Difference between revisions of "RawData:MechDef IS Standard Battle Armor IS-S-BA"
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Line 1: | Line 1: | ||
{{ChassisDef | {{ChassisDef | ||
− | |Cost= | + | |Cost=15000 |
|Rarity=0 | |Rarity=0 | ||
|Purchasable=true | |Purchasable=true | ||
Line 6: | Line 6: | ||
|Id=chassisdef_ba_is_standard | |Id=chassisdef_ba_is_standard | ||
|Name=IS Standard Battle Armor | |Name=IS Standard Battle Armor | ||
− | |Details=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line | + | |Details=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
|Icon=uixTxrIcon_isstandard | |Icon=uixTxrIcon_isstandard | ||
|Tonnage=4 | |Tonnage=4 | ||
Line 13: | Line 13: | ||
|VariantName=IS-S-BA | |VariantName=IS-S-BA | ||
|StockRole=Battle Armor | |StockRole=Battle Armor | ||
− | |YangsThoughts=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line | + | |YangsThoughts=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
|MeleeDamage=15 | |MeleeDamage=15 | ||
|MeleeInstability=5 | |MeleeInstability=5 | ||
|MeleeToHitModifier=0 | |MeleeToHitModifier=0 | ||
+ | |ChassisTags=ProtoMech,OmniMech | ||
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
Line 26: | Line 27: | ||
|MaxArmor=60 | |MaxArmor=60 | ||
|MaxRearArmor=-1 | |MaxRearArmor=-1 | ||
− | |Hardpoints= | + | |Hardpoints=BattleArmor,BattleArmor |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
Line 45: | Line 46: | ||
|MaxArmor=60 | |MaxArmor=60 | ||
|MaxRearArmor=0 | |MaxRearArmor=0 | ||
− | |Hardpoints= | + | |Hardpoints=BattleArmor |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
Line 55: | Line 56: | ||
|MaxArmor=60 | |MaxArmor=60 | ||
|MaxRearArmor=0 | |MaxRearArmor=0 | ||
− | |Hardpoints= | + | |Hardpoints=BattleArmor |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
Line 65: | Line 66: | ||
|MaxArmor=60 | |MaxArmor=60 | ||
|MaxRearArmor=0 | |MaxRearArmor=0 | ||
− | |Hardpoints= | + | |Hardpoints=BattleArmor |
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
Line 84: | Line 85: | ||
|MaxArmor=0 | |MaxArmor=0 | ||
|MaxRearArmor=-1 | |MaxRearArmor=-1 | ||
+ | |Hardpoints=BattleArmor | ||
}} | }} | ||
{{ChassisLocation | {{ChassisLocation | ||
Line 125: | Line 127: | ||
|MountedLocation=LeftLeg | |MountedLocation=LeftLeg | ||
|ComponentDefID=emod_kit_battlearmor | |ComponentDefID=emod_kit_battlearmor | ||
+ | |ComponentDefType=HeatSink | ||
+ | |HardpointSlot=-1 | ||
+ | |FixedEquipment=true | ||
+ | |Count=0 | ||
+ | }} | ||
+ | {{MechInventory | ||
+ | |MechID=chassisdef_ba_is_standard | ||
+ | |MountedLocation=LeftLeg | ||
+ | |ComponentDefID=Gear_HeatSink_BattleArmor | ||
|ComponentDefType=HeatSink | |ComponentDefType=HeatSink | ||
|HardpointSlot=-1 | |HardpointSlot=-1 | ||
Line 169: | Line 180: | ||
|MechID=chassisdef_ba_is_standard | |MechID=chassisdef_ba_is_standard | ||
|MountedLocation=LeftLeg | |MountedLocation=LeftLeg | ||
− | |ComponentDefID= | + | |ComponentDefID=Gear_Gyro_BA |
|ComponentDefType=Upgrade | |ComponentDefType=Upgrade | ||
|HardpointSlot=-1 | |HardpointSlot=-1 | ||
Line 178: | Line 189: | ||
|MechID=chassisdef_ba_is_standard | |MechID=chassisdef_ba_is_standard | ||
|MountedLocation=LeftLeg | |MountedLocation=LeftLeg | ||
− | |ComponentDefID= | + | |ComponentDefID=Gear_Supercharger_BA |
|ComponentDefType=Upgrade | |ComponentDefType=Upgrade | ||
|HardpointSlot=-1 | |HardpointSlot=-1 | ||
Line 187: | Line 198: | ||
|MechID=chassisdef_ba_is_standard | |MechID=chassisdef_ba_is_standard | ||
|MountedLocation=LeftLeg | |MountedLocation=LeftLeg | ||
− | |ComponentDefID= | + | |ComponentDefID=Gear_Swarm_Effect |
|ComponentDefType=Upgrade | |ComponentDefType=Upgrade | ||
|HardpointSlot=-1 | |HardpointSlot=-1 | ||
Line 266: | Line 277: | ||
}} | }} | ||
{{MechDef | {{MechDef | ||
− | |Cost= | + | |Cost=15000 |
|Rarity=0 | |Rarity=0 | ||
|Purchasable=true | |Purchasable=true | ||
Line 272: | Line 283: | ||
|Id=mechdef_ba_is_standard | |Id=mechdef_ba_is_standard | ||
|Name=IS Standard Battle Armor | |Name=IS Standard Battle Armor | ||
− | |Details=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line | + | |Details=The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
|Icon=uixTxrIcon_isstandard | |Icon=uixTxrIcon_isstandard | ||
|ChassisID=chassisdef_ba_is_standard | |ChassisID=chassisdef_ba_is_standard | ||
|simGameMechPartCost=15000 | |simGameMechPartCost=15000 | ||
|Version=1 | |Version=1 | ||
