Difference between revisions of "Mauler"

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<tabs>
 
<tabs>
 +
<tab name="MAL-1R">
 +
 +
{{InfoboxVariant
 +
|variantname = MAL-1R
 +
|image = Mauler.png
 +
|mechtype = Battlemech
 +
|class = Assault
 +
|weight = 90
 +
|stock role = Juggernaut / Heavy Cavalry
 +
|ballistic = 4
 +
|energy = 2
 +
|missile = 4
 +
|support = 0
 +
|omni =
 +
|speed = 3/5/0
 +
|maxdamage = 318
 +
|maxstability = 114
 +
|maxheat = 0
 +
|armor = 1030
 +
|structure = 681
 +
|heatsinking = 66
 +
|alphaheat = 92
 +
|kickdamage = 90
 +
|punchdamage = 45
 +
|meleeweapondamage =
 +
|enginetype = Extra Light
 +
|coresize = 270
 +
|heatsinkkit = Double Heat Sinks
 +
|ecooling = Standard
 +
|gyro = Stabilized Weapons
 +
|structuretype = Standard
 +
|armortype = Ferro Fibrous
 +
|headequip1 =
 +
|headequip2 =
 +
|headequip3 =
 +
|headequip4 =
 +
|ctequip1 =
 +
|ctequip2 =
 +
|ctequip3 =
 +
|ctequip4 =
 +
|ltequip1 = Engine
 +
|ltequip2 = LRM 15
 +
|ltequip3 = AC/2
 +
|ltequip4 = AC/2
 +
|ltequip5 = Ammo AC/2
 +
|ltequip6 = Ammo LRM
 +
|ltequip7 = Ammo LRM
 +
|ltequip8 = CASE
 +
|ltequip9 =
 +
|ltequip10 =
 +
|ltequip11 =
 +
|ltequip12 =
 +
|rtequip1 = Engine
 +
|rtequip2 = LRM
 +
|rtequip3 = AC/2
 +
|rtequip4 = AC/2
 +
|rtequip5 = Ammo AC/2
 +
|rtequip6 = Ammo LRM
 +
|rtequip7 = Ammo LRM
 +
|rtequip8 = CASE
 +
|rtequip9 =
 +
|rtequip10 =
 +
|rtequip11 =
 +
|rtequip12 =
 +
|laequip1 = Lower Arm
 +
|laequip2 = ER Large Laser
 +
|laequip3 = Double Heat Sink
 +
|laequip4 =
 +
|laequip5 =
 +
|laequip6 =
 +
|laequip7 =
 +
|laequip8 =
 +
|laequip9 =
 +
|laequip10 =
 +
|raequip1 = Lower Arm
 +
|raequip2 = ER Large Laser
 +
|raequip3 =
 +
|raequip4 =
 +
|raequip5 =
 +
|raequip6 =
 +
|raequip7 =
 +
|raequip8 =
 +
|raequip9 =
 +
|raequip10 =
 +
|llequip1 =
 +
|llequip2 =
 +
|rlequip1 =
 +
|rlequip2 =
 +
}}
 +
 +
===Description===
 +
The Mauler is armed with four Imperator Smoothie-2 Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two Shigunga LRM-15 launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Victory Nickel Alloy ER Large Lasers for added long range punch.
 +
 +
 +
===Bonuses===
 +
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 +
 +
-2 recoil with ranged weapons
 +
 +
 +
'''Pilot Affinity:''' Unlimited Power
 +
 +
Energy, ballistic, and missile weapons do 10% more damage
 +
 +
 +
===Factions===
 +
The MAL-1R can be found with these forces:
 +
 +
* Draconis Combine (Kurita)
 +
* Free Rasalhague Republic
 +
 +
{|style="margin-left: auto; margin-right: auto;"
 +
|+ '''Stock Loadout'''
 +
| [[File:MAL-1R.png|810px|border|Stock Loadout]]
 +
|}
 +
</tab>
 +
 +
<tab name="MAL-2K">
 +
 +
{{InfoboxVariant
 +
|variantname = MAL-2K
 +
|image = Mauler.png
 +
|mechtype = Battlemech
 +
|class = Assault
 +
|weight = 90
 +
|stock role = Juggernaut / Heavy Cavalry
 +
|ballistic = 0
 +
|energy = 4
 +
|missile = 8
 +
|support = 0
 +
|omni =
 +
|speed = 3/5/3
 +
|maxdamage = 370
 +
|maxstability = 120
 +
|maxheat = 0
 +
|armor = 1165
 +
|structure = 691
 +
|heatsinking = 84
 +
|alphaheat = 116
 +
|kickdamage = 90
 +
|punchdamage = 45
 +
|meleeweapondamage =
 +
|enginetype = Compact
 +
|coresize = 270
 +
|heatsinkkit = Double Heat Sinks
 +
|ecooling = Standard
 +
|gyro = Stabilized Weapons
 +
|structuretype = Endo-Steel
