 (aka the "It's My Anniversary... But I Got *You* A Present!" release) has been released to the installer. This is a decently content rich patch (thanks to precisely 1 thing), so strap in for it! Let's go:
+
v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.
  
'''NEW MECHANIC (kind of):''' This patch, to celebrate our three-year anniversary I decided to embark on a 2+ week project and bring you a major shop overhaul with the introduction of Factory Worlds. Marked by two new tags on the star map (Factory Worlds and Factory Worlds - Restricted), Factory planets are ones that have on-planet factories that produce certain gear and units. On a factory world, everything it produces is always available when you visit. For instance, on the Draconis Combine world of Dieron, the Grand Dragon DRG-7K is produced. They also produce the Engine Core 360 and the XL Engine that the mech uses. This means that if you visit Dieron, the Core 360 and the XL Engine are both always in stock and there is always a Grand Dragon in stock in the store as well. Some factories produce engines, others produce mechs or tanks, still more produce weaponry. This update adds 130+ factories to the star map. Almost every power has at least 1 factory to sell you things (a few Deep Periphery guys do not and the Clan Occupation Zone does not, other than the Diamond Sharks) so there is a *ton* of stuff in stores now. Go forth and discover who sells what and where! When we can, we'll update the wiki with this information as well. See the FAQ post for further information about the factories and how they work if you want the fine details (you probably do!).
+
'''MODTEK UPDATE:''' ModTek has been updated again. This update brings with it more stability and performance increases. Good times!
  
'''SUGGESTED BEST PRACTICE:''' This update does not strictly speaking *require* a new career. However, the tags for the factory worlds will not populate on worlds in a career that existed before v14.0. This is a base game limitation. If you want to be able to *find* factory worlds, you should start a new career so you get the tags properly.
+
'''***CRITICAL NOTE***:''' Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.
  
'''UPDATED STORES:''' To go along with the factory worlds, most stores have had engine cores and stock jump jets removed from them. Additionally, the number of general units in stores has been turned down somewhat to represent that most production is found on the factory worlds. There's still mechs and tanks in general shops of course, we just turned down the numbers somewhat.
+
'''NEW MECH!!:''' It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.
  
'''NEW VARIANTS:''' To go along with the factories, there's roughly 50ish new 3060s vintage variants spanning dozens of chassis. Advanced tech is proliferating, units are getting powerful and dangerous, and factories in full production. Keep your eyes open. A full accounting will go the wiki, once we're able to do so.
+
'''LOST IN SPACE UPDATED:''' This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!
  
'''MAJOR BUG FIX:''' Paint schemes will no longer randomize on player mechs during contracts! If you were ever sad about the paint schemes not staying as you selected when you dropped into a contract, well, we fixed it! I'm happy about it too, lemme tell ya.
+
'''WARTECH IIC UPDATED:''' This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!
  
'''COMMUNITY CONTENT:''' Not too much CC this patch (though what we have is pretty cool), just the Black Marauder with a unique piece of gear and a pair of Marauder-based Superheavies (the Scorch SH and the Alpha SH).
+
'''vMRMS NOW HAVE AN FCS:''' Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!
  
* Not as many morale boosting things will stack now in combat. Morale is still powerful and stackable, but it's a little less ridiculous now. Maybe.
+
'''EVENT PILOT UPDATE:''' The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.
* There's a new playable tank, the good ol' Schrek PPC Carrier! Huzzah!
 
* The Nova Cat Omnimech now has a fixed DHS kit. Whoops!
 
* A number of mechs have had their affinities correctly assigned.
 
* The Morgan Kell Flashpoint, Braying of Hounds, has some updated text in a few places and has a more interesting unique Stalker in the first mission thanks to a BTA user contributing some work to the mod. Thanks! You know who you are.
 
* Battle Armor should no longer take damage when falling off a building.
 
* We've disabled the Buyback shop due to some technical issues we discovered. Sorry, if you were the one person in BTA who heavily used it.
 
* The Canopians now will conquer part of the unaligned planets in the Periphery in the start of 3063, including the planets of Alloway, Bonavista, Joppa, and (most importantly) Detroit. Detroit will then turn into a pretty decent factory planet after the Canopians conquer it for as long as they hold the world.
 
* The Improved Blazer received a small damage nerf.
 
* The BonusDescription for ammunition count on ammoboxes is now more generic. If you can't tell that the Machine Gun ammo box has MG ammo in it, I can't help you.
 
* Just so many DLL updates, you don't even know!
 
