Difference between revisions of "RawData:Weapon LRM LRM4 BA Clan"
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|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=MissileHealth: 1,PipsIgnored: 3,InternalAmmo: | + | |Bonuses=MissileHealth: 1,PipsIgnored: 3,InternalAmmo: 4,CostPerShot: 35 |
− | |||
|Type=LRM | |Type=LRM | ||
|MinRange=0 | |MinRange=0 | ||
Line 25: | Line 24: | ||
|AmmoCategory=Flamer | |AmmoCategory=Flamer | ||
|StartingAmmoCapacity=4 | |StartingAmmoCapacity=4 | ||
− | |HeatGenerated= | + | |HeatGenerated=3 |
− | |Damage= | + | |Damage=3 |
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 | ||
|EvasiveDamageMultiplier=0 | |EvasiveDamageMultiplier=0 |
Latest revision as of 20:09, 27 April 2024
Weapon | |
---|---|
StartingAmmoCapacity | 4 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 1 |
Damage | 3 |
HeatGenerated | 3 |
Type | LRM |
Id | Weapon_LRM_LRM4_BA_Clan |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 4 |
IndirectFireCapable | false |
UIName | BA LRM4 (C) |
Instability | 1 |
Bonuses | MissileHealth: 1,PipsIgnored: 3,InternalAmmo: 4,CostPerShot: 35 |
Cost | 15000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM5 |
Icon | battle-amor-suit |
DamageVariance | 0 |
AllowedLocations | All |
Tonnage | 0.3 |
Rarity | 0 |
ComponentType | Weapon |
InventorySize | 1 |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
Details | This is a small rack of Battle-Armor scale Clantech LRMs. Like all Clantech LRM racks, this one has no minimum range and has the traditionally long range that LRMs are known for. |
AccuracyModifier | 0 |
HeatDamage | 0 |
Name | BA LRM4 (C) |
Model | Long-Range Missile Launcher |
Manufacturer | Clans |
Purchasable | true |
AmmoCategory | Flamer |
OverheatedDamageMultiplier | 0 |