Difference between revisions of "RawData:MechDef Ying Long Battle Armor YING-BA"
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Latest revision as of 17:08, 31 August 2024
ChassisTags | ProtoMech,OmniMech |
---|---|
Cost | 15000 |
UIName | Ying Long Battle Armor |
Tonnage | 4 |
VariantName | YING-BA |
Manufacturer | |
Icon | uixTxrIcon_yinglong |
StockRole | Battle Armor |
Rarity | 0 |
Id | chassisdef_ba_yinglong |
StartingTonnage | |
Details | One of the so-called Trinity suits developed in concert by the Capellan Confederation, Magistracy of Canopus, and Taurian Concordat, the Ying Long is the Capellan entry to the family of battle armor. While not particularly well armored or particularly manuverable, the Ying Long carries a BA-scale Plasma Rifle into combat, which gives it surprising hitting power. Combined with its stealthy armor, the Ying Long is an excellent ambush predator in urban spaces, capable of setting fires and making life difficult for the enemy. The one downside is that the Plasma Rifles have limited ammo, meaning the Ying Long squad must be careful about its shots. |
LeftArmActuatorLimit | |
Name | Ying Long Battle Armor |
Model | |
weightClass | LIGHT |
Purchasable | true |
YangsThoughts | One of the so-called Trinity suits developed in concert by the Capellan Confederation, Magistracy of Canopus, and Taurian Concordat, the Ying Long is the Capellan entry to the family of battle armor. While not particularly well armored or particularly manuverable, the Ying Long carries a BA-scale Plasma Rifle into combat, which gives it surprising hitting power. Combined with its stealthy armor, the Ying Long is an excellent ambush predator in urban spaces, capable of setting fires and making life difficult for the enemy. The one downside is that the Plasma Rifles have limited ammo, meaning the Ying Long squad must be careful about its shots. |
RightArmActuatorLimit |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_yinglong |
Tonnage | 0 |
Location | Head |
Hardpoints | BattleArmor,BattleArmor |
MaxArmor | 60 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_yinglong |
Tonnage | 0 |
Location | LeftArm |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_yinglong |
Tonnage | 0 |
Location | LeftTorso |
Hardpoints | BattleArmor,BattleArmor |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 9 |
ChassisID | chassisdef_ba_yinglong |
Tonnage | 0 |
Location | CenterTorso |
Hardpoints | BattleArmor,BattleArmor |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_yinglong |
Tonnage | 0 |
Location | RightTorso |
Hardpoints | BattleArmor,BattleArmor |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_yinglong |
Tonnage | 0 |
Location | RightArm |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 31 |
ChassisID | chassisdef_ba_yinglong |
Tonnage | 0 |
Location | LeftLeg |
Hardpoints | BattleArmor |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_yinglong |
Tonnage | 0 |
Location | RightLeg |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_structureslots_standard_battlearmor |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_armorslots_stealth_battlearmor |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_bacore_010 |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_kit_battlearmor |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_HeatSink_BattleArmor |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_engine_cooling_battlearmor |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_engineslots_battlearmor |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_BA |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_SensorsA_BA |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Gyro_BA |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Supercharger_BA |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Swarm_Effect |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_ECM_BA_True |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | Head |
ComponentDefID | Gear_Stealth_Placeholder_BA |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftTorso |
ComponentDefID | Gear_Stealth_Placeholder_BA |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Gear_Stealth_Placeholder_BA |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | RightTorso |
ComponentDefID | Gear_Stealth_Placeholder_BA |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | Head |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | RightTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
Rarity | 0 |
---|---|
Cost | 15000 |
Id | mechdef_ba_yinglong |
Version | 1 |
simGameMechPartCost | 15000 |
Manufacturer | |
UIName | Ying Long Battle Armor |
Details | One of the so-called Trinity suits developed in concert by the Capellan Confederation, Magistracy of Canopus, and Taurian Concordat, the Ying Long is the Capellan entry to the family of battle armor. While not particularly well armored or particularly manuverable, the Ying Long carries a BA-scale Plasma Rifle into combat, which gives it surprising hitting power. Combined with its stealthy armor, the Ying Long is an excellent ambush predator in urban spaces, capable of setting fires and making life difficult for the enemy. The one downside is that the Plasma Rifles have limited ammo, meaning the Ying Long squad must be careful about its shots. |
ChassisID | chassisdef_ba_yinglong |
Model | |
Name | Ying Long Battle Armor |
Purchasable | true |
Icon | uixTxrIcon_yinglong |
MechTags | unit_generic,TBAS_Disabled,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_legal |
MechID | mechdef_ba_yinglong |
---|---|
CurrentArmor | 46 |
CurrentRearArmor | -1 |
Location | Head |
AssignedArmor | 46 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_yinglong |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | LeftArm |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_yinglong |
---|---|
CurrentArmor | 46 |
CurrentRearArmor | 0 |
Location | LeftTorso |
AssignedArmor | 46 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_yinglong |
---|---|
CurrentArmor | 46 |
CurrentRearArmor | 0 |
Location | CenterTorso |
AssignedArmor | 46 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_yinglong |
---|---|
CurrentArmor | 46 |
CurrentRearArmor | 0 |
Location | RightTorso |
AssignedArmor | 46 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_yinglong |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | RightArm |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_yinglong |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | LeftLeg |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_yinglong |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | RightLeg |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | Head |
ComponentDefID | Weapon_Plasma_Rifle_BA |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | LeftTorso |
ComponentDefID | Weapon_Plasma_Rifle_BA |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | Weapon_Plasma_Rifle_BA |
MechID | mechdef_ba_yinglong |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Weapon_Plasma_Rifle_BA |