Difference between revisions of "Patch Notes"
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− | v17. | + | v17.2 (aka the "Artillery. Again." patch) has been released to the installer. |
− | ''' | + | '''ARTILLERY REWORK:''' Ok, here's the headline news, artillery has changed *dramatically* with this patch. Artillery now is split into two distinct categories: the true arty weapons (which consists of the Thumper Piece/Sniper Piece/Long Tom Piece/Arrow IV/Sirocco/Cruise Missile50) and the cannons/howitzers (which consists of the Thumper Cannon/Sniper Cannon/Long Tom Cannon/Howitzer 4/8/12). The true artillery weapons now do not behave like any other weapons, instead they are multi-turn weapons that operate in a unique manner and take two turns to activate. Additionally, the true artillery weapons can no longer score direct hits, they are entirely AoE weapons exclusively now. The Cannons have been changed as well, now requiring their own distinct ammunition (for balance reasons they can no longer use the true artillery weapon ammos) and having two fire modes (direct fire, where they operate as they historically have, and indirect fire, where they can fire indirectly at a substantial penalty). The howitzers are unchanged. |
− | ''' | + | '''ARTILLERY REBALANCE:''' Because of the substantial changes to the artillery, all the true pieces as well as the cannons have seen a substantial rebalancing. Additionally, Artillery Master has been changed, now increasing maximum range for all artillery weapons and providing an accuracy bonus and damage buff *only* to the cannons/howitzers. Furthermore, TAG has been changed substantially. Instead of providing a flat accuracy bonus to hit things, TAG now makes TAG'd units take more AoE damage from all sources. Because the true artillery weapons are now *purely* AoE damage, you can see how TAG matters substantially more for an artillery playstyle. Finally, a new skill has been added to the skill tree at Tactics 8 and is detailed below. |
− | ''' | + | '''VIDEO WITH DETAILED ARTILLERY MECHANICS:''' I've made a detailed video about how artillery works, you can see it here: https://youtu.be/u52H58x-31U. I *highly* recommend you watch this if you plan to use artillery. |
− | ''' | + | '''NEW MECH ICONS!!:''' The following mechs (and tanks) have brand new unit icons, with professional art done by the almighty Plog himself! The included units are as follows: Hyperion, Medusa, Cyclone, Dagoth, Hephaestus, Ion, Jotunn, Liberty, Mushu, Sorcerer, Valkyrie II, Great Turtle, Horskr, and Unnsvin. |
− | ''' | + | '''NEW MAJOR MAP EVENT:''' In mid-3063 there will be a new player in the Deep Periphery. Nueva Castile, that small 9-world star cluster corewards of the Hanseatic League, will be invaded and eventually defeated by Clan Goliath Scorpion. The Goliath Scorpions might have more complex desires on their radar but you'll have to stay tuned to find out! At present, you cannot work for the Goliath Scorpions, but again, stay tuned on that. ;) |
− | ''' | + | '''NEW SKILL ADDED:''' There is a new skill at Tactics 8 named Fast Fire. Fast Fire must be used before movement and has no immediate effect this turn. However, it increases your *next* turn's initiative by 4. This skill is primarily designed for the new artillery system as it permits you to get off your artillery strikes before the targets can move out of the radius but it can be used for various other tricky applications. |
− | ''' | + | '''REDID TRINITY ALLIANCE:''' The Capellans, Canopians, and Taurians now no longer bother each other much and you can ally with them all without issue if you're so inclined. |
− | ''' | + | '''REDID FACTION ALLIES:''' One thing that has been on the radar for a long time has been the idea of re-doing faction allies so that when you do a contract where the OpFor has a buddy with them, it makes some basic sense as to who that buddy *is*. Now, thanks to some long-forgotten code from vanilla, this has been done. When you get an OpFor with an ally, that ally should now make much more sense instead of being random factions from across the map. |
− | ''' | + | '''YANG'S BIG SCORE UPDATED AGAIN:''' The text in conversations now is correct and properly reflects the mech selection available to the player. Hurrah! No more mystery mechs! |
− | ''' | + | '''PILOT CLASS BUG DEFEATED:''' For a long time now, random-gen pilots in BTA have had a good shot at being both mech and vehicle pilots. These MV pilots are widely (and correctly) regarded as very powerful. However, they're not meant to be widely available and them being so easily acquired was a frustrating bug. However, we've licked that bug and now they are quite rare indeed, only being restricted to a few specific ronin as was always intended. |