 +
|armortype = Standard
 +
|headequip1 = FCS Artemis
 +
|headequip2 =
 +
|headequip3 =
 +
|headequip4 =
 +
|ctequip1 = Double Heat Sink
 +
|ctequip2 = Jump Jet (A)
 +
|ctequip3 =
 +
|ctequip4 =
 +
|ltequip1 = LRM 10
 +
|ltequip2 = MRM 10
 +
|ltequip3 = SRM 6
 +
|ltequip4 = SRM 4
 +
|ltequip5 = Ammo LRM Artemis IV
 +
|ltequip6 = Ammo SRM
 +
|ltequip7 = Ammo MRM
 +
|ltequip8 =
 +
|ltequip9 =
 +
|ltequip10 =
 +
|ltequip11 =
 +
|ltequip12 =
 +
|rtequip1 = LRM 10
 +
|rtequip2 = MRM 10
 +
|rtequip3 = SRM 6
 +
|rtequip4 = SRM 4
 +
|rtequip5 = Ammo SRM
 +
|rtequip6 = Ammo LRM Artemis IV
 +
|rtequip7 = Double Heat Sink
 +
|rtequip8 =
 +
|rtequip9 =
 +
|rtequip10 =
 +
|rtequip11 =
 +
|rtequip12 =
 +
|laequip1 = Lower Arm
 +
|laequip2 = ER Medium Laser
 +
|laequip3 = Double Heat Sink
 +
|laequip4 =
 +
|laequip5 =
 +
|laequip6 =
 +
|laequip7 =
 +
|laequip8 =
 +
|laequip9 =
 +
|laequip10 =
 +
|raequip1 = Lower Arm
 +
|raequip2 = ER Medium Laser
 +
|raequip3 = Double Heat Sink
 +
|raequip4 =
 +
|raequip5 =
 +
|raequip6 =
 +
|raequip7 =
 +
|raequip8 =
 +
|raequip9 =
 +
|raequip10 =
 +
|llequip1 =
 +
|llequip2 =
 +
|rlequip1 =
 +
|rlequip2 =
 +
}}
 +
 +
===Description===
 +
The Mauler 2K attempts to turn the assault 'Mech into a walking missile repository. The LRM15s of the original are downgraded to 10-racks, and in place of the autocannons, two MRM10s and two pairs of SRM racks per torso are added, giving each torso 10 of each missile type for combat at all ranges. A pair of ER Medium Lasers rounds out the 2K's weaponry, and two additional double heat sinks compared to the original help keep it cooler.
 +
 +
 +
===Bonuses===
 +
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 +
 +
-2 recoil with ranged weapons
 +
 +
 +
'''Pilot Affinity:''' Unlimited Power
 +
 +
Energy, ballistic, and missile weapons do 10% more damage
 +
 +
 +
===Factions===
 +
The MAL-2K can be found with these forces:
 +
 +
 +
* Aurigan Directorate
 +
* Aurigan Restoration (Arano)
 +
* Capellan Confederation (Liao)
 +
* Draconis Combine (Kurita)
 +
* Federated Suns (Davion)
 +
* Free Worlds League (Marik)
 +
* Local Government
 +
* Lyran Commonwealth (Steiner)
 +
* Magistracy Of Canopus
 +
* Mercenaries
 +
* Pirates
 +
* Taurian Concordat
 +
* Tortuga Dominions
 +
 +
{|style="margin-left: auto; margin-right: auto;"
 +
|+ '''Stock Loadout'''
 +
| [[File:MAL-2K.png|810px|border|Stock Loadout]]
 +
|}
 +
 +
</tab>
 +
<tab name="MAL-2R">
 +
 +
{{InfoboxVariant
 +
|variantname = MAL-2R
 +
|image = Mauler.png
 +
|mechtype = Battlemech
 +
|class = Assault
 +
|weight = 90
 +
|stock role = Juggernaut / Heavy Cavalry
 +
|ballistic = 4
 +
|energy = 4
 +
|missile = 2
 +
|support = 0
 +
|omni =
 +
|speed = 3/5/0
 +
|maxdamage = 260
 +
|maxstability = 40
 +
|maxheat = 0
 +
|armor = 1030
 +
|structure = 691
 +
|heatsinking = 72
 +
|alphaheat = 100
 +
|kickdamage = 90
 +
|punchdamage = 45
 +
|meleeweapondamage =
 +
|enginetype = Standard
 +
|coresize = 270
 +
|heatsinkkit = Double Heat Sinks
 +
|ecooling = Standard
 +
|gyro = Stabilized Weapons
 +
|structuretype = Standard
 +
|armortype = Ferro-Fibrous
 +
|headequip1 =
 +
|headequip2 =
 +
|headequip3 =
 +
|headequip4 =
 +
|ctequip1 =
 +
|ctequip2 =
 +
|ctequip3 =
 +
|ctequip4 =
 +
|ltequip1 = LRM 10
 +
|ltequip2 = Ultra AC/2
