Difference between revisions of "RawData:MechDef Jackrabbit JKR-8A"
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|Id=chassisdef_jackrabbit_JKR-8A | |Id=chassisdef_jackrabbit_JKR-8A | ||
|Name=Jackrabbit | |Name=Jackrabbit | ||
− | |Details=The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. | + | |Details=The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. Thankfully, with the fall of the Usurper the Jackrabbit could be redeemed in the hands of the Rim Worlds Republic that survived to rebuild itself. The Jackrabbit JKR-8A uses a combination of Shredder and Heavy Machine Guns for primary firepower against softer targets. Against hardened ones, it carries a Streak SRM-6. Ferro-Fibrous armor and an XL engine ensure the Jackrabbit has the tonnage for the weaponry and still have a little armor left over to survive in a fire-fight. |
|Icon=uixTxrIcon_jackrabbit | |Icon=uixTxrIcon_jackrabbit | ||
|Tonnage=25 | |Tonnage=25 | ||
Line 13: | Line 13: | ||
|VariantName=JKR-8A | |VariantName=JKR-8A | ||
|StockRole=Infantry Support | |StockRole=Infantry Support | ||
− | |YangsThoughts=The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. | + | |YangsThoughts=The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. Thankfully, with the fall of the Usurper the Jackrabbit could be redeemed in the hands of the Rim Worlds Republic that survived to rebuild itself. The Jackrabbit JKR-8A uses a combination of Shredder and Heavy Machine Guns for primary firepower against softer targets. Against hardened ones, it carries a Streak SRM-6. Ferro-Fibrous armor and an XL engine ensure the Jackrabbit has the tonnage for the weaponry and still have a little armor left over to survive in a fire-fight. |
|MeleeDamage=35 | |MeleeDamage=35 | ||
|MeleeInstability=10 | |MeleeInstability=10 | ||
Line 36: | Line 36: | ||
|MaxArmor=40 | |MaxArmor=40 | ||
|MaxRearArmor=-1 | |MaxRearArmor=-1 | ||
− | |Hardpoints=,,, | + | |Hardpoints=Missile,Missile,Missile,AntiPersonnel |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
Line 73: | Line 73: | ||
|MaxArmor=40 | |MaxArmor=40 | ||
|MaxRearArmor=-1 | |MaxRearArmor=-1 | ||
− | |Hardpoints=,,, | + | |Hardpoints=Ballistic,Ballistic,AntiPersonnel,AntiPersonnel |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
Line 118: | Line 118: | ||
|Id=mechdef_jackrabbit_JKR-8A | |Id=mechdef_jackrabbit_JKR-8A | ||
|Name=Jackrabbit | |Name=Jackrabbit | ||
− | |Details=The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. | + | |Details=The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. Thankfully, with the fall of the Usurper the Jackrabbit could be redeemed in the hands of the Rim Worlds Republic that survived to rebuild itself. The Jackrabbit JKR-8A uses a combination of Shredder and Heavy Machine Guns for primary firepower against softer targets. Against hardened ones, it carries a Streak SRM-6. Ferro-Fibrous armor and an XL engine ensure the Jackrabbit has the tonnage for the weaponry and still have a little armor left over to survive in a fire-fight. |
|Icon=uixTxrIcon_jackrabbit | |Icon=uixTxrIcon_jackrabbit | ||
|ChassisID=chassisdef_jackrabbit_JKR-8A | |ChassisID=chassisdef_jackrabbit_JKR-8A | ||
|simGameMechPartCost=250000 | |simGameMechPartCost=250000 | ||
|Version=1 | |Version=1 | ||
− | |MechTags=unit_generic,unit_bracket_low,unit_release,unit_rarity_6,unit_mech,unit_light,unit_ready,unit_lance_assassin,unit_role_scout,RimWorldsRepublic,unit_legal | + | |MechTags=unit_generic,unit_bracket_low,unit_release,unit_rarity_6,unit_mech,unit_light,unit_ready,unit_lance_assassin,unit_role_scout,RimWorldsRepublic,1stHeliusLegionnaires,unit_legal |
}} | }} | ||
{{MechLocation | {{MechLocation |
Latest revision as of 01:12, 31 August 2024
ChassisTags | OmniMech,ArmLimitLowerRight,ArmLimitLowerLeft,LightMech |
---|---|
Cost | 450000 |
UIName | Jackrabbit |
Tonnage | 25 |
VariantName | JKR-8A |
Manufacturer | |
Icon | uixTxrIcon_jackrabbit |
StockRole | Infantry Support |
Rarity | 0 |
Id | chassisdef_jackrabbit_JKR-8A |
StartingTonnage | |
