Difference between revisions of "Valkyrie II"
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m (Fixed an error) |
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|+ '''Stock Loadout''' | |+ '''Stock Loadout''' | ||
| [[File:VLK-II-2S.png|810px|border|Stock Loadout]] | | [[File:VLK-II-2S.png|810px|border|Stock Loadout]] | ||
+ | |} | ||
+ | </tab> | ||
+ | <tab name="VLK-II-3X"> | ||
+ | |||
+ | {{InfoboxVariant | ||
+ | |variantname = VLK-II-3X | ||
+ | |image = Valkyrie II.png | ||
+ | |mechtype = BattleMech | ||
+ | |class = Heavy | ||
+ | |weight = 60T | ||
+ | |stock role = Arena Charger | ||
+ | |ballistic = 0 | ||
+ | |energy = 8 | ||
+ | |missile = 00 | ||
+ | |support = 2 | ||
+ | |omni = | ||
+ | |speed = 7/10/0 | ||
+ | |maxdamage = 120 | ||
+ | |maxstability = 0 | ||
+ | |maxheat = 0 | ||
+ | |armor = 1,000 | ||
+ | |structure = 496 | ||
+ | |heatsinking = 72 | ||
+ | |alphaheat = 56 | ||
+ | |kickdamage = 60 | ||
+ | |punchdamage = 30 | ||
+ | |meleeweapondamage = 60 | ||
+ | |enginetype = XL | ||
+ | |coresize = 360 | ||
+ | |heatsinkkit = Double Heat Sinks | ||
+ | |ecooling = +2 | ||
+ | |gyro = Standard | ||
+ | |structuretype = Endo-Steel (Fixed) | ||
+ | |armortype = Standard | ||
+ | |headequip1 = Improved Sensors (Fixed) | ||
+ | |headequip2 = | ||
+ | |headequip3 = | ||
+ | |headequip4 = | ||
+ | |ctequip1 = None | ||
+ | |ctequip2 = | ||
+ | |ctequip3 = | ||
+ | |ctequip4 = | ||
+ | |ltequip1 = L Laser | ||
+ | |ltequip2 = M Laser | ||
+ | |ltequip3 = | ||
+ | |ltequip4 = | ||
+ | |ltequip5 = | ||
+ | |ltequip6 = | ||
+ | |ltequip7 = | ||
+ | |ltequip8 = | ||
+ | |ltequip9 = | ||
+ | |ltequip10 = | ||
+ | |ltequip11 = | ||
+ | |ltequip12 = | ||
+ | |rtequip1 = L Laser | ||
+ | |rtequip2 = M Laser | ||
+ | |rtequip3 = | ||
+ | |rtequip4 = | ||
+ | |rtequip5 = | ||
+ | |rtequip6 = | ||
+ | |rtequip7 = | ||
+ | |rtequip8 = | ||
+ | |rtequip9 = | ||
+ | |rtequip10 = | ||
+ | |rtequip11 = | ||
+ | |rtequip12 = | ||
+ | |laequip1 = Lower Arm | ||
+ | |laequip2 = Hand | ||
+ | |laequip3 = Medium Shield (Fixed) | ||
+ | |laequip4 = | ||
+ | |laequip5 = | ||
+ | |laequip6 = | ||
+ | |laequip7 = | ||
+ | |laequip8 = | ||
+ | |laequip9 = | ||
+ | |laequip10 = | ||
+ | |raequip1 = Lower Arm | ||
+ | |raequip2 = Hand | ||
+ | |raequip3 = Lance (Fixed) | ||
+ | |raequip4 = | ||
+ | |raequip5 = | ||
+ | |raequip6 = | ||
+ | |raequip7 = | ||
+ | |raequip8 = | ||
+ | |raequip9 = | ||
+ | |raequip10 = | ||
+ | |llequip1 = None | ||
+ | |llequip2 = | ||
+ | |rlequip1 = None | ||
+ | |rlequip2 = | ||
+ | }} | ||
+ | |||
+ | ===Description=== | ||
+ | An experimental Valkyrie II variant that was intended purely for arena combat, the Valkyrie VLK-II-3X is a uniquely melee focused mech. Created by a renegade NAIS engineer who stole a VLK-II-1M on the way out the door, the -3X could only exist in an arena. How it came to battlefields is unclear. The ranged armament is paltry, a mere two each of Large and Medium Lasers, but the -3X has other tricks at hand. Namely, it carries a mech-scale Lance and a Medium Shield, making it a brutal melee combatant and especially deadly in charges. | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | '''Mech Quirk:''' Improved Sensors | ||
+ | |||
+ | +10% increased sensor range, +15% increased sight range | ||
+ | |||
+ | |||
+ | '''Mech Quirk:''' Melee Weapon | ||
+ | |||
+ | This model has a melee weapon | ||
+ | |||
+ | |||
+ | '''Pilot Affinity:''' Keen Eyed | ||
+ | |||
+ | 15% boost to sensor and sight range | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | The VLK-II-3X can be found with these forces: | ||
+ | |||
+ | * Local Government | ||
+ | * Mercenaries | ||
+ | * Pirates | ||
+ | * Tortuga Dominions | ||
+ | |||
+ | |||
+ | {|style="margin-left: auto; margin-right: auto;" | ||
