Difference between revisions of "Nova"

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m (Bot: Adding category Clan OmniMechs)
 
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<tab name="NVA-PRIME">
 
<tab name="NVA-PRIME">
 
{{AutoInfoboxVariant|NVA-PRIME
 
{{AutoInfoboxVariant|NVA-PRIME
|speed = 6/8/6
+
|speed = 6/9/6
 
}}
 
}}
 
===Description===
 
===Description===
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'''Pilot Affinity:''' Cool Running
+
{{AffinityCoolRunning}}
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
  
  
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<tab name="NVA-A">
 
<tab name="NVA-A">
 
{{AutoInfoboxVariant|NVA-A
 
{{AutoInfoboxVariant|NVA-A
|speed = 6/8/6
+
|speed = 6/9/6
 
}}
 
}}
 
===Description===
 
===Description===
Line 35: Line 33:
  
  
'''Pilot Affinity:''' Cool Running
+
{{AffinityCoolRunning}}
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
  
  
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<tab name="NVA-B">
 
<tab name="NVA-B">
 
{{AutoInfoboxVariant|NVA-B
 
{{AutoInfoboxVariant|NVA-B
|speed = 6/8/6
+
|speed = 6/9/6
 
}}
 
}}
 
===Description===
 
===Description===
Line 58: Line 54:
  
  
'''Pilot Affinity:''' Cool Running
+
{{AffinityCoolRunning}}
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
  
  
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{{LoadoutImage|image=NVA-B.png}}
 
{{LoadoutImage|image=NVA-B.png}}
 +
</tab>
 +
<tab name="NVA-BK">
 +
{{AutoInfoboxVariant|NVA-BK
 +
|image = Nova.png
 +
|speed = 6/9/6
 +
}}
 +
===Description===
 +
{{MechDetails|NVA-BK}}
 +
 +
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 +
 +
{{QuirkHeroMech}}
 +
 +
 +
{{AffinityCoolRunning}}
 +
 +
 +
===Factions===
 +
The NVA-BK can only be found as an enemy duelist in [[Game Worlds]] contracts.
 +
 +
 +
{{LoadoutImage|image=NVA-BK.png}}
 
</tab>
 
</tab>
 
<tab name="NVA-C">
 
<tab name="NVA-C">
 
{{AutoInfoboxVariant|NVA-C
 
{{AutoInfoboxVariant|NVA-C
|speed = 6/8/6
+
|speed = 6/9/6
 
}}
 
}}
 
===Description===
 
===Description===
Line 81: Line 100:
  
  
'''Pilot Affinity:''' Cool Running
+
{{AffinityCoolRunning}}
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
  
  
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<tab name="NVA-D">
 
<tab name="NVA-D">
 
{{AutoInfoboxVariant|NVA-D
 
{{AutoInfoboxVariant|NVA-D
|speed = 6/8/6
+
|speed = 6/9/6
 
}}
 
}}
 
===Description===
 
===Description===
Line 104: Line 121:
  
  
'''Pilot Affinity:''' Cool Running
+
{{AffinityCoolRunning}}
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
  
  
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<tab name="NVA-E">
 
<tab name="NVA-E">
 
{{AutoInfoboxVariant|NVA-E
 
{{AutoInfoboxVariant|NVA-E
|speed = 6/8/6
+
|speed = 6/9/6
 
}}
 
}}
 
===Description===
 
===Description===
Line 127: Line 142:
  
  
'''Pilot Affinity:''' Cool Running
+
{{AffinityCoolRunning}}
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
  
  
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{{LoadoutImage|image=NVA-E.png}}
 
{{LoadoutImage|image=NVA-E.png}}
 +
</tab>
 +
<tab name="NVA-F">
 +
{{AutoInfoboxVariant|NVA-F
 +
|speed = 6/9/6
 +
}}
 +
===Description===
 +
{{MechDetails|NVA-F}}
 +
 +
 +
===Bonuses===
 +
{{QuirkClanMech}}
 +
 +
 +
{{AffinityCoolRunning}}
 +
 +
 +
===Factions===
 +
{{MechFactions|NVA-F}}
 +
 +
 +
{{LoadoutImage|image=NVA-F.jpg}}
 