 +
|ltequip3 = Ultra AC/2
 +
|ltequip4 = Ammo Ultra AC/2
 +
|ltequip5 = Ammo LRM
 +
|ltequip6 = CASE
 +
|ltequip7 =
 +
|ltequip8 =
 +
|ltequip9 =
 +
|ltequip10 =
 +
|ltequip11 =
 +
|ltequip12 =
 +
|rtequip1 = LRM 10
 +
|rtequip2 = Ultra AC/2
 +
|rtequip3 = Ultra AC/2
 +
|rtequip4 = Ammo Ultra AC/2
 +
|rtequip5 = Ammo LRM
 +
|rtequip6 = CASE
 +
|rtequip7 =
 +
|rtequip8 =
 +
|rtequip9 =
 +
|rtequip10 =
 +
|rtequip11 =
 +
|rtequip12 =
 +
|laequip1 = Lower Arm
 +
|laequip2 = ER Medium Laser
 +
|laequip3 = ER Medium Laser
 +
|laequip4 = Double Heat Sink
 +
|laequip5 =
 +
|laequip6 =
 +
|laequip7 =
 +
|laequip8 =
 +
|laequip9 =
 +
|laequip10 =
 +
|raequip1 = Lower Arm
 +
|raequip2 = ER Medium Laser
 +
|raequip3 = ER Medium Laser
 +
|raequip4 = Double Heat Sink
 +
|raequip5 =
 +
|raequip6 =
 +
|raequip7 =
 +
|raequip8 =
 +
|raequip9 =
 +
|raequip10 =
 +
|llequip1 =
 +
|llequip2 =
 +
|rlequip1 =
 +
|rlequip2 =
 +
}}
 +
 +
===Description===
 +
The -2R variant of the Mauler uses relatively new weapons. The standard AC/2s are replaced with Ultra versions, doubling their potential damage. Paired ER Medium Lasers are fitted in arms formerly housing the ER Large Lasers. The missile launchers are reduced to smaller LRM-10s. A heavier standard fusion engine is utilized instead of the expensive XL.
 +
 +
 +
===Bonuses===
 +
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 +
 +
-2 recoil with ranged weapons
 +
 +
 +
'''Pilot Affinity:''' Unlimited Power
 +
 +
Energy, ballistic, and missile weapons do 10% more damage
 +
 +
 +
===Factions===
 +
The MAL-2R can be found with these forces:
 +
 +
* Federated Suns (Davion)
 +
* Local Government
 +
* Lyran Commonwealth (Steiner)
 +
* Mercenaries
 +
 +
{|style="margin-left: auto; margin-right: auto;"
 +
|+ '''Stock Loadout'''
 +
| [[File:MAL-2R.png|810px|border|Stock Loadout]]
 +
|}
 +
</tab>
 +
 +
<tab name="MAL-3R">
 +
 +
{{InfoboxVariant
 +
|variantname = MAL-3R
 +
|image = Mauler.png
 +
|mechtype = Battlemech
 +
|class = Assault
 +
|weight = 90
 +
|stock role = Juggernaut / Heavy Cavalry
 +
|ballistic = 4
 +
|energy = 0
 +
|missile = 4
 +
|support = 1
 +
|omni =
 +
|speed = 3/5/3
 +
|maxdamage = 240
 +
|maxstability = 60
 +
|maxheat = 0
 +
|armor = 1475
 +
|structure = 691
 +
|heatsinking = 60
 +
|alphaheat = 46
 +
|kickdamage = 90
 +
|punchdamage = 45
 +
|meleeweapondamage =
 +
|enginetype = Extra Light
 +
|coresize = 270
 +
|heatsinkkit = Double Heat Sinks
 +
|ecooling = Standard
 +
|gyro = Stabilized Weapons
 +
|structuretype = Standard
 +
|armortype = Ferro-Fibrous
 +
|headequip1 =
 +
|headequip2 =
 +
|headequip3 =
 +
|headequip4 =
 +
|ctequip1 = C3 Slave
 +
|ctequip2 = Jump Jet(A)
 +
|ctequip3 =
 +
|ctequip4 =
 +
|ltequip1 = Engine
 +
|ltequip2 = LRM 15
 +
|ltequip3 = Ammo LBX/10 Cluster
 +
|ltequip4 = Ammo LBX/10 Slug
 +
|ltequip5 = Ammo LRM
 +
|ltequip6 = Ammo LRM
 +
|ltequip7 = Jump Jet (A)
 +
|ltequip8 =
 +
|ltequip9 =
 +
|ltequip10 =
 +
|ltequip11 =
 +
|ltequip12 =
 +
|rtequip1 = Engine
 +
|rtequip2 = LRM 15
 +
|rtequip3 = Ammo LBX/10 Cluster
 +
|rtequip4 = Ammo LBX/10 Slug
 +
|rtequip5 = Ammo LRM
 +
|rtequip6 = Ammo LRM
 +
|rtequip7 = Jump Jet (A)
 +
|rtequip8 =
 +
|rtequip9 =
 +
|rtequip10 =
 +
|rtequip11 =
 +
|rtequip12 =
 +
|laequip1 = Lower Arm
 +
|laequip2 = LBX AC/10
 +