+ | |+ '''Stock Loadout''' | ||
+ | | [[File:VLK-II-3X.png|810px|border|Stock Loadout]] | ||
|} | |} | ||
</tab> | </tab> | ||
</tabs> | </tabs> |
Revision as of 02:01, 11 January 2021
VLK-II-1A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 60T |
Stock Role | Heavy Recon / Striker |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 3 Missile: 2 Support: 4 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 100 Max Stability: 30 |
Durability | Armor: 920 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 52 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL |
Core | 360 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Endo-Steel |
Armor | Standard |
Head | Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) Jump Jet (H) |
Left Torso | LRM10 Ammo LRM Ammo LRM CASE |
Right Torso | Guardian ECM |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand ER PPC |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Achernar BattleMechs was contracted to construct the Valkyrie II-1A which sports a Hermes 360XL Engine, six Jump Jets, an ER PPC, a LRM10, and over eleven tons of armor.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The VLK-II-1A can be found with these forces:
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
VLK-II-1M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 60T |
Stock Role | Heavy Recon / Striker |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 9 Missile: 0 Support: 3 Omni: 0 |
Speed | 7/10/7 |
Firepower | Max Damage: 180 Max Stability: 0 |
Durability | Armor: 920 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 100 |
Melee | Kick: 60 Weapon: 75 Punch: 30 |
Stock Equipment | |
Engine | XL |
Core | 360 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) Jump Jet (H) |
Left Torso | M Laser M Laser ER M Laser ER M Laser Heat Sink (D) |
Right Torso | Heat Sink (D) M Laser M Laser ER M Laser ER M Laser |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand Mace (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Built on the Valkyrie II-1A chassis, the -1M was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Mace. Armed with a battery of Medium and ER Medium Lasers for backup weaponry, the -1M really goes all-in on the power of its massive Mace, which the design team styled after a great winged hammer. Luckily for the -1M, the Mace proved so dangerous that the designs shortcomings were generally overlooked.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The VLK-II-1M can be found with these forces:
- Federated Suns (Davion)
VLK-II-2A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 60T |
Stock Role | Heavy Recon / Striker |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 7 Missile: 0 Support: 1 Omni: 0 |
Speed | 5/8/5 |
Firepower | Max Damage: 145 Max Stability: 0 |
Durability | Armor: 1,040 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 98 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Light |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) |
Left Torso | ER M Laser ER M Laser M.A.S.C. |
Right Torso | Guardian ECM ER M Laser ER M Laser |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand ER L Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Corean Enterprises was contracted to construct the Valkyrie II-2A which sports a 300 rating Light Fusion Engine, five Jump Jets, an ER Large Laser, a quartet of ER Medium Lasers, and nearly thirteen tons of armor.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The VLK-II-2A can be found with these forces:
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
VLK-II-2L
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 60T |
Stock Role | Heavy Recon / Striker |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Missile: 0 Support: 2 Omni: 0 |
Speed | 5/8/5 |
Firepower | Max Damage: 140 Max Stability: 22 |
