Difference between revisions of "Panther"

From BTAWiki
Jump to navigation Jump to search
 
(5 intermediate revisions by one other user not shown)
Line 228: Line 228:
  
 
{{LoadoutImage|image=PNT-12A.jpg}}
 
{{LoadoutImage|image=PNT-12A.jpg}}
 +
</tab>
 +
<tab name="PNT-14S">
 +
{{AutoInfoboxVariant|PNT-14S
 +
|speed = 4/7/6
 +
}}
 +
===Description===
 +
{{MechDetails|PNT-14S}}
 +
 +
 +
===Bonuses===
 +
{{QuirkImprovedTargeting}}
 +
 +
 +
{{AffinityPreciseShot}}
 +
 +
 +
===Factions===
 +
{{MechFactions|PNT-14S}}
 +
 +
 +
{{LoadoutImage|image=PNT-14S.jpg}}
 
</tab>
 
</tab>
 
<tab name="PNT-C">
 
<tab name="PNT-C">
Line 270: Line 291:
  
 
{{LoadoutImage|image=PNT-CA.png}}
 
{{LoadoutImage|image=PNT-CA.png}}
</tab>
 
 
</tab>
 
</tab>
 
<tab name="PNT-AM">
 
<tab name="PNT-AM">
Line 363: Line 383:
  
 
{{LoadoutImage|image=PNT-SB.png}}
 
{{LoadoutImage|image=PNT-SB.png}}
 +
</tab>
 +
<tab name="PNT-RV">
 +
{{AutoInfoboxVariant|PNT-RV
 +
|image = Groovy.png
 +
|speed = 4/6/4
 +
}}
 +
===Description===
 +
{{MechDetails|PNT-RV}}
 +
 +
 +
===Bonuses===
 +
{{QuirkMeleeWeapon}}
 +
 +
 +
{{QuirkHeroMech}}
 +
 +
 +
{{AffinityBrawler}}
 +
 +
 +
===Factions===
 +
{{MechFactions|PNT-RV}}
 +
 +
 +
{{LoadoutImage|image=PNT-RV.jpg}}
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>

Latest revision as of 05:57, 17 January 2024

PNT-8Z
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 3
Missile: 1
Support: 2
Speed 4/6/4
Firepower Max Damage: 72
Max Stability: 16
Max Heat: 0
Durability Armor: 600
Structure: 291
Heat Efficiency Sinking: 56
Alpha: 35
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso Heat Sink
SRM4
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Right Torso Heat Sink
Heat Sink
Heat Sink
Right Arm L Laser Prototype
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

An early version of the Panther that is occasionally seen in the Periphery, it is armed with the ancient Tronel Large Laser in place of the PPC. This laser suffers from faulty heat exchangers and generates more heat than a standard Large Laser. Most of these have long since been retrofitted.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions


Stock Loadout
Stock Loadout
PNT-9ALAG
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 5/8/0
Firepower Max Damage: 87
Max Stability: 36
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 52
Alpha: 33
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 175
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso Heat Sink
SRM4
Left Torso Heat Sink
Ammo SRM
Right Torso Heat Sink
Heat Sink
Right Arm PPC
Left Leg Heat Sink
Right Leg Heat Sink


Description

Known for their highly mobile nature, the Draconis Combine's Amphigean Light Assault Group upgrade the engines by removing the Jump Jets.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
PNT-9M
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Light Zombie Brawler
Stock Specifications
Hardpoints Missile: 2
Support: 3
Speed 5/8/0
Firepower Max Damage: 160
Max Stability: 40
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 32
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Compact Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Panther Improved Targeting (Fixed)
Center Torso MRM40
Left Torso Heat Sink
Heat Sink
Ammo MRM
Right Torso Heat Sink
Heat Sink
Ammo MRM