− | ''' | + | '''A TON OF NEW CLAN MECH VARIANTS:''' A buncha new clan variants have been added, about 30-40 of them. Won't really revolutionize fighting the clans but it should be fun at least! Check them out (and beware of HAGs). |
− | '''NEW | + | '''NEW FACTORIES AND HANSE EXPANSION:''' There are two more factory worlds in Hanseatic League space (Falsterbo and Braunschweig) that sell some decent kit. The Hanse also have had their spawn list enhanced slightly, with slightly more decent tech. |
− | ''' | + | '''COMMUNITY CONTENT:''' There's some new CC this patch, including a 75t Stalker with pIJJs and several new pilots! Huzzahs! |
− | ' | + | * Dropships and dropship turrets don't move anymore. |
+ | * Cherub has its affinity properly, whoops. | ||
+ | * Several new random mech variants have been added, such as the Imp C (Clantech Imp!) and the Hunchback HBK-4B (Binary Laser!) | ||
+ | * Fixed the mechbay movement viewer so it makes a little more sense. Still doesn't understand sprint bonuses but it's better than it used to be. | ||
+ | * Fixed the CC Streak MMLs, they work properly now. | ||
+ | * Mauler got a new icon, hurrah! | ||
+ | * The Gauntlet contract now always spawns support lances. It's meant to be this huge multi-faction fight and so it should have lots of enemies. | ||
+ | * The Bombard chassis now properly can 360 spin-to-win. | ||
+ | * The Improved Large Laser got a bit of a nerf, it was way too good (it's still very good). | ||
+ | * Several Scorpions got updated hardpoints. | ||
+ | * More weapons got updated to work properly with modern AX ammo. | ||
+ | * Removed some legacy info from the pDHS kit. | ||
− | + | '''IMPORTANT:''' v17.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you. | |
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− | '''IMPORTANT:''' v17. | + | '''IMPORTANT:''' v17.2 is not a save breaking update, your saves are compatible and will work fine. |
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'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves) | '''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves) | ||
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== BTA Light == | == BTA Light == | ||
− | BTA Light has | + | BTA Light has been updated to v17.0.lite. This is a small update but includes several faction fixes as well as the ExternalHeatLimit introduced in BTA Classic v17.1. Grab it at your earliest convenience. |
= Older Patch Notes = | = Older Patch Notes = | ||
+ | [[2024/2/23 - Patch v17.2]] - The Artillery Again patch.<br> | ||
[[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br> | [[2024/1/26 - Patch v17.1]] - The Welcome to 2024 patch.<br> | ||
[[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br> | [[2023/12/22 - Patch v17.0]] - The Christmas 2023 patch.<br> |
Revision as of 18:15, 23 February 2024
v17.2 (aka the "Artillery. Again." patch) has been released to the installer.
ARTILLERY REWORK: Ok, here's the headline news, artillery has changed *dramatically* with this patch. Artillery now is split into two distinct categories: the true arty weapons (which consists of the Thumper Piece/Sniper Piece/Long Tom Piece/Arrow IV/Sirocco/Cruise Missile50) and the cannons/howitzers (which consists of the Thumper Cannon/Sniper Cannon/Long Tom Cannon/Howitzer 4/8/12). The true artillery weapons now do not behave like any other weapons, instead they are multi-turn weapons that operate in a unique manner and take two turns to activate. Additionally, the true artillery weapons can no longer score direct hits, they are entirely AoE weapons exclusively now. The Cannons have been changed as well, now requiring their own distinct ammunition (for balance reasons they can no longer use the true artillery weapon ammos) and having two fire modes (direct fire, where they operate as they historically have, and indirect fire, where they can fire indirectly at a substantial penalty). The howitzers are unchanged.
ARTILLERY REBALANCE: Because of the substantial changes to the artillery, all the true pieces as well as the cannons have seen a substantial rebalancing. Additionally, Artillery Master has been changed, now increasing maximum range for all artillery weapons and providing an accuracy bonus and damage buff *only* to the cannons/howitzers. Furthermore, TAG has been changed substantially. Instead of providing a flat accuracy bonus to hit things, TAG now makes TAG'd units take more AoE damage from all sources. Because the true artillery weapons are now *purely* AoE damage, you can see how TAG matters substantially more for an artillery playstyle. Finally, a new skill has been added to the skill tree at Tactics 8 and is detailed below.
VIDEO WITH DETAILED ARTILLERY MECHANICS: I've made a detailed video about how artillery works, you can see it here: https://youtu.be/u52H58x-31U. I *highly* recommend you watch this if you plan to use artillery.