Durability | Armor: 1,040 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 40 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | XL |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) |
Left Torso | ER M Laser LBX AC/5 CASE Ammo LBX/5 Cluster Ammo LBX/5 Slug |
Right Torso | ER M Laser LBX AC/5 |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
One of the earliest field refits of the Valkyrie II-2A, the -2L was built to fill a role that the AFFS didn't have a good mech for: a fast heavy direct-fire support design using ballistics for easy supply line considerations. To whit, the -2L upgrades the engine to an XL from the -2A's Light Fusion. The weight savings then go toward a pair of shoulder mounted LB-5X Autocannons with a pair of ER Mediums for backup. The armor and speed profile of the base -2A remain the same.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The VLK-II-2L can be found with these forces:
- Federated Suns (Davion)
VLK-II-2S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 60T |
Stock Role | Heavy Recon / Striker |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 3 Missile: 2 Support: 3 Omni: 0 |
Speed | 5/8/5 |
Firepower | Max Damage: 136 Max Stability: 48 |
Durability | Armor: 1,040 Structure: 496 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 60 Weapon: 45 Punch: 30 |
Stock Equipment | |
Engine | Light |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Improved Sensors (Fixed) |
Center Torso | Jump Jet (H) |
Left Torso | SRM6 M.A.S.C. Ammo SRM Ammo SRM |
Right Torso | SRM6 |
Left Arm | Lower Arm Hand ER M Laser S Laser |
Right Arm | Lower Arm Hand Sword (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Built on the Valkyrie II-2A chassis, the -2S was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Sword. Armed with two SRM-6s and an ER Medium and standard Small Laser, the -2S really goes all-in on the power of its massive Sword. Luckily for the -2S, the Sword proved dangerous enough that the designs shortcomings were generally overlooked.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The VLK-II-2S can be found with these forces:
- Federated Suns (Davion)
Stock Loadout |
VLK-II-3X
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | Heavy |
Weight | 60T |
Stock Role | Arena Charger |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 8 Missile: 00 Support: 2 |
Speed | 7/10/0 |
Firepower | Max Damage: 120 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1,000 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 56 |
Melee | Kick: 60 Weapon: 60 Punch: 30 |
Stock Equipment | |
Engine | XL |
Core | 360 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +2 |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Improved Sensors (Fixed) |
Center Torso | None |
Left Torso | L Laser M Laser |
Right Torso | L Laser M Laser |
Left Arm | Lower Arm Hand Medium Shield (Fixed) |
Right Arm | Lower Arm Hand Lance (Fixed) |
Left Leg | None |
Right Leg | None |
Description
An experimental Valkyrie II variant that was intended purely for arena combat, the Valkyrie VLK-II-3X is a uniquely melee focused mech. Created by a renegade NAIS engineer who stole a VLK-II-1M on the way out the door, the -3X could only exist in an arena. How it came to battlefields is unclear. The ranged armament is paltry, a mere two each of Large and Medium Lasers, but the -3X has other tricks at hand. Namely, it carries a mech-scale Lance and a Medium Shield, making it a brutal melee combatant and especially deadly in charges.
Bonuses
Mech Quirk: Improved Sensors
+10% increased sensor range, +15% increased sight range
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The VLK-II-3X can be found with these forces:
- Local Government
- Mercenaries
- Pirates
- Tortuga Dominions
Stock Loadout |