Difference between revisions of "Patch Notes"

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v16.4 (aka the "Quirks Are Pretty Cool, Huh?" patch) has been released to the installer. This is a fairly important patch, so be sure to read closely!
+
v16.5 (aka the "C3 Adjustments and Sanctuary Expansions" patch) has been released to the installer. This is a fairly important patch, so be sure to read closely!
  
'''NEW MECH:''' The Verfolger, a 65 ton Inner Sphere heavy mech, has strode into play. This companion to the Wolfhound is surprisingly fast for its size and is all about that pursuit life. The Steiners field it and Arc-Royal will sell you one.
+
'''NEW MECH:''' The Menoetes, a 100 ton Atlas-type Sanctuary BattleMech, has arrived! This mech is the Sanctuary Alliance's response to the Atlas's they encountered in the Taurian war. Notably, this mech *only* spawns after you see the timeline event on 11/14/3062. After that event triggers, all four Sanctuary factions will spawn the Menoetes. Note: if you are past that date in your save, you *cannot* acquire the Menoetes via combat on that save. Notably, the Mallard Republic's faction store does sell the Menoetes regardless of the event.
  
'''NEW MECH:''' The Komodo, a 45 ton Inner Sphere medium mech designed to hunt Elementals, has bounded into combat. Built like a Mini-Nova, the Komodo is both very cute and surprisingly dangerous. Give it a try. You can find it fielded by House Kurita and sold by them at Luthien.
+
'''NEW MECH:''' The Peregrine, a 30 ton Sanctuary BattleMech, has flown into battle. The Peregrine is equipped with a Light BattleMech Wing, giving it unparalleled mobility. You can find it with all the Sanctuary factions as well as the Dane Sacellum faction store.
  
'''NEW MECH VARIANTS:''' A number of new mech variants have been added, including a double AC/20 Inner Sphere Hunchback, a new Talos that carries a Hatchet, a Blitzkrieg with a Sniper Cannon, a Bombard with twin Thumper Cannons, a Hunchback with a Thumper Cannon, the Jenner JR7-A has been updated but isn't new, and a new sword and board Valkyrie II.
+
'''NEW MECH:''' The Erinyes, a 50 ton medium Sanctuary skirmisher, has sped into the fray. So, the Erinyes is actually a little complicated. In combat, you'll never encounter a mech name the Erinyes. Instead, you'll encounter mechs named the Alecto, the Megaera, and the Tisiphone (these are the three Erinyes from mythology). These mechs are all compatible with each other in terms of mech assembly. Notably, they do *not* share a model. The Alecto and Megaera share a model and the Tisiphone has a very similar but notably different model that includes a wing. This is because the Tisiphone has a Medium BattleMech Wing. You can find these mechs with all Sanctuary factions and they are scattered between the faction stores (Dane sells the Tisiphone, Mallard sells the Megaera, and Jacobson sells the Alecto).
  
'''UPDATED MELEE INFORMATION DISPLAY:''' Thanks to the tireless work of FrostRaptor, we have a new display for when you make a melee attack! Now you'll get a small display box beneath the melee attack type selection buttons that tells you the *precise* damage as well as the possible hit locations for that attack type and even the return damage you'll take on DFAs/Charges. Enjoy the new info!
+
'''NEW MECH:''' The Uranus, a 65 ton heavy Sanctuary brawler, has lumbered into combat. The Uranus isn't super unique but it *is* very cool looking. Go check it out! Every Sanctuary faction fields it and the Jacobson Haven sells it in their faction store.
  