NEW MECH ICONS!!: The following mechs (and tanks) have brand new unit icons, with professional art done by the almighty Plog himself! The included units are as follows: Hyperion, Medusa, Cyclone, Dagoth, Hephaestus, Ion, Jotunn, Liberty, Mushu, Sorcerer, Valkyrie II, Great Turtle, Horskr, and Unnsvin.
NEW MAJOR MAP EVENT: In mid-3063 there will be a new player in the Deep Periphery. Nueva Castile, that small 9-world star cluster corewards of the Hanseatic League, will be invaded and eventually defeated by Clan Goliath Scorpion. The Goliath Scorpions might have more complex desires on their radar but you'll have to stay tuned to find out! At present, you cannot work for the Goliath Scorpions, but again, stay tuned on that. ;)
NEW SKILL ADDED: There is a new skill at Tactics 8 named Fast Fire. Fast Fire must be used before movement and has no immediate effect this turn. However, it increases your *next* turn's initiative by 4. This skill is primarily designed for the new artillery system as it permits you to get off your artillery strikes before the targets can move out of the radius but it can be used for various other tricky applications.
REDID TRINITY ALLIANCE: The Capellans, Canopians, and Taurians now no longer bother each other much and you can ally with them all without issue if you're so inclined.
REDID FACTION ALLIES: One thing that has been on the radar for a long time has been the idea of re-doing faction allies so that when you do a contract where the OpFor has a buddy with them, it makes some basic sense as to who that buddy *is*. Now, thanks to some long-forgotten code from vanilla, this has been done. When you get an OpFor with an ally, that ally should now make much more sense instead of being random factions from across the map.
YANG'S BIG SCORE UPDATED AGAIN: The text in conversations now is correct and properly reflects the mech selection available to the player. Hurrah! No more mystery mechs!
PILOT CLASS BUG DEFEATED: For a long time now, random-gen pilots in BTA have had a good shot at being both mech and vehicle pilots. These MV pilots are widely (and correctly) regarded as very powerful. However, they're not meant to be widely available and them being so easily acquired was a frustrating bug. However, we've licked that bug and now they are quite rare indeed, only being restricted to a few specific ronin as was always intended.
A TON OF NEW CLAN MECH VARIANTS: A buncha new clan variants have been added, about 30-40 of them. Won't really revolutionize fighting the clans but it should be fun at least! Check them out (and beware of HAGs).
NEW FACTORIES AND HANSE EXPANSION: There are two more factory worlds in Hanseatic League space (Falsterbo and Braunschweig) that sell some decent kit. The Hanse also have had their spawn list enhanced slightly, with slightly more decent tech.
COMMUNITY CONTENT: There's some new CC this patch, including a 75t Stalker with pIJJs and several new pilots! Huzzahs!
- Dropships and dropship turrets don't move anymore.
- Cherub has its affinity properly, whoops.
- Several new random mech variants have been added, such as the Imp C (Clantech Imp!) and the Hunchback HBK-4B (Binary Laser!)
- Fixed the mechbay movement viewer so it makes a little more sense. Still doesn't understand sprint bonuses but it's better than it used to be.
- Fixed the CC Streak MMLs, they work properly now.
- Mauler got a new icon, hurrah!
- The Gauntlet contract now always spawns support lances. It's meant to be this huge multi-faction fight and so it should have lots of enemies.
- The Bombard chassis now properly can 360 spin-to-win.
- The Improved Large Laser got a bit of a nerf, it was way too good (it's still very good).
- Several Scorpions got updated hardpoints.
- More weapons got updated to work properly with modern AX ammo.
- Removed some legacy info from the pDHS kit.
IMPORTANT: v17.2 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
IMPORTANT: v17.2 is not a save breaking update, your saves are compatible and will work fine.
REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.
BTA Light
BTA Light has been updated to v17.0.lite. This is a small update but includes several faction fixes as well as the ExternalHeatLimit introduced in BTA Classic v17.1. Grab it at your earliest convenience.
Older Patch Notes
2024/2/23 - Patch v17.2 - The Artillery Again patch.
2024/1/26 - Patch v17.1 - The Welcome to 2024 patch.
2023/12/22 - Patch v17.0 - The Christmas 2023 patch.
2023/11/24 - Patch v16.7 - The Grab Bag patch.
2023/10/20 - Patch v16.6 - The Fancy Gear patch.
2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2