  
'''IMPORTANT:''' v14.0 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''HANSEATIC CRUSADE IS FIXED. AGAIN.:''' Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.
  
'''IMPORTANT:''' v14.0 is not a save breaking update, your saves are compatible and will work fine.
+
'''NERFED CALLED SHOT AGAIN:''' The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).  
  
'''IMPORTANT:''' You can see v14.01's patch notes, as well as any BTA patch notes, on our wiki on this page: https://www.bta3062.com/index.php/Patch_Notes
+
'''STRATOPS UPDATE:''' StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).  
  
'''REMINDER:''' This update, and others like it, are made possible by my Patreon supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me here: https://www.patreon.com/bloodydoves
+
'''ULTRALIGHTS UPDATED:''' The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.
 +
 
 +
'''EXTENDED CONTRACT ADJUSTMENTS:''' ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.
 +
 
 +
'''ADDED JWTWEAKS:''' This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710
 +
 
 +
* iMMLs no longer can indirect fire ATMs, that was a bug.
 +
* Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
 +
* Quentin no longer sells the Hatchetman (that was a bug left over from older times).
 +
* FLE-14 got some extra hardpoints.
 +
* Shanky's shank works properly now.
 +
* The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
 +
* TisButAScratch updated the dll for performance gains.
 +
* Duan Gung has been resized to be slightly smaller.
 +
* Clarified HEAP ammo descriptions.
 +
* Buncha typos and minor bugs were fixed.
 +
 
 +
'''IMPORTANT:''' v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v18.3 is not a save breaking update, your saves are compatible and will work fine.
 +
 
 +
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 +
 +
 +
== BTA Light ==
 +
BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.
 +
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 
+
[[2025/01/15 - Patch v18.3]] - The Slowpoke patch.<br>
 +
[[2024/12/19 - Patch v18.2]] - The Extended Contracts patch. <br>
 +
[[2024/11/22 - Patch v18.1]] - The "Superweapons" patch.<br>
 +
[[2024/10/10 - Patch v18.0.3]] - The "I'm Back" patch.<br>
 +
[[2024/8/30 - Patch v18.0]] - The BTAU patch.<br>
 +
[[2024/6/7 - Patch v17.6]] - The Pile of Mechs patch.<br>
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 +
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 +
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 +
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 +
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 +
[[2023/05/29 - Patch v16.2]] - The 331st Division patch.<br>
 +
[[2023/04/24 - Patch v16.1]] - The stand-in patch.<br>
 +
[[2023/04/14 - Patch v16.0]] - The MechLab overhaul patch.<br>
 +
[[2023/04/01 - Patch v15.3.1]] - The 2023 April Fool's patch.<br>
 +
[[2023/03/10 - Patch v15.3]] - The SPAM expansion patch.<br>
 +
[[2022/02/07 - Patch v15.2]] - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/01/05 - Patch v15.1.2]] - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)<br>
 +
[[2022/12/27 - Patch v15.1.1]] - The BD Forgot To Put Stuff in 15.1 patch.<br>
 +
[[2022/12/26 - Patch v15.1]] - The Minor New Mechs patch.<br>
 +
[[2022/12/12 Patch v15.0]] - The Sanctuary Worlds patch.<br>
 +
[[2022/10/5 Patch v14.4]] - The Station Keeping patch.<br>
 +
[[2022/8/31 Patch v14.3.1]] - Hotfix<br>
 +
[[2022/8/30 Patch v14.3]] - The Electronic Warfare patch.<br>
 +
[[2022/8/18 Patch v14.2]] - The C3 patch.<br>
 +
[[2022/8/1 Patch v14.1.1]] - The Albatross/Koschei/Mercury II hotfix/patch.<br>
 +
[[2022/7/22 Patch v14.1]] - The X-Quads Are REALLY Cool patch.<br>
 
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 
[[2022/6/24 Patch v14.0]] - The 3-Year Anniversary patch.<br>
 
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>
 
[[2022/5/19 Patch v13.4.1]] - The Quads Are Still Cool patch.<br>

Latest revision as of 18:28, 15 January 2025

v18.3 (aka the "Time For Bugfixing" patch) has been released to the installer. This patch is mostly a bugfixing and station keeping patch, but it's still useful to get out there.

MODTEK UPDATE: ModTek has been updated again. This update brings with it more stability and performance increases. Good times!

***CRITICAL NOTE***: Be absolutely certain you manually delete your Mods folder when you perform this update! ModTek can be very picky about its updating, please be absolutely sure you clear your Mods folder manually when you perform this update.