'''MAJOR QUIRK PASS:''' A number of mechs have had adjusted quirks or had special quirks added to them, specifically, the Stable Weapon quirk has been completely removed and replaced by other quirks (depending on the chassis). However, to replicate the effect, a number of mech variants have gained a special "second" quirk that is a unique hard-wired weapon attachment for a highly specific weapon or set of weapons. For example: the Annihilator has lost its Stable Weapon quirk, which has been replaced by Easy to Maintain. However, several specific Annihilator variants have gained a special weapon attachment named Annihilator Stabilized Aim. This attachment only works on Inner Sphere AC/10s and LB-10Xs as well as Clan-spec UAC/10s and is only found on four specific Annihilators that use those weapons. A full list of mechs with these adjustments follows (unless noted, not every variant for a listed mech gained an attachment, only *some* variants did):
+
'''C3 ADJUSTMENTS:''' C3 now requires a C3 Master to form a functional C3 network, you can no longer use *just* C3 slaves for a functional network. Without a C3 Master, the network will not function (this means if your master is killed in combat, the network collapses; also if the master is subject to ECM interference the network also collapses). Notably, *friendly* ECM also no longer breaks friendly C3 networks (enemy ECM still breaks C3 networks). As a note, C3i is unadjusted from its current functionality.
  
Gained Attachment, Main Quirk Replaced:
+
'''ROOKIES AUTO-HEAL YOU:''' The B-Team and Training Day missions now auto-repair any units you send as a thanks for being willing to take out the rookies. Thanks, employer!
* Hollander/Hollander II (Attachment: Gauss, Heavy Gauss; Quirk: Reinforced Legs [bonus armor/structure])
 
* Vanquisher (Attachment: Light Gauss; Quirk: Reinforced Legs [bonus armor/structure])
 
* Legacy/Rising Star (Attachment: AC10/UAC10; Quirk: Nimble Jumper)
 
* Annihilator (Attachment: AC10, LB10X, cUAC10; Quirk: Easy to Maintain)
 
* Bombard (Attachment: AC20, Gauss; Quirk: 360 Twist)
 
* Fafnir (Attachment: Heavy Gauss; Quirk: Narrow Profile)
 
* Helepolis (Attachment: Sniper; Quirk: Reinforced Legs [bonus armor/structure])
 
* Mauler/Linesman (Attachment: AC2; Quirk: Easy to Pilot)
 
  
Gained Attachment, no Quirk Replacement:
+
'''CAREER LENGTH EXTENDED:''' BTA Careers now go almost exactly as long as we have timeline events for, it's pretty cool! Now, you have much more time to proceed with your careers before the end-of-career score. Enjoy!
* Pulverizer (Attachment: ER PPCs)
 
* Enforcer (Attachment: AC/10s)
 
* Emperor (Attachment: IS Large Laser)
 
* Mongoose (Attachment: IS Medium Laser)
 
* Mercury II (Attachment: IS Medium Laser)
 
* Stag (Attachment: IS ER Large Laser)
 
* Avatar (every variant has attachment, IS Medium Lasers)
 
  
Gained Bonus Quirk:
+
'''MML ATTACHMENTS:''' MMLs can now accept LRM/SRM FCS attachments *but* they only apply to that specific mode of the MML (i.e. the LRM FCS only buffs the LRM fire mode of the MML, not the SRM fire mode). People have asked for a way to use attachments on MMLs and this made a lot of sense for them. The FCS's are tuned for their specific weapon type, after all. Now, a proper MML attachment may arrive one day but I haven't gotten to it yet so it hasn't been a thing just yet. Note that the iMML's LRM and ATM modes are both buffed by the LRM FCS.
* Mackie (has a searchlight quirk now, lol)
 
  
'''UPDATED WEAPONS:''' The Heavy Gauss Rifle and the Snub-Nose PPC have been changed. Now they operate much like the Varible Speed Pulse Lasers (VSPLs) do, with dedicated range brackets with fixed damage values at each range bracket. This more properly reflects their tabletop behavior and, in testing, has proven to be a fairly decent buff to the weapons (especially the Snubbie, which is VERY good now).
+
'''IMPROVED LRM NERF:''' This gets its own category because it's a bit of a hot button issue. The Improved LRMs are arguably too powerful, so to adjust their battlefield role and use, they've received a damage nerf. This may be further adjusted over time if the Improved LRM still proves too powerful.
  
'''UPDATED WEATHERS:''' Thanks to a community member, SlugLife, we have a few extra weather moods for Lunar/Martian maps. Thanks for making those terrains even worse, SlugLife! :D
+
'''NEW SANCTUARY EVENT:''' In November 3063, the Sanctuary Alliance will push up into the Tortuga Dominions. With the Treaty of Micros in effect at this point and the Taurian war over, the Alliance is looking for something to do and decides to smash some pirates and take their worlds. If you feel like helping, the pirates will absolutely take the help!
  