Description

Made as part of a backroom bet between battalion commanders in the DCMS, the PNT-9M turned out to be an actually useful design despite its oddities. Built around the idea of being the ultimate zombie mech, the Panther-9M is built around a Compact Engine that allows for the mounting of a gigantic MRM 40 in the center torso of the mech. Unfortunately, this means that it can carry no other weapons and has only limited ammunition stores as well as having no jump jets. Still, the firepower of the MRM rack is considerable, and the -9M has found limited acceptance in the wider DCMS.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
PNT-9PA
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 1
Speed 4/6/4
Firepower Max Damage: 101
Max Stability: 16
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 48
Alpha: 26
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso SRM4
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Jump Jet (S)
Right Torso Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink
Heat Sink
Jump Jet (S)
Right Arm L Chem Laser
M Chem Laser
M Chem Laser
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

Another beautiful Periphery Armory, Inc design and one of their two Panthers, the PNT-9PA has a 'red right hand' so to speak. At least, a Large and two Medium Chemical Lasers will turn any target red. A SRM-4 and a ton of ammo back up the laser armament. With the Panther's traditionally good armor and mobility, the PNT-9PA is sure to be a hit with your militias. Order today!


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
PNT-9R
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 1
Speed 4/6/4
Firepower Max Damage: 87
Max Stability: 36
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 52
Alpha: 33
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso Heat Sink
SRM4
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Jump Jet (S)
Right Arm PPC
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

Panther 9Rs are solid all-around 'Mechs, if a bit on the slow side. They make up for it with Jump Jets, considerable armor, and a hefty punch from their trademark PPC. They've even been used in physical slugging matches to good effect.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Band of the Damned
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Rubinsky's Light Horse
    • The Black Outlaws
    • The Blackhearts
    • 21st Centauri Lancers
    • The Krushers
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Broadsword Legion
    • Kell Hounds
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Wolf's Dragoons
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Antian Lanciarii
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions


Stock Loadout
Stock Loadout
PNT-10K
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 4/6/4
Firepower Max Damage: 92
Max Stability: 36
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 52
Alpha: 43
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso Artemis IV FCS
SRM4
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo SRM ARTIV
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Jump Jet (S)
Right Arm ER PPC
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

The 10K Panther is a high tech upgrade of the 9R model introduced by the Draconis Combine. The chassis has been rebuilt using Endo Steel construction techniques and the saved weight used to add an Artemis IV fire control system to the missile launcher, as well as upgrading the PPC to a ER PPC.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
PNT-10KA
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 4/6/4
Firepower Max Damage: 87
Max Stability: 36
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 52
Alpha: 33
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso Artemis IV FCS
SRM4
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo SRM ARTIV
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Jump Jet (S)
Right Arm PPC
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

