Difference between revisions of "RawData:Weapon Ground Mobile HPG"

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|Details=The Ground Mobile HPG is a miniaturized version of the Hyperpulse Generator, the basis of all interstellar communication technology. Normally, HPGs have no effective combat usage but thanks to some clever engineering this Ground Mobile HPG has been rigged to emit a massive energy pulse that can shut down any unit in the effect's radius. This makes it extremely dangerous to both friends and foes as the effect does not discriminate. However, the HPG is slow to charge and can only be activated periodically.
 
|Details=The Ground Mobile HPG is a miniaturized version of the Hyperpulse Generator, the basis of all interstellar communication technology. Normally, HPGs have no effective combat usage but thanks to some clever engineering this Ground Mobile HPG has been rigged to emit a massive energy pulse that can shut down any unit in the effect's radius. This makes it extremely dangerous to both friends and foes as the effect does not discriminate. However, the HPG is slow to charge and can only be activated periodically.
 
|Icon=radar-dish
 
|Icon=radar-dish
|Tonnage=30
+
|Tonnage=14
|InventorySize=16
+
|InventorySize=14
 
|ComponentType=Weapon
 
|ComponentType=Weapon
 
|ComponentSubType=Weapon
 
|ComponentSubType=Weapon
Line 17: Line 17:
 
|AllowedLocations=LeftTorso,RightTorso,CenterTorso
 
|AllowedLocations=LeftTorso,RightTorso,CenterTorso
 
|DisallowedLocations=LeftArm,RightArm
 
|DisallowedLocations=LeftArm,RightArm
|Bonuses=HPG,HPGStrength: 75%,WpnCooldown: 5,AreaOfEffect: 210,AreaOfEffectDmg: 5,AreaOfEffectHeatDmg: 15,NoFireInMelee
+
|Bonuses=HPG,HPGStrength: 75%,WpnCooldown: 5,AreaOfEffect: 250,AreaOfEffectDmg: 30,AreaOfEffectHeatDmg: 30,NoFireInMelee
|Category=Energy
 
 
|Type=PPC
 
|Type=PPC
 
|MinRange=0
 
|MinRange=0
|MaxRange=600
+
|MaxRange=800
|RangeSplit=150,300,450
+
|RangeSplit=200,400,600
 
|AmmoCategory=NotSet
 
|AmmoCategory=NotSet
 
|StartingAmmoCapacity=0
 
|StartingAmmoCapacity=0
|HeatGenerated=100
+
|HeatGenerated=150
|Damage=5
+
|Damage=0
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasivePipsIgnored=0
 
|EvasivePipsIgnored=0
 
|DamageVariance=0
 
|DamageVariance=0
|HeatDamage=30
+
|HeatDamage=0
|AccuracyModifier=1
+
|AccuracyModifier=3
 
|CriticalChanceMultiplier=1
 
|CriticalChanceMultiplier=1
|AOECapable=false
+
|AOECapable=true
 
|IndirectFireCapable=false
 
|IndirectFireCapable=false
 
|RefireModifier=0
 
|RefireModifier=0

Latest revision as of 20:22, 23 November 2024

Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange800
AttackRecoil1
Damage0
HeatGenerated150
TypePPC
IdWeapon_Ground_Mobile_HPG
RangeSplit200,400,600
AOECapabletrue
ShotsWhenFired1
IndirectFireCapablefalse
UINameGround Mobile HPG
Instability0
BonusesHPG,HPGStrength: 75%,WpnCooldown: 5,AreaOfEffect: 250,AreaOfEffectDmg: 30,AreaOfEffectHeatDmg: 30,NoFireInMelee
Cost25000000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsLeftArm,RightArm
WeaponEffectIDWeaponEffect-Weapon_COILS
Iconradar-dish
DamageVariance0
AllowedLocationsLeftTorso,RightTorso,CenterTorso
Tonnage14
Rarity0
ComponentTypeWeapon
InventorySize14
RefireModifier0
EvasivePipsIgnored0
DetailsThe Ground Mobile HPG is a miniaturized version of the Hyperpulse Generator, the basis of all interstellar communication technology. Normally, HPGs have no effective combat usage but thanks to some clever engineering this Ground Mobile HPG has been rigged to emit a massive energy pulse that can shut down any unit in the effect's radius. This makes it extremely dangerous to both friends and foes as the effect does not discriminate. However, the HPG is slow to charge and can only be activated periodically.
AccuracyModifier3
HeatDamage0
NameGround Mobile HPG
ModelHPG
ManufacturerSLCOMNET
Purchasabletrue
AmmoCategoryNotSet
OverheatedDamageMultiplier0