'''UPDATED FACTORIES:''' A number of factory worlds gained the Periphery Rifles and their ammos: Antwerp, Circinus, Ingvolstand, Lushann, Mechdur.
+
'''AMS ADJUSTED:''' This patch is testing some AMS adjustments. The goal is to make Laser AMS less obviously the best option and to see if standard AMS options can be set to be a little more impactful. These changes are still in testing and are not necessarily final. Just play with AMS normally and report back on how it feels to play with now.
  
'''COMMUNITY CONTENT:''' There's a little new CC with this patch, including: a Cicada OmniMech, a new Dragon Fire.
+
'''TEPPO AND PALADIN PRICE INCREASED:''' Both the Teppo and the Paladin have historically been too cheap and now they're more expensive. Notably, the third member of the superheavy arty tank trio, the Kalki, did *not* get a price increase due to its various downsides.
  
* Battle Armor Shield has been added to stores and has been changed to simply provide a flat armor bonus instead of a percentage multiplier.
+
'''START SCREEN LOGO UPDATED:''' Just what it says on the tin, the start screen BTA logo has been slightly updated. Looks nice! Thanks, Wulf!
* The Malak has been added to the WoB Faction Store. Whoops!
 
* Changed Thermo Police spawn list to more closely match the OWA's forces and restricted them to only spawn in place of Outworlds Alliance forces.
 
* Adjusted the Laser FCS to be slightly less good.
 
* Fixed a number of descriptions to be clearer about what the piece of gear does (Sanctuary ECM, C3 Master, Suppressant ammo).
 
* A number of pieces of equipment have been slightly renamed. Basically, if it had a + in the name, the + has been replaced with an actual word. I hate the +, all my homies hate the +.
 
* The Capellan Stealth Field is now actually considered a stealth item and requires ECM to function. Not really sure why it didn't in the past, to be honest, seems like a weird oversight.
 
* Stone Rhino heroes spawn correctly as gladiators and not in random OpFors, whoops!
 
* Inner Sphere ER PPC has had its heat reduced somewhat.
 
* The Catapults have had a few support hardpoints added to variants without them.
 
* Hollanders and Wasps have gained a few expanded hardpoints.
 
* The Alsvin APC can properly carry two BA squads. Hurray, I guess.
 
* AC Frag ammobins are no longer halved.
 
  
'''IMPORTANT:''' v16.4 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
+
'''COMMUNITY CONTENT:''' There's some new CC in this patch, including a fixed Enfield-6Z, a new Grand Dragon, a new Jenner, and a new Panther, a mew Twin MagShot weapon; a new planet, Port Rime, and its Experimental Jump Jet and JJ-focused store.
  
'''IMPORTANT:''' v16.4 is not a save breaking update, your saves are compatible and will work fine.
+
* VTOLs should be slightly more resistant to AoE damage, due to now being considered a little higher up for AoE purposes.
 +
* Adjusted some Bellerophon hardpoints (several gained support hardpoints, one lost a bunch of random missile hardpoints it had for some reason).
 +
* Bomb weapons now cost a sane amount for ammo costs.
 +
* Tank BV costs are corrected for SPAM bribe calculations (no free bribes anymore!).
 +
* Heavy Plating Armor has been adjusted to be a little better.
 +
* Clarified that Sanctuary ECM doesn't stack infinitely with itself and that it stacks with non-Sanc ECMs for defensive purposes.
 +
* Properly set BA Shield to be BA only.
 +
* Fixed the PPC Capacitor's interactions with the Snub-Nose PPC.
 +
* Some items with location restrictions have had that clarified.
 +
* LAMs/VTOLs are now properly unable to be swarmed by BA.
 +
* There are some new timeline events to reach out towards the end of 3067. Thanks, Scholo!
 +
* VTOLs have now been properly prohibited from Martian/Lunar maps.
 +
* SAR contract salvage has been nerfed to counter-act a possible exploit involving SAR missions.
 +
* The Hunchback IIC variants have all received some support hardpoints.
 +
* Corrected the ammo explosion values on some of the inferno artillery ammo boxes.
 +
 
 +
'''IMPORTANT:''' v16.5 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.
 +
 
 +
'''IMPORTANT:''' v16.5 is not a save breaking update, your saves are compatible and will work fine.
  