− | |MechTags=unit_generic,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout, | + | |MechTags=unit_generic,TBAS_Disabled,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_legal |
}} | }} | ||
{{MechLocation | {{MechLocation | ||
|MechID=mechdef_ba_is_standard | |MechID=mechdef_ba_is_standard | ||
|Location=Head | |Location=Head | ||
− | |CurrentArmor= | + | |CurrentArmor=44 |
|CurrentRearArmor=-1 | |CurrentRearArmor=-1 | ||
|CurrentInternalStructure=5 | |CurrentInternalStructure=5 | ||
− | |AssignedArmor= | + | |AssignedArmor=44 |
|AssignedRearArmor=-1 | |AssignedRearArmor=-1 | ||
}} | }} | ||
Line 300: | Line 311: | ||
|MechID=mechdef_ba_is_standard | |MechID=mechdef_ba_is_standard | ||
|Location=LeftTorso | |Location=LeftTorso | ||
− | |CurrentArmor= | + | |CurrentArmor=44 |
|CurrentRearArmor=0 | |CurrentRearArmor=0 | ||
|CurrentInternalStructure=5 | |CurrentInternalStructure=5 | ||
− | |AssignedArmor= | + | |AssignedArmor=44 |
|AssignedRearArmor=0 | |AssignedRearArmor=0 | ||
}} | }} | ||
Line 309: | Line 320: | ||
|MechID=mechdef_ba_is_standard | |MechID=mechdef_ba_is_standard | ||
|Location=CenterTorso | |Location=CenterTorso | ||
− | |CurrentArmor= | + | |CurrentArmor=44 |
|CurrentRearArmor=0 | |CurrentRearArmor=0 | ||
|CurrentInternalStructure=5 | |CurrentInternalStructure=5 | ||
− | |AssignedArmor= | + | |AssignedArmor=44 |
|AssignedRearArmor=0 | |AssignedRearArmor=0 | ||
}} | }} | ||
Line 318: | Line 329: | ||
|MechID=mechdef_ba_is_standard | |MechID=mechdef_ba_is_standard | ||
|Location=RightTorso | |Location=RightTorso | ||
− | |CurrentArmor= | + | |CurrentArmor=44 |
|CurrentRearArmor=0 | |CurrentRearArmor=0 | ||
|CurrentInternalStructure=5 | |CurrentInternalStructure=5 | ||
− | |AssignedArmor= | + | |AssignedArmor=44 |
|AssignedRearArmor=0 | |AssignedRearArmor=0 | ||
}} | }} | ||
Line 426: | Line 437: | ||
|MechID=mechdef_ba_is_standard | |MechID=mechdef_ba_is_standard | ||
|MountedLocation=Head | |MountedLocation=Head | ||
− | |ComponentDefID= | + | |ComponentDefID=Weapon_Laser_SmallLaser_BA |
|ComponentDefType=Weapon | |ComponentDefType=Weapon | ||
|HardpointSlot=0 | |HardpointSlot=0 | ||
|FixedEquipment=false | |FixedEquipment=false | ||
|Count=0 | |Count=0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{MechInventory | {{MechInventory | ||
Line 453: | Line 455: | ||
|MechID=mechdef_ba_is_standard | |MechID=mechdef_ba_is_standard | ||
|MountedLocation=CenterTorso | |MountedLocation=CenterTorso | ||
− | |ComponentDefID= | + | |ComponentDefID=Weapon_Laser_SmallLaser_BA |
|ComponentDefType=Weapon | |ComponentDefType=Weapon | ||
|HardpointSlot=0 | |HardpointSlot=0 |
Latest revision as of 01:53, 31 August 2024
ChassisTags | ProtoMech,OmniMech |
---|---|
Cost | 15000 |
UIName | IS Standard Battle Armor |
Tonnage | 4 |
VariantName | IS-S-BA |
Manufacturer | |
Icon | uixTxrIcon_isstandard |
StockRole | Battle Armor |
Rarity | 0 |
Id | chassisdef_ba_is_standard |
StartingTonnage | |
Details | The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
LeftArmActuatorLimit | |
Name | IS Standard Battle Armor |
Model | |
weightClass | LIGHT |
Purchasable | true |
YangsThoughts | The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
RightArmActuatorLimit |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | Head |
Hardpoints | BattleArmor,BattleArmor |
MaxArmor | 60 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | LeftArm |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | LeftTorso |
Hardpoints | BattleArmor |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 9 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | CenterTorso |
Hardpoints | BattleArmor |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 5 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | RightTorso |
Hardpoints | BattleArmor |
MaxArmor | 60 |
MaxRearArmor | 0 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | RightArm |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 30 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | LeftLeg |
Hardpoints | BattleArmor |
MaxArmor | 0 |
MaxRearArmor | -1 |
OmniHardpoints | |
---|---|
InternalStructure | 1 |
InventorySlots | 6 |
ChassisID | chassisdef_ba_is_standard |
Tonnage | 0 |
Location | RightLeg |
Hardpoints | |
MaxArmor | 0 |