</tab>
 
</tab>
 
<tab name="NVA-H">
 
<tab name="NVA-H">
 
{{AutoInfoboxVariant|NVA-H
 
{{AutoInfoboxVariant|NVA-H
|speed = 6/8/6
+
|speed = 6/9/6
 
}}
 
}}
 
===Description===
 
===Description===
Line 150: Line 184:
  
  
'''Pilot Affinity:''' Cool Running
+
{{AffinityCoolRunning}}
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
  
  
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<tab name="NVA-S">
 
<tab name="NVA-S">
 
{{AutoInfoboxVariant|NVA-S
 
{{AutoInfoboxVariant|NVA-S
|speed = 6/8/6
+
|speed = 6/9/6
 
}}
 
}}
 
===Description===
 
===Description===
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'''Pilot Affinity:''' Cool Running
+
{{AffinityCoolRunning}}
 
 
Adds 6 bonus heat sinking, effectively two standard heat sinks
 
  
  
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[[Category:Clan Mechs]]
 
[[Category:Clan Mechs]]
 +
[[Category:Clan OmniMechs]]
 
[[Category:50 Ton Mechs]]
 
[[Category:50 Ton Mechs]]
[[Category:Clan OmniMechs]]
 

Latest revision as of 20:21, 10 March 2024

NVA-Prime
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 12
Speed 6/9/6
Firepower Max Damage: 360
Max Stability: 0
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 108
Alpha: 216
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Right Torso Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Left Arm ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
Heat Sink Double (C)
Right Arm ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
Heat Sink Double (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. In its primary configuration the Nova is a devastating close combat 'Mech and battle armor killer that is capable of delivering a powerful barrage with its twelve ER Medium Lasers. 18 double heat sinks completely fail to bleed off the waste heat.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
NVA-A
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 13
Speed 6/9/6
Firepower Max Damage: 185
Max Stability: 30
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 84
Alpha: 119
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso AMS (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
M Pulse (C)
Right Torso Ammo AMS
AMS (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Left Arm ER PPC (C)
Right Arm ER PPC (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. A long range sniper configuration, the Nova A has a pair of powerful Clan ER PPCs for long range combat. For protection at close range, the Nova A has a single Medium Pulse Laser and also mounts two Anti-Missile Systems for protection from missile fire.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
NVA-B
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 12
Speed 6/9/6
Firepower Max Damage: 128
Max Stability: 10
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 84
Alpha: 55
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
MG (C)
MG (C)
Ammo MG
Right Torso ER S Laser (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Left Arm L Pulse (C)
Right Arm Ammo UAC/5
UAC/5 (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. Also designed around long range combat, the B configuration carries an Ultra Autocannon/5 which can fire twice as fast as a standard autocannon and a highly accurate Large Pulse Laser as its primary weapons. These are backed up for close combat by an ER Small Laser and, for soft targets, it has two Machine Guns.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
NVA-BK
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Gladiator
Stock Specifications
Hardpoints Omni: 9
Speed 6/9/6
Firepower Max Damage: 260
Max Stability: 32
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 96
Alpha: 121
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso ER M Laser (C)
ER M Laser (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Right Torso Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
MG (C)
MG (C)
Ammo MG [Half]
Left Arm Ammo Streak SRM
Ammo Streak SRM
Ammo Streak SRM
Streak SRM4 (C)
Streak SRM6 (C)
Right Arm ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

A customized Hero 'Mech config of the Nova supposedly piloted by Mar Helmer, the Breaker mounts a Streak SRM-4 and a Streak SRM-6 rack in the left arm, supported by five ER Medium Lasers with three in the right arm and the remaining two in the left torso. Rounded out with twin Machine Guns in the right torso, three tons of Streak missiles, half a ton of machine gun rounds and two extra Double Heat Sinks keep Breaker in the thick of combat.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

