Difference between revisions of "RawData:Weapon SRM SRM4 Heavy BA"
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|DisallowedLocations=All | |DisallowedLocations=All | ||
|Bonuses=MissileHealth: 2,PipsIgnored: 3,InternalAmmo: 28,CostPerShot: 25 | |Bonuses=MissileHealth: 2,PipsIgnored: 3,InternalAmmo: 28,CostPerShot: 25 | ||
− | |||
|Type=SRM | |Type=SRM | ||
|MinRange=0 | |MinRange=0 | ||
Line 25: | Line 24: | ||
|AmmoCategory=Flamer | |AmmoCategory=Flamer | ||
|StartingAmmoCapacity=28 | |StartingAmmoCapacity=28 | ||
− | |HeatGenerated= | + | |HeatGenerated=3 |
− | |Damage= | + | |Damage=5 |
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 | ||
|EvasiveDamageMultiplier=0 | |EvasiveDamageMultiplier=0 |
Latest revision as of 20:09, 27 April 2024
Weapon | |
---|---|
StartingAmmoCapacity | 28 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 360 |
AttackRecoil | 1 |
Damage | 5 |
HeatGenerated | 3 |
Type | SRM |
Id | Weapon_SRM_SRM4_Heavy_BA |
RangeSplit | 90,180,270 |
AOECapable | false |
ShotsWhenFired | 4 |
IndirectFireCapable | false |
UIName | BA Heavy SRM4 |
Instability | 4 |
Bonuses | MissileHealth: 2,PipsIgnored: 3,InternalAmmo: 28,CostPerShot: 25 |
Cost | 40000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM2 |
Icon | battle-amor-suit |
DamageVariance | 0 |
AllowedLocations | All |
Tonnage | 1 |
Rarity | 0 |
ComponentType | Weapon |
InventorySize | 2 |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
Details | Battle Armor SRM racks are notorious for having extremely poor ammunition, however for the Grenadier battle armor, the AFFS designed a more serious SRM-4 rack that comes with an actual amount of ammo, allowing for much more combat endurance. The Heavy SRM-4 rack comes with a total of 7 reloads, allowing the Grenadier to fire non-stop in combat. |
AccuracyModifier | 0 |
HeatDamage | 0 |
Name | BA Heavy SRM4 |
Model | Short-Range Missile Launcher |
Manufacturer | NAIS |
Purchasable | true |
AmmoCategory | Flamer |
OverheatedDamageMultiplier | 0 |