Details | The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. Thankfully, with the fall of the Usurper the Jackrabbit could be redeemed in the hands of the Rim Worlds Republic that survived to rebuild itself. The Jackrabbit JKR-8A uses a combination of Shredder and Heavy Machine Guns for primary firepower against softer targets. Against hardened ones, it carries a Streak SRM-6. Ferro-Fibrous armor and an XL engine ensure the Jackrabbit has the tonnage for the weaponry and still have a little armor left over to survive in a fire-fight. |
LeftArmActuatorLimit | |
Name | Jackrabbit |
Model | |
weightClass | LIGHT |
Purchasable | true |
YangsThoughts | The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. Thankfully, with the fall of the Usurper the Jackrabbit could be redeemed in the hands of the Rim Worlds Republic that survived to rebuild itself. The Jackrabbit JKR-8A uses a combination of Shredder and Heavy Machine Guns for primary firepower against softer targets. Against hardened ones, it carries a Streak SRM-6. Ferro-Fibrous armor and an XL engine ensure the Jackrabbit has the tonnage for the weaponry and still have a little armor left over to survive in a fire-fight. |
RightArmActuatorLimit |
OmniHardpoints | |
---|---|
InternalStructure | 16 |
InventorySlots | 6 |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Tonnage | 0 |
Location | Head |
Hardpoints | |
MaxArmor | 45 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 20 |
InventorySlots | 12 |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Tonnage | 0 |
Location | LeftArm |
Hardpoints | Missile,Missile,Missile,AntiPersonnel |
MaxArmor | 40 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 30 |
InventorySlots | 12 |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Tonnage | 0 |
Location | LeftTorso |
Hardpoints | |
MaxArmor | 60 |
MaxRearArmor | 30 |
OmniHardpoints | |
---|---|
InternalStructure | 40 |
InventorySlots | 15 |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Tonnage | 0 |
Location | CenterTorso |
Hardpoints | |
MaxArmor | 80 |
MaxRearArmor | 40 |
OmniHardpoints | |
---|---|
InternalStructure | 30 |
InventorySlots | 12 |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Tonnage | 0 |
Location | RightTorso |
Hardpoints | |
MaxArmor | 60 |
MaxRearArmor | 30 |
OmniHardpoints | |
---|---|
InternalStructure | 20 |
InventorySlots | 12 |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Tonnage | 0 |
Location | RightArm |
Hardpoints | Ballistic,Ballistic,AntiPersonnel,AntiPersonnel |
MaxArmor | 40 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 30 |
InventorySlots | 6 |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Tonnage | 0 |
Location | LeftLeg |
Hardpoints | |
MaxArmor | 60 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 30 |
InventorySlots | 6 |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Tonnage | 0 |
Location | RightLeg |
Hardpoints | |
MaxArmor | 60 |
MaxRearArmor | -1 |
MechID | chassisdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Gear_Quirk_EasytoMaintain_Jackrabbit |
MechID | chassisdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | emod_structureslots_endosteel |
Rarity | 0 |
---|---|
Cost | 450000 |
Id | mechdef_jackrabbit_JKR-8A |
Version | 1 |
simGameMechPartCost | 250000 |
Manufacturer | |
UIName | Jackrabbit JKR-8A |
Details | The Jackrabbit might have been intended for the SLDF but it became famous as a tool of Stefan Amaris's short-lived empire. Thankfully, with the fall of the Usurper the Jackrabbit could be redeemed in the hands of the Rim Worlds Republic that survived to rebuild itself. The Jackrabbit JKR-8A uses a combination of Shredder and Heavy Machine Guns for primary firepower against softer targets. Against hardened ones, it carries a Streak SRM-6. Ferro-Fibrous armor and an XL engine ensure the Jackrabbit has the tonnage for the weaponry and still have a little armor left over to survive in a fire-fight. |
ChassisID | chassisdef_jackrabbit_JKR-8A |
Model | |
Name | Jackrabbit |
Purchasable | true |
Icon | uixTxrIcon_jackrabbit |
MechTags | unit_generic,unit_bracket_low,unit_release,unit_rarity_6,unit_mech,unit_light,unit_ready,unit_lance_assassin,unit_role_scout,RimWorldsRepublic,1stHeliusLegionnaires,unit_legal |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
CurrentArmor | 45 |
CurrentRearArmor | -1 |
Location | Head |
AssignedArmor | 45 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 16 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
CurrentArmor | 40 |
CurrentRearArmor | -1 |
Location | LeftArm |