NEW MECH!!: It's been awhile, hasn't it? Glad to have another new chassis to enjoy. The Slowpoke, a 10-ton Capellan ultralight BattleMech, has slowly sauntered into combat. You can find it in Capellan forces and for sale at the factory on the planet Cynthiana/Liao.

LOST IN SPACE UPDATED: This little-known BTA submod helps us hide planets from prying eyes before they should be accessible. Unfortunately, in 18.2 it broke and showed planets before they should have been available for travel. We've now fixed that issue. Whoopsie!

WARTECH IIC UPDATED: This update should fix the known bugs with Extended Contracts. Hurrah! Glad to get that fixed, those bugs were annoying me!

vMRMS NOW HAVE AN FCS: Variable MRMs (vMRMs) now can use the LRM FCS. Enjoy your even more accurate vMRMs on damage mode!

EVENT PILOT UPDATE: The BTA team pilots in BTA Calling are now immune to headshots, no cheesing us to death anymore. Kommander Kringle and the Johann's Jaeger's pilots are also all immune to headshots too. Oh, and the Gameworld Gladiator in gameworld duels is also headshot immune. He's a masterful pilot, better than any of yours, he should remain a threat. Bring other tactics to the gameworld duels other than headshot cheesing.

HANSEATIC CRUSADE IS FIXED. AGAIN.: Somehow, my fixes to the Hanseatic Crusade events got reverted at some point but now they're really, truly, actually fixed. Hurrah! No more random surviving Hanse planets.

NERFED CALLED SHOT AGAIN: The pilot traits that improve Called Shots have been reduced in power by quite a bit. This will almost certainly not apply to existing pilots who already have the trait but all new pilots will be receiving the new, weaker, called shot buffs (instead of giving a CalledShotBonusMultiplier of 1.4 and 1.5 respectively, the pilot traits now give 1.2 and 1.3 respectively).

STRATOPS UPDATE: StrategicOperations, a BTA submod that includes a ton of stuff like BA swarming and airlifting units and a buncha other stuff to boot, has been updated. This update improves AI think time by a fairly dramatic amount. You'll see AI performance improve significantly in combat. This update *is* slightly experimental, so if you see issues with it such as unusual numbers of AI freezes or crashes, please let us know (we don't anticipate any of these but should they come up, let us know ASAP).

ULTRALIGHTS UPDATED: The Stiletto has gained a new, much more powerful, quirk instead of its old quirk, the Ultralight quirk (combines easy to maintain, +evasion, +defense, +walk speed, and +jump distance; they're ultralights they need the help). The Ultralight Fleas also got this quirk instead of the normal Flea quirk.

EXTENDED CONTRACT ADJUSTMENTS: ECs have been lightly adjusted. Pirate Raids give a little less salvage, Field Testing gives a bit more salvage and a bit less cash, and ECs generally tell you who you're fighting a little better now.

ADDED JWTWEAKS: This is a minor submod from Jamie Wolf that improves save file serialization, making save files smaller and faster to access. One important note though: you'll need the newest release of the BT Save Editor to interact with these new save files, the old save editor won't interface with them due to their new structure. I've spoken to Jamie and he's released the new save editor into the wild, you can get it here: https://discourse.modsinexile.com/t/battletech-save-editor/710

  • iMMLs no longer can indirect fire ATMs, that was a bug.
  • Ettin event's "bad ending" is no longer a permanent penalty to MechTech.
  • Quentin no longer sells the Hatchetman (that was a bug left over from older times).
  • FLE-14 got some extra hardpoints.
  • Shanky's shank works properly now.
  • The Mackie, Imp, and Assassin's selection circles around their feet now are a more reasonable size for the mechs.
  • TisButAScratch updated the dll for performance gains.
  • Duan Gung has been resized to be slightly smaller.
  • Clarified HEAP ammo descriptions.
  • Buncha typos and minor bugs were fixed.

IMPORTANT: v18.3 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v18.3 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has received various fixes, including the ModTek 4.3.9 update, and is now on v18.3.lite.


Older Patch Notes

2025/01/15 - Patch v18.3 - The Slowpoke patch.
2024/12/19 - Patch v18.2 - The Extended Contracts patch.
2024/11/22 - Patch v18.1 - The "Superweapons" patch.
2024/10/10 - Patch v18.0.3 - The "I'm Back" patch.
2024/8/30 - Patch v18.0 - The BTAU patch.
2024/6/7 - Patch v17.6 - The Pile of Mechs patch.
2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2