Difference between revisions of "RawData:MechDef Marauder II MAD-6S"

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|Id=chassisdef_marauderII_MAD-6S
 
|Id=chassisdef_marauderII_MAD-6S
 
|Name=Marauder II
 
|Name=Marauder II
|Details=Acquired by Defiance Industries from GM/Blackwell, the Marauder II has seen an overhaul for the LCAF resulting in the -6S variant. Keeping the incredible armor and the jump jets of all other Marauder IIs, the -6S is built around the newly developed Light Fusion Engine. Carrying a loadout mostly meant for knife-fighting, the -6S is a terror in close-quarters. A quarter of Medium X-Pulse Lasers backup a massive Ultra Autocannon/20 that lets the -6S put incredible damage into any target it can catch. For long range defense the -6S is limited to a 20-tube LRM rack only but its armor is expected to let it close with enemies.
+
|Details=Acquired by Defiance Industries from GM/Blackwell, the Marauder II has seen an overhaul for the LCAF resulting in the -6S variant. Keeping the incredible armor and the jump jets of all other Marauder IIs, the -6S is built around the newly developed Light Fusion Engine. Carrying a loadout mostly meant for knife-fighting, the -6S is a terror in close-quarters. A quartet of Medium X-Pulse Lasers backup a massive Ultra Autocannon/20 that lets the -6S put incredible damage into any target it can catch. For long range defense the -6S is limited to a 20-tube LRM rack only but its armor is expected to let it close with enemies.
 
|Icon=uixTxrIcon_marauderii
 
|Icon=uixTxrIcon_marauderii
 
|Tonnage=100
 
|Tonnage=100
|InitialTonnage=8
+
|InitialTonnage=10
 
|weightClass=ASSAULT
 
|weightClass=ASSAULT
 
|VariantName=MAD-6S
 
|VariantName=MAD-6S
 
|StockRole=Heavy Knife-Fighter
 
|StockRole=Heavy Knife-Fighter
|YangsThoughts=Acquired by Defiance Industries from GM/Blackwell, the Marauder II has seen an overhaul for the LCAF resulting in the -6S variant. Keeping the incredible armor and the jump jets of all other Marauder IIs, the -6S is built around the newly developed Light Fusion Engine. Carrying a loadout mostly meant for knife-fighting, the -6S is a terror in close-quarters. A quarter of Medium X-Pulse Lasers backup a massive Ultra Autocannon/20 that lets the -6S put incredible damage into any target it can catch. For long range defense the -6S is limited to a 20-tube LRM rack only but its armor is expected to let it close with enemies.
+
|YangsThoughts=Acquired by Defiance Industries from GM/Blackwell, the Marauder II has seen an overhaul for the LCAF resulting in the -6S variant. Keeping the incredible armor and the jump jets of all other Marauder IIs, the -6S is built around the newly developed Light Fusion Engine. Carrying a loadout mostly meant for knife-fighting, the -6S is a terror in close-quarters. A quartet of Medium X-Pulse Lasers backup a massive Ultra Autocannon/20 that lets the -6S put incredible damage into any target it can catch. For long range defense the -6S is limited to a 20-tube LRM rack only but its armor is expected to let it close with enemies.
|RightArmActuatorLimit=Lower
 
|LeftArmActuatorLimit=Lower
 
 
|MeleeDamage=105
 
|MeleeDamage=105
 
|MeleeInstability=50
 
|MeleeInstability=50
 
|MeleeToHitModifier=0
 
|MeleeToHitModifier=0
 +
|ChassisTags=ArmLimitLowerRight,ArmLimitLowerLeft,AssaultMech
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
Line 38: Line 37:
 
|MaxArmor=170
 
|MaxArmor=170
 
|MaxRearArmor=-1
 
|MaxRearArmor=-1
|Hardpoints=Energy,Energy
+
|Hardpoints=Energy,Energy,AntiPersonnel
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
Line 77: Line 76:
 
|MaxArmor=170
 
|MaxArmor=170
 
|MaxRearArmor=-1
 
|MaxRearArmor=-1
|Hardpoints=Energy,Energy
+
|Hardpoints=Energy,Energy,AntiPersonnel
 
