Difference between revisions of "RawData:Weapon Laser SmallLaserPulse X"
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|Name=S X-Pulse | |Name=S X-Pulse | ||
|Details=X-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range. | |Details=X-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range. | ||
− | |Icon= | + | |Icon=laser-burst |
|Tonnage=1 | |Tonnage=1 | ||
|InventorySize=1 | |InventorySize=1 | ||
Line 17: | Line 17: | ||
|AllowedLocations=All | |AllowedLocations=All | ||
|DisallowedLocations=All | |DisallowedLocations=All | ||
+ | |Bonuses=MultiLaser,WpnAccuracy: +2,PipsIgnored: 4,AntiBA: 50%,WpnCrits: +25%,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS | ||
|Category=AntiPersonnel | |Category=AntiPersonnel | ||
|Type=Laser | |Type=Laser | ||
Line 24: | Line 25: | ||
|AmmoCategory=NotSet | |AmmoCategory=NotSet | ||
|StartingAmmoCapacity=0 | |StartingAmmoCapacity=0 | ||
− | |HeatGenerated= | + | |HeatGenerated=9 |
|Damage=8 | |Damage=8 | ||
|OverheatedDamageMultiplier=0 | |OverheatedDamageMultiplier=0 | ||
|EvasiveDamageMultiplier=0 | |EvasiveDamageMultiplier=0 | ||
− | |EvasivePipsIgnored= | + | |EvasivePipsIgnored=4 |
|DamageVariance=0 | |DamageVariance=0 | ||
|HeatDamage=0 | |HeatDamage=0 | ||
|AccuracyModifier=-2 | |AccuracyModifier=-2 | ||
− | |CriticalChanceMultiplier=1 | + | |CriticalChanceMultiplier=1.25 |
|AOECapable=false | |AOECapable=false | ||
|IndirectFireCapable=false | |IndirectFireCapable=false | ||
Line 40: | Line 41: | ||
|AttackRecoil=1 | |AttackRecoil=1 | ||
|Instability=0 | |Instability=0 | ||
− | |WeaponEffectID=WeaponEffect- | + | |WeaponEffectID=WeaponEffect-Weapon_LaserPulse_Small |
}} | }} |
Latest revision as of 06:10, 18 August 2023
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 220 |
AttackRecoil | 1 |
Damage | 8 |
HeatGenerated | 9 |
Type | Laser |
Id | Weapon_Laser_SmallLaserPulse_X |
RangeSplit | 60,110,160 |
AOECapable | false |
ShotsWhenFired | 3 |
IndirectFireCapable | false |
UIName | Small X-Pulse |
Instability | 0 |
Bonuses | MultiLaser,WpnAccuracy: +2,PipsIgnored: 4,AntiBA: 50%,WpnCrits: +25%,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
Cost | 100000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.25 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Small |
Icon | laser-burst |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 7 |
ComponentType | Weapon |
Details | X-Pulse Lasers are an attempt by Federated Commonwealth technicians to increase the range of Pulse Lasers to compete with the longer ranges of standard models. X-Pulse lasers are not a new weapon per se, but an upgrade to Pulse Lasers that pushes extra energy through the system in order to extend the range. |
RefireModifier | 0 |
EvasivePipsIgnored | 4 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -2 |
Manufacturer | CeresArms |
Name | S X-Pulse |
Model | Small X-Pulse Laser |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |