Difference between revisions of "Razorback"
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Revision as of 21:47, 13 December 2020
RZK-9S
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Light Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 2 Missile: 1 Support: 4 |
Speed | 7/10/0 |
Firepower | Max Damage: 97 Max Stability: 20 |
Durability | Armor: 535 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 46 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Light |
Core | 180 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Endo-Steel (Fixd) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Left Torso | MG MG Ammo Streak SRM Ammo MG [Half] CASE Heat Sink (D) |
Right Torso | MG MG Heat Sink (D) Heat Sink (D) |
Left Arm | Streak SRM4 |
Right Arm | ER L Laser |
Left Leg | None |
Right Leg | None |
Description
The Razorback is a design that excels at little, but is similarly deficient in few areas. Though the design is rather slow for a 'Mech of its size, it is rarely the slowest 'Mech on the field, either. Because of the 'Mech's general reliance on ballistic and missile weaponry, it does not have to worry about overheating under normal circumstances but is dependent on supply trains. The RZK-9S includes an ER Large Laser for long-distance fire. Its array of Machine Guns allow the 'Mech to make very short work of infantry and vehicle platoons. The 'Mech is also well-suited to clean-up work with its Streak SRM-4. These weapons allow the Razorback to damage internal components that can cripple an enemy 'Mech without destroying it outright.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons deal 10% more damage
Factions
The RZK-9S can be found with these forces:
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
- Mercenaries
RZK-9T
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Light Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 6 Missile: 0 Support: 0 |
Speed | 7/10/0 |
Firepower | Max Damage: 160 Max Stability: 20 |
Durability | Armor: 535 Structure: 256 |
Heat Efficiency | Sinking: 66 Alpha: 100 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Light |
Core | 180 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Endo-Steel (Fixd) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Left Torso | ER M Laser ER M Laser Heat Sink (D) Heat Sink (D) |
Right Torso | ER M Laser ER M Laser Heat Sink (D) Heat Sink (D) |
Left Arm | None |
Right Arm | ER PPC |
Left Leg | None |
Right Leg | None |
Description
The Razorback is a design that excels at little, but is similarly deficient in few areas. Though the design is rather slow for a 'Mech of its size, it is rarely the slowest 'Mech on the field, either. Because of the 'Mech's general reliance on ballistic and missile weaponry, it does not have to worry about overheating under normal circumstances but is dependent on supply trains. A product of interrupted supplies during the FedCom Civil War introduced in 3066, the -9T removes all weaponry on the standard variant and replaces them with an ER PPC and four ER Medium Lasers, as well as an additional double heat sink.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons deal 10% more damage
Factions
The RZK-9T can be found with these forces:
- Lyran Commonwealth (Steiner)
- Mercenaries
RZK-10R
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | Light Support |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 4 Missile: 0 Support: 2 |
Speed | 7/10/0 |
Firepower | Max Damage: 120 Max Stability: 30 |
Durability | Armor: 535 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 69 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Light |
Core | 180 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Narrow Profile (Fixed) |
Structure | Endo-Steel (Fixd) |
Armor | Ferro-Fibrous |
Head | None |
Center Torso | None |
Left Torso | ER S Laser Guardian ECM Heat Sink (D) |
Right Torso | ER M Laser Heat Sink (D) Heat Sink (D) |
Left Arm | None |
Right Arm | Light PPC Light PPC Light PPC |
Left Leg | None |
Right Leg | None |
Description
The Razorback is a design that excels at little, but is similarly deficient in few areas. Though the design is rather slow for a 'Mech of its size, it is rarely the slowest 'Mech on the field, either. The Razorback-10R was another product of limited supply trains during the FedCom Civil War. Armed for mid-range stand-off engagements, the -10R carries a triplet of Light PPCs for its main firepower. An ER Medium and ER Small Laser provide closer-ranged backup while a Guardian ECM suite provides a little bonus defense against incoming fire.
Bonuses
Mech Quirk: Narrow Profile
+1 evasion pips gained from movement, +1 defense against being hit
Pilot Affinity: Unlimited Power
Energy, ballistic, and missile weapons deal 10% more damage
Factions
The RZK-10R can be found with these forces:
- Federated Suns (Davion)
- Lyran Commonwealth (Steiner)
- Mercenaries