Difference between revisions of "Hellspawn"
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Revision as of 04:07, 12 January 2021
HSN-7D
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 45T |
Stock Role | Fast Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 5 Missile: 3 Support: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 161 Max Stability: 20 |
Durability | Armor: 520 Structure: 376 |
Heat Efficiency | Sinking: 60 Alpha: 57 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Improved Sensors (Fixed) |
Center Torso | Guardian ECM |
Left Torso | LRM10 Ammo LRM Ammo LRM Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) M Pulse |
Left Arm | Lower Arm M Pulse |
Right Arm | Lower Arm LRM10 M Pulse |
Left Leg | None |
Right Leg | None |
Description
The Hellspawn was designed in response to a call from the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech. The Hellspawn is built on an Endo Steel chassis and a 270 XL engine that gives it a top speed of 97.2 km/h. For protection, the Hellspawn is equipped with a Guardian ECM Suite and has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Hellspawn has two LRM-10 launchers which make the 'Mech capable of providing long range fire support. For close combat, the Hellspawn has three Medium Pulse Lasers.
Bonuses
Mech Quirk: Improved Sensors
+10 increased sensor range, +15% sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The HSN-7D can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
HSN-7X
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General Data | |
'Mech Type | BattleMech |
Class | Medium |
Weight | 45T |
Stock Role | Deep Raider |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 3 Support: 5 |
Speed | 7/10/7 |
Modified Sprint | 13 (MASC) |
Firepower | Max Damage: 165 Max Stability: 32 |
Durability | Armor: 520 Structure: 376 |
Heat Efficiency | Sinking: 60 Alpha: 68 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL |
Core | 270 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Improved Sensors (Fixed) |
Center Torso | Guardian ECM |
Left Torso | SRM4 SRM4 Ammo SRM Ammo SRM [INF] CASE Jump Jet (S) |
Right Torso | Jump Jet (S) S Pulse S Pulse Ammo NARC Haywire Ammo NARC Beacon M.A.S.C. |
Left Arm | Lower Arm S Pulse S Pulse |
Right Arm | Lower Arm NARC Launcher S Pulse |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
A rare support and raiding variant of the Hellspawn, the -7X was designed for deep infiltration behind enemy lines and given a weapon load out to maximize on that fact. Equipped with the same speed and armor profile as the standard Hellspawn, the -7X loses all the weaponry, instead using a pair of SRM 4s armed with Inferno ammo to set strategic targets ablaze and using a quintet of Small Pulse Lasers to shred through defending infantry forces. For maximum annoyance though, the -7X comes with a Narc Launcher with two tons of ammo for marking targets for bombardment.
Bonuses
Mech Quirk: Improved Sensors
+10 increased sensor range, +15% sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The HSN-7X can be found with these forces:
- Draconis Combine (Kurita)