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
 
'''REMINDER:''' This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)
  
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 
'''REMINDER:''' Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.  
 +
 +
 +
 +
'''BTA LIGHT:''' BTA Light patch v16.4.1.lite has also been released. This is almost entirely a bug-fixing patch and has no new content. Fixes a variety of bugs, such as: added a Centurion to the Axylus loot crate; fixed the Debilitated events; updated RTS for some performance enhancements. Also, updated the main menu logo to indicate that the player is using BTA Light.
  
 
= Older Patch Notes =
 
= Older Patch Notes =
 +
[[2023/09/15 - Patch v16.5]] - The Sanctuary Expansion patch.<br>
 
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 
[[2023/08/05 - Patch v16.4]] - The Quirk-ttachment patch.<br>
 
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>
 
[[2023/07/07 - Patch v16.3]] - The Aurigan Directorate patch.<br>

Revision as of 18:43, 15 September 2023

v16.5 (aka the "C3 Adjustments and Sanctuary Expansions" patch) has been released to the installer. This is a fairly important patch, so be sure to read closely!

NEW MECH: The Menoetes, a 100 ton Atlas-type Sanctuary BattleMech, has arrived! This mech is the Sanctuary Alliance's response to the Atlas's they encountered in the Taurian war. Notably, this mech *only* spawns after you see the timeline event on 11/14/3062. After that event triggers, all four Sanctuary factions will spawn the Menoetes. Note: if you are past that date in your save, you *cannot* acquire the Menoetes via combat on that save. Notably, the Mallard Republic's faction store does sell the Menoetes regardless of the event.

NEW MECH: The Peregrine, a 30 ton Sanctuary BattleMech, has flown into battle. The Peregrine is equipped with a Light BattleMech Wing, giving it unparalleled mobility. You can find it with all the Sanctuary factions as well as the Dane Sacellum faction store.

NEW MECH: The Erinyes, a 50 ton medium Sanctuary skirmisher, has sped into the fray. So, the Erinyes is actually a little complicated. In combat, you'll never encounter a mech name the Erinyes. Instead, you'll encounter mechs named the Alecto, the Megaera, and the Tisiphone (these are the three Erinyes from mythology). These mechs are all compatible with each other in terms of mech assembly. Notably, they do *not* share a model. The Alecto and Megaera share a model and the Tisiphone has a very similar but notably different model that includes a wing. This is because the Tisiphone has a Medium BattleMech Wing. You can find these mechs with all Sanctuary factions and they are scattered between the faction stores (Dane sells the Tisiphone, Mallard sells the Megaera, and Jacobson sells the Alecto).

NEW MECH: The Uranus, a 65 ton heavy Sanctuary brawler, has lumbered into combat. The Uranus isn't super unique but it *is* very cool looking. Go check it out! Every Sanctuary faction fields it and the Jacobson Haven sells it in their faction store.

C3 ADJUSTMENTS: C3 now requires a C3 Master to form a functional C3 network, you can no longer use *just* C3 slaves for a functional network. Without a C3 Master, the network will not function (this means if your master is killed in combat, the network collapses; also if the master is subject to ECM interference the network also collapses). Notably, *friendly* ECM also no longer breaks friendly C3 networks (enemy ECM still breaks C3 networks). As a note, C3i is unadjusted from its current functionality.

ROOKIES AUTO-HEAL YOU: The B-Team and Training Day missions now auto-repair any units you send as a thanks for being willing to take out the rookies. Thanks, employer!

CAREER LENGTH EXTENDED: BTA Careers now go almost exactly as long as we have timeline events for, it's pretty cool! Now, you have much more time to proceed with your careers before the end-of-career score. Enjoy!

