Difference between revisions of "RawData:MechDef Ying Long Battle Armor YING-BA"

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|MaxArmor=60
 
|MaxArmor=60
 
|MaxRearArmor=-1
 
|MaxRearArmor=-1
|Hardpoints=AntiPersonnel,AntiPersonnel
+
|Hardpoints=BattleArmor,BattleArmor
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
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|MaxArmor=60
 
|MaxArmor=60
 
|MaxRearArmor=0
 
|MaxRearArmor=0
|Hardpoints=AntiPersonnel,AntiPersonnel
+
|Hardpoints=BattleArmor,BattleArmor
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
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|MaxArmor=60
 
|MaxArmor=60
 
|MaxRearArmor=0
 
|MaxRearArmor=0
|Hardpoints=AntiPersonnel,AntiPersonnel
+
|Hardpoints=BattleArmor,BattleArmor
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
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|MaxArmor=60
 
|MaxArmor=60
 
|MaxRearArmor=0
 
|MaxRearArmor=0
|Hardpoints=AntiPersonnel,AntiPersonnel
+
|Hardpoints=BattleArmor,BattleArmor
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
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|MaxArmor=0
 
|MaxArmor=0
 
|MaxRearArmor=-1
 
|MaxRearArmor=-1
|Hardpoints=AntiPersonnel
+
|Hardpoints=BattleArmor
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
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|MechID=chassisdef_ba_yinglong
 
|MechID=chassisdef_ba_yinglong
 
|MountedLocation=LeftLeg
 
|MountedLocation=LeftLeg
|ComponentDefID=emod_engine_cooling_battlearmor
+
|ComponentDefID=Gear_HeatSink_BattleArmor
 
|ComponentDefType=HeatSink
 
|ComponentDefType=HeatSink
 
|HardpointSlot=-1
 
|HardpointSlot=-1
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|MechID=chassisdef_ba_yinglong
 
|MechID=chassisdef_ba_yinglong
 
|MountedLocation=LeftLeg
 
|MountedLocation=LeftLeg
|ComponentDefID=emod_engineslots_battlearmor
+
|ComponentDefID=emod_engine_cooling_battlearmor
 
|ComponentDefType=HeatSink
 
|ComponentDefType=HeatSink
 
|HardpointSlot=-1
 
|HardpointSlot=-1
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|MechID=chassisdef_ba_yinglong
 
|MechID=chassisdef_ba_yinglong
 
|MountedLocation=LeftLeg
 
|MountedLocation=LeftLeg
|ComponentDefID=Gear_Cockpit_BA
+
|ComponentDefID=emod_engineslots_battlearmor
|ComponentDefType=Upgrade
+
|ComponentDefType=HeatSink
 
|HardpointSlot=-1
 
|HardpointSlot=-1
 
|FixedEquipment=true
 
|FixedEquipment=true
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|MechID=chassisdef_ba_yinglong
 
|MechID=chassisdef_ba_yinglong
 
|MountedLocation=LeftLeg
 
|MountedLocation=LeftLeg
|ComponentDefID=Gear_Cockpit_SensorsA_BA
+
|ComponentDefID=Gear_Cockpit_BA
 
|ComponentDefType=Upgrade
 
|ComponentDefType=Upgrade
 
|HardpointSlot=-1
 
|HardpointSlot=-1
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|MechID=chassisdef_ba_yinglong
 
|MechID=chassisdef_ba_yinglong
 
|MountedLocation=LeftLeg
 
|MountedLocation=LeftLeg
|ComponentDefID=Gear_Cockpit_SensorsB_BA
+
|ComponentDefID=Gear_Cockpit_SensorsA_BA
 