|laequip3 =
 +
|laequip4 =
 +
|laequip5 =
 +
|laequip6 =
 +
|laequip7 =
 +
|laequip8 =
 +
|laequip9 =
 +
|laequip10 =
 +
|raequip1 = Lower Arm
 +
|raequip2 = LBX AC/10
 +
|raequip3 =
 +
|raequip4 =
 +
|raequip5 =
 +
|raequip6 =
 +
|raequip7 =
 +
|raequip8 =
 +
|raequip9 =
 +
|raequip10 =
 +
|llequip1 =
 +
|llequip2 =
 +
|rlequip1 =
 +
|rlequip2 =
 +
}}
 +
 +
===Description===
 +
The -3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the -1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The ER Large Lasers were removed from the design, but the MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the -3R to use targeting data from units that are closer to the enemy and vice versa. It also has a ninety meter jump capability.
 +
 +
 +
===Bonuses===
 +
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 +
 +
-2 recoil with ranged weapons
 +
 +
 +
'''Pilot Affinity:''' Unlimited Power
 +
 +
Energy, ballistic, and missile weapons do 10% more damage
 +
 +
 +
===Factions===
 +
The MAL-3R can be found with these forces:
 +
 +
* Draconis Combine (Kurita)
 +
 +
{|style="margin-left: auto; margin-right: auto;"
 +
|+ '''Stock Loadout'''
 +
| [[File:MAL-3R.png|810px|border|Stock Loadout]]
 +
|}
 +
</tab>
 +
 +
<tab name="MAL-3S">
 +
 +
{{InfoboxVariant
 +
|variantname = MAL-3S
 +
|image = Mauler.png
 +
|mechtype = Battlemech
 +
|class = Assault
 +
|weight = 90
 +
|stock role = Juggernaut / Heavy Cavalry
 +
|ballistic = 4
 +
|energy = 6
 +
|missile = 6
 +
|support = 0
 +
|omni =
 +
|speed = 3/5/0
 +
|maxdamage = 258
 +
|maxstability = 80
 +
|maxheat = 0
 +
|armor = 1400
 +
|structure = 691
 +
|heatsinking = 258
 +
|alphaheat = 80
 +
|kickdamage = 90
 +
|punchdamage = 45
 +
|meleeweapondamage =
 +
|enginetype = Extra Light
 +
|coresize = 270
 +
|heatsinkkit = Double Heat Sinks
 +
|ecooling = Standard
 +
|gyro = Stabilized Weapons
 +
|structuretype = Standard
 +
|armortype = Standard
 +
|headequip1 =
 +
|headequip2 =
 +
|headequip3 =
 +
|headequip4 =
 +
|ctequip1 =
 +
|ctequip2 =
 +
|ctequip3 =
 +
|ctequip4 =
 +
|ltequip1 = Engine
 +
|ltequip2 = Medium Pulse Laser
 +
|ltequip3 = Medium Pulse Laser
 +
|ltequip4 =
 +
|ltequip5 =
 +
|ltequip6 =
 +
|ltequip7 =
 +
|ltequip8 =
 +
|ltequip9 =
 +
|ltequip10 =
 +
|ltequip11 =
 +
|ltequip12 =
 +
|rtequip1 = Engine
 +
|rtequip2 = Medium Pulse Laser
 +
|rtequip3 = Medium Pulse Laser
 +
|rtequip4 = Ammo Sniper
 +
|rtequip5 =
 +
|rtequip6 =
 +
|rtequip7 =
 +
|rtequip8 =
 +
|rtequip9 =
 +
|rtequip10 =
 +
|rtequip11 =
 +
|rtequip12 =
 +
|laequip1 = Sniper Artillery
 +
|laequip2 =
 +
|laequip3 =
 +
|laequip4 =
 +
|laequip5 =
 +
|laequip6 =
 +
|laequip7 =
 +
|laequip8 =
 +
|laequip9 =
 +
|laequip10 =
 +
|raequip1 = Sniper Artillery
 +
|raequip2 =
 +
|raequip3 =
 +
|raequip4 =
 +
|raequip5 =
 +
|raequip6 =
 +
|raequip7 =
 +
|raequip8 =
 +
|raequip9 =
 +
|raequip10 =
 +
|llequip1 =
 +
|llequip2 =
 +
|rlequip1 =
 +
|rlequip2 =
 +
}}
 +
 +
===Description===
 +
Designed by the Lyran Alliance to serve as a mobile artillery piece in places where conventional vehicles could not reach, the Mauler-3L carries as its main weaponry a pair of massive Snipers. For close-range defense, the mech carries four Medium Pulse Lasers. The -3S's biggest downside is that the designers were forced to skimp on ammo, with the Snipers only having one pitiful ton each.
 +
 +
 +
===Bonuses===
 +
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 +
 +
-2 recoil with ranged weapons
 +
 +
 +
'''Pilot Affinity:''' Unlimited Power
 +
 +
Energy, ballistic, and missile weapons do 10% more damage
 +
 +
 +
===Factions===
 +
The MAL-3S can be found with these forces:
 +
 +
* Lyran Commonwealth (Steiner)
 +
 +
{|style="margin-left: auto; margin-right: auto;"
 +
|+ '''Stock Loadout'''
 +
| [[File:MAL-3S.png|810px|border|Stock Loadout]]
 +
|}
 +
</tab>
 +
 +
<tab name="MAL-4R">
 +
 +
{{InfoboxVariant
 +
|variantname = MAL-4R
 +
|image = Mauler.png
 +
|mechtype = Battlemech
 +
|class = Assault
 +
|weight = 90
 +
|stock role = Juggernaut / Heavy Cavalry
 +
|ballistic = 4
 +
|energy = 2
 +
|missile = 4
 +
|support = 0
 +
|omni =
 +
|speed = 3/5/3
 +
|maxdamage = 196
 +
|maxstability = 24
 +
|maxheat = 0
 +
|armor = 1280
 +
|structure = 691
 +
|heatsinking = 78
 +
|alphaheat = 90
 +
|kickdamage = 90
 +
|punchdamage = 45
 +
|meleeweapondamage =
 +
|enginetype = Light
 +
|coresize = 270
 +
|heatsinkkit = Double Heat Sinks
 +
|ecooling = Standard
 +
|gyro = Stabilized Weapons
 +
|structuretype = Standard
 +
|armortype = Standard
 +
|headequip1 =
 +
|headequip2 =
 +
|headequip3 =
 +
|headequip4 =
 +
|ctequip1 = Jump Jet (A)
 +
|ctequip2 =
 +
|ctequip3 =
 +
|ctequip4 =
 +
|ltequip1 = Engine
 +
|ltequip2 = MML 7
 +
|ltequip3 = Light AC/2
 +
|ltequip4 = Ammo AC/2
 +
|ltequip5 = Ammo LRM
 +
|ltequip6 = Ammo SRM
 +
|ltequip7 = CASE II
 +
|ltequip8 =
 +
|ltequip9 =
 +
|ltequip10 =
 +
|ltequip11 =
 +
|ltequip12 =
 +
|rtequip1 = Engine
 +
|rtequip2 = MML 7
 +
|rtequip3 = Light AC/2
 +
|rtequip4 = Ammo AC/2
 +
|rtequip5 = Ammo LRM
 +
|rtequip6 = Ammo SRM
 +
|rtequip7 = CASE II
 +
|rtequip8 =
 +
|rtequip9 =
 +
|rtequip10 =
 +
|rtequip11 =
 +
|rtequip12 =
 +
|laequip1 = Lower Arm
 +
|laequip2 = Bombast Laser
 +
|laequip3 = Double Heat Sink
 +
|laequip4 =
 +
|laequip5 =
 +
|laequip6 =
 +
|laequip7 =
 +
|laequip8 =
 +
|laequip9 =
 +
|laequip10 =
 +
|raequip1 = Lower Arm
 +
|raequip2 = Bombast Laser
 +
|raequip3 = Double Heat Sink
 +
|raequip4 = Double Heat Sink
 +
|raequip5 =
 +
|raequip6 =
 +
|raequip7 =
 +
|raequip8 =
 +
|raequip9 =
 +
|raequip10 =
 +
|llequip1 = Jump Jet (A)
 +
|llequip2 =
 +
|rlequip1 =
 +
|rlequip2 = Jump Jet (A)
 +
}}
 +
 +
===Description===
 +
Based loosely on the old MAL-1R and MAL-3R specifications, this variant designed by Luthien Armor Works to utilize brand new technology comes equipped with two Defiance Bombast Lasers, two Irian Multi-Missile Launcher 7s with two tons of LRM ammo and two tons of SRM ammo, and two Mydron Light Autocannon/2s with two tons of ammo, It has been upgraded with Case II, and has sixteen tons of standard armor, three jump jets, and a light 270 engine.
 +
 +
 +
===Bonuses===
 +
'''Mech Quirk:''' Stabilized Weapon - AC Weapons
 +
 +
-2 recoil with ranged weapons
 +
 +
 +
'''Pilot Affinity:''' Unlimited Power
 +
 +
Energy, ballistic, and missile weapons do 10% more damage
 +
 +
 +
===Factions===
 +
The MAL-4R can be found with these forces:
 +
 +
* Lyran Commonwealth (Steiner)
 +
 +
{|style="margin-left: auto; margin-right: auto;"
 +
|+ '''Stock Loadout'''
 +
| [[File:MAL-4R.png|810px|border|Stock Loadout]]
 +
|}
 +
</tab>
 +
 
