Difference between revisions of "Wartech IIC"
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== Extended Contracts == | == Extended Contracts == | ||
− | This is the other major feature of WIIC and is new with patch v18.2 (released on December | + | This is the other major feature of WIIC and is new with patch v18.2 (released on December 19th, 2024). Extended Contracts (ECs) use the travel contract function of the base game and combine it with the mission offering mechanic of Flareups but gives mod makers much more control over how the EC operates. In brief, ECs operate on a "schedule" of events, which are predefined by the mod maker before play begins. Players are offered ECs as travel contracts in the Command Center like any other travel contract but when the player arrives at the planet to perform the EC, they are greeted with a more structured, multi-event, multi-mission experience. The ECs currently in BTAU are detailed below in a series of spoilers that describe the rough schedule of events for each EC so that players can understand what they're walking into. ECs are highly variable and can take any amount of time, as defined in their files. On the short end, an EC might be 10 days, on the long end they might be 30 or more. Most ECs lock players out of taking normal randomly generated contracts for the duration (as the player is considered "in-contract" with their employer and is prohibited from playing the field as it were), this is detailed in each individual EC description below. The player may decline missions when offered in an EC but that usually comes with failure conditions such as breaking the entire contract or suffering some other kind of penalty, this is clearly described to the player at time of mission offering. |
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Latest revision as of 19:28, 19 December 2024
What Is Wartech IIC?
Put simply, Wartech IIC is a core BTA mechanic that governs the behavior of factions on the starmap. Wartech IIC (here shortened to WIIC going forward) allows for both dynamically generated and force generated map events involving faction behavior such as flareups to take control of territory. WIIC also now governs a system called Extended Contracts (ECs) that change up how players engage with taking contracts. Both of these features are further detailed below.
Flareups (Attacks and Raids)
Flareups are the first major function of WIIC and have been present since the system was originally implemented in patch v9.3 (released on March 13th, 2021). Flareups are typically generated one of two ways: by an event (usually a news event via MercNews popups) or dynamically without input from the player. In either case, a flareup is represented on the starmap by a flashing light on a planet (pink flashing indicates an attack for territory; purple-ish flashing indicates a raid for resources; both are detailed below). To enter a flareup, the player must simply fly to the system in question. Upon arrival, they will be presented with a popup asking if they wish to get involved. If they do, they go to the Command Center and select a side to work for, the attackers or the defenders (to work for a faction you must be able to accept contracts from them and they must be a faction that offers contracts in the first place). Once the player begins the flareup, they are locked into it until one side is victorious. Every 3 days the player will be offered a mission which they can accept or pass on (this mission is randomly determined and can be anything at all). If they accept and win the mission, the opposing side's "flareup strength" is decreased by a random amount (between 2 and 4 points). If they pass, then one or both sides will have their strength decreased by a random amount (between 2 and 4 points). When a side reaches 0, that side loses and the other side is declared victorious, gaining the rewards (detailed below in each flareup type). A player who participated in at least half of the offered missions and whose side won the flareup also receives a lootbox as a thank you prize for helping their side win. Note that even if the player wins their mission, their faction may still lose strength anyways as they are considered to be fighting elsewhere on the planet and may not do well. However, in general, a player who wins all offered missions is likely to win the flareup for their faction.
Attacks
Attacks are one of two types of flareups. These are represented by pink flashing on the starmap and are attacks by one faction to conquer and take control of the planet in question. If the attacking side wins, the planet immediately changes control to the attacking faction. This changes the employers in the Command Center, the possible OpFor factions on the planet, the faction store of the planet, and the general goods in the store at store refresh. If the defender wins, the planet does not change hands and none of the above changes.
Raids
Raids are the other type of flareup alongside attacks. These are represented by purple-ish flashing on the starmap and are raids conducted by the attacker for the purpose of increasing the attacking faction's global strength on the starmap. If the attacking side wins, the planet remains in the defender's hands but a hidden variable that tracks a faction's global strength (which determines their power in future flareups) is incremented upwards by 1 point. Essentially, the more raids a faction wins, the more powerful they become and the more likely they are to win future flareups. If the defender wins, nothing changes.
Extended Contracts
This is the other major feature of WIIC and is new with patch v18.2 (released on December 19th, 2024). Extended Contracts (ECs) use the travel contract function of the base game and combine it with the mission offering mechanic of Flareups but gives mod makers much more control over how the EC operates. In brief, ECs operate on a "schedule" of events, which are predefined by the mod maker before play begins. Players are offered ECs as travel contracts in the Command Center like any other travel contract but when the player arrives at the planet to perform the EC, they are greeted with a more structured, multi-event, multi-mission experience. The ECs currently in BTAU are detailed below in a series of spoilers that describe the rough schedule of events for each EC so that players can understand what they're walking into. ECs are highly variable and can take any amount of time, as defined in their files. On the short end, an EC might be 10 days, on the long end they might be 30 or more. Most ECs lock players out of taking normal randomly generated contracts for the duration (as the player is considered "in-contract" with their employer and is prohibited from playing the field as it were), this is detailed in each individual EC description below. The player may decline missions when offered in an EC but that usually comes with failure conditions such as breaking the entire contract or suffering some other kind of penalty, this is clearly described to the player at time of mission offering.