Difference between revisions of "Patch Notes"

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v16.7 (aka the "Big Ol' Grab Bag" patch) has been released to the installer. This patch is mostly a content-adding and balance adjustment patch but there's some good stuff in here for everyone!
+
v17.6 (aka the "Goodie Delivery" patch) has been released to the installer. This patch is fairly small but has a lot of fun 'Mechs in it to enjoy!
  
'''NEW MECH:''' The Volkh, a 45-ton Solaris meme machine, has charged into battle. This very weird melee mech comes in 10 variants, all of which have some flavor of melee weapon equipped (from lances and swords to tridents and lirpas)! Oh, and all the Volkhs have an XXL Engine, Torso Cockpit, and most of them have Hardened Armor to boot. You can face the Volkh in the gameworld arenas and you can buy it at Solaris VII. Enjoy!
+
'''NEW MECH:''' The Canis, an 80 ton Clan garrison assault mech, has lumbered into battle. This powerhouse hits like a brick shithouse and looks like one too, it's great. All the Clans field the Canis in their garrison galaxies. You can buy the Canis at Twycross.
  
'''NEW MECH:''' The Galleon, a 85-ton Black Market-exclusive assault mech, has been listed for sale in the BM! The Galleon is the start of several Black Market updates to make the BM a little more appealing and is completely exclusive to the BM. It cannot be found in combat or any other store, just the Black Market (and pirate faction store). Enjoy!
+
'''NEW MECH:''' The Grizzly, a 70 ton Clan garrison heavy mech, has lept into battle. The Grizzly is a simple mech, built for support at all ranges, and is simple but effective. All the Clans field the Grizzly in their garrison galaxies but Ghost Bear has a second variant as well. You can buy the Grizzly at Twycross.
  
'''MECHBAY TAB REWORK:''' The Mechbay sorting tabs for equipment have been reworked. Now, for weapons there is no All category (it was of limited use) and there are two new categories: one for Mortar-type weapons and one for Misc Missiles like the Narc and Thunderbolts (there are appropriate ammo tabs for these categories as well). The argument was made that these weapons don't *really* fit in with their previous categorizations and I agreed so this was made. I've played with it a good bit and you barely even notice the difference after a bit.  
+
'''NEW MECH:''' The Woodsman, the 75 ton predecessor to the Timber Wolf, Naga, and Gargoyle, has enabled MASC to reach the battlefield in time. This Golden Century Clan Wolf OmniMech is a highly effective chassis and will serve you well. It is fielded by Clan Wolf and Clan Snow Raven (who acquired some from the Wolves).
  
'''EXTRA NOTE:''' The Advanced Tactical Missiles (ATMs) have moved to the SRM tab for the same reason as the new tabs above: they didn't really fit in the LRM tab.
+
'''NEW MECH:''' The Naga II, an 80 ton refit variant of the Naga and a fork of the earlier Woodsman, has sprinted into combat. The Naga II has the same OmniMech internals as the Naga but removes that mech's fixed Arrow IV launchers and replaces them with other weaponry instead. The Naga II is fielded by Clan Wolf, Jade Falcon, and Snow Raven.
  
'''ICON CHANGES:''' Mortars and Misc Missiles now have distinct unique icons to represent their new tabs (they remain on their current hardpoints as normal, just the icon changed). Also, the following types of ammo boxes have gained a new "inverted" icon to make them a little more distinct visually: Gauss, Mortar, Artillery, Plasma, Misc Missile, LRM-class Missile, Sprayer/Fluid Gun.  
+
'''NEW MECH:''' The Excalibur, a venerable 70 ton fire support design from the days of the Star League, has started sniping your position. This fast fire support mech is armed with a LRM-20 and Gauss Rifle, as well as a unique sword-shield in the right arm for both melee combat and physical protection. The Excalibur dates to the Star League and can be found wherever the Star League's mechs can be found (so ComStar, Word of Blake, Dark Caste, Clan garrison forces). It can be purchased on New Earth, Quentin, and Terra.
  
'''NEW WEAPON:''' The Improved Narc Launcher, or iNarc, now exists! It's heavier than standard Narc (4 tons) and bulkier (2 crits) and only fires one shot (as opposed to standard Narc's two) but has more ammo types and, more importantly, is a *permanent* effect. If hit by an iNarc, the target will suffer the iNarc's penalties until the mission is over. The iNarc appears on about 6 OpFor mechs, all of which are ComStar/Word of Blake as they developed the tech. In testing, it's both fun to play with and actually pretty good for dedicated scouts while standard Narc retains effectiveness and utility. Give it a try! Note that as part of this change, Narc Improved Beacon ammo now longer exists for standard Narc, that ammo is now an iNarc ammo exclusively. Finally, the ComStar faction store now sells iNarc and its ammos.
+
'''NEW MECH:''' The Diomede, a 100 ton melee IndustrialMech with a gigantic pile-driver and some cranes, has stomped onto the field. The Diomede is similar to the Kiso in that it is a melee monster but it is a biped mech, not a quad mech. Additionally, the Diomede has BattleMech Tracks on the legs that provide a bunch of extra armor to the legs. The Diomede has both melee and non-melee variants and is fielded fairly widely, being seen in the combat forces of the Marians, Liaos, Mariks, Circinians, Froncs, Calderons, Taurians, Aurigans, and Canopians. Additionally, you can buy a Diomede at a new factory world on the planet of Silver.
  
'''NEW SPECIAL EVENT:''' You may be contacted by a fellow mercenary commander, Hauptmann Johann von Heidelberg. When he calls, pick up the phone. Give Johann's Jaegers a good showing and the good Hauptmann might just leave you one of his mechs in thanks!
+
'''NEW MODEL:''' The Naga has had its model updated to more closely align with the new Woodsman and Naga II models. No mechanical changes have been made to the Naga, this is purely visual to bring it in line with its family of mechs.
  
'''STEALTH ARMOR REWORK:''' Stealth Armor in BTA has long been incorrect, mostly because it wasn't high priority to correct to TT-standards. However, this has been corrected. Stealth Armor now works as on table: it takes 12 crits, two in each arm/leg/side torso; it is an activated component and must be enabled in-mission otherwise it has no effect; it makes a huge 30 heat while activated but also gives a much better defensive bonus than before; finally, it requires specifically *Inner Sphere* ECM to function, specifically the Guardian or Angel ECMs. Clan and Sanctuary ECM no longer can power Stealth Armor. If you have Stealth Armor installed on your mechs it will need to be removed and re-installed properly to function.
+
'''NEW INDUSTRIAL GEAR:''' The Diomede required a few new pieces of equipment be produced for it, specifically the Rivet Gun and the Spot Welder. The Rivet Gun is a point-blank high damage industrial weapon and the Spot Welder is a point-blank high effect heat weapon. Neither is particularly *good* but they exist, so have fun with them. You can buy them, along with ammo for the Rivet Gun, at Silver.
  
'''APM REWORK:''' The Alternative Payload Missiles, or the APM, has seen a rework. Previously, the APM had six varied ammo types and was a little clunky to use. Now, the APM has been edited to only have 1 generic ammo and instead have 6 different firing modes to cycle through mid-fight. The old ammos were not removed from the mod but they are set as Deprecated and should be sold (in a pinch you can mount them and they'll work like the generic ammos do). This should make the APM much more generally effective, which was the goal.
+
'''COMMUNITY CONTENT:''' There's some great new CC here today! There's a new pilot, Azalea, as well as five new mechs: the Great Turtle SB, Hammerhands SB, Scorpion SB, Stalker SB, and the Kiso K-3N-PB9 (which is a real melee monster, watch out!). You can find the new mechs scattered around between the shops at Astral Australis, Mack's Dustball, and Kraken's Abyss.
  
'''SUPERCHARGER UPDATE:''' This is minor but the Supercharger (IS, not Sanctuary) now requires being mounted in the same location as the engine is located. What this means is that if there's not an engine part in the torso location, you can't put the Supercharger there (XL/Light Engines count as engine parts). Very minor change but accurate to the source material.
+
* A ton of typos have been fixed.
 +
* The Kit Fox has had its armor issues resolved. Whoopsie.
 +
* The Dragoon BA has the proper name now, it is no longer called Elemental. :D
  
'''ANOTHER PERIPHERY REBALANCE:''' The Ammo Feeds and Rifle Revolver have been rebalanced again. The Rifle Revolver now jams MUCH more frequently but no longer "perma"jams as it was discovered that code didn't work anymore. The Cannon Ammo Feed now reduces damage further and jams almost every shot but doesn't permajam. The Gyrojet/Rocket Ammo Feeds jam slightly more and destroy the attached weapon on jamming (shouldn't cause ammo explosions) but also reduce dasmage/accuracy less than they used to to make up for the risk. This is still experimental, more attention may happen.
+
'''IMPORTANT:''' v17.6 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
  
'''FACTION STORE EXPANSIONS:''' The Great Houses make a *lot* of mechs and their faction stores should reflect this. All five Great House faction store inventories have been heavily expanded, with every Great House getting at least 16 new variants and some Houses getting more than 25. Additionally, the large Periphery powers also have a little more mech production in their faction stores, with the Magistracy (4), Taurian (5), Outworlds (6), and Rim Collection (4) all getting a few more mechs in their shops.
+
'''IMPORTANT:''' v17.6 is not a save breaking update, your saves are compatible and will work fine.
 
 
'''SEVERAL PLANET REBALANCES:''' Planets in both the Circinus Federation and the Tortuga Dominions have been rebalanced to have a better spread of skull ratings.
 
 
 
'''COMMUNITY CONTENT:''' Some good new CC this patch, including: the Armstrong Battle Armor from Periphery Arms Inc, for all your Fat Spaceman BA Needs!; the LBX-RAC5 has been rebalanced and tuned down somewhat due to being ABSOLUTELY CRACKED (still good though); the Supernova II now exists, hurrah!; there's a new Marauder that replicates the Glaug Pod from Macross; the Thunder Hammer LAM exists, yeah do what you will with that one; the Battlehammers had a minor adjustment to their frankly insane sell prices; there's also a new Vindicator and a Lao Hu, both of which wield a new weapon system (the Platinum Thunderbolt-5 and Platinum Thunderbolt-10 respectively)!
 
 
 
* Fixed the Ostroc Mk II's arm JJs. Now they can't be salvaged or removed, as intended.
 
* Battle Armor no longer can mount mech-scale active probes or mech-scale ECMs.
 
* Arrow IV Inferno ammo does much more heat on a direct hit (15 up from 5).
 
* CASE/CASE II/SHIELD have had their descriptions clarified for the sake of new users and they now cost more to install.
 
* There's a new Kit Fox variant, the KFX-V, which carries an Arrow IV?? Don't know why this exists but it sure does.
 
* Fixed a few units with incorrect loadouts (Turret missing ammo, mech with the wrong armor, etc).
 
* Clan UAC/10s now default to x2 shots.
 
* Ordering of weapons in the Autocannon tab in the mechbay now puts Rifle/Cannon weapons at the bottom instead of the very top.
 
* The Fuel-Air Bomb now works properly, whoops.
 
* The L Laser - and M Laser - are now the L/M Laser Prototype to match other Prototype gear nomenclature
 
* The Heavy and Improved Heavy Gauss Rifles now can cause self-knockdown on firing like the Mass Drivers can. This is a feature of Tabletop BT that was just neglected until now. Whoops!
 
* Mech Tasers are *properly* restricted to two per unit now and Mass Drivers are properly restricted to one per unit now.
 
* The Airships no longer get +2 initiative just for existing. They're good enough without such a buff.
 
* Howitzer Slug ammo now tells you about dealing some extra stab damage per shell (it always did that, now it just tells you it does).
 
* Some minor adjustments were made to the Medium Pulse Laser as well as the Medium and Small Blazers.
 
* Stag designation was corrected to ST-XX instead of STG-XX.
 
 
 
'''IMPORTANT:''' v16.7 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 
 
 
'''IMPORTANT:''' v16.7 is not a save breaking update, your saves are compatible and will work fine.
 
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
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== BTA Light ==
 
== BTA Light ==
v16.4.2.lite has been released for BTA Light. This is mostly a bug-fixing patch but also includes the Volkh (detailed above) with one variant for the arenas. You can purchase the Volkh at Solaris VII.
+
BTA Light has received the Canis, Grizzly, and about half of the Excalibur variants (only the currently produced ones, excluding the old Early Clan or OG Star League variants). They can be found in the same places and with the same factions as in BTA Classic. It has also received the Naga model change, though it did not receive the Woodsman or Naga II. BTA Light has seen no other changes.
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2024/6/7 - Patch v17.6]] - The Pile of Mechs patch.<br>
 +
[[2024/4/26 - Patch v17.5]] - The Second Rattler patch.<br>
 +
[[2024/4/1 - Patch v17.4]] - The Amaris Fools patch.<br>
 +
[[2024/3/1 - Patch v17.3]] - The CAB Reorganization patch.<br>
 +
[[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br>
 +
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br>
 +
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br>
 
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 
[[2023/11/24 - Patch v16.7]] - The Grab Bag patch.<br>
 
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>
 
[[2023/10/20 - Patch v16.6]] - The Fancy Gear patch.<br>

Latest revision as of 19:17, 7 June 2024

v17.6 (aka the "Goodie Delivery" patch) has been released to the installer. This patch is fairly small but has a lot of fun 'Mechs in it to enjoy!

NEW MECH: The Canis, an 80 ton Clan garrison assault mech, has lumbered into battle. This powerhouse hits like a brick shithouse and looks like one too, it's great. All the Clans field the Canis in their garrison galaxies. You can buy the Canis at Twycross.

NEW MECH: The Grizzly, a 70 ton Clan garrison heavy mech, has lept into battle. The Grizzly is a simple mech, built for support at all ranges, and is simple but effective. All the Clans field the Grizzly in their garrison galaxies but Ghost Bear has a second variant as well. You can buy the Grizzly at Twycross.

NEW MECH: The Woodsman, the 75 ton predecessor to the Timber Wolf, Naga, and Gargoyle, has enabled MASC to reach the battlefield in time. This Golden Century Clan Wolf OmniMech is a highly effective chassis and will serve you well. It is fielded by Clan Wolf and Clan Snow Raven (who acquired some from the Wolves).

NEW MECH: The Naga II, an 80 ton refit variant of the Naga and a fork of the earlier Woodsman, has sprinted into combat. The Naga II has the same OmniMech internals as the Naga but removes that mech's fixed Arrow IV launchers and replaces them with other weaponry instead. The Naga II is fielded by Clan Wolf, Jade Falcon, and Snow Raven.

NEW MECH: The Excalibur, a venerable 70 ton fire support design from the days of the Star League, has started sniping your position. This fast fire support mech is armed with a LRM-20 and Gauss Rifle, as well as a unique sword-shield in the right arm for both melee combat and physical protection. The Excalibur dates to the Star League and can be found wherever the Star League's mechs can be found (so ComStar, Word of Blake, Dark Caste, Clan garrison forces). It can be purchased on New Earth, Quentin, and Terra.

NEW MECH: The Diomede, a 100 ton melee IndustrialMech with a gigantic pile-driver and some cranes, has stomped onto the field. The Diomede is similar to the Kiso in that it is a melee monster but it is a biped mech, not a quad mech. Additionally, the Diomede has BattleMech Tracks on the legs that provide a bunch of extra armor to the legs. The Diomede has both melee and non-melee variants and is fielded fairly widely, being seen in the combat forces of the Marians, Liaos, Mariks, Circinians, Froncs, Calderons, Taurians, Aurigans, and Canopians. Additionally, you can buy a Diomede at a new factory world on the planet of Silver.

NEW MODEL: The Naga has had its model updated to more closely align with the new Woodsman and Naga II models. No mechanical changes have been made to the Naga, this is purely visual to bring it in line with its family of mechs.

NEW INDUSTRIAL GEAR: The Diomede required a few new pieces of equipment be produced for it, specifically the Rivet Gun and the Spot Welder. The Rivet Gun is a point-blank high damage industrial weapon and the Spot Welder is a point-blank high effect heat weapon. Neither is particularly *good* but they exist, so have fun with them. You can buy them, along with ammo for the Rivet Gun, at Silver.

COMMUNITY CONTENT: There's some great new CC here today! There's a new pilot, Azalea, as well as five new mechs: the Great Turtle SB, Hammerhands SB, Scorpion SB, Stalker SB, and the Kiso K-3N-PB9 (which is a real melee monster, watch out!). You can find the new mechs scattered around between the shops at Astral Australis, Mack's Dustball, and Kraken's Abyss.

  • A ton of typos have been fixed.
  • The Kit Fox has had its armor issues resolved. Whoopsie.
  • The Dragoon BA has the proper name now, it is no longer called Elemental. :D

IMPORTANT: v17.6 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v17.6 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA Light

BTA Light has received the Canis, Grizzly, and about half of the Excalibur variants (only the currently produced ones, excluding the old Early Clan or OG Star League variants). They can be found in the same places and with the same factions as in BTA Classic. It has also received the Naga model change, though it did not receive the Woodsman or Naga II. BTA Light has seen no other changes.

Older Patch Notes

2024/6/7 - Patch v17.6 - The Pile of Mechs patch.
2024/4/26 - Patch v17.5 - The Second Rattler patch.
2024/4/1 - Patch v17.4 - The Amaris Fools patch.
2024/3/1 - Patch v17.3 - The CAB Reorganization patch.
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2