<tab name="MAL-5C">
 
<tab name="MAL-5C">
  

Revision as of 18:46, 11 January 2021

MAL-1R
Mauler.png
General Data
'Mech Type Battlemech
Class Assault
Weight 90
Stock Role Juggernaut / Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 4
Support: 0
Speed 3/5/0
Firepower Max Damage: 318
Max Stability: 114
Max Heat: 0
Durability Armor: 1030
Structure: 681
Heat Efficiency Sinking: 66
Alpha: 92
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Extra Light
Core 270
Heat Sinks Double Heat Sinks
E-Cooling Standard
Gyro Stabilized Weapons
Structure Standard
Armor Ferro Fibrous
Left Torso Engine
LRM 15
AC/2
AC/2
Ammo AC/2
Ammo LRM
Ammo LRM
CASE
Right Torso Engine
LRM
AC/2
AC/2
Ammo AC/2
Ammo LRM
Ammo LRM
CASE
Left Arm Lower Arm
ER Large Laser
Double Heat Sink
Right Arm Lower Arm
ER Large Laser


Description

The Mauler is armed with four Imperator Smoothie-2 Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two Shigunga LRM-15 launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Victory Nickel Alloy ER Large Lasers for added long range punch.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

The MAL-1R can be found with these forces:

  • Draconis Combine (Kurita)
  • Free Rasalhague Republic
Stock Loadout
Stock Loadout
MAL-2K
Mauler.png
General Data
'Mech Type Battlemech
Class Assault
Weight 90
Stock Role Juggernaut / Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 0
Energy: 4
Missile: 8
Support: 0
Speed 3/5/3
Firepower Max Damage: 370
Max Stability: 120
Max Heat: 0
Durability Armor: 1165
Structure: 691
Heat Efficiency Sinking: 84
Alpha: 116
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Compact
Core 270
Heat Sinks Double Heat Sinks
E-Cooling Standard
Gyro Stabilized Weapons
Structure Endo-Steel
Armor Standard
Head FCS Artemis
Center Torso Double Heat Sink
Jump Jet (A)
Left Torso LRM 10
MRM 10
SRM 6
SRM 4
Ammo LRM Artemis IV
Ammo SRM
Ammo MRM
Right Torso LRM 10
MRM 10
SRM 6
SRM 4
Ammo SRM
Ammo LRM Artemis IV
Double Heat Sink
Left Arm Lower Arm
ER Medium Laser
Double Heat Sink
Right Arm Lower Arm
ER Medium Laser
Double Heat Sink