}}
 
}}
 
{{ChassisLocation
 
{{ChassisLocation
Line 127: Line 126:
 
|simGameMechPartCost=12100000
 
|simGameMechPartCost=12100000
 
|Version=1
 
|Version=1
|MechTags=unit_mech,unit_assault,unit_lance_tank,unit_role_sniper,unit_role_brawler,unit_jumpOK,unit_release,Steiner,unit_notsacellum
+
|MechTags=unit_mech,unit_assault,unit_lance_tank,unit_role_sniper,unit_role_brawler,unit_jumpOK,unit_release,unit_rarity_4,Steiner,6thLyranGuards,unit_legal
 
}}
 
}}
 
{{MechLocation
 
{{MechLocation

Latest revision as of 02:42, 31 August 2024

ChassisTagsArmLimitLowerRight,ArmLimitLowerLeft,AssaultMech
Cost10900000
UINameMarauder II
Tonnage100
VariantNameMAD-6S
Manufacturer
IconuixTxrIcon_marauderii
StockRoleHeavy Knife-Fighter
Rarity3
Idchassisdef_marauderII_MAD-6S
StartingTonnage
DetailsAcquired by Defiance Industries from GM/Blackwell, the Marauder II has seen an overhaul for the LCAF resulting in the -6S variant. Keeping the incredible armor and the jump jets of all other Marauder IIs, the -6S is built around the newly developed Light Fusion Engine. Carrying a loadout mostly meant for knife-fighting, the -6S is a terror in close-quarters. A quartet of Medium X-Pulse Lasers backup a massive Ultra Autocannon/20 that lets the -6S put incredible damage into any target it can catch. For long range defense the -6S is limited to a 20-tube LRM rack only but its armor is expected to let it close with enemies.
LeftArmActuatorLimit
NameMarauder II
Model
weightClassASSAULT
Purchasabletrue
YangsThoughtsAcquired by Defiance Industries from GM/Blackwell, the Marauder II has seen an overhaul for the LCAF resulting in the -6S variant. Keeping the incredible armor and the jump jets of all other Marauder IIs, the -6S is built around the newly developed Light Fusion Engine. Carrying a loadout mostly meant for knife-fighting, the -6S is a terror in close-quarters. A quartet of Medium X-Pulse Lasers backup a massive Ultra Autocannon/20 that lets the -6S put incredible damage into any target it can catch. For long range defense the -6S is limited to a 20-tube LRM rack only but its armor is expected to let it close with enemies.
RightArmActuatorLimit
OmniHardpoints
InternalStructure16
InventorySlots6
ChassisIDchassisdef_marauderII_MAD-6S
Tonnage0
LocationHead
HardpointsEnergy
MaxArmor45
MaxRearArmor-1
OmniHardpoints
InternalStructure85
InventorySlots12
ChassisIDchassisdef_marauderII_MAD-6S
Tonnage0
LocationLeftArm
HardpointsEnergy,Energy,AntiPersonnel
MaxArmor170
MaxRearArmor-1
OmniHardpoints
InternalStructure105
InventorySlots12
ChassisIDchassisdef_marauderII_MAD-6S
Tonnage0
LocationLeftTorso
HardpointsMissile,Missile
MaxArmor210
MaxRearArmor105
OmniHardpoints
InternalStructure155
InventorySlots16
ChassisIDchassisdef_marauderII_MAD-6S
Tonnage0
LocationCenterTorso
Hardpoints
MaxArmor310
MaxRearArmor155
OmniHardpoints
InternalStructure105
InventorySlots12
ChassisIDchassisdef_marauderII_MAD-6S
Tonnage0
LocationRightTorso
HardpointsBallistic,Ballistic
MaxArmor210
MaxRearArmor105
OmniHardpoints
InternalStructure85
InventorySlots12
ChassisIDchassisdef_marauderII_MAD-6S
Tonnage0
LocationRightArm
HardpointsEnergy,Energy,AntiPersonnel
MaxArmor170
MaxRearArmor-1
OmniHardpoints
InternalStructure105
InventorySlots6
ChassisIDchassisdef_marauderII_MAD-6S
Tonnage0
LocationLeftLeg
Hardpoints
MaxArmor210
MaxRearArmor-1
OmniHardpoints
InternalStructure105
InventorySlots6
ChassisIDchassisdef_marauderII_MAD-6S
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor210
MaxRearArmor-1
MechIDchassisdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationHead
ComponentDefIDGear_Quirk_CombatComputer_MarauderII
MechIDchassisdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_structureslots_standard
Rarity5
Cost12150000
Idmechdef_marauderII_MAD-6S
Version1
simGameMechPartCost12100000
Manufacturer
UINameMarauder II MAD-6S
DetailsAcquired by Defiance Industries from GM/Blackwell, the Marauder II has seen an overhaul for the LCAF resulting in the -6S variant. Keeping the incredible armor and the jump jets of all other Marauder IIs, the -6S is built around the newly developed Light Fusion Engine. Carrying a loadout mostly meant for knife-fighting, the -6S is a terror in close-quarters. A quartet of Medium X-Pulse Lasers backup a massive Ultra Autocannon/20 that lets the -6S put incredible damage into any target it can catch. For long range defense the -6S is limited to a 20-tube LRM rack only but its armor is expected to let it close with enemies.