MML ATTACHMENTS: MMLs can now accept LRM/SRM FCS attachments *but* they only apply to that specific mode of the MML (i.e. the LRM FCS only buffs the LRM fire mode of the MML, not the SRM fire mode). People have asked for a way to use attachments on MMLs and this made a lot of sense for them. The FCS's are tuned for their specific weapon type, after all. Now, a proper MML attachment may arrive one day but I haven't gotten to it yet so it hasn't been a thing just yet. Note that the iMML's LRM and ATM modes are both buffed by the LRM FCS.

IMPROVED LRM NERF: This gets its own category because it's a bit of a hot button issue. The Improved LRMs are arguably too powerful, so to adjust their battlefield role and use, they've received a damage nerf. This may be further adjusted over time if the Improved LRM still proves too powerful.

NEW SANCTUARY EVENT: In November 3063, the Sanctuary Alliance will push up into the Tortuga Dominions. With the Treaty of Micros in effect at this point and the Taurian war over, the Alliance is looking for something to do and decides to smash some pirates and take their worlds. If you feel like helping, the pirates will absolutely take the help!

AMS ADJUSTED: This patch is testing some AMS adjustments. The goal is to make Laser AMS less obviously the best option and to see if standard AMS options can be set to be a little more impactful. These changes are still in testing and are not necessarily final. Just play with AMS normally and report back on how it feels to play with now.

TEPPO AND PALADIN PRICE INCREASED: Both the Teppo and the Paladin have historically been too cheap and now they're more expensive. Notably, the third member of the superheavy arty tank trio, the Kalki, did *not* get a price increase due to its various downsides.

START SCREEN LOGO UPDATED: Just what it says on the tin, the start screen BTA logo has been slightly updated. Looks nice! Thanks, Wulf!

COMMUNITY CONTENT: There's some new CC in this patch, including a fixed Enfield-6Z, a new Grand Dragon, a new Jenner, and a new Panther, a mew Twin MagShot weapon; a new planet, Port Rime, and its Experimental Jump Jet and JJ-focused store.

  • VTOLs should be slightly more resistant to AoE damage, due to now being considered a little higher up for AoE purposes.
  • Adjusted some Bellerophon hardpoints (several gained support hardpoints, one lost a bunch of random missile hardpoints it had for some reason).
  • Bomb weapons now cost a sane amount for ammo costs.
  • Tank BV costs are corrected for SPAM bribe calculations (no free bribes anymore!).
  • Heavy Plating Armor has been adjusted to be a little better.
  • Clarified that Sanctuary ECM doesn't stack infinitely with itself and that it stacks with non-Sanc ECMs for defensive purposes.
  • Properly set BA Shield to be BA only.
  • Fixed the PPC Capacitor's interactions with the Snub-Nose PPC.
  • Some items with location restrictions have had that clarified.
  • LAMs/VTOLs are now properly unable to be swarmed by BA.
  • There are some new timeline events to reach out towards the end of 3067. Thanks, Scholo!
  • VTOLs have now been properly prohibited from Martian/Lunar maps.
  • SAR contract salvage has been nerfed to counter-act a possible exploit involving SAR missions.
  • The Hunchback IIC variants have all received some support hardpoints.
  • Corrected the ammo explosion values on some of the inferno artillery ammo boxes.

IMPORTANT: v16.5 is an "update" update. In this case, clear your Mods folder manually and then run the installer, it'll do the work for you.

IMPORTANT: v16.5 is not a save breaking update, your saves are compatible and will work fine.

REMINDER: This update, and others like it, are made possible by my Patreon and Ko-Fi supporters. Without their support, updates would come slower and be less impactful. If you feel like being a part of the support for BTA, you can find me on Patreon (https://www.patreon.com/bloodydoves) and on Ko-Fi (https://ko-fi.com/bloodydoves)

REMINDER: Custom mod commissions are still available if you're interested. If you'd like to get your own community content added to BTA DM me, bloodydoves, and we can work something out.


BTA LIGHT: BTA Light patch v16.4.1.lite has also been released. This is almost entirely a bug-fixing patch and has no new content. Fixes a variety of bugs, such as: added a Centurion to the Axylus loot crate; fixed the Debilitated events; updated RTS for some performance enhancements. Also, updated the main menu logo to indicate that the player is using BTA Light.

Older Patch Notes

2023/09/15 - Patch v16.5 - The Sanctuary Expansion patch.
2023/08/05 - Patch v16.4 - The Quirk-ttachment patch.
2023/07/07 - Patch v16.3 - The Aurigan Directorate patch.
2023/05/29 - Patch v16.2 - The 331st Division patch.
2023/04/24 - Patch v16.1 - The stand-in patch.
2023/04/14 - Patch v16.0 - The MechLab overhaul patch.
2023/04/01 - Patch v15.3.1 - The 2023 April Fool's patch.
2023/03/10 - Patch v15.3 - The SPAM expansion patch.
2022/02/07 - Patch v15.2 - The SPAM introduction patch. (this patch took place in 2023, the link is just wrong)
2022/01/05 - Patch v15.1.2 - The Fixes and a Spider patch. (this patch took place in 2023, the link is just wrong)
2022/12/27 - Patch v15.1.1 - The BD Forgot To Put Stuff in 15.1 patch.
2022/12/26 - Patch v15.1 - The Minor New Mechs patch.
2022/12/12 Patch v15.0 - The Sanctuary Worlds patch.
2022/10/5 Patch v14.4 - The Station Keeping patch.
2022/8/31 Patch v14.3.1 - Hotfix
2022/8/30 Patch v14.3 - The Electronic Warfare patch.
2022/8/18 Patch v14.2 - The C3 patch.
2022/8/1 Patch v14.1.1 - The Albatross/Koschei/Mercury II hotfix/patch.
2022/7/22 Patch v14.1 - The X-Quads Are REALLY Cool patch.
2022/6/24 Patch v14.0 - The 3-Year Anniversary patch.
2022/5/19 Patch v13.4.1 - The Quads Are Still Cool patch.
2022/5/12 Patch v13.4 - The Mech-Pocalypse and SAD patch.
2022/4/14 Patch v13.3 - The weather, airlifting, resupplying, and damage reduction patch.
2022/3/13 Patch v13.2.1 - The fistful of c-bills patch
2022/3/10 Patch v13.2 - The salvage rebalance patch
2022/2/11 Patch v13.1 - Bug fixins
2022/2/7 Patch v13.0 - Lots of BA, lots of other stuff. Save breaking patch
2022/1/1 Patch v12.1.2 - Hotfix
2021/12/31 Patch v12.1.1 - Hotfix
2021/12/30 Patch v12.1 - The drone and tank update
2021/12/25 Patch v.12.0.1 - Hotfix
2021/12/14 Patch v12.0 - The Christmas event update
2021/11/16 - Patch v11.4.3 - Hotfix
2021/11/16 - Patch v11.4.2 - Hotfix
2021/11/16 - Patch v11.4.1 - The Solaris update update
2021/11/3 - Patch v11.4 - The Solaris/BA update
2021/10/8 - Patch v11.3 - The artillery update
2021/9/26 - Patch v11.2 - Strafing runs and heat balances
2021/9/5 - Patch v11.1.1 - Hotfix
2021/9/5 - Patch v11.1 - The vehicle crew skill tree update
2021/8/9 - Patch v11.0.3 - Hotfix
2021/8/9 - Patch v11.0.2 - Hotfix
2021/8/9 - Patch v11.0.1 - Hotfix
2021/8/8 - Patch v11.0 - The Airdrop Beacon patch
2021/7/10 - Patch v10.5.1 - Hotfix
2021/7/10 - Patch v10.5 - The Resolve rework patch
2021/6/24 - Patch v10.4 - The Hoplite/Dig King/Ostscout/Toyama + new installer patch
2021/6/2 - Patch v10.3 - The WoB patch
2021/5/18 - Patch v10.2 - The Minsk patch
