Difference between revisions of "RawData:Weapon Slagmaiden Spikes"
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Amidatelion (talk | contribs) (automated page update) |
Amidatelion (talk | contribs) (automated page update) |
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|AllowedLocations=LeftArm | |AllowedLocations=LeftArm | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=IsPhysWeap,PhysWeapUnsteady,PhysWeapDamage: 1.5,PhysWeapStab: 0.5,PhysWeapAccuracy: +4 | + | |Bonuses=IsPhysWeap,PhysWeapUnsteady,PhysWeapDamage: 1.5,PhysWeapStab: 0.5,PhysWeapAccuracy: +4,WordsWords: Leave This Weapon Disabled!! |
|Type=MachineGun | |Type=MachineGun | ||
|MinRange=0 | |MinRange=0 | ||
− | |MaxRange= | + | |MaxRange=30 |
|RangeSplit=0,0,0 | |RangeSplit=0,0,0 | ||
− | |AmmoCategory= | + | |AmmoCategory=Flamer |
− | |StartingAmmoCapacity= | + | |StartingAmmoCapacity=1 |
|HeatGenerated=0 | |HeatGenerated=0 | ||
|Damage=0 | |Damage=0 |
Latest revision as of 20:22, 23 November 2024
Weapon | |
---|---|
StartingAmmoCapacity | 1 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 30 |
AttackRecoil | 0 |
Damage | 0 |
HeatGenerated | 0 |
Type | MachineGun |
Id | Weapon_Slagmaiden_Spikes |
RangeSplit | 0,0,0 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Shield Spikes |
Instability | 0 |
Bonuses | IsPhysWeap,PhysWeapUnsteady,PhysWeapDamage: 1.5,PhysWeapStab: 0.5,PhysWeapAccuracy: +4,WordsWords: Leave This Weapon Disabled!! |
Cost | 12000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | steel-claws |
DamageVariance | 0 |
AllowedLocations | LeftArm |
Tonnage | 1 |
Rarity | 4 |
ComponentType | Weapon |
InventorySize | 1 |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
Details | This is a set of spikes for the Shieldmaiden's unique shield and lets the Shieldmaiden slam its spiked shield into enemies for good damage. |
AccuracyModifier | 1 |
HeatDamage | 0 |
Name | Shield Spikes |
Model | Spikes |
Manufacturer | Slagmaiden |
Purchasable | true |
AmmoCategory | Flamer |
OverheatedDamageMultiplier | 0 |