AssignedArmor | 40 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 20 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
CurrentArmor | 30 |
CurrentRearArmor | 15 |
Location | LeftTorso |
AssignedArmor | 30 |
AssignedRearArmor | 15 |
CurrentInternalStructure | 30 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
CurrentArmor | 65 |
CurrentRearArmor | 16 |
Location | CenterTorso |
AssignedArmor | 65 |
AssignedRearArmor | 16 |
CurrentInternalStructure | 40 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
CurrentArmor | 30 |
CurrentRearArmor | 15 |
Location | RightTorso |
AssignedArmor | 30 |
AssignedRearArmor | 15 |
CurrentInternalStructure | 30 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
CurrentArmor | 40 |
CurrentRearArmor | -1 |
Location | RightArm |
AssignedArmor | 40 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 20 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
CurrentArmor | 31 |
CurrentRearArmor | -1 |
Location | LeftLeg |
AssignedArmor | 31 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 30 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
CurrentArmor | 31 |
CurrentRearArmor | -1 |
Location | RightLeg |
AssignedArmor | 31 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 30 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | emod_armorslots_ferrosfibrous |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | emod_engine_150 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | emod_kit_shs |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | emod_engine_cooling |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | emod_engineslots_xl_center |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | LeftTorso |
ComponentDefID | emod_engineslots_size3 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | emod_engineslots_size3 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftArm |
ComponentDefID | emod_arm_part_shoulder |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftArm |
ComponentDefID | emod_arm_part_upper |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftArm |
ComponentDefID | emod_arm_part_lower |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightArm |
ComponentDefID | emod_arm_part_shoulder |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightArm |
ComponentDefID | emod_arm_part_upper |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightArm |
ComponentDefID | emod_arm_part_lower |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | Gear_HeatSink_Generic_Standard |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | LeftTorso |
ComponentDefID | Gear_HeatSink_Generic_Standard |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Gear_HeatSink_Generic_Standard |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | Gear_HeatSink_Generic_Standard |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | Head |
ComponentDefID | Gear_Cockpit_Generic_Standard |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | LeftArm |
ComponentDefID | Weapon_MachineGun_Meatgrinder_0-STOCK |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | LeftArm |
ComponentDefID | Weapon_SRM_SSRM6_0-STOCK |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | AmmunitionBox |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Ammo_AmmunitionBox_Streak_SRM_half |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | AmmunitionBox |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Ammo_AmmunitionBox_Generic_MG |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 1 |
HardpointSlot | 0 |
ComponentDefType | AmmunitionBox |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Ammo_AmmunitionBox_Generic_MG |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | emod_case2 |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightArm |
ComponentDefID | Weapon_MachineGun_Meatgrinder_0-STOCK |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 1 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightArm |
ComponentDefID | Weapon_MachineGun_Meatgrinder_0-STOCK |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightArm |
ComponentDefID | Weapon_MachineGun_HeavyMG_0-STOCK |
MechID | mechdef_jackrabbit_JKR-8A |
---|---|
Count | 1 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightArm |
ComponentDefID | Weapon_MachineGun_HeavyMG_0-STOCK |