|ComponentDefType=Upgrade
 
|ComponentDefType=Upgrade
 
|HardpointSlot=-1
 
|HardpointSlot=-1

Latest revision as of 17:08, 31 August 2024

ChassisTagsProtoMech,OmniMech
Cost15000
UINameYing Long Battle Armor
Tonnage4
VariantNameYING-BA
Manufacturer
IconuixTxrIcon_yinglong
StockRoleBattle Armor
Rarity0
Idchassisdef_ba_yinglong
StartingTonnage
DetailsOne of the so-called Trinity suits developed in concert by the Capellan Confederation, Magistracy of Canopus, and Taurian Concordat, the Ying Long is the Capellan entry to the family of battle armor. While not particularly well armored or particularly manuverable, the Ying Long carries a BA-scale Plasma Rifle into combat, which gives it surprising hitting power. Combined with its stealthy armor, the Ying Long is an excellent ambush predator in urban spaces, capable of setting fires and making life difficult for the enemy. The one downside is that the Plasma Rifles have limited ammo, meaning the Ying Long squad must be careful about its shots.
LeftArmActuatorLimit
NameYing Long Battle Armor
Model
weightClassLIGHT
Purchasabletrue
YangsThoughtsOne of the so-called Trinity suits developed in concert by the Capellan Confederation, Magistracy of Canopus, and Taurian Concordat, the Ying Long is the Capellan entry to the family of battle armor. While not particularly well armored or particularly manuverable, the Ying Long carries a BA-scale Plasma Rifle into combat, which gives it surprising hitting power. Combined with its stealthy armor, the Ying Long is an excellent ambush predator in urban spaces, capable of setting fires and making life difficult for the enemy. The one downside is that the Plasma Rifles have limited ammo, meaning the Ying Long squad must be careful about its shots.
RightArmActuatorLimit
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_yinglong
Tonnage0
LocationHead
HardpointsBattleArmor,BattleArmor
MaxArmor60
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_yinglong
Tonnage0
LocationLeftArm
Hardpoints
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_yinglong
Tonnage0
LocationLeftTorso
HardpointsBattleArmor,BattleArmor
MaxArmor60
MaxRearArmor0
OmniHardpoints
InternalStructure5
InventorySlots9
ChassisIDchassisdef_ba_yinglong
Tonnage0
LocationCenterTorso
HardpointsBattleArmor,BattleArmor
MaxArmor60
MaxRearArmor0
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_yinglong
Tonnage0
LocationRightTorso
HardpointsBattleArmor,BattleArmor
MaxArmor60
MaxRearArmor0
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_yinglong
Tonnage0
LocationRightArm
Hardpoints
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots31
ChassisIDchassisdef_ba_yinglong
Tonnage0
LocationLeftLeg
HardpointsBattleArmor
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_yinglong
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor0
MaxRearArmor-1
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_structureslots_standard_battlearmor
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_armorslots_stealth_battlearmor
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_bacore_010
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_kit_battlearmor
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_HeatSink_BattleArmor
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_engine_cooling_battlearmor
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_engineslots_battlearmor
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_BA
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_SensorsA_BA
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Gyro_BA
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Supercharger_BA
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Swarm_Effect
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_ECM_BA_True
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationHead
ComponentDefIDGear_Stealth_Placeholder_BA
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDGear_Stealth_Placeholder_BA
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Stealth_Placeholder_BA
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDGear_Stealth_Placeholder_BA
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationHead
ComponentDefIDGear_Battle_Armor_Claw
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDGear_Battle_Armor_Claw
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Battle_Armor_Claw
MechIDchassisdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDGear_Battle_Armor_Claw
Rarity0
Cost15000
Idmechdef_ba_yinglong
Version1
simGameMechPartCost15000
Manufacturer
UINameYing Long Battle Armor
DetailsOne of the so-called Trinity suits developed in concert by the Capellan Confederation, Magistracy of Canopus, and Taurian Concordat, the Ying Long is the Capellan entry to the family of battle armor. While not particularly well armored or particularly manuverable, the Ying Long carries a BA-scale Plasma Rifle into combat, which gives it surprising hitting power. Combined with its stealthy armor, the Ying Long is an excellent ambush predator in urban spaces, capable of setting fires and making life difficult for the enemy. The one downside is that the Plasma Rifles have limited ammo, meaning the Ying Long squad must be careful about its shots.
ChassisIDchassisdef_ba_yinglong
Model
NameYing Long Battle Armor
Purchasabletrue
IconuixTxrIcon_yinglong
MechTagsunit_generic,TBAS_Disabled,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_legal
MechIDmechdef_ba_yinglong
CurrentArmor46
CurrentRearArmor-1
LocationHead
AssignedArmor46
AssignedRearArmor-1
CurrentInternalStructure5
MechIDmechdef_ba_yinglong
CurrentArmor0
CurrentRearArmor-1
LocationLeftArm
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_yinglong
CurrentArmor46
CurrentRearArmor0
LocationLeftTorso
AssignedArmor46
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_yinglong
CurrentArmor46
CurrentRearArmor0
LocationCenterTorso
AssignedArmor46
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_yinglong
CurrentArmor46
CurrentRearArmor0
LocationRightTorso
AssignedArmor46
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_yinglong
CurrentArmor0
CurrentRearArmor-1
LocationRightArm
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_yinglong
CurrentArmor0
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_yinglong
CurrentArmor0
CurrentRearArmor-1
LocationRightLeg
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDWeapon_Plasma_Rifle_BA
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDWeapon_Plasma_Rifle_BA
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDWeapon_Plasma_Rifle_BA
MechIDmechdef_ba_yinglong
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDWeapon_Plasma_Rifle_BA