The 10KA Panther is a field-refit of the -10K. It is identical in almost every way to the -10K except that it swaps the super hot ER PPC for a standard model.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
PNT-10PA
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 5/8/5
Firepower Max Damage: 40
Max Stability: 10
Max Heat: 10
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Prototype XL Engine
Core 175
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink
Right Torso Ammo Chemical PPC
Ammo Chemical PPC
Heat Sink
Heat Sink
Right Arm Chem PPC
Chem PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Panther has seen many, many updates over its long service life with the Draconis Combine, including the PNT-9ALAG, which increased the ground speed of the Panther substantially. As is the way of the Inner Sphere, many of these Panthers eventually were decommissioned and found their way into the Periphery, where enterprising mechtechs adjusted them into the -10PA. Keeping the higher ground speed allows the -10PA to bring its twin Chemical PPCs to bear easily and effectively. However, to do so required the installation of a Prototype XL engine.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
PNT-11PA
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Ballistic: 2
Missile: 2
Support: 1
Speed 4/6/4
Firepower Max Damage: 512
Max Stability: 26
Max Heat: 0
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 20
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso SRM4
Left Torso Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Ammo SRM [Half]
Right Arm Medium Cannon
Medium Cannon
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Another beautiful Periphery Armory, Inc design and one of their two Panthers, the PNT-11PA carries a rare (in PAI designs) XL engine instead of the typical Jury-Rigged one. Don't let the price tag fool you though, this mech is worth every c-bill. Armed with a pair of Medium Cannons, it can put out withering firepower against any foe. A SRM-4 backs up the cannons in case the target survives their barrage. Panther armor keep the mech up and running without issue.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
PNT-11S
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Ballistic: 2
Missile: 2
Support: 1
Speed 4/6/4
Firepower Max Damage: 82
Max Stability: 28
Max Heat: 0
Durability Armor: 440
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 12
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso SRM4
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Ammo LBX/2 SLUG
Ammo SRM
Right Torso Heat Sink
Heat Sink
Right Arm LBX AC/2
LBX AC/2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Flush with Draconis Combine salvage from various skirmishes, the Lyran Commonwealth has always been lost as to what to do with the disliked Panther. Eventually, with the advent of the light LB-X Autocannons, an up-and-coming general came up with this, the PNT-11S. Carrying a pair of LB-2X Autocannons for ranged fire support, the -11S can put down suppression fire at extreme range and do so virtually endlessly thanks to two generous tons of ammo. For close range protection the -11S carries the typical Panther SRM-4. A XL engine powers the mech and 4 jump jets keep it mobile on the ever-changing battlefield.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
PNT-12A
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 4/7/4
Firepower Max Damage: 108
Max Stability: 16
Max Heat: 0
Durability Armor: 600
Structure: 291
Heat Efficiency Sinking: 66
Alpha: 46
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 140
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
FCS Precision Computer
Center Torso M Pulse
Streak SRM4
Left Torso CASE
Heat Sink (D)
Ammo Streak SRM
Right Torso Heat Sink (D)
Heat Sink (D)
Left Arm Heat Sink (D)
Right Arm ER L Laser
Heat Sink (D)
Heat Sink (D)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 12A Panther is an upgrade of the Panther that attempts to alleviate the heat problems for which the 10K became infamous. In order to do this, three of the single heat sinks were removed and the rest upgraded to double strength versions, the ER PPC was replaced with an ER large laser and a medium pulse laser, while the SRM-4 launcher has also been upgraded to a Streak SRM-4. It also utilizes a Targeting Computer and additional armor.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
PNT-14S
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 3
Missile: 3
Support: 2
Speed 4/7/6
Firepower Max Damage: 195
Max Stability: 67
Max Heat: 0
Durability Armor: 560
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Small Cockpit
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Improved Jump Jet (S)
Improved Jump Jet (S)
RL15
RL15
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Improved Jump Jet (S)
Improved Jump Jet (S)
Right Arm Snub-Nose PPC
Left Leg Improved Jump Jet (S)
Right Leg Improved Jump Jet (S)


Description

The PNT-14S is an unusual Panther variant in that it is not fielded by House Kurita. Instead, it is exclusive to the Word of Blake and mounts advanced technology as is the style of the Word. Armed with a Snub-Nose PPC and twin Rocket Launcher-15s, the -14S carries a hard punch for a mech its size. A 140-rated fusion engine gives moderate ground speed but 6 Improved Jump Jets give surprising lift and mobility. Oddly, the design mounts 15 standard heat sinks as opposed to doubles and it uses a Small Cockpit for extra free tonnage.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
PNT-C
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 1
Speed 4/6/4
Firepower Max Damage: 92
Max Stability: 36
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 52
Alpha: 43
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 145
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso C3 Slave
SRM4
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Arm ER PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Panther-C is a minor modification of the -10K, retaining that mech's weapons and armor profiles. All that changes is that the Panther-C drops the ArtemisIV system in favor of a C3 slave system to better integrate into the Combine's military doctrine.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
PNT-CA
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 1
Speed 4/6/4
Firepower Max Damage: 87
Max Stability: 36
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 52
Alpha: 33
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 145
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso C3 Slave
SRM4
Left Torso CASE
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo SRM
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Arm PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Panther-CA is a minor modification of the -C which is itself a minor modification of the -10K. The only difference between the -C and the -CA is that the -CA uses a cooler-firing PPC in place of the -C's (and -10K's) ER PPC. Otherwise, the -C and -CA are identical.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
PNT-AM
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Ancestral Sniper
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 3
Speed 4/6/4
Firepower Max Damage: 85
Max Stability: 10
Max Heat: 0
Durability Armor: 582
Structure: 291
Heat Efficiency Sinking: 48
Alpha: 37
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 140
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Panther Improved Targeting (Fixed)
Center Torso Heat Sink
LRM10
Left Torso Heat Sink
Heat Sink
Ammo LRM
Jump Jet (S)
Right Torso Heat Sink
Heat Sink
Jump Jet (S)
Right Arm ER L Laser
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