2021/5/3 - Patch v10.1 - The Von Rohrs patch
2021/4/24 - Patch v10 - The playable tanks + save breaking patch
2021/4/2 - Patch v9.4.1 - Hotfix
2021/3/31 - Patch v9.4 - The House Arano invades Terra/Community Content patch
2021/3/13 - Patch v9.3 - The WarTech IIC patch
2021/3/7 - Patch v9.2 - The bug fix patch
2021/2/27 - Patch v9.1 - Hotfix
2021/2/27 - Patch v9.0 - The Quad 'Mech patch
2021/2/13 - Patch v8.5.2 - Hotfix
2021/2/13 - Patch v8.5.1 - Hotfix
2021/2/13 - Patch v8.5 - The Zeppelin patch
2021/1/30 - Patch v8.4 - The Pilot Specializations patch
2021/1/17 - Patch v8.3 - The Clan Nova Cat/Diamond Shark + LAM AirMech mode patch
2021/1/2 - Patch v8.2 - The shop fix + ExcavatorMech patch
2020/12/21 - Patch v8.1 - Hotfix
2020/12/21 - Patch v8.0 - The Battle Armor patch
2020/11/25 - Patch v7.7.1 - Hotfix
2020/11/25 - Patch v7.7 - The Brigand/Mantis/Sha Yu/Enfield/Bombardier patch
2020/11/8 - Patch v7.6 - The new variants for lots of mechs patch
2020/11/2 - Patch v7.5.1 - Hotfix
2020/10/30 - Patch v7.5 - The TisButAScratch patch
2020/10/18 - Patch v7.4.1
2020/10/17 - Patch v7.4
2020/10/6 - Patch v7.3.3
2020/10/4 - Patch v7.3.2
2020/10/3 - Patch v7.3
2020/9/23 - Patch v7.2.1
2020/9/21 - Patch v7.2
2020/9/6 - Patch v7.1
2020/8/21 - Patch v7.0
2020/8/11 - Patch v6.4.1
2020/8/9 - Patch v6.4
2020/7/26 - Patch v6.3
2020/7/19 - Patch v6.2
2020/7/6 - Patch v6.1
2020/6/25 - Patch v6.0.1
2020/6/24 - Patch v6.0
2020/6/6 - Patch v5.5.2
2020/6/2 - Patch v5.5.1
2020/6/2 - Patch v5.5
2020/5/19 - Patch v5.4
2020/5/4 - Patch v5.3
2020/4/23 - Patch v5.2
2020/4/19 - Patch v5.1
2020/4/15 - Patch v5.0
2020/4/8 - Patch v4.6
2020/4/2 - Patch v4.5.1
2020/4/3 - Patch v4.5
2020/3/11 - Patch v4.4
2020/2/20 - Patch v4.3
2020/2/9 - Patch v4.2.2
2020/2/9 - Patch v4.2.1
2020/2/9 - Patch v4.2
2020/1/25 - Patch v4.1
2020/1/18 - Patch v4.0
2020/1/8 - Patch v3.9.5
2020/1/2 - Patch v3.9.4
2020/1/1 - Patch v3.9.3
2020/1/1 - Patch v3.9
2019/12/22 - Patch v3.8
2019/12/14 - Patch v3.7.4
2019/11/17 - Patch v3.6.1
2019/11/17 - Patch v3.6
2019/11/9 - Patch v3.5.1
2019/11/9 - Patch v3.5
2019/11/1 - Patch v3.4
2019/10/27 - Patch v3.3
2019/10/23 - Patch v3.2.1
2019/10/20 - Patch v3.2
2019/10/11 - Patch v3.1.2
2019/10/6 - Patch v3.1.1
2019/10/6 - Patch v3.1
2019/9/29 - Patch v3.0.2
2019/9/20 - Patch v3.0
2019/9/9 - Patch v2.9.2
2019/8/28 - Patch v2.9
2019/8/12 - Patch v2.8
2019/8/4 - Patch v2.7
2019/8/4 - Patch v2.6.2
2019/7/29 - Patch v2.6
2019/7/20 - Patch v2.5
2019/7/14 - Patch v2.4
2019/7/10 - Patch v2.3
2019/7/3 - Patch v2.2
2019/7/3 - Patch v2.1
2019/6/29 - Patch v2.0
2019/6/29 - Patch v1.4
2019/6/26 - Patch v1.3
2019/6/25 - Patch v1.2