The NVA-BK can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
NVA-C
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 12
Speed 6/9/6
Firepower Max Damage: 126
Max Stability: 32
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 84
Alpha: 27
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Ammo SRM
SRM4 (C)
Right Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
S Pulse (C)
Left Arm Ammo Gauss
Gauss Rifle (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. The C configuration of the Nova has a powerful Gauss Rifle as its primary weapon, allowing it to keep enemies at arm's reach. For protection at close ranges, the Nova C has a highly accurate Small Pulse Laser and an SRM 4.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
NVA-D
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 12
Speed 6/9/6
Firepower Max Damage: 125
Max Stability: 31
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 84
Alpha: 33
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Right Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Left Arm LBX AC/5 (C)
Ammo LBX/5 CLUSTER
Ammo LBX/5 SLUG
Right Arm Ammo LRM
Ammo LRM
LRM20 (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. Intended as a fire support Mech, the D configuration has an LRM-20 launcher for long range direct and indirect fire support and an LB-X Autocannon/5 that allows it to work as a vehicle hunter and in an anti-aircraft role.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
NVA-E
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 12
Speed 6/9/6
Firepower Max Damage: 186
Max Stability: 24
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 84
Alpha: 84
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Right Torso Ammo ATM
Ammo ATM
Ammo ATM ER
Ammo ATM ER
Ammo ATM HE
Ammo ATM HE
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Left Arm ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
Right Arm ATM 12 (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. The Nova E carries an ATM-12 launcher that can fire missiles for short, medium, and long ranges as its primary weapon. For added close range capability, the 'Mech has three ER Medium Lasers.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
NVA-F
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 12
Speed 6/9/6
Firepower Max Damage: 100
Max Stability: 2
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 84
Alpha: 66
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Right Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Left Arm ER M Laser (C)
ER M Laser (C)
ER M Laser (C)
Right Arm Ammo Hyper Gauss
Ammo Hyper Gauss
Ammo Hyper Gauss
Hyper-Assault Gauss 20 (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. Similar to the E, the Nova F wields three ER medium lasers. In addition, it has a HAG/20. This configuration was developed by Clan Hell's Horses as a testbed for the HAG.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
NVA-H
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 12
Speed 6/9/6
Firepower Max Damage: 500
Max Stability: 0
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 120
Alpha: 210
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
Left Arm Heavy M Laser (C)
Heavy M Laser (C)
Heavy M Laser (C)
Heavy M Laser (C)
Heavy M Laser (C)
Right Arm Heavy M Laser (C)
Heavy M Laser (C)
Heavy M Laser (C)
Heavy M Laser (C)
Heavy M Laser (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. A highly feared configuration of the Nova, the H configuration carries ten Heavy Medium Lasers, allowing the Nova H to eviscerate most 'Mechs that get into its range.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
NVA-S
Nova.png
General Data
'Mech Type OmniMech
Class MEDIUM
Weight 50T
Stock Role Medium Workhorse
Stock Specifications
Hardpoints Omni: 11
Speed 6/9/6
Firepower Max Damage: 230
Max Stability: 4
Max Heat: 0
Durability Armor: 800
Structure: 416
Heat Efficiency Sinking: 84
Alpha: 113
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 250 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (C) (Fixed)
Head Active Probe (C)
Center Torso Jump Jet (S) (Fixed)
Left Torso Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
MG (C)
MG (C)
Ammo MG [Half]
Right Torso Ammo AMS
AMS (C)
Heat Sink Double (C) (Fixed)
Heat Sink Double (C) (Fixed)
MG (C)
MG (C)
Left Arm M Pulse (C)
M Pulse (C)
M Pulse (C)
Right Arm M Pulse (C)
M Pulse (C)
M Pulse (C)
Left Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)
Right Leg Jump Jet (S) (Fixed)
Jump Jet (S) (Fixed)


Description

The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova. Equipped with a 250 XL Model SF-2 Fusion Engine, the Nova has a ground speed of 86.4 km/h that allows it some maneuverability when combined with its five jump jets. The S configuration is made for urban combat. The Mech has six highly accurate Medium Pulse Lasers. For use against soft targets, the Nova S has four Machine Guns. For added protection from missile attacks, the Mech has an Anti-Missile System. It also carries an Active Probe to detect any hidden enemy units.


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Cool Running

Adds 6 bonus heat sinking


Factions


Stock Loadout
Stock Loadout