ChassisIDchassisdef_marauderII_MAD-6S
Model
NameMarauder II
Purchasabletrue
IconuixTxrIcon_marauderii
MechTagsunit_mech,unit_assault,unit_lance_tank,unit_role_sniper,unit_role_brawler,unit_jumpOK,unit_release,unit_rarity_4,Steiner,6thLyranGuards,unit_legal
MechIDmechdef_marauderII_MAD-6S
CurrentArmor45
CurrentRearArmor-1
LocationHead
AssignedArmor45
AssignedRearArmor-1
CurrentInternalStructure16
MechIDmechdef_marauderII_MAD-6S
CurrentArmor170
CurrentRearArmor-1
LocationLeftArm
AssignedArmor170
AssignedRearArmor-1
CurrentInternalStructure85
MechIDmechdef_marauderII_MAD-6S
CurrentArmor155
CurrentRearArmor55
LocationLeftTorso
AssignedArmor155
AssignedRearArmor55
CurrentInternalStructure105
MechIDmechdef_marauderII_MAD-6S
CurrentArmor225
CurrentRearArmor80
LocationCenterTorso
AssignedArmor225
AssignedRearArmor80
CurrentInternalStructure155
MechIDmechdef_marauderII_MAD-6S
CurrentArmor155
CurrentRearArmor55
LocationRightTorso
AssignedArmor155
AssignedRearArmor55
CurrentInternalStructure105
MechIDmechdef_marauderII_MAD-6S
CurrentArmor170
CurrentRearArmor-1
LocationRightArm
AssignedArmor170
AssignedRearArmor-1
CurrentInternalStructure85
MechIDmechdef_marauderII_MAD-6S
CurrentArmor205
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor205
AssignedRearArmor-1
CurrentInternalStructure105
MechIDmechdef_marauderII_MAD-6S
CurrentArmor205
CurrentRearArmor-1
LocationRightLeg
AssignedArmor205
AssignedRearArmor-1
CurrentInternalStructure105
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_armorslots_standard
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engine_300
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_kit_dhs
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engine_cooling_2
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engineslots_light_center
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDemod_engineslots_size2
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDemod_engineslots_size2
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDGear_Gyro_Generic_Standard
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDGear_Cockpit_Generic_Standard
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_lower
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_lower
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_Laser_MediumLaserPulse_X
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot1
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_Laser_MediumLaserPulse_X
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDGear_HeatSink_Generic_Double
MechIDmechdef_marauderII_MAD-6S
Count1
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDGear_HeatSink_Generic_Double
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDAmmo_AmmunitionBox_Ultra_AC20
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDWeapon_LRM_LRM20_0-STOCK
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Ultra_AC20
MechIDmechdef_marauderII_MAD-6S
Count1
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Ultra_AC20
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_LRM
MechIDmechdef_marauderII_MAD-6S
Count1
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_LRM
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDemod_case
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDGear_JumpJet_Generic_Assault
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDWeapon_Autocannon_UAC20_0-STOCK
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Laser_MediumLaserPulse_X
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot1
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Laser_MediumLaserPulse_X
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDGear_HeatSink_Generic_Double
MechIDmechdef_marauderII_MAD-6S
Count1
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDGear_HeatSink_Generic_Double
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDGear_JumpJet_Generic_Assault
MechIDmechdef_marauderII_MAD-6S
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDGear_JumpJet_Generic_Assault