MaxRearArmor | -1 |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_structureslots_standard_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_armorslots_standard_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_bacore_010 |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_kit_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_HeatSink_BattleArmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_engine_cooling_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | HeatSink |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | emod_engineslots_battlearmor |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Cockpit_SensorsA_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Gyro_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Supercharger_BA |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftLeg |
ComponentDefID | Gear_Swarm_Effect |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | JumpJet |
FixedEquipment | true |
MountedLocation | LeftTorso |
ComponentDefID | Gear_JumpJet_BA_Standard |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | JumpJet |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Gear_JumpJet_BA_Standard |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | JumpJet |
FixedEquipment | true |
MountedLocation | RightTorso |
ComponentDefID | Gear_JumpJet_BA_Standard |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | -1 |
ComponentDefType | JumpJet |
FixedEquipment | true |
MountedLocation | Head |
ComponentDefID | Gear_JumpJet_BA_Standard |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | Head |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | LeftTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | CenterTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
MechID | chassisdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | true |
MountedLocation | RightTorso |
ComponentDefID | Gear_Battle_Armor_Claw |
Rarity | 0 |
---|---|
Cost | 15000 |
Id | mechdef_ba_is_standard |
Version | 1 |
simGameMechPartCost | 15000 |
Manufacturer | |
UIName | IS Standard Battle Armor |
Details | The Inner Sphere Standard battle armor suit was developed following the initial thrust of the Clan invasion, as Inner Sphere powers rushed to duplicate the battle armor technology the Clans fielded. It took salvage from Clan elementals to kick-start the development of true battle armor. These suits, dubbed Inner Sphere Standard, became the base-line standard for IS battle armor production efforts. Armed with a grab-bag of light weapons and fielded in fours, IS battle armor is quite capable of dealing considerable damage to mechs if left unchecked. |
ChassisID | chassisdef_ba_is_standard |
Model | |
Name | IS Standard Battle Armor |
Purchasable | true |
Icon | uixTxrIcon_isstandard |
MechTags | unit_generic,TBAS_Disabled,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_legal |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 44 |
CurrentRearArmor | -1 |
Location | Head |
AssignedArmor | 44 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | LeftArm |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 44 |
CurrentRearArmor | 0 |
Location | LeftTorso |
AssignedArmor | 44 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 44 |
CurrentRearArmor | 0 |
Location | CenterTorso |
AssignedArmor | 44 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 44 |
CurrentRearArmor | 0 |
Location | RightTorso |
AssignedArmor | 44 |
AssignedRearArmor | 0 |
CurrentInternalStructure | 5 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | RightArm |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | LeftLeg |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_is_standard |
---|---|
CurrentArmor | 0 |
CurrentRearArmor | -1 |
Location | RightLeg |
AssignedArmor | 0 |
AssignedRearArmor | -1 |
CurrentInternalStructure | 1 |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | LeftLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_hip |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_upper |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_lower |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Upgrade |
FixedEquipment | false |
MountedLocation | RightLeg |
ComponentDefID | emod_leg_foot |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | Head |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | LeftTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | CenterTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |
MechID | mechdef_ba_is_standard |
---|---|
Count | 0 |
HardpointSlot | 0 |
ComponentDefType | Weapon |
FixedEquipment | false |
MountedLocation | RightTorso |
ComponentDefID | Weapon_Laser_SmallLaser_BA |