Description

The Mauler 2K attempts to turn the assault 'Mech into a walking missile repository. The LRM15s of the original are downgraded to 10-racks, and in place of the autocannons, two MRM10s and two pairs of SRM racks per torso are added, giving each torso 10 of each missile type for combat at all ranges. A pair of ER Medium Lasers rounds out the 2K's weaponry, and two additional double heat sinks compared to the original help keep it cooler.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

The MAL-2K can be found with these forces:


  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
  • Draconis Combine (Kurita)
  • Federated Suns (Davion)
  • Free Worlds League (Marik)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Magistracy Of Canopus
  • Mercenaries
  • Pirates
  • Taurian Concordat
  • Tortuga Dominions
Stock Loadout
Stock Loadout
MAL-2R
Mauler.png
General Data
'Mech Type Battlemech
Class Assault
Weight 90
Stock Role Juggernaut / Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 2
Support: 0
Speed 3/5/0
Firepower Max Damage: 260
Max Stability: 40
Max Heat: 0
Durability Armor: 1030
Structure: 691
Heat Efficiency Sinking: 72
Alpha: 100
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard
Core 270
Heat Sinks Double Heat Sinks
E-Cooling Standard
Gyro Stabilized Weapons
Structure Standard
Armor Ferro-Fibrous
Left Torso LRM 10
Ultra AC/2
Ultra AC/2
Ammo Ultra AC/2
Ammo LRM
CASE
Right Torso LRM 10
Ultra AC/2
Ultra AC/2
Ammo Ultra AC/2
Ammo LRM
CASE
Left Arm Lower Arm
ER Medium Laser
ER Medium Laser
Double Heat Sink
Right Arm Lower Arm
ER Medium Laser
ER Medium Laser
Double Heat Sink


Description

The -2R variant of the Mauler uses relatively new weapons. The standard AC/2s are replaced with Ultra versions, doubling their potential damage. Paired ER Medium Lasers are fitted in arms formerly housing the ER Large Lasers. The missile launchers are reduced to smaller LRM-10s. A heavier standard fusion engine is utilized instead of the expensive XL.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

The MAL-2R can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries
Stock Loadout
Stock Loadout
MAL-3R
Mauler.png
General Data
'Mech Type Battlemech
Class Assault
Weight 90
Stock Role Juggernaut / Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 0
Missile: 4
Support: 1
Speed 3/5/3
Firepower Max Damage: 240
Max Stability: 60
Max Heat: 0
Durability Armor: 1475
Structure: 691
Heat Efficiency Sinking: 60
Alpha: 46
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Extra Light
Core 270
Heat Sinks Double Heat Sinks
E-Cooling Standard
Gyro Stabilized Weapons
Structure Standard
Armor Ferro-Fibrous
Center Torso C3 Slave
Jump Jet(A)
Left Torso Engine
LRM 15
Ammo LBX/10 Cluster
Ammo LBX/10 Slug
Ammo LRM
Ammo LRM
Jump Jet (A)
Right Torso Engine
LRM 15
Ammo LBX/10 Cluster
Ammo LBX/10 Slug
Ammo LRM
Ammo LRM
Jump Jet (A)
Left Arm Lower Arm
LBX AC/10
Right Arm Lower Arm
LBX AC/10


Description

The -3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the -1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The ER Large Lasers were removed from the design, but the MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the -3R to use targeting data from units that are closer to the enemy and vice versa. It also has a ninety meter jump capability.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

The MAL-3R can be found with these forces:

  • Draconis Combine (Kurita)
Stock Loadout
Stock Loadout
MAL-3S
Mauler.png
General Data
'Mech Type Battlemech
Class Assault
Weight 90
Stock Role Juggernaut / Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 6
Missile: 6
Support: 0
Speed 3/5/0
Firepower Max Damage: 258
Max Stability: 80
Max Heat: 0
Durability Armor: 1400
Structure: 691
Heat Efficiency Sinking: 258
Alpha: 80
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Extra Light
Core 270
Heat Sinks Double Heat Sinks
E-Cooling Standard
Gyro Stabilized Weapons
Structure Standard
Armor Standard
Left Torso Engine
Medium Pulse Laser
Medium Pulse Laser
Right Torso Engine
Medium Pulse Laser
Medium Pulse Laser
Ammo Sniper
Left Arm Sniper Artillery
Right Arm Sniper Artillery


