Difference between revisions of "RawData:Ammo AmmunitionBox Generic LRIFLE half"
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|Id=Ammo_AmmunitionBox_Generic_LRIFLE_half | |Id=Ammo_AmmunitionBox_Generic_LRIFLE_half | ||
|Name=Light Rifle Ammo | |Name=Light Rifle Ammo | ||
− | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has | + | |Details=Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 9 shots. |
|Icon=uixSvgIcon_ammoBox_Ballistic | |Icon=uixSvgIcon_ammoBox_Ballistic | ||
|Tonnage=0.5 | |Tonnage=0.5 |
Latest revision as of 20:43, 22 December 2023
Ammunition | |
---|---|
UIName | Ammo Light Rifle [Half] |
DisallowedLocations | All |
Bonuses | CostPerShot: 100,AmmoCount: 9 |
Cost | 5000 |
ComponentSubType | Ammunition |
Category | RifleLight |
Manufacturer | Generic |
Icon | uixSvgIcon_ammoBox_Ballistic |
AllowedLocations | All |
Rarity | 1 |
ComponentType | AmmunitionBox |
Id | Ammo_AmmunitionBox_Generic_LRIFLE_half |
AmmoID | Ammunition_RifleLight |
BattleValue | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Name | Light Rifle Ammo |
Model | Light Rifle |
Capacity | 9 |
Purchasable | true |
PerUnitCost | 100 |
Details | Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E. Has 9 shots. |