Difference between revisions of "RawData:Weapon SRM SRM2 BA Clan"

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|StartingAmmoCapacity=2
 
|StartingAmmoCapacity=2
 
|HeatGenerated=3
 
|HeatGenerated=3
|Damage=8
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|Damage=6
 
|OverheatedDamageMultiplier=0
 
|OverheatedDamageMultiplier=0
 
|EvasiveDamageMultiplier=0
 
|EvasiveDamageMultiplier=0

Latest revision as of 20:09, 27 April 2024

Weapon
StartingAmmoCapacity2
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange280
AttackRecoil1
Damage6
HeatGenerated3
TypeSRM
IdWeapon_SRM_SRM2_BA_Clan
RangeSplit70,140,210
AOECapablefalse
ShotsWhenFired2
IndirectFireCapablefalse
UINameBA SRM2 (C)
Instability4
BonusesMissileHealth: 2,PipsIgnored: 3,InternalAmmo: 2,CostPerShot: 25
Cost5000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM2
Iconbattle-amor-suit
DamageVariance0
AllowedLocationsAll
Tonnage0.1
Rarity0
ComponentTypeWeapon
InventorySize1
RefireModifier0
EvasivePipsIgnored3
DetailsA tiny rack of Short-Range Missiles, SRM2s deal little damage but also cost almost nothing in the way of weight, space, heat, or ammunition consumption. As for all SRMs, SRM2 shots deal above-average stability impact per hit compared to other weapons.
AccuracyModifier0
HeatDamage0
NameBA SRM2 (C)
ModelShort-Range Missile Launcher
ManufacturerClans
Purchasabletrue
AmmoCategoryFlamer
OverheatedDamageMultiplier0