Description

Designed by the Lyran Alliance to serve as a mobile artillery piece in places where conventional vehicles could not reach, the Mauler-3L carries as its main weaponry a pair of massive Snipers. For close-range defense, the mech carries four Medium Pulse Lasers. The -3S's biggest downside is that the designers were forced to skimp on ammo, with the Snipers only having one pitiful ton each.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

The MAL-3S can be found with these forces:

  • Lyran Commonwealth (Steiner)
Stock Loadout
Stock Loadout
MAL-4R
Mauler.png
General Data
'Mech Type Battlemech
Class Assault
Weight 90
Stock Role Juggernaut / Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 4
Support: 0
Speed 3/5/3
Firepower Max Damage: 196
Max Stability: 24
Max Heat: 0
Durability Armor: 1280
Structure: 691
Heat Efficiency Sinking: 78
Alpha: 90
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Light
Core 270
Heat Sinks Double Heat Sinks
E-Cooling Standard
Gyro Stabilized Weapons
Structure Standard
Armor Standard
Center Torso Jump Jet (A)
Left Torso Engine
MML 7
Light AC/2
Ammo AC/2
Ammo LRM
Ammo SRM
CASE II
Right Torso Engine
MML 7
Light AC/2
Ammo AC/2
Ammo LRM
Ammo SRM
CASE II
Left Arm Lower Arm
Bombast Laser
Double Heat Sink
Right Arm Lower Arm
Bombast Laser
Double Heat Sink
Double Heat Sink
Left Leg Jump Jet (A)


Description

Based loosely on the old MAL-1R and MAL-3R specifications, this variant designed by Luthien Armor Works to utilize brand new technology comes equipped with two Defiance Bombast Lasers, two Irian Multi-Missile Launcher 7s with two tons of LRM ammo and two tons of SRM ammo, and two Mydron Light Autocannon/2s with two tons of ammo, It has been upgraded with Case II, and has sixteen tons of standard armor, three jump jets, and a light 270 engine.


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

The MAL-4R can be found with these forces:

  • Lyran Commonwealth (Steiner)
Stock Loadout
Stock Loadout
MAL-5C
Mauler.png
General Data
'Mech Type Clan BattleMech
Class Assault
Weight 90T
Stock Role Juggernaut / Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Missile: 0
Support: 0
Omni: 0
Speed 3/5/0
Firepower Max Damage: 510
Max Stability: 80
Durability Armor: 1,385
Structure: 691
Heat Efficiency Sinking: 60
Alpha: 118
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Clan XL
Core 270
Heat Sinks Clan Double Heat Sinks
E-Cooling None
Gyro Mauler Gyro (Fixed)
Structure Standard (Fixed)
Armor Clan Ferro-Fibrous
Head None
Center Torso None
Left Torso Hyper-Assault Gauss 40 (C)
Right Torso Hyper-Assault Gauss 40 (C)
Left Arm Lower Arm
Ammo Hyper Gauss
Ammo Hyper Gauss
ER L Pulse Laser (C)
Right Arm Lower Arm
ER L Pulse Laser (C)
Ammo Hyper Gauss
Ammo Hyper Gauss
Left Leg Ammo Hyper Gauss
Ammo Hyper Gauss
Right Leg Ammo Hyper Gauss
Ammo Hyper Gauss


Description

Designed by a maverick Ghost Bear warrior after facing off against dozens of Kuritan Maulers in the Clan Invasion, the Ghost Bear dubbed this, his final version of the Mauler, as the Mauler IIIIIC to represent the iterations he worked through. Using cutting edge Ghost Bear technology gathered from Trials of Possession, the Mauler-IIIIIC is as deadly as it gets with a simple loadout: a pair each of ER Large Pulse Lasers and Hyper-Assault Gauss Rifle-40s lay down withering firepower. 4 tons of ammo per HAG keep them firing regularly. However, the IIIIIC has severe heat issues, but if the enemy's dead, does it matter?


Bonuses

Mech Quirk: Stabilized Weapon - AC Weapons

-2 recoil with ranged weapons


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

The MAL-5C can be found with these forces:

  • Clan Ghost Bear




Stock Loadout
Stock Loadout