Difference between revisions of "RawData:Ammo AmmunitionBox Generic CM50"
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|Name=Cruise Missile/50 Ammo | |Name=Cruise Missile/50 Ammo | ||
|Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. | ||
− | |Icon=Art-illery | + | |Icon=Art-illery-ammo |
|Tonnage=25 | |Tonnage=25 | ||
|InventorySize=4 | |InventorySize=4 | ||
Line 17: | Line 17: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
− | |Bonuses=AreaOfEffect: | + | |Bonuses=AreaOfEffect: 500,AreaOfEffectDmg: 550,AreaOfEffectHeatDmg: 500,AreaOfEffectSTABDmg: 300,CostPerShot: 90000,AmmoCount: 1 |
|AmmoID=Ammunition_CM50 | |AmmoID=Ammunition_CM50 | ||
|Capacity=1 | |Capacity=1 |
Latest revision as of 21:48, 28 February 2024
Ammunition | |
---|---|
UIName | Ammo Cruise Missile/50 |
DisallowedLocations | All |
Bonuses | AreaOfEffect: 500,AreaOfEffectDmg: 550,AreaOfEffectHeatDmg: 500,AreaOfEffectSTABDmg: 300,CostPerShot: 90000,AmmoCount: 1 |
Cost | 20000 |
ComponentSubType | Ammunition |
Category | CruiseMissile50 |
Manufacturer | Generic |
Icon | Art-illery-ammo |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_CM50 |
AmmoID | Ammunition_CM50 |
BattleValue | 0 |
Tonnage | 25 |
InventorySize | 4 |
Name | Cruise Missile/50 Ammo |
Model | Cruise Missile/50 |
Capacity | 1 |
Purchasable | true |
PerUnitCost | 90000 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 5 shots. |