This Panther has been modified and updated throughout the decades as the ancestral mech of your family in the Draconis Combine. Your family has retrofitted their Panther for excellent fire support purposes. Armed with an ER Large Laser and a LRM-10, the Ancestral Panther is a deadly and dedicated sniper. The traditional Panther jump jets keep it mobile while Ferro-Fibrous armor keeps it well protected.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Mech Quirk: Ancestral Mech

+2 accuracy with ranged weapons, +5 lance resolve gain


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout
PNT-BN
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Fire Support
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 5/8/5
Firepower Max Damage: 128
Max Stability: 40
Max Heat: 0
Durability Armor: 670
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 58
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine (C)
Core 175
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro XL Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Head Panther Improved Targeting (Fixed)
Center Torso Improved LRM20
Left Torso Heat Sink Double (C)
Ammo LRM BEES
Ammo LRM FTL
Ammo LRM DF
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink Double (C)
Heat Sink Double (C)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm Enhanced ER PPC
PPC FCS


Description

Originally a Clan Tech battlefield refit done by the Bear Necessities, the Panther BN proved a popular refit among mercenary companies with access to clan salvage. Espoused as the epitome of the original 9R design, the BN is about as subtle as a brick to the face. Slightly faster than the 9R, it carries nearly double the originals weight in weaponry. With an Enhanced ER PPC tied to a targeting computer and a rare Improved LRM 20, the BN is a tough and dangerous opponent at ranges out to half a mile.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Eridani Light Horse


Stock Loadout
Stock Loadout
PNT-KK
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 1
Speed 4/6/4
Firepower Max Damage: 142
Max Stability: 56
Max Heat: 0
Durability Armor: 520
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 58
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 145
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso SRM4
Left Torso Heat Sink (D)
Heat Sink (D)
Ammo SRM
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Left Arm PPC
Right Arm PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Katana Kat is a long-range sniping arena variant of the Panther. Armed with twin PPCs and the Panther's traditional CT-mounted SRM-4, the Katana Kat is an able sniper thanks to its DHS and jump jets.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

The PNT-KK can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
PNT-SB
Panther.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Sniper & Light Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 5/7/4
Firepower Max Damage: 126
Max Stability: 36
Max Heat: 0
Durability Armor: 640
Structure: 291
Heat Efficiency Sinking: 66
Alpha: 59
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 170
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Panther Improved Targeting (Fixed)
Center Torso Streak SRM4
Left Torso CASE
Heat Sink (D)
Heat Sink (D)
Ammo Streak SRM [Half]
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Arm Binary PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Special Note: The Panther PNT-SB is a custom Community Content 'Mech.

Description

The Panther PNT-SB is a rare variant, using the newly invented Binary PPC, or Bleeper, as its primary firepower. The Bleeper provides extreme firepower at good range, giving this Panther unexpected teeth. For backup, the PNT-SB has a single Streak SRM-4. 4 jump jets and, unusually for a Panther, double heat sinks round out the design.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

Factions


Stock Loadout
Stock Loadout
PNT-RV
Groovy.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Boomstick Go Boom
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 2
Support: 3
Speed 4/6/4
Firepower Max Damage: 138
Max Stability: 54
Max Heat: 0
Durability Armor: 600
Structure: 291
Heat Efficiency Sinking: 60
Alpha: 30
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 175
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ammo SRM
Center Torso SRM6
Left Torso Heat Sink (D)
Right Torso Heat Sink (D)
Left Arm Chainsaw (Fixed)
Heat Sink (D)
Right Arm Boomstick (Fixed)


Description

Armed with his trusty Boomstick and Chainsaw, Groovy cuts a dashing picture on the battlefield. Literally, as he dashes from target to target cutting and blasting them to pieces. That Groovy also carries a SRM-6 for ranged combat feels almost superfluous but there you have it. Don't forget to kill the OpFor dead as a deadite!


Bonuses

Mech Quirk: Melee Weapon

Variants of this model have a melee weapon


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout