Difference between revisions of "Hammerhands"
Amidatelion (talk | contribs) (Created page with "<tabs> <tab name="HMH-3A"> {{AutoInfoboxVariant|HMH-3A }} ===Description=== {{MechDetails|HMH-3A}} ===Bonuses=== {{QuirkHammerhandsBarrelFist}} {{AffinityCoolRunning}} =...") |
Amidatelion (talk | contribs) |
||
Line 160: | Line 160: | ||
{{LoadoutImage|image=HMH-ML.jpg}} | {{LoadoutImage|image=HMH-ML.jpg}} | ||
</tab> | </tab> | ||
+ | <tab name="HMH-SB"> | ||
+ | {{AutoInfoboxVariant|HMH-SB | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|HMH-SB}} | ||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkHammerhandsBarrelFist}} | ||
+ | |||
+ | |||
+ | {{AffinityCoolRunning}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|HMH-SB}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=HMH-SB.jpg}} | ||
+ | </tab> | ||
</tabs> | </tabs> |
Latest revision as of 02:09, 11 June 2024
HMH-3A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Ballistic Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 Artillery: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 314 Max Stability: 72 Max Heat: 40 |
Durability | Armor: 920 Structure: 571 |
Heat Efficiency | Sinking: 44 Alpha: 46 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Jump Jet (H) |
Left Torso | CASE Ammo Thumper Seismic Charge Ammo SRM SRM4 Ammo Thumper Ammo Thumper Ammo Thumper FASCAM |
Right Torso | SRM4 |
Left Arm | Hammerhands Barrel Fist (Fixed) Thumper Artillery |
Right Arm | Hammerhands Barrel Fist (Fixed) Thumper Artillery |
Left Leg | Jump Jet (H) |
Right Leg | Jump Jet (H) |
Description
The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-3A is built on a newly developed Endo-Steel frame while still using the same old 225-rated engine as the original. For firepower, the 3A carries twin Thumper Artillery Pieces. For backup firepower it carries two SRM-4s with a single ton of ammo between them.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
HMH-3D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Ballistic Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 208 Max Stability: 84 Max Heat: 0 |
Durability | Armor: 920 Structure: 571 |
Heat Efficiency | Sinking: 52 Alpha: 50 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Jump Jet (H) |
Left Torso | Ammo AC/10 |
Right Torso | Ammo AC/10 Ammo SRM SRM6 |
Left Arm | AC/10 Ammo AC/10 Hammerhands Barrel Fist (Fixed) M Laser |
Right Arm | AC/10 Ammo AC/10 Hammerhands Barrel Fist (Fixed) M Laser |
Left Leg | Heat Sink Jump Jet (H) |
Right Leg | Heat Sink Jump Jet (H) |
Description
The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service after a decade of reports on its progenitor the Battleaxe's service record. Achernar BattleMechs quickly determined that the answer to the BattleAxe's overheating problems was to simply replace the weapons with ice-cold Autocannon/10s instead of the toasty PPCs. Built around a sturdy as hell 225-rated standard fusion engine and carrying two AC/10s for firepower, the Hammerhands is a simple and reliable machine and served as the predecessor to the now-venerable Warhammer.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
HMH-3F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Ballistic Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 1 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 208 Max Stability: 54 Max Heat: 0 |
Durability | Armor: 920 Structure: 571 |
Heat Efficiency | Sinking: 56 Alpha: 48 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Jump Jet (H) |
Left Torso | CASE Heat Sink Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | CASE Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo SRM SRM6 |
Left Arm | Hammerhands Barrel Fist (Fixed) LBX AC/10 M Laser |
Right Arm | Hammerhands Barrel Fist (Fixed) LBX AC/10 M Laser |
Left Leg | Heat Sink Jump Jet (H) |
Right Leg | Heat Sink Jump Jet (H) |
Description
The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-3F is built on the same old reliable 225 fusion engine but swaps the old AC/10s for brand new LB-10X Autocannons. The four tons of ammunition is well CASE'd and the old Medium Lasers and SRM pack are retained, as are the jump jets. The 3F would spawn a number of further refits and bring the Hammerhands back into popularity in the Federated Suns.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
HMH-4D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Ballistic Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 215 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 920 Structure: 571 |
Heat Efficiency | Sinking: 52 Alpha: 63 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink |
Left Torso | Ammo AC/10 |
Right Torso | Ammo AC/10 PPC |
Left Arm | AC/10 Ammo AC/10 Hammerhands Barrel Fist (Fixed) M Laser |
Right Arm | AC/10 Ammo AC/10 Hammerhands Barrel Fist (Fixed) M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service after a decade of reports on its progenitor the Battleaxe's service record. Achernar BattleMechs quickly determined that the answer to the BattleAxe's overheating problems was to simply replace the weapons with ice-cold Autocannon/10s instead of the toasty PPCs. Built around a sturdy as hell 225-rated standard fusion engine and carrying two AC/10s for firepower, the Hammerhands is a simple and reliable machine and served as the predecessor to the now-venerable Warhammer. The HMH-4D drops the -3D's SRM-6 and jump jets, cedeing to noted Davion MechWarrior dislike of jump jets, and replaces them with a sole PPC for ranged combat.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
HMH-4F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Ballistic Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 150 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 920 Structure: 571 |
Heat Efficiency | Sinking: 56 Alpha: 44 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Jump Jet (H) |
Left Torso | CASE Heat Sink Ammo UAC/10 Ammo UAC/10 |
Right Torso | CASE Ammo UAC/10 Ammo UAC/10 |
Left Arm | Hammerhands Barrel Fist (Fixed) M Laser UAC/10 |
Right Arm | Hammerhands Barrel Fist (Fixed) M Laser UAC/10 |
Left Leg | Heat Sink Jump Jet (H) |
Right Leg | Heat Sink Jump Jet (H) |
Description
The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-4F is built on the updated HMH-3F's chassis but tests a different weapon system, this time being the Ultra Autocannon/10s mounted in the arms. Armed with two UAC/10s and two Medium Lasers, the HMH-4F is a simple and clean design and found immediate acceptance among the AFFS.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
HMH-5F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Ballistic Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Missile: 2 Support: 1 |
Speed | 3/5/3 |
Firepower | Max Damage: 238 Max Stability: 84 Max Heat: 0 |
Durability | Armor: 920 Structure: 571 |
Heat Efficiency | Sinking: 40 Alpha: 42 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Jump Jet (H) |
Left Torso | Ammo Gauss Ammo Gauss |
Right Torso | CASE Ammo Gauss Ammo Gauss Ammo SRM SRM6 |
Left Arm | Gauss Rifle Hammerhands Barrel Fist (Fixed) M Laser |
Right Arm | Gauss Rifle Hammerhands Barrel Fist (Fixed) M Laser |
Left Leg | Jump Jet (H) |
Right Leg | Jump Jet (H) |
Description
The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-5F is built on a newly developed Endo-Steel frame, though it uses the same old 225-rated engine as ever. It uses this extra tonnage to carry twin Gauss Rifles while maintaining the standard SRM and Medium Laser backup weaponry. A trio of jump jets and five tons of ammo round out the design.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
HMH-6F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Ballistic Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Support: 4 |
Speed | 4/6/4 |
Firepower | Max Damage: 240 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 1000 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 62 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Composite Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Ammo AC/20 Ammo AC/20 CASE |
Right Torso | Ammo AC/20 Ammo AC/20 CASE |
Left Arm | AC/20 Hammerhands Barrel Fist (Fixed) |
Right Arm | AC/20 Hammerhands Barrel Fist (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Hammerhands is one of the earliest Federated Suns BattleMechs, coming into service early in the Age of War. After falling out of service for centuries, it was resurrected in the 3050s as a platform to test newly rediscovered technologies on in a way that would also boost national pride. The HMH-6F is built on a newly developed Endo-Composite frame and uses a high-power 300-rated XL engine for motive force. Four jump jets let the 6F bring its twin AC/20s and twin Medium Lasers to bear with ease and four tons of CASE-protected ammo along with 12 DHS guarantee continual weapons fire.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
HMH-ML
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 Melee: 2 |
Speed | 4/6/8 |
Firepower | Max Damage: 260 Max Stability: 28 Max Heat: 0 |
Durability | Armor: 1080 Structure: 571 |
Heat Efficiency | Sinking: 96 Alpha: 160 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Composite Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser M Laser M Laser |
Left Torso | Heat Sink (D) Heat Sink (D) Snub-Nose PPC Snub-Nose PPC Supercharger Supercharger |
Right Torso | Heat Sink (D) Heat Sink (D) Snub-Nose PPC Snub-Nose PPC |
Left Arm | Hammerhands Barrel Fist (Fixed) Hammerhands Barrel Fist (Fixed) Large Shield (Fixed) Large Shield (Fixed) |
Right Arm | Hammer (Fixed) Hammer (Fixed) Hammerhands Barrel Fist (Fixed) Hammerhands Barrel Fist (Fixed) |
Left Leg | Jump Jet (H) Jump Jet (H) Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) Jump Jet (H) Jump Jet (H) |
Description
A 'Mech as old as the Hammerhands has been through the wringer and this one is no exception. Mallet is a Hammerhands so old that the designation doesn't appear in modern records anymore and, rumor has it, has been floating around the gameworld arenas for more than a century. Armed with a BattleMech Mace and a Large Shield, Mallet does just that: crushes the opponent beneath the right arm hammer. The Snub-Nose PPCs and Medium Lasers don't hurt though. Mallet's Supercharger ensures it can get close and four jump jets ensure that no arena is beyond Mallet's reach., A 'Mech as old as the Hammerhands has been through the wringer and this one is no exception. Maul is a Hammerhands so old that the designation doesn't appear in modern records anymore and, rumor has it, has been floating around the gameworld arenas for more than a century. Armed with a BattleMech Mace and a Large Shield, Maul does just that: maul the opponent up close with rending strikes of the hammer. The Snub-Nose PPCs and Medium Lasers don't hurt though. Maul's Supercharger ensures it can get close and four jump jets ensure that no arena is beyond Maul's reach.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
HMH-SB
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Ballistic Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 1 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 254 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1411 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 91 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Rawlings StabiliTrak 5 Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Targeting Computer [Heavy] |
Center Torso | Rotary ER M Laser Rotary ER M Laser Supercharger |
Left Torso | Improved Heat Bank Laser AMS |
Right Torso | CASE Ammo HVAC/5 Ammo Phosphor HVAC/5 Ammo Sub-Sonic HVAC/5 Reloading RL20 |
Left Arm | Hammerhands Barrel Fist (Fixed) L-HVAC/5 Static ER M Laser |
Right Arm | Hammerhands Barrel Fist (Fixed) L-HVAC/5 Static ER M Laser |
Description
An early Federated Suns design, the Hammerhands proved popular with various mercenary units. One such unit developed this, the HMH-SB. Armed with twin Light HVAC/5s with three total tons of specialty ammunition as well as a quartet of specialized ER Medium Lasers and a Reloading Rocket pack, the HMH-SB proved powerful and reliable in battle.
Bonuses
Mech Quirk: Hammerhand Barrel Fists
Punches do +15% more stability damage, punches do +15% more damage, punch attacks have +2 accuracy
Pilot Affinity: Cool Running
Adds 6 bonus heat sinking
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere